December 29, 2000, 23:44
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#1
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Settler
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kingston Upon Hull, UK
Posts: 7
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Best faction leaders to liberate?
I'm a big fan of freeing captured leaders since (assuming they don't get crushed immediately they restart) it almost always yields some advantages (unless, of course a Pact with that faction would mess up my current diplomatic situation.) At the very least you get a few friendly bases as waypoints for your airforce.
I've been wondering though, which factions are most worth freeing and helping to re-establish? The UoP and Consciousness are good candidates (since I almost always seem to get a couple of techs from them a few turns down the line - especially if you deliberately coordinate your research with them if they suggest it.)
Either alien faction works well too, since they get more kit when they restart and so establish themselves quickly.
Any others worthwile? I've thought about Roze (since she might probe others for tech) but not had a suitable opportunity to try it yet.
[This message has been edited by Goit (edited December 29, 2000).]
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December 30, 2000, 22:32
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#2
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Emperor
Local Time: 06:02
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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I've never liberated a faction leader (despite best efforts, my probe teams are always lost trying).
So what happens? Are they submissive? And is there a video?
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December 31, 2000, 00:02
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#3
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Chieftain
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 84
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I've never managed to liberate any either. But my advice would be: As many as possible! You can never have too many slaves.
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December 31, 2000, 00:25
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#4
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Prince
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
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I never liberated a leader so I don't know where they actually go. How do they start over again? Do they take all of their cities that are still in their style of architecture?
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December 31, 2000, 01:11
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#5
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Emperor
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Washington, DC
Posts: 7,000
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December 31, 2000, 07:55
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#6
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Queen
Local Time: 01:02
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 5,848
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I've liberated faction leaders before, and very often they turn back upon me, but here are a few things that might help you.
1. If you have repeatedly and consistently committed atrocities against the faction, the leader will hate you even if your spies set him/her free.
2. They are set originally at submissive pact, but they can break this as normal, so any future atrocities will have to be suitably disguised if you want to commit them against that faction.
3. They are given a base more or less at random on the map. Once it has happened that I probed a leader free from an Alien faction, and on the very next turn the alien faction recaptured the leader by storming all over her newly built and lightly defended base.
4. It's usually not worth the candle. Not if you're playing as the Hive, anyway. (Which I, er, somtimes do.)
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January 1, 2001, 01:10
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#7
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Prince
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
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SMACed, I meant do they instantly win the loyalty of their former bases that still have their graphic set style and havn't converted to the conquer's style.
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January 1, 2001, 01:12
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#8
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Settler
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 29
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is liberating something you can do in SMACX?
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January 1, 2001, 08:32
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#9
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Emperor
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Washington, DC
Posts: 7,000
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Yeah, it becomes possible when you probe an AI that eliminated any given faction. Oh, CTG, the answer is no - they have to start all over again with cp's.
[This message has been edited by SMACed (edited January 01, 2001).]
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January 2, 2001, 16:00
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#10
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Settler
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Leamington Spa, UK
Posts: 3
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In half a dozen games of SMACX, I've only freed two leaders. One restarted near the Usurpers, and got stamped all over. In the better game, playing as Aki-Zeta, I liberated Roze and gifted her four captured bases as a buffer zone between my bases and the Cult, who were being aggravating. Roze stayed submissive, unsurprisingly.
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January 5, 2001, 00:05
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#11
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Beyond the Sword AI Programmer
Local Time: 18:02
Local Date: October 31, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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My favourite liberation was when I decided to PB the crap out of the caretakers, remembering how the caretakers crushed Domai and Roze early in the game I decided to rescue them (the "right" of rescuing Domai and Roze offset the big "wrong" of mass xenocide)
I used drop probes to carry out the recuse the same turn as I launched the PB's (apparently drop pods can be used to escape singularity planet buster blasts). They both spawned in an empty space below my territory, very close together (probably the only empty space left, considering how much the caretakers had expanded)
Domani built his base and roze was in his territory and couldn't build (and wouldn't move her colony pods either). I gifted both of them captured cities and my tech, I actually got the final singularity tech from Domai, which he researched in 4(!) turns, using only his size 3 city, costing him a scant 16 labs.
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January 9, 2001, 17:56
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#12
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Chieftain
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Denmark
Posts: 65
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Can you free leaders who've been crushed and held captives by human players in MP games? Or do human players execute their victims per default if they're smart?
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January 29, 2001, 12:06
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#13
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Chieftain
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Jan 2001
Location: New York, NY
Posts: 57
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So, let me get this straight. You can rescue captured faction leaders? I have never been given that option and I have Alien Crossfire and all the patches. Do you have to send a probe team to a specific city like the capital city of the faction that eradicated the leader you're trying to free? Would somebody please confirm that? Thanks!
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January 29, 2001, 12:24
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#14
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Emperor
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Oct 2000
Location: In Exile
Posts: 4,140
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quote:
Originally posted by Locus on 01-29-2001 11:06 AM
So, let me get this straight. You can rescue captured faction leaders? I have never been given that option and I have Alien Crossfire and all the patches. Do you have to send a probe team to a specific city like the capital city of the faction that eradicated the leader you're trying to free? Would somebody please confirm that? Thanks!
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You have to send the probe team to the capital of the faction that eradicated the other faction.
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January 30, 2001, 08:56
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#15
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King
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Ruins of Jasonia Palace
Posts: 1,731
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For some weird reason, I've never been given this option when playing the normal game, but as soon as I turn on the scenario editer, I can.
Ex: Hive erradicates Morgan. My probe team goes up to The Hive. Hooks up to The Hive, but the option to "Free Captured Faction Leader" isn't there. I abort the mission, turn on the editer, rehook up to The Hive, and it's now there, displayed as it should be.
Why why WHY?!
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January 30, 2001, 17:18
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#16
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King
Local Time: 21:02
Local Date: October 30, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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Have you installed the SMACX v2.0 patch?
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January 31, 2001, 00:23
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#17
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King
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Ruins of Jasonia Palace
Posts: 1,731
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Umm... maybe. I know it's installed NOW, but was it when I tried this? I don't know...
That might be it. I'll post here again if I still have that problem.
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