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Old January 15, 2003, 16:06   #1
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Orders Thread for 1320 A.D. Chat
This is the orders thread for the 1320 A.D. Chat. It will be the last chat of Term 7. It will be held THIS FRIDAY (January 17th) at 1900 GMT (2 p.m. EST).

(yes, I did the conversion from GMT to EST correctly this time )

Please give orders for the following turns:

Turn 1 (1320 A.D.)
Turn 2 (1330 A.D.)
Turn 3 (1340 A.D.)
Turn 4 (1350 A.D.)
Turn 5 (1360 A.D.)
Turn 6 (1370 A.D.)

It is almost certain that we will not complete this entire set of orders in the chat on Friday (war turns take too long). New ministers and RA's can alter the orders left for them by their Term 7 predecessors, but at least have something to work with (may make the transition easier?).

Thank you everyone.

-----------------

EDIT:

As a reminder, if I am unable to be present for the entire chat (it's entirely possible this Friday), this is the chain of command for Presidential duties/powers:

President Arnelos
Vice President Panag
Domestic Minister Spiffor
Supreme Military Commander E_T
Foreign Affairs Minister ManicStarSeed

Last edited by Arnelos; January 15, 2003 at 16:13.
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Old January 15, 2003, 16:09   #2
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FAM Orders for Turn Chat
These orders are Final

DO NOT TRADE BETWEEN TURNS!
Make peace with Rome ONLY if ALL MPPs are expired.
10 turns to peace with Germany.

Zulu are willing to pay 37 GPT for Atomic Theroy, We should sell it to them to keep India from recovering any gold., but I do not trust them. I remember well... I leave it for the President to decide this.

No big GPT for tech deals with Japan. Lux is ok. They hurt themselves if they break it.

Do not ask the Japanese to leave or declare war.

SMC,DM,PREZ..... Place troops in any city that the japanese can reach befor the end of the turn.


Now the turn breakdown......

Turn 1 (1320 A.D. Current)
Do not trade anything this turn.

Turn 2 (1330 A.D.)
Sell insence to Iroquois fo as much as possible.
With Japan: Let silks for dyes ride if possible. They might be letting the deals expire and are preparing for war.. Watch carefully.


Turn 3 (1340 A.D.)

Turn 4 (1350 A.D.)

Turn 5 (1360 A.D.)
Cancel all MPPS unless we really feel threatened by the tresspassing Japaneese. The MPPs can ride untill we desire peace with Rome, but the MPPs must be cancled first.

Make peace with ROME at this time unless we have MPPs that can activate again or the President and SMC determine it is better to wait a few turns for any number of strategical reasons.

This is the turn (and not before) to sell electronics to India. We can get furs and all the GPT they have for it.

Turn 6 (1370 A.D.)
See if we can get more GPT from india for Dye
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Old January 15, 2003, 17:10   #3
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Old France Orders
Orders for Old France


Rush Requests

Dijon - Aqueduct (184L, -20L per turn)
WF - 1,5,6,7,8,16

Hole In The Wall - Aqueduct (160L, -44L per turn)
WF - 3,4,9,10,11,12

Syracuse - Temple (112 Lytons, -4L per turn)


Worker Integration Request

Los Alamos - 2 workers
WF - 1,2,3,4,5,6,7,10,14,15,20



Turn 1 (1320 AB)

Macross City
Q - Infantry, Hospital, Infantry
WF - 1,2,3,5,7,8,10,11,13,14,16,17 (assuming pollution is cleaned up right away)

Here It Is
Q - Infantry, Hospital, Infantry
WF - 1,2,3,4,5,6,7,9,10,14,19,20

Jerusalem
Q - Factory, Courthouse, Hospital
WF - 1,2,3,4,5,6,7,8,16,17,19,20

Lhasa
Q - Aqueduct, Marketplace, Factory
WF - 1,2,4,9,16,17

Ferropolis
Q - Iron Works, Factory, Hospital
WF - 2,3,4,5,6,7,10,11,12,13,17,19

Port of Where Its At
Q - Aqueduct, Harbor, Marketplace
WF - 2,3,4,9,12,20

Los Alamos
Q - Factory, Harbor, Hospital
WF - 1,2,3,4,5,6,10,15,20

Arcadia
Q - Aqueduct, Marketplace, Factory
WF - 4,8,15,16,19,20

Dijon
Q - 1,6,8,18,19,20
WF - Aqueduct, Harbor, Marketplace

Hole In The Wall
Q - Aqueduct, Marketplace, Factory
WF - 1,2,3,8,12,14

Brundisium
Q - Courthouse, Marketplace, Library
WF - 3,11

Syracuse
Q - Temple, Courthouse, Aqueduct
WF - 3,5


Turn 2 (1325 AB)

Nothing


Turn 3 (1330 AB)

Los Alamos grows (size 12)
WF - 1,2,3,4,5,6,7,8,10,14,15,20

Brundisium (size 3)
WF - 2,3,11


Turn 4 (1335 AB)

Nothing


Turn 5 (1340 AB)

Nothing


Turn 6 (1345 AB)

Arcadia completes Aqueduct and starts growing
WF - 5,15,16,17,19,20

Last edited by Hot Mustard; January 17, 2003 at 10:35.
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Old January 15, 2003, 18:21   #4
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I will not be able to go to the chat because of a birthday party (the 4th I attend this week, and only one was mine ).

Well, placeholder for DM orders
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Old January 15, 2003, 20:18   #5
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Well, Happy Birthday Spiffor

As for me, I can Try to Attend, but will not be able to do the game until after 4:30 EST (as the main Box is being used for pay work up until then). I can try to have teh game up on my VERY SLOW Box, but I can not play (i.e. run) the chat from it.

Deputies for the Chat:
1) SMC Elect Meshelic
2) Aggie

Turn 0 (1320)
Bombard Frankfurt & Berlin
Move teh Army into position to fight the next turn
Targets of Opertunity Only for Rome & Babs.

Turn 1 (1325)
Bombard Frankfurt & Berlin
Take Frankfurt with teh Army & Cav. (there is an Art in Frankfurt, so attack with a vet Cav first)
Depending on the number of Germans left & the level of Resistance & the number of Improvements that are captured, then Frankfurt will be abandond and a New City built in it's place (move the settler up first, sell all Improvements first).

Turn 2 (1330)
Move the Frankfurt Arts to a position to support the Berlin Arts and Pound Berlin into the Ground.

Turn 3 (1335)
Bombard Berlin and depending on the level of Wounded Cav that have healed, see if we can take Berlin this turn, if not, wait for the next turn.

Turn 4 (1340)
Bombard & Take Berlin (or move the Arts to Lepzig and start to work on it)

Turn 5 (1345)
Last turn for the War, I beleave, Bombard Lepzig before making peace with Germany. If the Corolation of Forces is sufficent for taking Lepzig, them take it and Possibly Raze it (this will be decided on from several factors. Then make Peace.

At all times, when Reporting the results of an attack, please also report what is showing.
Example: firing 3 Arts - 4/4 Fort Rif now 2/4, 4/4 Fort Rif now 1/4 (3/4 Fort Rif showing), whif
The first didn't need to report what was showing, because it was implied from the result of the second.

Keep Japanese from getting to an undefended City, but DO NOT completely box them in with Workers.

E_T
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Old January 15, 2003, 22:35   #6
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Quote:
Originally posted by E_T
Deputies for the Chat:
1) SMC Elect Meshelic
Now, you don't really know whether mrmitchell's excellent political organization is going to bus another 10-15 voters to the polls in the last 24 hours of the race and steal the election
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Old January 15, 2003, 22:53   #7
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Orders for Central Apolyton
Rename Region CLASSICAL APOLYTON.

That can be debated later actually. My most pressing concern, is the Japanese Invasion of our heartland. I WANT AT LEAST THREE INFANTRY IN GOTHAM AND BANANA HQ NOW!!!. I don't care where they come from or how they get there, just get them there. If the Shogun was to attack, he could reach both of these cities next turn with 2 Cavalry. I want at least three in each as I don't want to even take the chance of loosing either city.

Ok, on with it now...

Builds and "Q" changes (in red):

Rheims: Factory, Inf, Hos, Uni, Bank, Col
Port Rouge: Factory, Inf, Hos, Uni, Bank, Col
Opiadom: Factory, Hos, Uni, Bank, Col
Chartres: Inf, Court, Hos, Harbor, Uni, Bank, Col
Timeline: Inf, Hos, Wall Street
Termina: Court, Hos, Harbor, Uni
Gotham: Bank, Hos, Col
Banana HQ: Court, Police, hos, Col, Uni
Tassagrad: Factory, Court, Police, Hos, Col
Apolyton: Court, Police, Hos, Col, INTELLIGENCE AGENCY (This way, Apolyton will still have a little do-dad after its name. Sorry Mesh. Don't kill me now, please Mr. Shadow Service!)

Timeline, Termina and Gotham all need to be looked at to determine if they need Police Stations after Hoovers gets built.

I am only requesting two rushes with these orders:
Rush Bank in Gotham for 232L this turn.
Rush Factory in Tassagrad for 140L this turn.
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Old January 15, 2003, 23:48   #8
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I won't have the time to look deeply into it. Please build courthouses in the cities which need them most urgently (Apolyton and Banana HQ IIRC), and please order according to your judgment
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Old January 16, 2003, 00:38   #9
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Quote:
Originally posted by donegeal
Place holder for Central Apolyton (hmmm... think of renaming it Old Apolyton now that the capital has moved)

I am probably going to have lots of 'Q' changes, anyone object to me updating that sav (when I come out with the orders), or should I let Spiffor check it out first?
Pre Chat Q changes are always most welcome. Just repost the save here and list them and the DM can make any other changes that he deems neccesary, IMHO.

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Old January 16, 2003, 00:55   #10
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Upper Apolyton Orders

Turn 0 - 1320
All orders for this turn have been done in the save posted belew.

Turn 1 - 1325
Loveshack: Pop growth. WF to 1-2-3-4-7-8-9-10-11-18-19-20
Ubergorsk: WF to 1-2-3-4-5-6-7-8-10-11-19-20 (move workers on 12 and 13 to 2 and 10)
Oak Ridge: Pop growth. WF to 2-3-4-5-10-11-12-14-16-17
Seeberg: Pop decrease. WF to 1-2-6-8-9-15-16-17-19-20
Del Monte: Pop decrease (settler). WF to 1-3-4-5-7-8-11-13-14-15-19

Turn 2 - 1330
Geofront: Pop growth. Change WF to 2-3-4-5-6-8-10-11-12-13-14-15
Seeberg: Pop growth. WF to 1-2-4-6-8-9-15-16-17-19-20
Del Monte: Pop growth. WF to 1-3-4-5-7-8-10-11-13-14-15-19

Turn 3 - 1335
No orders.

Turn 4 - 1340
No orders.

Turn 5 - 1345
Oak Ridge: Pop growth. WF to 1-2-3-4-5-10-11-12-14-16-17

Rush Requests
Only one request: the Factory in Loveshack for 424 lytons; cheaper by 48 lytons/turn. (Loveshack has ~50% corruption after the palace move and needs to get working on a courthouse ASAP.)
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Old January 16, 2003, 10:54   #11
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I just remembered that I won't be able to repost any save I do because I don't have patch 1.21f any more (can't find it on my hard drive and I am too lasy to go download it again, uninstall, blah, blah blah) so I guess I'll just have to stick it to Spiffor and Arne one last time...
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Old January 16, 2003, 12:58   #12
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Orders for Ghengland (Old Persia)
My second and last set of orders as RA of Ghengland.

Special requests

A Japanese frigate+galley stack is on the coast of Arbela and within our territory. I request a reinforcement of two infantry to Arbela and one infantry to Tarsus.

QUEUE CHANGES

Willsbury: build: Ironclad, queue: Police Station, University, Colosseum, Bank.
Port of Malignance: build: Ironclad, queue: Hospital, Police Station, University, Colosseum, Bank.
Ghengistown: build: Hospital, queue: Police Station, University, Colosseum, Bank.
Antioch: build: Hospital, queue: Police Station, Colosseum, Bank.
The Forbidden City: queue: Hospital, Police Station, Colosseum.
Muncie: queue: University, Police Station, Colosseum.
Bacteria: queue: Hospital, University, Police Station, Colosseum, Bank.
El Duderino: queue: Hospital, University, Police Station, Colosseum, Bank.
Tarsus: build: Factory, queue: Ironclad, Hospital, University, Police Station, Colosseum, Harbor, Bank.
Arbela: queue: Hospital, Police Station, Colosseum, Bank.

WF CHANGES

Two cities will grow to size 12. Allow the computer to reconfigure WF allocation.
Willsbury, the only city (now a Metropolis, actually) that has a Hospital will only grow in 6 turns.
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Old January 16, 2003, 20:02   #13
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Here's a new save. It has my changes + Shiber's changes above. (Note that I did not make any changes in Tarsus, as Shiber's orders waste shields.) My orders beyond 1320 will be edited in above. My changes to save:
Napoleton: Change WF to 3-4-5-7-9-11-12-17-20 (8 worker to 7). Change queue to Marketplace-Factory-Artillery-Colosseum
San Cortes: Change queue to Factory-Police Station-University-Colosseum-Bank
Chiquita: Change queue to Factory-Artillery-Colosseum-University-Artillery-Bank
Del Monte: Change queue to Settler-Colosseum-Infantry-Hospital
Seeberg: Change queue to Settler-Police Station-Artillery-Bank-Infantry-University
Oak Ridge: Change queue to Courthouse-Factory-Colosseum
Ubergorsk: Change queue to University-Infantry-Bank-Colosseum
Geofront: Change WF to 2-3-4-5-6-8-10-11-13-14-15 (move worker on 1 to 3)
Gaia: Change queue to Police Station-Artillery-Colosseum-Bank
Loveshack: Change queue to Factory-Courthouse-Police Station
Attached Files:
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Old January 16, 2003, 20:32   #14
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Re: Orders for Central Apolyton
Quote:
Originally posted by donegeal

Apolyton: Court, Police, Hos, Col, INTELLIGENCE AGENCY (This way, Apolyton will still have a little do-dad after its name. Sorry Mesh. Don't kill me now, please Mr. Shadow Service!)


I've actually been looking forward to the creation of the Intelligence Agency for a long time now! (maybe we can call our agents Shadows?)
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Old January 16, 2003, 21:25   #15
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Uber Isle RA Orders
Edited because some orders to build courts already had them in the city

1320
Another Glorious City:
-queue to factory-court-police

Neon Uber City:
-queue to court-market-police

Boomtown:
-queue to market-court-police

Solace:
-queue to market-harbour

Whelsh Coast
-queue to market-police
-WF to 2,3,4,8,9,11,12

Shiberport
-queue to Harbour-police-barracks

1325
Boomtown
-Order restored: rush market (if not due to be completed in 1 turn)

1330
Another Glorious City
-Growth: Work tile 11

Boomtown
-Built market; growth (I think): WF to 1,2,3,4,5,6,8,10,15,17,18,20

Shiberport
-growth: work tile 8

1335
Whelsh Coast
Growth: Work tile 15

1340
Solace
-Growth: Work tile 5

I believe there are no more orders for the next turns; I will review the save in between chats to verify this. I will also extend the length of a few queues.

Requested Rushes
Boomtown Market (in orders - urgent)
AGC factory
AGC courthoush (after factory)
Solace market
Neon Uber Courthouse
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Old January 17, 2003, 01:39   #16
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Quote:
Originally posted by Kloreep
(Note that I did not make any changes in Tarsus, as Shiber's orders waste shields)
You're right. I've made changes to my orders to reflect Spiffor's request to produce three Ironclads in Ghengland and not two as I originally intended to build, without looking at the save (silly, irresponsible me). I'll alter my orders based on your save when I get home so we could still produce another Ironclad without wasting any shields.
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Old January 17, 2003, 08:41   #17
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Changes made. I updated my orders and did Panzer32's orders for Uber Isle as well. There were problems with the queues for Solace and Whelsh Coast (they already have courthouses).
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Old January 17, 2003, 10:34   #18
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I figured I may as well get in on the act here and save some chat time. Here is the save (started with Shiber's save above) with the Old France adjustments for Turn 1 already done. As I couldn't clean the pollution up, there will still be WF adjustment needed at Macross City once it is dealt with.
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Old January 17, 2003, 10:46   #19
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I love the spirit!
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Old January 17, 2003, 12:05   #20
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Thanks Guys, that tool me forever doing the last chat. I used to have them listed in order of the population size from the Domestic Nag Screen. With several regions and the order that they were listed in each set of orders, made it very hard to do them in a timely mannor.

And queue changed/additions were always the first things that I had done with the save. If, for the next Admin, all of the RA could atleast make their own changes to the Queues (WF is easy compaired to that), then that would save a LOT of time.

E_T
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Old January 22, 2003, 19:05   #21
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Re: FAM Orders for Turn Chat
Quote:
Originally posted by ManicStarSeed
These orders are Final

10 turns to peace with Germany.
Do we have a plan to deal with war weariness?

Are there existing treaties that obligate us (as LBJ used to say about Vietnam?) or is this simple bloodlust? Democracy won't last 10 turns. If we switch to Communism, we may have lots of countries competing with our technology.
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Old January 22, 2003, 19:43   #22
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Re: Re: FAM Orders for Turn Chat
Quote:
Originally posted by realpolitic

Do we have a plan to deal with war weariness?

Are there existing treaties that obligate us (as LBJ used to say about Vietnam?) or is this simple bloodlust? Democracy won't last 10 turns. If we switch to Communism, we may have lots of countries competing with our technology.
realpolitic, see this thread , this one and this thread , too.
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Old January 22, 2003, 19:48   #23
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This thread is getting old... can we have it detopped?
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Old January 22, 2003, 19:52   #24
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I agree if it's purpose has already been served.

But there's nothing I can do - that responsibility is now Aro's!

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Old January 22, 2003, 19:57   #25
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Detopped now.
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Old January 24, 2003, 15:56   #26
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I see we still have a few turns on our alliances, so under ordinary cercumstances, we should continue the war, but I retain the heretical position that reputation isn't an absolute, it's a commodity, and if there is a strong nessecity, we can sacrifice it by quitting early.The AI rarely keeps alliances for 20 turns.
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Old January 24, 2003, 15:57   #27
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Double post
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