For those of you who like to break puzzles here is one:
It is a SMACX PBEM started about 8 months ago (I think).
Situation is shortly this:
Way biggest faction drones
next biggest by quite a margin Angels (me) -
Angels have for a while been having an alliance with Pirates and Morgan
(sharing techs).
We are now in 2195 a war broke out between drones and Angels in 2191 -
starting with Drones buying a city and launching an attack.
There are some oddities in the way it way the game has progressed which is
the reason for this post.
Main one being that Drone probe teams seems to be able to defy normal
limitations.
The tech for algoritmic enhancement special ability is not yet discovered by
any faction (I am governor so I can see that)
---------------------------------
According to datalinks on SE probe setting:
+1 Costs of probe actins plus 50%, plus 1 probe team morale
+2 Costs of probe actios doubled, plus 2 probe team morale
+3 Units and bases cannot be subverted by standard probe teams, plus 3 probe
team morale
Covert ops centre gives probe teams +2 morale, base it is in receives +2
probe
Angels have a plus two probe benefit as part of their faction abities
Further data:
According to Bingman and all the other earlier reports I have seen
concerning this point changes made to SE settings on probe and Morale does
not happen instantly. Thet go into effect on next turn.
Example:
I change in 91 from demo to fundamentalism. Until my turn in the year 92 the
game will not have registered the change. (meaning when the others make
their moves - if they probe me my probe setting is still as it was)
It goes into effect in 92 on my turn.
There is a 1 turn delay.
This is probably because the probe variable is set at beginning of a turn
and not updated when probing occurs.
---------------------------
here is a list of years - probe actions and SE settings:
2187 Angels turn, SE setting Demo, FM, knowledge. (probe value 0) (Angel +2,
knowledge -2), SE changed to wealth in 2187 (this turn)
2188 Angels turn, SE setting Demo, FM, wealth (probe +2)
2189 Angels turn, SE setting same
2190 Angels turn, SE setting same
2191 Angels turn, SE setting same. Discovers "pre-sentient algorithms"
(gives free covert ops centre in every city for angels) (probe value +2,
bases with covert ops (all bases) +4 )
2191 Drone turn - Drones buy Angel city Gibson base with a probe
2192 Angels turn, SE setting changed to fundamentalism probe +4 (bases with
covert ops (all) +6) (Also changes to Planned and power but these have no
effect on probe value).
2193 Angels turn, SE setting ame
2194 Angels turn, SE setting same
2194 Drone turn - Drones buy Trojan Garden with a probe
---------------------------------
At this point it really does not make sense as:
It is not a matter of a 1 turn delay
since
bases with covert ops (all) have been at +6 for three turns
bases with covert ops (all) have been at +4 for four turns
It is not a matter of (as I first assumed) "covert ops centres does not
really work" (this would still make the setting +4 when last city was
bought)
It is also not a matter of the angels special +2 probe bonus is not really
in effect due to some scenario set-up bug. (Also makes it four)
As I see it there are the following possibilities:
1) changes to probe setting take more than 2 years to manifest and at the same
time Covert ops centres do not really work as advertized
2)changes to probe setting take more than 2 years to manifest and Angel
special ability do not work even if it is visibler in SE panel
3)changes to probe setting take more than 5 years to manifest
4)angel special ability and covert ops centre both dont work
5)drones have probe with algoritm enhancement even if they don't have the tech
for it.
6)the game is ****ed up somehow
7)the game is being messed with
-----------------------------------
Anyway now when we are at it gets even weirder:
A great number of probe actions have been performed by drones on me.
Estimate steal tech over 10 times.
The only probes Drones ever lost according to the millitary info screen (I
can see it as I am still governor) is two sea
probes that I shot down with a copter.
From what I can see not one has been lost due to a failed probe action or a
succesfull one where the probe was lost.
It should be said that drone probes are elite many of them (or have by now
become so) so one would not necessarily expect a high failure rate.
Still I have been having never lower than zero probe level and most of the
time plus two or better.
In my experience the odds of not even loosing one probe team (drones are at
minus two probe currently, have been at zero in between never been higher).
I cannot say exactly the number of probe actions and when, but I am sure
that lots of probing occured and that several actions will have been against
cities with high probe settings and almost certainly some against cities
probed more than once.
This is just an oddity - not necessarily showing anything in itself, but
toghether with the SE setting apparently having no effect it is a striking
coincidence.
I personally have never been anywhere near that lucky.
--------------------
Anyway the long and the short is that something is weird with this game as
concerns probe actions performed by drones.
There could be some trick being used that can circumvent probe settings -
the only one I know of is the scenario editor one.
I know the player involved and do not expect this is the case.
Assuming this is not the case it seems either:
a) there is an unknown bug in the game way bigger than what bingman reports
that dramatically affects the probe value
b) there is some bug in the setup of this game causing me to get an
effective probing penalty of minimum minus 4 (note SEpanel shows me at +4 as
expected)
c) there is some bug in the setup of this game causing drones to get a
probing bonus (or some "to hell with settings, drone probes always succed"
setting)
d) something else
For those interested here are some links which will give you lots of info on
bugs/undocumented features:
Bingman:
www.xhounds.com
The comprehensive bug list:
http://apolyton.net/forums/Forum12/HTML/000677.html
Dreifels site:
http://www.alpha-centauri-stuff.com/
I have been unable to find anything explaining this. If you can please let
me know.
It is not a so-far reported bug that I have been able to find anywhere.
Of course I may need to conclude that the game is just weird sometimes, but
normally there is actually an explanation for apparently strange behaviour
and either a reproducable bug or some combination of events can be isolated.
Any suggestions are very appreciated and will be followed up.
Kim Nielsen
[This message has been edited by buster (edited January 22, 2001).]