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Old January 18, 2003, 12:36   #1
jim panse
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Some question ...
How i enable civ2 to have one civilization advance (e.g. conscription) to have different types of units (e.g. different infantry units for different countries)?

Thanks in advance
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Old January 18, 2003, 12:45   #2
Stefan Härtel
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Create a "No tech" for every civ, and make it the tech necessary to make this unit obsolete. I can hardly explain this, so here's an example:
You have a tech, f.e. Warrior Code, and want a Persian and a Mede warrior. Make the prerequisite for both "Warrior Code". Then, create two techs, and name them "Not Persian" and "Not Mede". Give the former to the Medes and the latter to the Persians.
Make "Not Mede" making the Medes obsolete, and "Not Persian" making the Persians obsolete. Hope this explanation is easy to understand...
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Old January 18, 2003, 12:53   #3
jim panse
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i´ll give it a try and tell you then if it worked

thanks for thy quick reesponse
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Old January 18, 2003, 15:59   #4
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http://sleague.apolyton.net/Guides/0civilisation2.php

You do it by giving the civ expiration techs for units that you do no want to appear. Note that Civ's handling of this is buggy and this can prevent the AI from selection build items properly.
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Old January 22, 2003, 10:09   #5
jim panse
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Gigamap of Europe
another question: is there a gigamap of europe in the web? i would like to have a rather big but well-detailed gigamap of the "ole world"?

thanx in advance
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Old January 22, 2003, 11:44   #6
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Hey Jim what scenario you working on?
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Old January 22, 2003, 12:18   #7
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the history of the ottoman empire. and my head is still full of ideas ....
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