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Old March 14, 2003, 02:58   #151
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Eli, nice going. Looks like your kingdom is having a great age.

We are too - we're not in the world land or networth charts this age, and we're low down on the world honor charts. This age we went for war wins and have racked up nine of them with little trouble.

1st is 15:19 with 10 wins
2nd is us (24:2) with 9 wins
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old March 15, 2003, 07:57   #152
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Another failed hostile :

** Summary **
We gained 4591 acres.
March 24th, YR8: Declared Hostile with (3:39).
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Old March 15, 2003, 09:44   #153
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say, do you recommend this game to me? Is it similar to simcountry.com?
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Old March 15, 2003, 11:46   #154
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Nooo, this is very different from SimCountry, much simpler, and more focused on teamplay.

And off course it has the fantasy theme.
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Old March 15, 2003, 12:14   #155
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Quote:
Nooo, this is very different from SimCountry, much simpler, and more focused on teamplay.
And it's much more fun!

You should try Az.
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Old March 15, 2003, 12:42   #156
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How much fun it is depends whether you're on the receiving end in wars, or on the giving end
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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Old March 15, 2003, 19:27   #157
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Give it a shot, Azazel.

The new round begins in the week of March 31st, that's the best moment to start playing.
[The rules won't allow you to carry over your account in the KD you end up in if you start now, so it's best to start at the beginning of the next round.]

And if you need help or have questions about the game, the regular posters in this thread are all experienced players
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Old March 16, 2003, 02:18   #158
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I'm surprised, I haven't done too poorly for my first time around. 1000 acres, ~150,000 nw. In the Battlefields, no less!

Don't worry, though. I'm sure I'll find a way to shoot myself in the foot here sooner or later.
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Old March 17, 2003, 06:15   #159
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Enjoying it while it lasts :

The Province of Nuclear Smurf (3:2)
[http://www.utopiatemple.com Angel v1.41 Beta]

Utopian Date: June 5th, YR8
RL Date: March 17th, 2003 (10:00 GMT)

Ruler Name: The Humble Viscount Eli
Personality & Race: The Shepherd, Dwarf
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Old March 17, 2003, 08:46   #160
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Ok, I'll give it a go at the end of march.

Oh, and Simcountry IS FUN!
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Old March 18, 2003, 04:05   #161
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Quote:
Originally posted by Eli
Enjoying it while it lasts :
What you need to look at are the world dwarf honor lists.

36 Nuclear Smurf (3:2) Dwarf No Smurfs Love You (3:2) Britannia (#2) 3150

I'm also on the lists for my race but I'm lower down.

71 GhostOfChristmasPast (24:2) Elf Ghosts of MYTH (24:2) Britannia (#2) 3046
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old March 18, 2003, 17:32   #162
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Quote:
July 16th
Forces from iKilledOurKingHaha (3:38) came through and ravaged our lands! They captured 458 acres!
We lost 350 Archers and 586 Berserkers in the struggle.
This is ****ed up.
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Old March 19, 2003, 04:16   #163
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Hm, it seems I made a mistake in looking at the calendar.

Azazel, the new round starts in the week of March 24th, not the 31st, sorry.
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Old March 20, 2003, 03:49   #164
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Quote:
Originally posted by Eli
Quote:
July 16th
Forces from iKilledOurKingHaha (3:38) came through and ravaged our lands! They captured 458 acres!
We lost 350 Archers and 586 Berserkers in the struggle.
This is ****ed up.
It's unfortunate, but this is fairly normal if you have good honor.

Last age, I was not attacked for WEEKS. Then in the last few days of the age, when I was a Count, I was hit 2 or 3 times in the last few days by honor hunters. At one point last age, I had almost enough honor for Marquis, but honor hunters put a stop to that.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old March 20, 2003, 06:12   #165
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Well, I managed to grab 450 acres back ina single hit so it's not a big deal now.
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Old March 20, 2003, 08:53   #166
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Quote:
Well, I managed to grab 450 acres back ina single hit so it's not a big deal now.
Which wasnt worth a **** since as soon as the buildings on the new acres were done I was hit for another 450 acres.

We(KLA) and a few other top kingdoms are bringing down a top kingdom who tried to feed on another top kingdom and take KLA's #1 spot in the world's kd nw charts. It seems that Myth joined the war against us.
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Old March 21, 2003, 10:44   #167
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More from Mehul :

Quote:
As mentioned above, we don't expect to make major changes this round to Utopia. Some potential changes include:

* Tweaking of war benefits / drawbacks to discourage "fake wars"

* Unique elite costs for each race

* The ability to generate Elite Units through long-term building investments (similar to Science)

* Additional tweaks to happiness, attack gains, etc.

* Race changes have not yet been looked at, but Faeries, Undeads, and maybe Avians will likely be improved.

Mehul
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Old March 22, 2003, 15:47   #168
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zopper, once again we may have an opening for you...i am starting to take it personally now :P

the smurf squad is making waves in utopia..albeit, still little ones, but apparently we are getting a rep!!!!!

go smurfs go!

finally up to viscount again....a 500 acre grab on a marquis will do that for you hahahahaha

then they ran the fools.....too bad, we would have grabbed alot of honor from them
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Old March 22, 2003, 16:24   #169
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Hm, I am in dubio.

On the one hand, I don't want to leave, but on the other hand, I do want to be in a KD where I can break my Marquis-record.

Perhaps, if my current KD ends up on WoL next round (not unlikely, since we're only with 17+2), I can play in both KDs
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Old March 22, 2003, 22:09   #170
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i love afros :P
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Old March 23, 2003, 03:06   #171
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More about the next age :

Quote:
On War Benefits & Drawbacks, we're looking at some combination of higher elite costs, higher science costs, lower specialist costs, lower science decay, lower income, and lower maintenance. We will likely pick some combination of 2 or 3 of these to add into war effects.

We may expand all Armouries to work as Halfing Armouries currently do.

For race changes, the primary change will likely be dropping elite costs for some of the weaker races and raising them for some the current top races.

We are also looking at expanding the exploration pool and reducing the overall cost of exploring (both in gold & soldiers).

As mentioned earlier, this next round will have very limited changes; the current round was primarily ended early due to a combination of scheduling issues and the extensive downtime mid-game.

More will be posted as available...

Mehul
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Old March 23, 2003, 19:22   #172
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YES! For the ninth round back-to-back I've reached Lord (or higher)!
I came from 913 on Tuesday to 1,629 now!
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Old March 23, 2003, 23:02   #173
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This is my final CB for the end of the round:

Quote:
The Province of Zopperoni (13:38)
[http://www.utopiatemple.com Angel v1.41 Beta]

Utopian Date: May 22nd, YR9
RL Date: March 24th, 2003 (3:00 GMT)

Ruler Name: Lord Belthazor the Sorcerer
Personality & Race: The Mystic, Faery
Land: 1,195 Acres
Money: 2,779,687gc (28,774gc raw daily income)
Food: 89,381 bushels
Runes: 3,449 runes
Population: 37,170 citizens (31.10 per Acre)
Peasants: 11,989 (100% Employed)
Happy: b:100%, t:3.0gc, p:101.5%, m:100%
Trade Balance: -179,246gc (0% tax rate)
Networth: 206,847 (173.09 per Acre)
Thieves+Wizards+Science Networth: 58,240gc

Soldiers: 24 (52.8% estimated draft rate)
Swordsmen: 0
Magicians: 9,988 (39,952 defense points)
Beastmasters: 6,000 (24,000 offense / 36,000 def.)
War-Horses: 2 (up to 2 additional offense)
Prisoners: 0

Total Attack points: 24,050 (20.13 per Acre)
Practical (0% elites): 50 (0.04 per Acre)
Total Defense points: 76,000 (63.60 per Acre)
Practical (100% elites): 76,000 (63.60 per Acre)

Thieves: 3,600 (3.01 per Acre / 21% Stealth)
Wizards: 5,569 (4.66 per Acre / 45% Mana)

Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 9,707 (8.12 / Acre)
Estimated Thieves Number: 7,280 (6.09 per Acre)
Estimated Wizards Number: 2,305 (1.93 per Acre)

A Dragon ravages the lands! (-25% income,
-30% food, -5% strength, -20% draftees,
+10% gains attacking this kingdom!)

Buildings: 1,298gc to build, 649gc to raze
Away bonus: 59,945gc (12h) / 179,835gc (20h)
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Old March 23, 2003, 23:37   #174
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More from Mehul:

Quote:
Some more thoughts ...

Elite Prices:
$4000 for Orcs & Dwarves
$3250 for Faeries
$3000 for Undead
$2750 for Avians

Armouries may function for all races as they currently do for Halflings.

Additional War Benefits / Drawbacks:
-25% Income
-30% Maintenance Costs
-50% Specialist / Draft costs
+50% Elite costs
-20% Science Decay
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