January 20, 2003, 10:04
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#1
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Warlord
Local Time: 15:48
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Hannover, Germany
Posts: 227
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Hot seat mode Diplomacy
Does anyone know, how to give units to another player without getting the Message, "...your civ has inferior units we are not interested..." in multiplayer hot seat mode..
Do you have to adjust the attitude in the diploscreen or what else is the reason for this message?
Thanks for instant help.
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January 20, 2003, 16:19
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#2
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Emperor
Local Time: 10:48
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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i've tried setting both attitudes to worshipful one more than one occasion and still wasn't even able to trade maps with the other player.
__________________
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This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
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January 20, 2003, 19:00
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#3
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King
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
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Use the cheat mode.
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January 20, 2003, 20:40
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#4
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Chieftain
Local Time: 09:48
Local Date: November 1, 2010
Join Date: May 2001
Location: Ct., USA
Posts: 87
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check out the newest download available at civfanatics (probably downloadable here as well) http://www.civfanatics.com/civ2utility.shtml
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January 21, 2003, 03:22
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#5
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King
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
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I'm afraid it won't work: for the present, Yaroslav's utility doesn't allow unit trading!
But he is working on it!
As he has doubts on whether it would be a good thing to add it (he is afraid some would use it for cheating), go to the Civdiplomacy thread and join your voice to the crowd, telling him you would need it!
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January 21, 2003, 03:33
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#6
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Warlord
Local Time: 15:48
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Hannover, Germany
Posts: 227
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Thanks guys.
cheat menu is not a solution.
Its a running game. 1 turn ago we change from a multiplayer *.net game to *.hot, because of a lot of AI troubles. We use ctrl N to end our turns but the AI changes lots of things so we decide to continue in hot seat mode. (7 Human players)
see this link. but its a game in german.
http://civ2.org/Yttrium/main.php
My idea was to trade units (settlers) and technologies. But the direct way is not possible
After short testing I think it depends on 2 things.
-Overall military strenght
I was able to give units from generally stronger Civs to a weaker Civ
-the gift unit is a superior one.
Last edited by Thoddy; January 21, 2003 at 03:39.
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January 21, 2003, 05:48
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#7
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King
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
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Hm, I always suposed that fot the PBEM the hotseat mode should be better than MP mode because AI can't change things...
Why not to use the cheat menu? You can disband a unit (without the cheat menu), then lower the production (if unit was in city) and obtain the tech via cheat menu, your opponent can 'build' (shift-F1) a new unit.
(Both players must enter the cheat menu, you can't do all the work yourself because you would see the opponent's map.)
Last edited by SlowThinker; January 21, 2003 at 20:01.
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January 21, 2003, 17:02
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#8
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Emperor
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
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Quote:
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My idea was to trade units (settlers) and technologies. But the direct way is not possible
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Trading a settler?
What about founding a size 1 city near one of the other player's unit and telling him to take the city? You can give a tech that way. Not that it's very practical, I am afraid.
Quote:
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Hm, I always suposed that fot the PBEM the hotseat mode should be better than MP mode because AI can't change things...
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Are you sure it can't? I thought it could change production or even switch government between your turns.
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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January 21, 2003, 19:58
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#9
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King
Local Time: 16:48
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
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LDiCesare,
In a .mp game the AI supposes it plays your civilization in the beginning of your successor's turn. But in a .hot game no player loans his civ to the AI.
(I hope I am right)
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