January 16, 2003, 02:22
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#1
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Settler
Local Time: 14:32
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 10
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Do you use Barbarians as an income source?
I find barbarians very useful as an easy source of income. I normally keep some land free to allow barbarian settlement to establish. Every third, or sometimes even second turns, I send couple of units to do "harvest".
I find this especially useful in early game when money flow is restricted during despotism and monarchy.
Also that 25g per village allows me to maintan larger army under rep or demo govts.
Any more ideas or clever ways on how to exploit barbs?
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January 16, 2003, 02:31
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#2
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King
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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There's the oft-mentioned Elite generation.
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January 16, 2003, 02:44
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#3
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Prince
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
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Unfortunately barb exploiting doesn't work well on emperor and deity. But they are easy targets on lower levels.
I don't make "barbarian reservations". In the long run you will get more income by building cities there.
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January 16, 2003, 07:15
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#4
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Prince
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The Republic of Texas
Posts: 305
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The only time I make a reservation is if I am isolated and have a chunk of crappy tundra.
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January 16, 2003, 12:14
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#5
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Deity
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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This strat works on lower levels, but not on higher ones. Besides their usually not worth the hassle IMO. It's nice to gain a few easy gold, but after awhile the gold isn't that important anymore.
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January 16, 2003, 13:01
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#6
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Emperor
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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There's two disadvantage to Barbs as extra income:
1. Risk of Massive Barbarbarin Uprising if there's a camp around when the 2nd civ enters the middle ages. (Same code is in place for the other eras, it's just rare for their to be a signficiant amout of unsettled territory left entering the other two eras.) The higher the difficulty level, the sooner this will occur, all else being equal. In addition, all else being equal, this will occur faster on Pangena maps faster than maps where there are "lost" civs.
2. (PTW only) : Barbs are more intelgent in PTW than Civ III.
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January 16, 2003, 13:50
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#7
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Prince
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Commonwealth of Commonsense
Posts: 608
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Quote:
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Originally posted by joncnunn
Barbs are more intelgent in PTW than Civ III.
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Very true. I used to indulge in modest barb harvesting -- both for gold, and to promote that first round of units that I built pre-barracks.
But PTW has reprogrammed the barbs to be much less predictable, much more of a nuisance -- pillaging, bypassing defenses to target vulnerable cities/workers. Now I just want to clear them off the board, so that I can align my military visa-vi my AI rivals.
And then, as others have noted, barbarian odds rise as the game's difficulty level rises. Over the last few months I've been transitioning from monarch to emperor level. The difference is sharp, so far as barbs are concerned. At emperor, it's risky to try taking them out with even odds (e.g., with a reg warrior across flat terrain). At deity, it's foolish to try.
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January 16, 2003, 14:33
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#8
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Deity
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I'm happy to get the 25 gold from raiding an encampment, but rarely will I attempt to "harvest" barb camps. Especially since switching over to PTW... they're a much bigger PitA now.
There are conditions under which I would consider attempting it:
If I was playing a civ with a hardy UU and had an isolated pennisula of crappy terrain (tundra) blocked off such that other civs would have to sail around to get there. "Hardy UUs" include Bowmen and Numidian Mercs. Of course, Legionaries, Immortals, and Gallic Swordsmen are as hardy, if not hardier, but I typically do not hook up my iron until I can upgrade a decent number of those units from vet warriors, and by then I'm not dealing with barbs: I'm picking fights with other civs.
The Bowman is probably the best barb killer out there. 2/2/1, 20 shields. The Jag warrior is also solid, but has a much higher chance of getting killed when barb horsemen show up. Still, the Aztecs can clean up on barbs early in the game.
-Arrian
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January 16, 2003, 15:01
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#9
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King
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Call me wimp but I always play with no barbs
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Asher on molly bloom
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January 16, 2003, 15:16
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#10
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Warlord
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Not Mayberry, NC
Posts: 140
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I don't harvest them, but I certainly go after the encampments when I'm out exploring.
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"Illegitimi non carborundum"
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January 16, 2003, 18:47
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#11
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Emperor
Local Time: 07:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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I occasional go for the camps, especially if I need the dough! Includes PTW (PitA that they are) and I have ALWAYS played with 0% combat adavantage against barbarians. Since PTW however, I have stepped down from raging hordes one level.
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I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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January 16, 2003, 21:30
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#12
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Emperor
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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I harvest if it makes sense (see Arrian's post).
I've tried, when Expansionist, to do the follow-the-leader thing and introduce my neighbors to some Barbs, but without much success.
I do enjoy razing like crazy in the modern age, and getting MA promotions to elite on the backs of Barb Warriors!
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January 16, 2003, 22:36
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#13
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Deity
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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The 'new' barbs have a few weaknesses too though. There a good thread about it on CFC. They really like their settlers.. so much you can have them running form town to town without doing anything.
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#There’s a city in my mind
Come along and take that ride
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January 16, 2003, 22:41
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#14
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Deity
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by Datajack Franit
Call me wimp but I always play with no barbs
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Strange as it may sound, I think less barbs is harder then alot of them. Sure they will hamper/annoy you too, but the AI usually has more problems with them then a human.
I did a debug game a while ago, and when the AI has no offensive units in it's city, it will not come out to attack anything.
So even at regent level where your chances against one barb are more then good, they will let one warrior pillage the whole town and keep their workers locked up.
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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January 17, 2003, 11:20
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#15
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King
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by joncnunn
1. Risk of Massive Barbarbarin Uprising if there's a camp around when the 2nd civ enters the middle ages. (Same code is in place for the other eras, it's just rare for their to be a signficiant amout of unsettled territory left entering the other two eras.)
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This actually happened to me going into the Industrial Age. Granted, I have tundra and desert flagged for no cities, so there's some open spaces left on the map. It was pretty funny watching the two hitpoint horsemen throw themselves at my musketmen. No contest.
Now I'm almost to Modern, and I think that camp is still there. Horsemen vs. Infantry
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January 17, 2003, 11:49
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#16
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Emperor
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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I'd recomend stationing some troops in unowned Tundra & Desert when they are flagged for no cities, especally if you've placed any colonies in them.
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1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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January 23, 2003, 11:01
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#17
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Warlord
Local Time: 17:32
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 261
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In one of my games, I had reached modern age when I noticed a small island very far up north, made mostly of tundra, which even the AI neglected. I placed a city there, then I got the massive wave of barbarians warning. My mech. inf. survived it with just one hit point left.
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