January 17, 2003, 15:10
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#1
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Chieftain
Local Time: 14:37
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 34
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City limits...
Hi folks, first post here; if this is in a FAQ I apologize, but I couldn't seem to locate it.
Play the World game, 16 civs, 256x256 map.
Two big continents. 1860's. I found it curious that the western continent was still largely unsettled. I sent over some settlers.
"Too many cities"
What is the limit, and is it hardcoded? Is there somewhere to uncap it?
I know the civ team traditionally seems to LOVE hardcoded limits on their games; but its not as though my machine can't handle it. There has to be approximately 500 cities on the map as it is, (I would imagine the limit is then 512 or 640) and there isn't too much slowdown. Between this and learning that there is a hard limit on units I am getting a bit disappointed.
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January 17, 2003, 15:26
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#2
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King
Local Time: 15:37
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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The question is, how are you supposed to conquer new cities now?
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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January 17, 2003, 15:35
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#3
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Chieftain
Local Time: 14:37
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 34
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Unless I need to make a resource grab, I like to let the world fill out before going after my neighbors.
Besides, on a planet this big, established road/railroad networks are a must before starting any action.
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January 17, 2003, 16:44
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#4
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Official Civilization IV Strategy Guide Co-Author
Local Time: 09:37
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not just another pretty face.
Posts: 1,516
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I *think* the city limit is 512, and as far as I know it's not uncappable.
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January 20, 2003, 05:30
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#5
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King
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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The Limit is 512 and it IS hardcoded
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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January 20, 2003, 07:27
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#6
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Emperor
Local Time: 11:37
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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You're playing this game during your work hours in a NASA supercomputer, aren't you?
__________________
'Yep, I've been drinking again.'
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January 20, 2003, 15:20
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#7
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Deity
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
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__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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January 21, 2003, 18:28
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#8
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Chieftain
Local Time: 14:37
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 34
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Dual Athlon MP1800+ w/ 2Gb RAM.
Seriously though, one should not need a computer like that to play a game like this.
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January 21, 2003, 18:51
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#9
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King
Local Time: 09:37
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Well, there is a lot going on. In particular, the shortest path finder seems to be the culprit for slow down. Every time something changes that effects this portions need to be recalculated.
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January 22, 2003, 16:37
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#10
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Prince
Local Time: 14:37
Local Date: November 1, 2010
Join Date: Jan 2001
Location: USA
Posts: 815
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512 / 16 Civ's = 32 Cities for each Civ.
4096 / 16 Civ's = 256 units for each Civ.
256 / 32 = 8 units for each City.
unless some Civ's have more or less.
How many Cities and Units should the game have?
Totally that is??
Maybe a further patch will have a higher limit, although its only a model of a reality of the real Civilization, and anything else might be to be considered as Government Work!
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January 22, 2003, 17:15
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#11
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Chieftain
Local Time: 14:37
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 34
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It should, ideally, be proportional to the largest map size, if limited at all.
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January 22, 2003, 19:06
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#12
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Chieftain
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Igloo
Posts: 59
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They NEED to fix this!
What is the point of playing on a gigantic map?!
I know it's not a big deal to MP.
I know it's not a big deal for slower computers.
But it is a BIG DEAL to people with faster computers!
I wish I saw this thread before wasting 10 hours on a 300x300 map.
I can envision this already: Come late industrial age, I'll have to raze an AI city on continent A to build a city on continent B!
Or if I want my next city to connect to the rest of my cities (you know, naturally placed....), I'll have to go raze an AI city on the other side of the continent!
Stupid.
__________________
sum dum guy
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January 31, 2003, 03:34
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#13
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Warlord
Local Time: 09:37
Local Date: November 1, 2010
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 251
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Raion,
Where did you get your stats?
Flash
__________________
Flash
Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
the Moderator of the World Creators
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January 31, 2003, 04:19
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#14
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Deity
Local Time: 10:37
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I would say it is sad, but not stupid. They may have many reasons, but undoubtably one is the impact of all the cities, if they allowed say 1024. If one harbor was destroyed, it would be a very painful calculation to check on all the trades, etc.
Sure makes rexing paramount. I could see making as many cities as possible very close. This will hit the limit sooner and no one can make a new city, until one is razed.
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February 1, 2003, 06:34
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#15
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Warlord
Local Time: 09:37
Local Date: November 1, 2010
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 251
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My scenario, uses a 362 x 320 map of earth.
But I'll deal with the limitations and maximums
I would love having over 4096 units, but I'll make due until the release a patch. can u imagine the support for 4000 troops?
__________________
Flash
Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
the Moderator of the World Creators
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February 1, 2003, 08:26
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#16
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Emperor
Local Time: 16:37
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
the limitations help to beat the AI at some levels , .....
just build units , when the mac is achieved the same rule counts for them , ..... they cant have anymore , .....
but what about the barbarians then , .....
Firaxis
have a nice day
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