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Old January 13, 2003, 05:00   #1
GeneralTacticus
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Orders for turnchat 2222-2229, Friday 2200 GMT
Please post your orders here, as before. The chat will be on EFnet. If the timing is too inconvenient, I can do a turnthread instead, but we will be leaving for three days on the day after the chat, and I don't want a repeat of the last chat when I tried that.

Last edited by GeneralTacticus; January 13, 2003 at 05:44.
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Old January 13, 2003, 05:36   #2
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prelim. Governers orders: [2222-22**]


[UNPD] (changed)
rover [5-1-2] (current)
crawler
rec. commons
crawler
tree farm
hab complex

[ZG] ( not changed)
sea colony pod (current)
energy Bank
crawler
[1-3t-1]
crawler

[DEM] (changed)
Network Node (current)
Crawler
(1-3-1 + police)
Crawler
rec tanks

[Xanadu] (changed)
seaformer (current)
rec tanks
crawler
crawler

Crawlers


[UNPD] Crawler (12.94) [in UNPD], [build around 2224-2227]
- move to [10.92]
- crawl for nutients


Formers

[NA] Former(11.105) [NW,NW of NT], [5 turn until condensor]
- move to [11.95]
- build condensor
- build farm

[UNPD] Sea Former (12.96) [S of UNPD], [1 turn for kelp farm]
- build tidel harness
- move SW [14.96]
- build kelp farm
- build tidel harness

[ZG] sea former (11.99) [NW of ZG], [1 turn for kelp farm
- build tidelharness
- move N [12.98]
- build kelp farm
- build tidel harness
- move to [13.99]
- build kelp farm
- build tidel harness


[UNPD] former (11.103) [S, SE of ZG], [3 turns for mine]
- move N to [6.100]
- clear fungus
- build road
- build solar (or mirror?)
- build farm

[DEM] former (2.100) [NE,NE of DEM], [no orders]
- build farm
- build solar
- move W [0.100]
- clear fungus
- build road
- build borehole(?)


[DEM] former (2.104) [SE,SE of DEM], [1 turn to farm]
- build solar
- move NE [3.103]
- clear fungus
- build road
- build sensor
- build farm

[DEM] former (7.113) [SE of Xanadu], [no orders]
- move SE [8.114]
- build road
- build farm
- build solar
- move NE[9.113]
- clear fungus
- build road
- build solar (or mirror (?))
- build farm

[NT] former (7.113) [SE of Xanadu], [no orders]
- build farm
- build solar
- move SW [6.114]
- build road
- build sensor
- move SW [5.115]
- build condensor
- build road
- build farm

[Xanadu] former (6.112) [in Xanadu], [no orders]
- move to [7.109]
- build sensor
- move to [8.104]
- build road
- move to [8.100]
- build road
- build farm
- build solar

[Xanadu sea former (6.112) [in Xanadu], [build in 2229]
- move NW [4.112]
- build mine
IF no other bonus near:
- move NE [5.111]
- build kelp farm
- build tidel harness
- move NW [6.110]
- build kelp farm
- build tidel harness
IF other bonus near:
- cultivate the bonus

workerplacements:



ZG:
change doctor to worker on NE of base

requests:

DIA: control over sea base or control over base south of Xanadu







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Old January 13, 2003, 21:50   #3
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CENTRALIS ORDERS AS OF MY 2222:

Build Queue Orders:
New Apolyton:
Request permission to rush Tree Farm, for 114 ECs.
Insert former at beginning of build queue.
Insert Hab Complex at end of build queue.

ThisBaseIsBelongToUs:
Request permission to rush Tree farm, for 66 ECs.
Insert Hab Complex at end of build queue.

Tacticus Academy:
Request permission to rush Tree Farm, for 124 ECs
Insert Empath Guild into build queue when Centauri Empathy developed.
Insert Empath Rover at end of build queue when Centauri Empathy developed..
Insert Hab Complex after Empath Rover.

Antioch:
Insert Empath Rover at start of build queue when Centauri Empathy developed.
Insert Hab Complex at end of build queue.

Worker Placement Orders:
New Apolyton:
No changes.

ThisBaseIsBelongToUs:
No changes.

Tacticus Academy:
No changes.

Antioch:
No changes.

Crawler Orders:
None.

Former Orders:
Tacticus Academy former (8, 84), NN of Tacticus Academy, no orders.
- Move to 9,85, clear fungus, build condenser, farm, then road.
- (to be polled) move to 6,90 and drill borehole.

ThisBaseIsBelongToUs former (8, 84), NN of Tacticus Academy, no orders.
- Move to 9,85, clear fungus, build condenser, farm, then road.
- (to be polled) move to 6,90 and drill borehole.

Antioch former (8, 84), NN of Tacticus Academy, no orders
- Move to 9,85, clear fungus, build condenser, farm, then road.
- (to be polled) move to 6,90 and drill borehole.

ThisBaseIsBelongToUs former (8,84), WNW of Tacticus academy, no orders
- Move to 9,85, clear fungus, build condenser, farm, then road.
- (to be polled) move to 6,90 and drill borehole.

Tacticus Academy former (12, 84), WNW of ThisBaseIsBelongToUs, build farm
- Continue clearing fungus, then build farm, collector, & road, in that order.

ThisBaseIsBelongToUs former (under construction)
- Move to13,83, clear fungus, then plant forest.
- Move to 16,86, build road, then plant forest.
- (to be polled) Move to 18,92, then drill borehole.
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Old January 13, 2003, 22:26   #4
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Twin Sea Preliminary Orders MY 2222-???

Build Queues

Crystalis (no change)

Mysidia
-return one doctor to work on a unoccupied forest
-change production form colony pod to Tree Farm
-change queue to following:
Energy Bank
Supply Crawler
Supply Crawler
Former
Network Node

New Suez
-change production for transport foil to recreation commons
-hurry production expending 15 energy credits
-change queue to following:
Supply Crawler
Tree Farm
Energy Bank
Hab Complex
Skimship Supply Crawler

U.N. Research Complex (no change)

Transcendence Academy
-add following to queue:
Supply Crawler
Recycling Tanks
Former

Crawlers

New Suez Crawler (23, 93) northeast of Mysidia
-move to 25, 101; southeast, east of Mysidia
-convoy minerals

New Suez Crawler (yet to be built) New Suez
-move to 21, 89; east of New Apolyton
-convoy minerals

Any other new crawlers are to move to unoccupied forest locations and convoy minerals.

Formers

New Suez Sea Former (21, 97) southwest of New Suez, no orders
-leave in present location
-construct tidal harness
-move to 21, 99; directly south of current location
-construct tidal harness

[i]Crystalis Former (25, 107)[i] southwest of Crystlis, removing fungus
-plant forest
-build road
-move to 24, 108; directly southwest of present location
-remove fungus
-plant forest
-build road
-construct sensor array

[i]Mysidia Former (30, 106)[i] east of Crystalis, no orders
-move to 31, 107; directly southeast of present location
-remove fungus
-plant forest
-build road
-move to 33, 107; directly east of present location
-plant fungus
-build road

[i]New Suez Former (29, 103)[i] northeast of Crystalis, removing fungus
-plant forest
-construct road
-move to 28, 102; directly northwest of present location
-plant forest
-build road

[i]New Apolyton Former (24, 104)[i] south of Mysidia, removing fungus
-construct mine
-build road
-move to 25, 105; directly southeast of present location
-remove fungus
-plant forest
-build road

[i]U.N. Pizza Delivery Former (25, 99)[i] northeast of Mysidia, no orders
-remove fungus
-plant forest
-move to 26, 100; directly southeast of present location
-remove fungus
-plant forest

[i]Tactius Academy Former (23, 105)[i] south of Mysidia, removing fungus
-remove fungus
-plant forest
-build road
-move to 23, 109
-remove fungus

[i]Crystalis Former (29, 103)[i] northeast of Crystlis, removing fungus
-move to 30, 104; directly southwest of present location
-remove fungus
-plant forest
-build road
-move to 32, 104; directly east of present location
-remove fungus
-construct mine
-build road

In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.

Last edited by Voltaire; January 16, 2003 at 13:28.
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Old January 14, 2003, 17:41   #5
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Edit: I changed a 'build condenser' former order to 'build farm&condenser'.

A copy of my orders for exclusive use by the commissioner.

Jedinica Vrijstaat orders, MY 2222 onwards

Requests for the DPO Hercules

Could you please rehome the Pandemonian trance scout skirmisher garrisoned at Terminal Dogma to Terminal Dogma?
Could you please send one of the police infantries garrisoned at Concordia to the new base U.N. Criminal Tribunal and rehome it as the new garrison?

Questions for the DIA TKG

Is U.N. Criminal Tribunal the final name of that base or is it just temporary? If a poll will follow, could you please include "Shangri La" as one of the options?
I have seen other governors request for huge hurry orders, even bigger than those of the last session. Will these be granted? Or will there come a more conservative use of our cash reserve? In any case, if our money will all be used, I'd like to request some hurries too before all the goodies are gone. A hurry of the tree farm production at Concordia, the network node production at Sheathed Sword (if not rushed there will be a drone riot unless of course I use specialists), and the recycling tanks production at U.N. Criminal Tribunal once 10 minerals are accumulated.
A last question? If the two already planned bases in the north are built, will there come a new region? Will there be a base of the current Jedinica Vrijstaat region transferred to the control of the new governor? Sheathed Sword or Terminal Dogma? In any case, for now I will presume Sheathed Sword will be put in a new region, as that is the most northern base.

Build queues

Concordia (changes)
tree farm
supply crawler
supply crawler

Pandemonium (changes)
trance plasma sentinels
hab complex
supply crawler

Sheathed Sword (changes)
network node
police infantry
colony pod
police infantry
colony pod

Terminal Dogma (changes)
supply crawler
children's creche
network node
tree farm

U.N. Criminal Tribunal (changes)
recycling tanks
children's creche
rec commons

Worker allocations

Concordia
Change the NW fungal worker to a more productive tile once available, for example a forest. Or when no forest is available, the tree farm is finished so nutrients are sufficient, please change it into a librarian specialist (or doctor of course if needed due to pop growth).

Pandemonium
Move the NW worker off the field and change it into a librarian specialist. Also change the current doctor specialist into a librarian. This should result in three librarians.

Sheathed Sword
Move the SE-SE flat&rainy worker to the SE-E forest (after moving the crawler off that square - please see the crawler orders)

Colony pods

For the colony pods constructed at Sheathed Sword, please send them to (14,54) and (19,59), as was decided long ago. Please ask TKG where to send the first CP to and where to the second.

Supply crawlers

Sheathed Sword crawler E-SE of ShSw (15.63), convoying minerals
-move to U.N. Criminal Tribunal
-rehome
-move to (11.69) SW of Pandemonium
-convoy nutrients

Crawler produced at Concordia
Convoy minerals at (12.74), NE of Concordia. Change the local worker to a free forest or rolling & moist tile. Or make it a librarian/doctor specialist when food is sufficient.

Crawler produced at Pandemonium
Crawl some nutrients on a nearby free condenser farm.

Crawler produced at Terminal Dogma
Convoy nutrients on (22.68) E-E-S of Terminal Dogma.

Formers

Two Sheathed Sword formers E-NE of ShSw (15.61), constructing a solar collector
-finish solar collector
-move one tile E
-build road
-move one tile N
-remove fungus
-build road
-construct mine

Sheathed Sword former SW of ShSw (11.63), waiting for orders
-move two tiles E
-construct sensor array
-move one tile SW
-build road
-move one tile SW
-build road

Concordia former E-E-S of Terminal Dogma (22.69), waiting for orders
-construct condenser
-move to (16.64) NW-NW of TeDo
-build road
-plant forest

Two Terminal Dogma formers E-E-S of TeDo (22.69), waiting for orders and building condensor
-finish condenser
-move five tiles NW
-plant forest
-if road at (16.64) one tile SW is finished, plant forest there. If not, go one tile N and plant forest there.

Three Pandemonium and one Terminal Dogma formers NW of Pandemonium (11.67), constructing condenser
-all finish condenser
-move one tile S
-all cultivate farm and construct condenser
-the entire group moves to (12.72) two tiles S of Pandemonium. There the group splits up.
->One former goes one tile W and builds road
->One former goed one tile E and builds road
->Two other formers go one tile SE and plant farm & solar collector
If any of these four formers are finished with their task before the turnchat has ended, help the others perform their task or start constructing mine at (14.72) W-NW of UNCT when that task is finished as well.

Concordian former at (13.77) SE-SE of Concordia, waiting for orders
-move one tile NE
-build road
-move one tile NE
-build road
-move one tile back SW
-plant forest
-move one tile NW
-build road

Concordian former 1 at UNCT, waiting for orders
-REHOME to U.N. Criminal Tribunal
-move one tile SE
-build road
-move to help the other Concordian former around UNCT (see orders below)

Concordian former 2 at UNTC, waiting for orders
-move one tile W
-cultivate farm
-move one tile N
-plant forest
-move one tile NE
-plant forest
-construct sensor array

Thanks!
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Last edited by Maniac; January 15, 2003 at 11:22.
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Old January 14, 2003, 20:08   #6
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Request to DPO Hercules:

Could you please move the Gatling Infantry unit in Antioch down to attack the worms near Tacticus Academy.

Last edited by GeneralTacticus; January 14, 2003 at 20:30.
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Old January 15, 2003, 18:30   #7
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go ahead on all rush request GT and voltaire...maniac, answers to your Qs to follow
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Old January 16, 2003, 12:23   #8
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Director of Foreign Affairs Orders
Contact Deirdre immediately, and request Miriam's commlink. Buy it if her asking price is less than or equal to 100 energy credits. Then ask her if she'll agree to a Pact of Brotherhood.

Once we have Miriam's commlink, calculate whether we already have a majority of the available Planetary Council votes betwen ourselves and the Morganites. If so, initiate a vote for Planetary Governor (voting for ourselves, naturally). If not, make deals with the minimum number of factions required to get a majority. Trade away tech, but not energy credits. Commissioner's discretion which factions to contact.

Do not initiate contact with Santiago or Miriam. If either faction contacts us, do not agree to any demands, but don't mke any either. Accept an offer of Blood Truce with Santiago if she makes one without conditions.
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Old January 16, 2003, 12:55   #9
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Orders for Akiria, 2222-

Build Queues

Aurora
Supply Crawler – replace current item.
Supply Crawler
Children’s Crèche
Recycling Tanks
Tree Farm
Network Node
Supply Crawler
Recreation Commons.

New Tassagrad
Children’s Crèche – already started
Tree Farm
Network Node
Supply Crawler
Supply Crawler.

Twin Peaks
Supply Crawler – replace current item.
Children’s Crèche
Recycling Tanks
Supply Crawler
Tree Farm
Network Node
Supply Crawler
Recreation Commons.

New Land Base (Cyclops hopefully)
Former
Supply Crawler
Children’s Crèche
Recycling Tanks
Supply Crawler
Tree Farm
Network Node
Supply Crawler
Recreation Commons.

Freshwater Sea Base (and all new sea bases)
Scout Patrol
Sea Former
Children’s Crèche
Recycling Tanks
Trawler
Network Node
Recreation Commons.

Crawlers

New Tassagrad Crawler (12,110) south west of New Tassagrad, convoying nutrients
- Move to (11,105)
- Convoy Nutrients

Aurora Crawler #1 (in Aurora), to be built
- Move to (21,109)
- Convoy Nutrients

Aurora Crawler #2 (in Aurora), to be built
- Move to (20,108)
- Convoy Minerals

Twin Peaks Crawler (in Twin Peaks), to be built
- Move to (20, 112)
- Convoy Nutrients

All other Crawlers to be left unchanged.

Formers

Dues Ex Machina Former (12,106) NW of New Tassagrad, planting forest
- Finish forest
- Move to (11,105)
- Help with condenser
- Road from New Tassagrad to new base (Cyclops)

New Apolyton Former (11,105) NW of New Tassagrad, creating condenser
- Finish condenser
- Road from New Tassagrad to new base (Cyclops)

Aurora Former (19,107) in Aurora, no orders
- Move to (20,112)
- Make farm and condenser

Aurora Former (21,109) SE of Aurora, building road to Twin Peaks
- Finish road to Twin Peaks
- Move to (21,113)
- Plant Forest

Aurora Former (21,107) E of Aurora, building road
- Finish road
- Move to (21,109)
- Build farm and condenser

Tacticus Academy Former (23,105) NE of Aurora, removing fungus
- Finish removing fungus
- Move to (23,109)
- Remove Fungus

Aurora Former (17,109) SW of Aurora, no orders
- Move to (10,114)
- Build farm and condenser

Workers

New Tassagrad Worker (11,105)
- Switch to (12,110)

All other workers to be left unchanged.
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Old January 16, 2003, 13:01   #10
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Is the Tacticus Academy Former at (23,105) In Twin Sea or Akiria? According to TKG's proposal for the new region, it's on the borderline.

Who has control of it? Obviously I would like it for helping Twin Peaks grow, as it lost a worker due to starvation last turnchat, but I'm sure Voltaire also has plans for it. We both gave orders for it.
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Old January 16, 2003, 13:13   #11
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Quote:
Originally posted by Drogue
Is the Tacticus Academy Former at (23,105) In Twin Sea or Akiria? According to TKG's proposal for the new region, it's on the borderline.

Who has control of it? Obviously I would like it for helping Twin Peaks grow, as it lost a worker due to starvation last turnchat, but I'm sure Voltaire also has plans for it. We both gave orders for it.
Well Twin Sea does not need the former nearly as much as Aurora, and I can do without it so I will transfer control of the former to Aurora as soon as it is completed by current set of orders in its present location (i.e. finish removing fungus, plant forest, and build road) if everyone is in agreement with that.
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Old January 16, 2003, 13:19   #12
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That suits me fine. Thank you for that generosity.

GT: Once it's finished that then, please put my orders for it into place.
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Old January 16, 2003, 13:30   #13
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Quote:
Originally posted by Drogue
That suits me fine. Thank you for that generosity.
I’ve amended my orders and added your request at the bottom. This is the last turnchat that I will have control of the former, starting next week you can give orders for it.
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Old January 17, 2003, 17:35   #14
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Is there a chat in twenty minutes or does the title say wrong??
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Old January 17, 2003, 17:41   #15
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Yes, there will be a chat in about 15 minutes.
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Old January 17, 2003, 18:00   #16
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EFnet, #smacdg, only DBTS and me present. Is it somewhere else?
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Old January 17, 2003, 18:02   #17
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No. I realize I joined the wrong channel by mistake.
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Old January 17, 2003, 18:26   #18
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Local Date: November 1, 2010
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DEI Provisional Orders 2222-

Eastern Probe Foil, near The Hive: Infiltrate The Hive at The Labourer’s Throng and steal a tech (synth. fossil fuels I think )

Eastern Probe Foil, near The University: Infiltrate the datalinks of The University at Mendelev College.

Eastern Laser Foil: Explore North East, towards the Isle of Deneria, and possible, Miriam and The Believers.

Western Probe Foil: Infiltrate Santiago at Blast Rifle Crag, and steal tech (their world map IIRC).

Western Laser Foil: Explore South, along the coast, and around the cape at the bottom.

Scout Patrol[s]: Are they both mine? First Scout Patrol to explore South of Twin Peaks, the unexplored area. Second Scout Patrol to fortify new base about to be built, near it.
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