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Old January 20, 2003, 19:29   #1
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Orders thread for the next chat starting 1325 AD
The next chat will be Friday, 20:00 GMT

Please, Ministers (or Deputies) and RA's, post your orders (or place holders) here.

The plan is end the 1325 AD turn and play more 5 turns.

DM joncnunn
FAM Shiber
SMC Meshelic

RA's

Aidun.............Old Persia
dejon.............Old France
donegeal.......Classical Apolyton
Kloreep..........Upper Apolyton
Panzer32.......Uber Isle
Spiffor............Old Germany


If you're not a Minister, Deputy, RA or Aggie,
DO NOT POST REPLIES
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Old January 20, 2003, 19:58   #2
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I'd prefer Friday, I can't be there on thursday (every thursday). I'll post my orders tomorrow in this post.
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Old January 20, 2003, 20:33   #3
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SMC ORDERS
PLACEHOLDER for SMC ORDERS

More on the way....

1330

NAVY

Ironclad in Willsbury move South to intercept returning Japanese fleet from Uber Isle
Ironclad in Port of Malignance do the same
Ironclad South of Loveshack attack Japanese Galleon, then moves SW, SW, S
Ironclad East of Uber Isle move N, N, NE, N to interecept Japanese fleet E of Uber Isle....

ARMY
ALL ARTILLERY South of Berlin regroup w/Apolyton forces South of Leipzig
ALL ARTILLERY South of Frankfurt move and regroup w/Army Group Leipzig (same as above)
Remaining forces South of Leipzig (to be known as Army Group Leipzig) wait.
Artillery South of Brundisium move SW 1 tile and bombard nearest Roman Infantry unit

1335 (or whatever turn is next)

NAVY
Ironclad(s) continue to harass Japanese fleet movements, sinking as many as possible on the way. Fleet North and Fleet South surround and decimate larger Japanese fleet moving away from Apolyton.

ARMY
German Region
Army Group Leipzig travels north towards city of Leipzig, artillery begin bombardment, Infantry wait and defend artillery.
Scattered Infantry units continue to protect workers building railroads....

Roman Region
Bulk of Artillery and Infantry units move towards Syracuse, take up firing positions against incoming Roman targets

EDIT - Yeah.....um, filled in the wrong dates.
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Old January 20, 2003, 21:07   #4
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Classical Apolyton

Orders with DM changes implemented.

(Changes are in Red)
Rheims: Pol (2 turns, 112L), Inf, Fact, Uni, Hos, Bank, Col
Port Rouge: Pol (1 turn), Inf, Fact, Uni, Hos, Bank, Col
Opiadom: Pol (7 turns, 556L), Fact, Uni, Hos, Bank, Col
Chartres: Pol (4 turns, 1280L), Court, Hos, Harbor, Uni, Bank, Col
Timeline: Pol (3 turns, 1280L), Wall Street, Hos
Termina: Pol (7 turns, 1280L), Hos, Harbor, Uni, Bank, Col
Gotham: Pol (1 turn), Bank, Hos, Court, Col
Banana HQ: Court (1 turn), Pol, Hos, Uni, Col
Tassagrad: Pol (6 turns, 1280L), Court, Hos, Col
Apolyton: Court (1 turn), Pol, Hos, Col

No Rush requests for this chat. However, if funds become available, rush targets of oppertunity.

WF-
Apolyton ( on turn 1, after completion of CH) 1,2,3,4,5,6,7,8,9,13,15,19
All others, as is.

PW- Replace all Irrigation with Mines. No order of preference.

These orders are final and in compliance with DM joncnunn orders as of 1913 GMT.

I will not be able to attended much, if any, of the chat. Sorry guys.
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Old January 20, 2003, 22:30   #5
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Uber Isle Orders:

1325
Another Glorious City
-queue to police-court-infantry

Neon Uber City
-queue to police-market-colosseum
-WF to 1,2,5,6,8,9,14,15

Boomtown
-queue to market-police-court

Solace
-queue to police-market-harbour

Whelsh coast
-queue to police-market-ironclad (placeholder for destroyer)

Shiberport
-queue to harbour-police-barracks-infantry


1330
Another Glorious City
-Growth: work tile 11

Boomtown
-WF to 1,3,5,6,8,10,11,13,15,17,18

Shiberport
-Growth: work tile 8


No 1335 orders

1340
Solace
-Growth: work tile 9


1345
Whelsh Coast
-Growth: work tile 12

No 1350 orders

Rush Requests:
(important)
Neon Uber Police Station

(Requested)
AGC Police station
Shiberport Police Station (after harbour is done)
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Old January 21, 2003, 05:02   #6
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FAM placeholder.
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Old January 21, 2003, 08:40   #7
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Orders for Old France

These orders reflect the DM orders as well as the SMC request for some more Infantry (Macross City, Here It Is).

Changes from current Q, WF are in red

Turn 0 (1325 AB)

Macross City
Q - Infantry (1), Police Station, Hospital, Colosseum
WF - 1,2,3,7,8,10,11,13,14,15,16,17

Here It Is
Q - Infantry(2), Police Station, Hospital, Colosseum
WF - 1,2,3,4,5,6,7,9,10,14,19,20

Jerusalem
Q - Factory(4), Police Station, Courthouse, Hospital, Colosseam
WF - 1,2,3,4,5,6,7,8,16,17,19,20

Lhasa
Q - Aqueduct(1), Marketplace, Factory
WF - 1,2,4,9,16,17

Ferropolis
Q - Iron Works(4), Factory, Police Station, Hospital, Colosseum
WF - 2,3,4,5,6,7,10,11,12,13,17,19

Port of Where Its At
Q - Aqueduct(5), Harbor, Marketplace
WF - 2,3,4,9,12,20

Los Alamos
Q - Factory(14), Harbor, Hospital
WF - 1,2,3,4,5,6,10,15,20

Arcadia
Q - Aqueduct(4), Marketplace, Factory
WF - 4,8,15,16,19,20

Dijon
Q - Aqueduct(5), Harbor, Marketplace
WF - 1,6,8,18,19,20

Hole In The Wall
Q - Aqueduct(3), Marketplace, Factory
WF - 1,2,3,8,12,14

Brundisium
Q - Courthouse(25), Marketplace, Library
WF - 3,4

Syracuse
Q - Courthouse(80), Aqueduct
WF - 3,5

Turn 1 (1330 AB)

Los Alamos grows (size 10)
WF - 1,2,3,4,5,6,10,14,15,20

Brundisium grows (size 3)
WF - 3,4,11

Turn 2 (1335 AB)

Lhasa grows (size 7)
WF - 1,2,4,9,16,17,18

Turn 3 (1340 AB)

No Changes

Turn 4 (1345 AB)

Hole in the Wall
WF - 1,2,3,4,8,12,14

Turn 5 (1350 AB)

Arcadia grows (size 7)
WF - 4,5,15,16,17,19,20


Rush Requests (Medium Priority)

Hole In The Wall - Aqueduct (116L, -44L per turn)

Dijon - Aqueduct (148L, -36L per turn)

Arcadia - Aqueduct (200L, -52L per turn)

Port of Where It's At - Aqueduct (236L, -48L per turn)

Please note that if these Rush Requests are followed, the growth and WF changes in subsequent years will be off, and the DM or his Deputy during the chat should ask for the WF changes at the appropriate time.

Lastly, the earlier time on Friday (option 2) will mean I can attend for longer, but if the chat really does go for five turns, I will have to depart somewhere along the way.

Last edited by Hot Mustard; January 22, 2003 at 18:57.
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Old January 21, 2003, 12:09   #8
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Domestic Ministry

List of Term 8's staff:

Region Name : Governor

Classical Apolyton : Donegal
Old Persia : Aidun
Upper Apolyton : Kloreep
Old France : Dejon
Uber Island : Panzer32
Old Germany : Spiffor


Order of Senority for Turn Chats for things not covered in Domestic Minisitry orders and/or made harmful by new events:

1. Old France Regional Governor
2. Old Persia Regional Governor.
3. Classical Apolyton Regional Governor.
4. Upper Apolyton Regional Governor.
5. Uber Island Regional Governor.
6. Old Germany Regional Governor

Standing orders for term 8:

1. Follow all Regional Governor instructions except where vetoed.

2. Clean up all polution inside our cultural boundary as it appears as soon as possible.

3. Workers not specifly requested for other use by my orders or RGs can be used by SMC to support the war effort via building road /rail in friendly and neutral territory or else forming a wall of workers to prevent landings.

Specific orders for this turn chat:

1. This turn: Move Settler to 1 city NE of Frankfurt before Frankfurt is abandoded by SMC. Found the city this turn.

2. Temples are top priority to be rushed. Please do so ASAP after 1 turn normal work complete. Happiness Improvements where usefull to maintaign order (Catherdrials & Market Places) are next on the list.
If there's still money adviable, then Aquaducts.
Last priority to be rushed in case we come into a true windfall of money are Police Stations & Court Houses, but I don't expect there to be money for rushing them.

Vetos:

Willsbury:
Change from R.G's:
Harbor (1), Ironclad, Pol, Col, Uni, Bank to
Harbor(1), Pol, Col, Wealth, Univ, Bank.
Wealth is in as a placeholder for a Battleship only.

Timeline:
Change from R.G's:
Pol (3), Hospital to
Pol (3), Wall Street, Hospital

These orders are Final.
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Old January 22, 2003, 12:06   #9
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Work Force Chart

(For some reason I can't edit an existing post to add it.)
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Old January 22, 2003, 12:21   #10
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For your appreciation:

Quick Poll:
What date&Time do you prefer?

1-Thursday, Jan 23, 22:00
2-Friday, Jan 24, 20:00
3-Friday, Jan 24, 22:00 or later

I changed my vote. 2 is ok for me

Edited:

All times in GMT

GMT (Greenwich Mean Time)
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Old January 22, 2003, 12:51   #11
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2.

If it's Friday then I may be able to help out and make a pre-chat save with all the DM orders implemented, to save time during the turnchat.
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Old January 22, 2003, 13:08   #12
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Aro, are those times in GMT?
If so, I vote 2

Aidun
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Old January 22, 2003, 13:14   #13
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2 is perfect for me
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Old January 22, 2003, 13:56   #14
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Turn 0 (beginning of turnchat)
- All quiet on the western front.

Turn 1
- Sell Atomic Theory to Zululand for 41 gpt, 90 gold and their world map.

Turn 2

- Im Western Nichts Neves.

Turn 3
- MPPs expire! Do not extend these agreements, since we'd probably want to end the wars soon (most likely during the next turnchat).
- Our trade deal for furs from India will end this turn. Renew our supply of furs! We must have those furs in order to keep our citizens happy. See if we can renegotiate our peace treaty with India for furs and thereby get them for free. Otherwise, trade a tech for another 20 turns of furs and as much gpt as Gandhi can pay.
- We may sign peace treaties now without taking a reputation hit. The war with Rome serves no real purpose and we have no goals, so sign a peace treaty with Rome. Babylon doesn't have anything in particular that we want, so sign a peace treaty with Babylon for as much gold, gpt or anything else (in this order) that they can pay (I expect very little).
- A resources and luxuries deal with Persia expires this turn, so Persia will have some gpt freed. Offer to sell them a tech, and if they can't pay 100 gpt or more (the likely option), offer to sell them luxuries or resources (preferably luxuries, but throw in resources as well if Xerxes will pay more) for as much gpt as they can afford.
- A deal with India will expire, and they'll have some gpt freed up. See if they can afford to buy a tech (minimum price is 100 gpt) or luxuries (minimum price is 25 gpt).

Turn 4
- Ba'maarav ein col hadash (that's Hebrew).

Turn 5
- Enough of the war with Japan for now. We have nothing to gain from it anyway, so sign a peace treaty with Japan for as much gold, gpt or anything else (in this order) that they can pay.

General orders
- When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, luxuries, resources, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities (I leave the final decision to the cabinet, if I am not present during the turnchat).
- Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in a couple of turns.
- Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 100 gpt) or luxuries/resources (for a minimum price of 25 gpt, sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
- In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.
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Old January 22, 2003, 15:38   #15
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Orders for Old Persia
These are my orders:

City: Current building (amount of turns left to build the current building), rest of the queue.
Comments: eventually.
WF: changes. Reason: eventually
------------------------------------------------------------------------

El Duderino: Factory (3), Pol, Uni, Hos, Col, Bank.
Comment: If war-weariness occurs earlier than I expect it to occur, new queue should be: Pol, Col, Uni, Hos, Bank. Hos at the end because I consider it as a disadvantadge to have a pop growth when the city faces war-weariness.
WF: No changes

Bacteria: Factory (2), Pol, Harbor, Uni, Col, Hos, Bank.
Comment: I want to have harbors in all of my coastal cities so that they be able to produce veteran ships. The harbor wil be built quite fast because of the factory, so we won't waste much time. If war-weariness occurs earlier than I expect it to occur, change Col and Uni in the queue.
WF: No changes

Muncie: Hospital (1), Inf, Pol, Uni, Col.
WF: change #2, #3, #4 to #6, #7, #20. Reason: mor growth for next builing in queue.

Tarsus: Factory (3), Inf, Pol, Harbor, Col, Uni, Bank.
WF: No changes

Arbela: Factory (2), Pol, Col, Hos, Bank.
WF: No changes.

The Forbidden City: Police Station (3), Col, Hos.
WF: Change #2 to #19. Reason more production, doesn't affect the growth.

Antioch: Police Station (2), Col, Hos, Bank.
Comment: I switched the Hospital (2) to Police Station, which I consider to be of more importance.
WF: No changes

Willsbury: Harbor (1), Ironclad, Pol, Col, Uni, Bank.
Comment: I switched production fronm ironclad to Harbor to be able to build veteran ironclads here. If ironclad production is urgent, switch back.
WF: change WF from #5 and #13 to #3 and #12

Port of Malignance: Ironclad (1), Inf, Pol, Col, Hos, Uni, Bank.
Comment: I've chosen to build some more infantry first to defend the city. Hospital can wait until Pol and Col are built to reduce war weariness in the future.
WF: No changes.

GhengisTown: Hospital (1), Pol, Uni, Col, Bank.
Comment: If war-weariness occurs earlier than I expect it to occur, change Uni and Col
WF: No changes

Joncnunn, as you can see I ranked Col's higher than you do. This is to prevent unhapiness caused by war-weariness. I also think that the cities are already productive enough and I don't want the pop grow more if war-weariness occurs, thats the reason that I've ranked Hospitals low.

Hope this fits to your expectations.

Aidun
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Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

Last edited by Aidun; January 22, 2003 at 15:45.
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Old January 22, 2003, 15:41   #16
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Upper Apolyton
Turn 0 - 1325 - Cities that DON'T change (You can skip this, Aro; this is for joncnunn)
Gaia: Current queue of Infantry (3 turns)-Colosseum-Bank
Geofront: Current queue of Factory (10 turns)-Infantry-Bank.

Turn 0 - 1325 - Changes
Del Monte: Change queue to Police Station-Infantry-Colosseum-Infantry-Hospital. Note that I've changed joncnunn's orders somewhat (Colosseum before Hospital). I felt this was needed to ensure happiness (and possibility of WLAD).
San Cortes: Change queue to Factory-Police Station-University-Colosseum-Bank. Note that I am partially ignoring joncnunn's precise orders (Uni and Col before Bank), but I feel this is in the best interests of the city and the civ; San Cortes was founded to try to "Flip 'em Off", and while that has become a remote possibility, it still should concentrate on culture.
Loveshack: Change queue to Police Station-Courthouse (Police Station brought to front as per joncnunn's orders)
Ubergorsk: Per joncnunn's orders, change queue to Police Station-Infantry-Bank-Colosseum
Oak Ridge: joncnunn's orders are out of date (probably why they aren't final), but change the queue to Police Station-Factory-Colosseum anyway, since Police are being given priority.
Seeberg: Change queue to Police Station-Infantry-Bank-Infantry-University
Chiquita: Per joncnunn's orders, change queue to Police Station-Infantry-Factory-Infantry-Bank-Infantry-University-Infantry-Colosseum
Napoleton: Change queue to Marketplace-Police Station-Factory-Infantry-Colosseum
New York: Change queue to Factory-Police Station-University-Bank-Colosseum

Turn 1 - 1330
Loveshack: Pop growth. WF to 1-2-3-4-7-8-9-10-11-18-19-20
Geofront: Pop growth. Change WF to 2-3-4-5-6-8-10-11-12-13-14-15
Seeberg: Pop growth. WF to 1-4-6-8-9-12-15-16-17-19-20
Del Monte: Pop growth. WF to 1-3-4-5-6-7-8-10-11-13-14-15
Napoleton: Please check to see if Napoleton will go into disorder; if so, pull a citizen from work, but make sure that will not delay the marketplace.

Turn 2 - 1335
Napoleton: If a citizen was taken from the fields last turn, change WF back to 3-4-5-7-9-11-12-13-17-20

Turn 3 - 1340
Gaia: Infantry completed. WF to 1-4-5-6-7-8-9-14-15-16-17-18 (IWO, move 2 and 10 workers to 17 and 18. This will lose some commerce, but shave a turn off the colosseum)
Pop growth. WF to 3-4-5-7-8-9-11-12-13-17-20
Napoleton: Pop growth (probably; if it was delayed by unhappiness, do this in 1345). WF to 3-4-5-7-8-9-11-12-13-17-20

Turn 4 - 1345
Oak Ridge: Pop growth. WF to 1-2-3-4-5-8-10-11-14-16-17

Turn 5 - 1350
Seeberg: Pop growth. WF to 1-2-4-5-6-8-9-12-15-16-17-19

Rush Requests
Police Station in Oak Ridge; rush in 1330 for 580 lytons at earliest. Cheaper by 60 lytons/turn. This shield-poor city has had its factory delayed for the Police Station, and it needs to start building the Factory again ASAP.
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Old January 22, 2003, 17:01   #17
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Voting for #2.

Note the Vetos of Wilsbury and Timeline. (Athough I think the RG will be pleased with the Timeline veto.)

Hum, with 8 more turns before war with Germany can end wihout a rep hit, I agree with the Col builds.
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Old January 22, 2003, 17:37   #18
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#2 is fine.

I'm swamped right now with other issues, so I cannot post the remaining orders. Plus my game has been acting erratic, or at least the latest save I downloaded.

Rest assured though, I've got a generalization of what I would need done this upcoming turnchat...
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Old January 22, 2003, 17:51   #19
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#2 for me too...

its unanimous!
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Old January 22, 2003, 18:34   #20
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deleted: this is reflected in RG orders
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Old January 22, 2003, 19:02   #21
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Turnchat scheduled:

Friday, Jan 24, 20 GMT

Local (Server): Apolyton.net
Channel: #civ3dem
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Old January 24, 2003, 08:12   #22
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[COLOR=deep blue]Turnchat today, 20:00 GMT[/COLOR]

IMPORTANT NOTE

Gentlemen, I would appreciate if we have all orders complete around 18:00 GMT
(I'll need time to print these orders and be prepared... )
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Old January 24, 2003, 08:21   #23
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This is the latest save.
joncnunn, do you want to make all DM stuff and repost the new save here?
Attached Files:
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Old January 24, 2003, 08:33   #24
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Quote:
Originally posted by Aro
Gentlemen, I would appreciate if we have all orders complete around 18:00 GMT
(I'll need time to print these orders and be prepared... )
Your printer takes two hours to print a few pages?

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Old January 24, 2003, 08:35   #25
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I have to READ those pages...
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Old January 24, 2003, 08:45   #26
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I know, I was joking.
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Old January 24, 2003, 09:11   #27
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...And I have to read it CAREFULLY... You know, there are some rumors about scandals and queues changed, goivernment money stolen, presidents running to Zululand...
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Old January 24, 2003, 11:41   #28
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I'm at work now: I can't do this.

Deletion of section now reflected in orders.

Quote:
Originally posted by Aro
This is the latest save.
joncnunn, do you want to make all DM stuff and repost the new save here?
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Old January 24, 2003, 12:34   #29
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RA Orders for Old Germany

Worker integration requests
Integrate 5 natives in the city replacing Frankfurt (here referred as "Neu Frankfurt"), to aloow the city to entrer WLAD.

PW Requests :

High Priority
Berlin #14 : IRRIGATION (please note NOT to mine this tile : while tempting, it would hinder Heroes' Summit to reach size 20), Road, Railroad
Berlin #15 : MINE, Road, Railroad
Hannover #7 : ROAD, railroad, Irrigation

Medium Priority
Berlin #17 : Railroad
Berlin #7 : Road, Railroad, Irrigation
Neu Frankfurt #6 : Mine
Neu Frankfurt #17 : Mine
Hannover #19 : Irrigation, Railroad
N, NE, NE of New York : Railroad

Low Priority
Berlin
Berlin #1 : Road, Railroad, Irrigation
Berlin #2 : Road, Mine, Rail
Berlin #3 : Road, Mine, Rail
Berlin #4 : Road, Mine, Rail
Berlin #5 : Mine
Berlin #6 : Road, Mine, Rail
Berlin #8 : Road, Irrigation, Rail
Berlin #3 : Road, Mine, Rail
Berlin #16 : Road, Mine, Rail
(after cultural expansion)
Berlin #9 : Road, Irrigation, Rail
Berlin #10 : Road, Mine, Rail
Berlin #11 : Road, Mine, Rail
Berlin #18 : Rail
Berlin #19 : Rail
Berlin #3 : Road, Irrigation, Rail

Howitzerville
Howi. #15 : Rail
Howi. #18 : Road, Mine, Rail
Howi. #19 : Irrigation, Rail

Hannover
Hannover #1 : Rail
Hannover #2 : Road, Mine, Rail
Hannover #3 : Rail
Hannover #8 : Road, Mine, Rail
Hannover #9 : Road, Mine, Rail
Hannover #10 : Rail
Hannover #13 : Road, Irrigation, Rail
Hannover #16 : Road, Irrigation, Rail
Hannover #17 : Road, Irrigation, Rail

Neu Frankfurt
Neu Frankfurt #7 : Road, Mine, Rail
Neu Frankfurt #13 : Road, Irrigation, Rail
Neu Frankfurt #16 : Mine, Rail




City planning

1235 AB

Berlin :
Change queue to Temple, Cathedral, Marketplace, Courthouse

Heroes' Summit :
Change Queue to Courthouse, Marketplace, Aqueduct, Colosseum

Howitzerville :
Change queue to Marketplace, Courthouse, Colosseum, Library

Hannover :
Change queue to Marketplace, Courthouse, Colosseum, Library

Neu Frankfurt : (assuming Frankfurt is disbanded this turn)
Change queue to Temple, Cathedral, Courthouse, Marketplace
If the worker Integration has been accepted: WF to 4,5,14,15. If needed for WLAD, do not work on tile #15.

Unestimated date
Berlin
Put Workforce to (in order of priority) : 12, 13, 15 - please do so when resistors become laborers
RUSH Temple when resistance has ended




Rush Requests
RUSH Temple in Neu Frankfurt the turn following its foundation.
RUSH Marketplace in Hannover (388L in 1325 AB, 12L cheaper each turn)
RUSH Cathedral in Berlin one turn after its construction started
RUSH Marketplace in Neu Frankfurt one turn after its constrution started.

Edit : sorry for being so late, but I mostly don't live at home now, and my internet acces is most often on friends' computers who don't have Civ3. I had the opportunity to do the RA job today, but it would be wise to look for a replacement for me.
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Old January 24, 2003, 12:52   #30
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Quote:
Originally posted by joncnunn
I'm at work now: I can't do this.

Would one of the Regional Governors like to do this, and give orders for the cities in Old Germany that are under DM control for this turn chat? (Spiffor seems to have gone AWOL.)

Rushes are authorized after 1 turn normal build for anything requested there, subject to the priority list in the main orders and cash beind adviable.
No problemo. If no RA is avaliable for this, I'll do it and I'll post the save in the "Turnchat Now!" thread, at 20:00 GMT.
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