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Old April 10, 2003, 19:11   #181
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You are all welcomed to the APP parties (to the exception of Austrians and Germans)...

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Old April 11, 2003, 00:47   #182
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as long as im chairman the poor and suppressed refugees from those lands are welcomed too, their leaders not.
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Old April 13, 2003, 15:28   #183
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And the winner is: The Voter Apathy Party
so, the official outcome:
Dot: 1
the other guy, who withdrew before he was ruled out by the court: 1
abstain: 0
invalid: 0

as there is no one elected, i will remain in office.
a new nomination round is opened now, and will be open until sunday the whatever it will be 0:00 gmt. elections will end one week later.
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Old April 20, 2003, 15:20   #184
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no nominees.
i will remain in office.
another nomination round opened lasting till next sunday 0:00 gmt.
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Old April 27, 2003, 02:24   #185
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see post above
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Old April 27, 2003, 06:07   #186
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We want Zaphod! We want Zaphod!
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Old April 27, 2003, 10:11   #187
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zaphod doesn't candidate
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Old May 6, 2003, 20:07   #188
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sorry folks, i forgot to update this thread, new nominations have started last sunday and will end on sunday morning at 0:00 gmt as usual. as i presumably wont be online next weekend i hereby order the vicechairman tamerlin to post either a poll or a new round of nominations by then
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Old May 30, 2004, 19:17   #189
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as i supposed, i'm still prime secretary.
anybody else alive?
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Old May 30, 2004, 19:57   #190
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Yes I am... and you are still the Prime Secretary. Unfortunately the Democracy Game is dead, the release of the SourceCode has been fatal to the DG as many posters went away to start working on it.
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Old May 30, 2004, 21:33   #191
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well, just trying the last build of it.
good to be back to cpt after that year of rl, moo3 and that other game i wont mention here :ashamed: ... though i have to admit i alread miss a few ideas from there
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Old May 31, 2004, 16:11   #192
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Glad to see you around here again. though new ideas are welcomed in the Source Code Project please don't support the heretics that would like Civ3 concepts to be implemented in CtP2.

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Old May 31, 2004, 16:27   #193
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why heretics? civ3 has some great ideas, but ctp is the better game. not only because it can be modded to implement those good ideas
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Old May 31, 2004, 16:33   #194
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Quote:
Originally posted by Zaphod Beeblebrox
why heretics? civ3 has some great ideas, but ctp is the better game. not only because it can be modded to implement those good ideas
Among the reasons why I like CtP2 is the fact that it is NOT like Civ3. So when I read people writing about strategic resources and the way to implement them in CtP2 I am becoming .

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Old May 31, 2004, 16:50   #195
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strategic ressources is a good idea, though its implemented badly.
the civ3 diplomacy is definitly superior to ctp, though still far from good, at least for someone who loves rpgs and politics more than simple commanding of armys.
and especially i like the idea of handling aircombats in civ3, though it is realised truly bad.
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Old June 1, 2004, 07:23   #196
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Quote:
Originally posted by Zaphod Beeblebrox
strategic ressources is a good idea, though its implemented badly...
I am not sure that they are a good idea though I am sure that this concept is ill implemented as the AI is heavily cheating. The problem is that the CtP2 AI would have to be taught how to use it... As far as I am concerned I would like such "features" to be otpionnal. The player should have the opportunity to disable the strategic resources and chose whether he would like to play with or without them.

Quote:
... the civ3 diplomacy is definitly superior to ctp, though still far from good, at least for someone who loves rpgs and politics more than simple commanding of armys.
I like both and from what I have heard the Civ3 diplomacy is not without flaws. I agree that the CtP2 diplomacy can be improved but I would prefer the modders to think about it without CiV3 in mind.

Quote:
... and especially i like the idea of handling aircombats in civ3, though it is realised truly bad.
I agree with you and this is one of the few concepts from Civ3 I would like to see in CtP2.
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Old June 3, 2004, 00:51   #197
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glad to see we don't have any dissent.

but maybe here:
though its implemented at least as ill as the rest mentioned above i also prefer the concept of espionage in civ3 (or moo)
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Old June 4, 2004, 17:58   #198
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Quote:
Originally posted by Zaphod Beeblebrox
glad to see we don't have any dissent.

but maybe here:
though its implemented at least as ill as the rest mentioned above i also prefer the concept of espionage in civ3 (or moo)
Though I am not bothered by Civ3's espionage concept I know that some unit functions can be automated in CtP2. But as far as spies are concerned I like CtP2's system. You have to infiltrate your spies into the territory of your ennemies and operate from there. I think it is rather close from reality.
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