Thread Tools
Old January 20, 2003, 10:04   #1
Thoddy
Warlord
 
Local Time: 15:48
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Hannover, Germany
Posts: 227
Hot seat mode Diplomacy
Does anyone know, how to give units to another player without getting the Message, "...your civ has inferior units we are not interested..." in multiplayer hot seat mode..

Do you have to adjust the attitude in the diploscreen or what else is the reason for this message?

Thanks for instant help.
Thoddy is offline  
Old January 20, 2003, 16:19   #2
ColdWizard
Civilization II MultiplayerGameLeagueNationStates
Emperor
 
ColdWizard's Avatar
 
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
i've tried setting both attitudes to worshipful one more than one occasion and still wasn't even able to trade maps with the other player.
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
ColdWizard is offline  
Old January 20, 2003, 19:00   #3
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Use the cheat mode.
SlowThinker is offline  
Old January 20, 2003, 20:40   #4
Cedric Greene
Chieftain
 
Local Time: 09:48
Local Date: November 1, 2010
Join Date: May 2001
Location: Ct., USA
Posts: 87
check out the newest download available at civfanatics (probably downloadable here as well) http://www.civfanatics.com/civ2utility.shtml
Cedric Greene is offline  
Old January 21, 2003, 03:22   #5
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Quote:
Originally posted by Cedric Greene
check out the newest download available at civfanatics (probably downloadable here as well) http://www.civfanatics.com/civ2utility.shtml
I'm afraid it won't work: for the present, Yaroslav's utility doesn't allow unit trading!

But he is working on it!

As he has doubts on whether it would be a good thing to add it (he is afraid some would use it for cheating), go to the Civdiplomacy thread and join your voice to the crowd, telling him you would need it!
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old January 21, 2003, 03:33   #6
Thoddy
Warlord
 
Local Time: 15:48
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Hannover, Germany
Posts: 227
Thanks guys.

cheat menu is not a solution.
Its a running game. 1 turn ago we change from a multiplayer *.net game to *.hot, because of a lot of AI troubles. We use ctrl N to end our turns but the AI changes lots of things so we decide to continue in hot seat mode. (7 Human players)
see this link. but its a game in german.
http://civ2.org/Yttrium/main.php

My idea was to trade units (settlers) and technologies. But the direct way is not possible

After short testing I think it depends on 2 things.
-Overall military strenght
I was able to give units from generally stronger Civs to a weaker Civ
-the gift unit is a superior one.

Last edited by Thoddy; January 21, 2003 at 03:39.
Thoddy is offline  
Old January 21, 2003, 05:48   #7
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Hm, I always suposed that fot the PBEM the hotseat mode should be better than MP mode because AI can't change things...

Why not to use the cheat menu? You can disband a unit (without the cheat menu), then lower the production (if unit was in city) and obtain the tech via cheat menu, your opponent can 'build' (shift-F1) a new unit.
(Both players must enter the cheat menu, you can't do all the work yourself because you would see the opponent's map.)
__________________
Civ2 "Great Library Index": direct download, Apolyton attachment

Last edited by SlowThinker; January 21, 2003 at 20:01.
SlowThinker is offline  
Old January 21, 2003, 17:02   #8
LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
Emperor
 
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
Quote:
My idea was to trade units (settlers) and technologies. But the direct way is not possible
Trading a settler?
What about founding a size 1 city near one of the other player's unit and telling him to take the city? You can give a tech that way. Not that it's very practical, I am afraid.
Quote:
Hm, I always suposed that fot the PBEM the hotseat mode should be better than MP mode because AI can't change things...
Are you sure it can't? I thought it could change production or even switch government between your turns.
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
LDiCesare is offline  
Old January 21, 2003, 19:58   #9
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
LDiCesare,
In a .mp game the AI supposes it plays your civilization in the beginning of your successor's turn. But in a .hot game no player loans his civ to the AI.
(I hope I am right)
SlowThinker is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:48.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team