January 22, 2003, 19:27
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#31
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Emperor
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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Quote:
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Originally posted by War of Art
SMAX : Crawlers
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crawlers are bad how???
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January 22, 2003, 20:12
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#32
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Deity
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Because they are very unbalanced.....far too powerful. In principle this is a problem anyway, but add in an AI that doesn't appreciate their power and you have problems.
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January 23, 2003, 05:45
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#33
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Deity
Local Time: 14:42
Local Date: November 1, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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You take the words right out of my mouth, If I can have one base producing 1000+ labs, then the game is BROKEN ! But I still love it.
-Jam
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January 23, 2003, 18:19
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#34
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Emperor
Local Time: 11:42
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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still, i'd hardly consider it the game's worst feature
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January 31, 2003, 00:45
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#35
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King
Local Time: 09:42
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 1,657
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Quote:
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Originally posted by Mark_Everson
Civ 1: Lousy AI
Civ 2: Lousy AI
SMAC: Lousy AI
Civ 3: Hey, at least the AI is better. . .
Guess what my favorite axe to grind is.
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The AI is no better in Civ3. The game is simpler. The players are too.
Guess what my favorite axe to grind is.
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January 31, 2003, 00:49
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#36
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King
Local Time: 09:42
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 1,657
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Leave my crawlers alone!!!!!!!!!!!!!!!!
I love them. I need them. I want them.
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January 31, 2003, 06:36
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#37
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King
Local Time: 17:42
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Civ1: Settler defeating my battleship.
Civ2: I haven't played that game.
Civ3: At first it was the corrupted shields. Now when I'm used to it, the worst thin is that I can't win on emperor level
CTP: I haven't played that game either.
CTP2: I don't know, I haven't played this game enough. Perhaps the overall interface is a bit weird.
SMAC/SMAX: Alien lifeforms.
__________________
I'm not a complete idiot: some parts are still missing.
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January 31, 2003, 06:50
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#38
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Deity
Local Time: 14:42
Local Date: November 1, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Leave my mind worms alone. I know how JT felt when I attacked his crawlers now. Mind worms rock !
Or make you mad if you're playing as Morgan.
-Jam
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January 31, 2003, 09:50
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#39
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Local Time: 10:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Canton, MI
Posts: 3,442
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Quote:
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Originally posted by jimmytrick
The AI is no better in Civ3. The game is simpler. The players are too.
Guess what my favorite axe to grind is.
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Hey JT, I won't touch your crawlers, I don't kink that way
On civ3 AI at least the AI is smart enough to expand a bit. Seems to me that should be an improvement. I haven't played it yet. I have a copy sitting here but haven't gotten around to playing it yet due to too much RL and Clash of Civs dev. needs.
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January 31, 2003, 10:24
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#40
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Deity
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Quote:
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Originally posted by Mark_Everson
On civ3 AI at least the AI is smart enough to expand a bit.
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You have a knack for understatement Mark.
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January 31, 2003, 11:16
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#41
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Deity
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
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Quote:
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Originally posted by aaglo
Civ2: I haven't played that game.
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Heathen! It is the definitive Civ game. More so than the original.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
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January 31, 2003, 11:44
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#42
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Settler
Local Time: 09:42
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Vancouver, BC
Posts: 29
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Civ1: My settler could destroy an entire civ if I found it early enough. (It was a combat unit with 0 attack, so it could occupy an empty city.)
Civ2: can't really remember what I thought was wrong with it, but I stopped playing shortly after getting it so it must have annoyed me.
Civ3: Hey its Alpha Centari! Oh, wait they managed to make the AI even more annoying! That and combat before the modern age sucks! Use the Balancer mod for awsome bronze age warfare.
CTP: never played these
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February 5, 2003, 19:00
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#43
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Prince
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 875
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February 6, 2003, 09:01
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#44
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King
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
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Civ1 can't remember
Civ2 Spies
SMAC too sci-fi I always wonedred if i owuld like it more if it was modded(text and graphics) into a civ setting. i'e change metwork nodes to schools or something similar.
Civ3 I like it- needs a bigger tech tree IMO, more diplomacy and quicker trun times on big maps.
CTP2 only just started playing so don't want to comment yet
__________________
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Douglas Adams (Influential author)
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February 7, 2003, 07:47
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#45
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Civ4: Colonization Content Editor
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Civ1: Unbalanced unit A/D/M. ICS. Bad AI.
Civ2: Infinite RR movement. Overpowered spies. Bad AI.
Civ3: Infinite RR movement. Lack of "real" ZoC. Simplified tech tree. Annoying user interface.
SMAC/X: Too futuristic, horrible graphics, bad AI, no "recreate world" feeling.
CtP1: Invisible units, too many futuristic stuff, bad AI.
CtP2: Invisible units, useless diplomacy and trade, futuristic stuff, no AI. A tad better when modded.
You know, that in the early medieval age the monasteries hosted most of the scientific research, and monastery schools were the only ones that existed over centuries, don't you?
Last edited by Sir Ralph; February 7, 2003 at 07:54.
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February 7, 2003, 10:37
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#46
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Prince
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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shouldn't be a pre-requisite though. How long had vocational education gone on before even them? Apprentice carpenters and fisherman were being educated, no? So it was only a matter of time following the "research" of writing that apprentice writers would become commonplace.
The fact that Religion powered most of the schooling doesn't mean it was required before schooling could exist.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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February 7, 2003, 12:36
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#47
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Civ4: Colonization Content Editor
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Ok, not all in the tech tree is logical. Neither it is, btw, in other Civ games and in civ clones like CtP series (not to talk about SMAC/X). Or why do I need slave labor to build mines? Yea I know, that slaves worked in mines, but were they really necessary? Or ballistics for archers? The first bows were very short ranged weapons and not used indirectly like later the longbows. Or, Civ3 again, when exactly was it in history, when Invention was invented? Don't take all so serious, the techs had to be linked in some or other way. May be there are some logical blunders in the tech trees, but none of them is game breaking.
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February 7, 2003, 12:39
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#48
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Deity
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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It's a game for god's sake. Sure, it's based on reality, but there are heroic abstractions everywhere in the game, and you have to accept that.
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February 7, 2003, 23:50
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#49
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King
Local Time: 08:42
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
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Civ1: Phalanx beats Battleship. Too much micromanaging.
Civ2: Too much micromanaging. AI gangs up on #1 player. Ghandi plopping down a city in the middle of my empire.
CtP1: Too much micromanaging. Dumb AI. Confusing interface.
CtP2: Dumb AI. Ai doesn't heed "get out of my territory" threat.
Civ3: City flipping unrealistic. No choice between Male/Female leaders. Bad leader choices. (Cleo and Joan)
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Nothing to see here, move along: http://selzlab.blogspot.com
The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
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January 6, 2005, 00:11
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#50
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Emperor
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Civ1: Super belligerent, myopic aggression from certain AI civs.
Civ2: Defending military unit dies? So does your entire stack of units. That's a lot of pressure for whoever is nominated to fight for the defense!
Civ3: Uncoordinated AI naval strategy, submarine bug, modern era tedious, radical changes from each release/patch (Civ3 vanilla, PTW, C3C, and all the patches done between releases)
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Something I liked...
CtP1: When moving a "Samuari" unit, the sound file would play For the Shogun!!!. I really that!
__________________
Haven't been here for ages....
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January 6, 2005, 09:05
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#51
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King
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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Civ 1: free wonders for AIs. This drove me nuts, and caused me to reload more than once.
Civ 2: caravans. Grossly overpowered, and the interface was very poorly designed.
Civ 3: too much micromanagement, a very small set of optimal strategies.
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January 6, 2005, 12:50
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#52
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King
Local Time: 08:42
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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civ1: can't say. never played it.
civ2: ICS, too much micromanagement.
civ3: cartoony feel.
ctp2: weird special units.
SMAC: terrible map graphics.
__________________
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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January 6, 2005, 15:16
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#53
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Deity
Local Time: 15:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Bumptastic!
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January 6, 2005, 15:48
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#54
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Deity
Local Time: 16:42
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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I've seen "worse".
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Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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January 6, 2005, 15:53
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#55
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Emperor
Local Time: 14:42
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
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Civ1: Poor Graphics (it's been so long since I've played, I honestly don't remember anything aside from the obvious)
Civ2: Rampant computer cheating, limited diplomacy, and an often illogical AI
Civ3: Some computer cheating, limited diplomacy, and a Powergaming, Super-sprawling, and Irrational AI.
SMAC: Poor Graphics.
__________________
Rethink Refuse Reduce Reuse
Do It Ourselves
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January 6, 2005, 16:59
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#56
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Emperor
Local Time: 09:42
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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Where to start, where to start...
civ3
Infinite rails, simplistic and tedious 1-to-1 combat, extreme late game micromanagement issues that could be fixed via a simple lockstacking feature...
CTP series
Extremely poor military AI in unmodded state.
SMAC
Graphics and some of the same micromangement issues listed in civ3.
Great ingame atmosphere though
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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January 6, 2005, 18:53
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#57
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Emperor
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Quote:
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Originally posted by DrSpike
Bumptastic!
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Thank you :bowsdeeply:
Hey DaveV, is that Ming in your avatar???
__________________
Haven't been here for ages....
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January 7, 2005, 09:13
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#58
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King
Local Time: 10:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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Quote:
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Originally posted by Shogun Gunner
Hey DaveV, is that Ming in your avatar???
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No, it's Tauron, one of the wizards from Master of Magic. It *does* bear a certain resemblance to the merciless one, now that you mention it.
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January 7, 2005, 10:19
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#59
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Chieftain
Local Time: 14:42
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 46
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what i hate about civ
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January 7, 2005, 10:36
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#60
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Deity
Local Time: 16:42
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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Battleships in 4000 BC? I've never seen that. Might it be because I never played higher than Prince?
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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