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Old February 9, 2003, 12:26   #211
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Ah I see. Most of the time the company doesn't care enough to kick up a fuss, but when they do the more well known abandonware sites remove the games in question.
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Old February 9, 2003, 12:29   #212
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Unless they do give consent... it's illegal... even if they don't kick up a fuss...
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Old February 9, 2003, 14:05   #213
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told you so !!! but no harm done snitch
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Old February 9, 2003, 14:12   #214
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If I'd realise I was snitching I wouldn't have......my only point to make was a Berz sighting, not what he was actually doing.

Damn these Canadian beavers are slow. :
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Old February 9, 2003, 14:18   #215
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lol, i understand, i was just labeling you
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Old February 10, 2003, 05:35   #216
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You can't really be considered a snitch if you aren't even aware that you are actually snitching on somebody
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Old February 10, 2003, 09:58   #217
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Hmmm, could we get back on-topic?

How about automated settlers to irrigate where no water is available? Cheat or legal (since if it decides not to irrigate and prances off in some god forsaken direction, you can't reset, so you lose a turn or two of work/movement from that setter. So there is a risk vs reward angle when trying it. I know we don't irrigate much in 2x, but it does happen.

My initial thoughts would be, legal since it usually doesn't work more than it does work.

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Old February 10, 2003, 10:02   #218
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Lol, if you are brave enough to face automated settlers you probably deserve the reward. That being said it probably isn't that hard to figure out the algorithm so that you can use it reliably..........since your group relies on honour I'd ban it.
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Old February 10, 2003, 10:06   #219
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There was some work done to try to figure out auto settler priorities but there never was a difinitive answer, so it remains a crap shoot. Which is why I have no problem with it. If someone comes up with reliable analysis on predictability, then I might think otherwise.
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Old February 10, 2003, 10:17   #220
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I've never done it... but I don't see anything really bad with it. Especially considering the possible results of putting a settler on auto mode
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Old February 10, 2003, 10:45   #221
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I tried it for the first time in an MP game last Saturday. (which is why I brought it up) The results were less than satisfying. The settler promptly made a beeline for the frontier. I was in attack mode, marshalling forces to move on some cities so I wasn't paying enough attention so the settler moved next to an enemy city.
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Old February 10, 2003, 11:52   #222
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Hehe, let me guess, the player involved was happy to make contact with the settler from your proud and valiant nation, and decided to use the occasion to offer the hand of friendship and usher in an era of peaceful cooperation.
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Old February 10, 2003, 12:02   #223
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More like... WHAT A MORON...

and killed it
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Old February 10, 2003, 12:09   #224
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copy and paste job complete


as for automated settlers, allow it. if people want to rely on the AI to improve their situation, let them....
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Old February 10, 2003, 12:18   #225
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As always... a fast and efficient job CW.

However, I see no mention of using that trick to build wonders on the same turn you get a science
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Old February 10, 2003, 12:39   #226
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Ok, on auto-settlers 1 against 3 for. A couple more fors and we'll add it.
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Old February 10, 2003, 14:16   #227
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i am for it....if your dumb enough to do when losing , your an idiot, if you do it when your leading , your just bored
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Old February 10, 2003, 14:32   #228
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Well, don't I feel stupid.

The only reason I tried it was for one of those Gold based cities that had a lot of plains around it. There was no immediate water near and I would have had to irrigate a couple of desert squares to bring the water close enough. I had built a bunch of settlers to expand by that city only to find that all the land nearby had already been claimed. As I immediately switched production to cats to "settle" that territory, I had a settler that was just standing around so I tried it.

So I guess it really was boredom.

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Old February 10, 2003, 17:20   #229
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where exactly did you go with those cats anyways......there was a lot of land to carve up IIRC
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Old February 10, 2003, 17:48   #230
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I only destroyed one city before we lost you. More would have fallen, especially since he still wasn't researching math.
But the Final result for HH was already written. Kudos to him for losing his capital and still fighting on despite the inevitable. Most people would have quit. He showed some class.
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Old February 10, 2003, 19:14   #231
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Quote:
Originally posted by rah
Most people would have quit. He showed some class.
hehe when he killed my unit early on , he stirred up a hornets nest.......there is no defence against the instantfort/pike/cat rush, unless you have cats yourself

even so, you need a bunch b/c people are bringing a ton of units with them...

hehe early republic
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Old February 12, 2003, 13:43   #232
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Quote:
Originally posted by Ming
However, I see no mention of using that trick to build wonders on the same turn you get a science
huh?
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Old February 12, 2003, 14:26   #233
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It's just a trick using the same principle as Xin's new shield saving thing, but for a different end, namely building a wonder the same turn you get a tech.
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Old February 12, 2003, 14:35   #234
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oh ok, update will be made eventually...
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Old February 12, 2003, 17:10   #235
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BTW nice avatar CW...i agree entirely
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Old February 12, 2003, 17:32   #236
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yeah, i went back to this classic to honor the release of MoO3


also, update made re: wonders and tech thingy
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Last edited by ColdWizard; February 12, 2003 at 17:37.
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Old February 12, 2003, 18:11   #237
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As always CW... thanks for your "quick" response
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Old February 12, 2003, 18:26   #238
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better late than never
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Old February 12, 2003, 18:54   #239
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It is a nice avatar
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Old February 12, 2003, 18:56   #240
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Thank you, I made it myself
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