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View Poll Results: (Where) Should we build boreholes?
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Do not build ANY borehole at all! (don't forget to select not to build borehole 14 to 16!)
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4 |
4.30% |
Build borehole number 1.
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5 |
5.38% |
Build borehole number 2.
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6 |
6.45% |
Build borehole number 3.
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6 |
6.45% |
Build borehole number 4.
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5 |
5.38% |
Build borehole number 5.
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6 |
6.45% |
Build borehole number 6.
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6 |
6.45% |
Build borehole number 7.
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4 |
4.30% |
Build borehole number 8.
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7 |
7.53% |
Build borehole number 9.
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6 |
6.45% |
Build borehole number 10.
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5 |
5.38% |
Build borehole number 11.
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5 |
5.38% |
Build borehole number 12.
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5 |
5.38% |
Build borehole number 13.
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5 |
5.38% |
Build one or two of the boreholes 14 to 16. (pick the ones you want below)
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3 |
3.23% |
I do not want any of the boreholes number 14 to 16.
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4 |
4.30% |
Build borehole number 14.
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3 |
3.23% |
Build borehole number 15.
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0 |
0% |
Build borehole number 16.
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3 |
3.23% |
Build borehole number 14 AND 16.
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5 |
5.38% |
Plant some xenobanana trees instead.
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0 |
0% |
Write-in
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0 |
0% |
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January 18, 2003, 19:58
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#1
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Local Time: 16:42
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Official: Jedinica borehole poll
This is a five-day multichoice poll, open for every Peacekeeper citizen, though I'd like to know the opinion of Jedinica citizens in case of draws.
The voting method is simple, if you want any of the proposed borehole locations 1 to 13, you just have to click the option. If you are against building a borehole, simply don't click the option. All proposed borehole locations that get more than 50% of the votes will be constructed as soon as other pressing matters are dealt with.
If you don't want to build any boreholes, be sure not to forget to click the option 'I do not want any boreholes' to make sure your 'No' vote for all options is counted when determining if 50% is reached.
For borehole options 14 to 16 the voting method is slightly different. For the other options it was easy to determine the most efficient construction plan: other alternatives were impossible due to slope problems or because they would destroy already existing terraformations while not allowing any more boreholes in the end. But here we could decide to build no boreholes of course, or to build one in 14 and 15, not destroying any existing terraformation, or to build two in 14 and 16, hereby destroying a forest. I'll leave it up to you. First indicate whether or not you want any boreholes there. If 51% or more of the people choose to build some there, the sub-option below with the most votes will be executed.
So far my explanation. The future landscape and industry of Jedinica Vrijstaat lies in your hands. Vote wisely.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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January 18, 2003, 20:11
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#2
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Emperor
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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every damn last one of them.
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January 18, 2003, 20:25
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#3
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Local Time: 16:42
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Oh yeah, I'd like to mention the Jedinican army commander (you know his name  ) has asked me to build a borehole on spot 12 under NO circumstance, as that would destroy the sensor array there and reduce our capability to scout ahead and defend ourselves against seaborne invasions.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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January 18, 2003, 20:34
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#4
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Emperor
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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we could station a crawler with deep radar just outside the base...i know it doesn't provide the defence bonus, but do you think we really risk an attack by land?
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January 19, 2003, 10:21
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#5
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Local Time: 16:42
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I guess so. I'll just wait and see what the people say.
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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January 19, 2003, 10:29
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#6
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King
Local Time: 14:42
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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Boreholes around Pandemonium and Concordia, this is all madness ! Let me remind you tha
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"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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January 19, 2003, 10:36
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#7
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Local Time: 16:42
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Do you mean for the eco-damage? I fully agree. If borehole constructions get passed, I'll build them first around the mineral-low bases, where they do the least damage.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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January 19, 2003, 11:09
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#8
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Local Time: 14:42
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Myself, and STEP, is against all borehole production. Voted "Do not build ANY borehole at all!". We must stop this rampant destruction of Planet for our the sake of energy and production
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Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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January 19, 2003, 13:17
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#9
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King
Local Time: 14:42
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
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... dunno what happened the end of my post has been deleted...
I meant that Boreholes will also dry out the tiles, while Panedmonium and Concorida are both very productive in nutrients. This would be madness to ruin this kind of production. Build them east coast if you'd like, but do not dry Planet.
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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January 19, 2003, 13:29
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#10
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Emperor
Local Time: 11:42
Local Date: November 1, 2010
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Posts: 4,783
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Quote:
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Originally posted by Pandemoniak
I meant that Boreholes will also dry out the tiles,
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uhm, don't boreholes increase raininess
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January 19, 2003, 13:39
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#11
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Local Time: 14:42
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Isn't that condensers?
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Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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January 19, 2003, 14:27
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#12
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King
Local Time: 16:42
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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Dont Boreholes near Sea increase rain?
ah well whatever:
Build em all (except 15)
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Stopped waiting for Duke Nukem
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January 19, 2003, 14:41
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#13
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Emperor
Local Time: 11:42
Local Date: November 1, 2010
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Posts: 4,783
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yes condensors do, but from my experience, boreholes will rainify 1 or 2 of the surrounding squares. yes it would make sense if it was coastal ones since
Quote:
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a new thermal borehole has raised termeratures dramatically near >basename<
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January 19, 2003, 18:49
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#14
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Deity
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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Voted no easy
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"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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January 19, 2003, 18:51
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#15
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Deity
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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Blast forgot to vote against 14-16
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"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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January 20, 2003, 00:42
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#16
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King
Local Time: 09:42
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by TKG
every damn last one of them.
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Same here (picking 14 and 16 out of the final 3). I'm not a citizen of the region though, in case it matters for ties.
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January 20, 2003, 06:08
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#17
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Emperor
Local Time: 00:42
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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Boreholes increase/decrease rainyness depending on which side of the continent they're on. Boreholes in those locations should balance each other out.
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Veni Vidi Castravi Illegitimos
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January 20, 2003, 08:59
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#18
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Local Time: 14:42
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Quote:
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Originally posted by Archaic
Boreholes increase/decrease rainyness depending on which side of the continent they're on. Boreholes in those locations should balance each other out.
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Wouldn't that make one side rainier and one side dryer? That would not cancel out, it would create an imbalance between the East and the West of the continent.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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January 20, 2003, 14:32
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#19
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Local Time: 16:42
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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Originally posted by Cedayon
I'm not a citizen of the region though, in case it matters for ties.
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Well you are always free to become one.  I can imagine things are getting quite hot under your feet with the Hive knocking on your door. You have to run somewhere when the last University base gets overrun.
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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January 20, 2003, 22:32
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#20
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King
Local Time: 09:42
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by Maniac
I can imagine things are getting quite hot under your feet with the Hive knocking on your door.
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My presence in University territory is quite temporary and not for the purpose of residence... the situation degraded at a remarkably inoppurtune time; however, so things are somewhat hectic. I shouldn't even be able to reply to this right now
About the effect of boreholing on climate and nutrient production: If a square gets too dry, forest it. With a TF you'll get 2 nuts (supports its own worker), with a TF and a HF you'll get 3 (1 nut surplus). Forests don't care how dry it is  ... if more nutrients are needed, farm/condensor any suitable squares for working/crawling. I prefer forests, as they are a lot more eco-friendly than farmland, and provide nice amounts of all resources with the appropriate infrastructure.
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January 21, 2003, 00:46
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#21
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Emperor
Local Time: 00:42
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Quote:
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Originally posted by Drogue
Wouldn't that make one side rainier and one side dryer? That would not cancel out, it would create an imbalance between the East and the West of the continent.
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The effect is spread over the whole continent, not just that region.
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