January 29, 2001, 15:40
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#1
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Settler
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 21
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Manifold Nexus
What exactly does the Manifold Nexus do, and how do you "activate" it?
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"Are you good men and true?" Much Ado About Nothing, Act III, Scene III
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January 29, 2001, 15:45
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#2
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Prince
Local Time: 21:02
Local Date: October 30, 2010
Join Date: May 1999
Location: Santa Clara, CA, USoA
Posts: 480
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To "activate" the Manifold Nexus, you simply need to have it in your territory. Then, your faction gains a +1 to its Planet rating. You can verify the change in the Social Engineering display.
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January 29, 2001, 15:52
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#3
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Settler
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 21
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Thanx.
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"Are you good men and true?" Much Ado About Nothing, Act III, Scene III
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January 29, 2001, 18:18
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#4
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King
Local Time: 07:02
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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To be pedantic, you also need to know that it is in your territory. If it is within your borders but you have not discovered it yet, you will not get the bonus.
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January 29, 2001, 18:24
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#5
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King
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Ruins of Jasonia Palace
Posts: 1,731
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Yep. That's all true.
For fun, move a unit around the Nexus for a while, and eventually you'll see an interlude about it.
Also, if you are playing an alien faction, having the Nexus also gives you +1 Research. (which is also on the SE display)
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January 29, 2001, 20:24
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#6
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Settler
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 21
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Thanks. I know you have to know that it is there, and I have seen the interlude. I had never seen the nexus until a game that I played just the other day. It was in Spartan territory and I haven't had a chance to take over their bases around it yet, and was just wondering if I had to activate it or something. Now I know. Thanks.
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"Are you good men and true?" Much Ado About Nothing, Act III, Scene III
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January 30, 2001, 05:47
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#7
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Warlord
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Nov 2000
Location: of the Anti-Alien Forces of the Cult of Planet
Posts: 263
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It seems that You must have the central field of the nexus in Your territorry to get the benefits.
In my last game, I occupied the nexus. But later, due to sea level rising caused by ecodamage, part of the nexus, including the central field, became water, and I lost the +1 in planet rating.
"Steelborn, Starborn"
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January 30, 2001, 08:41
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#8
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King
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Ruins of Jasonia Palace
Posts: 1,731
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That seems to be the way it is with the other landmarks too. If the terrain level of them raises, or lowers, then any bonuses to resources in the area are usually lost.
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January 30, 2001, 15:40
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#9
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King
Local Time: 22:02
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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Yep. The worst example of this is when you pod pop an earthquake in your monsoon jungle, destroying most of it, as I did a couple games back.
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January 30, 2001, 16:41
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#10
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Prince
Local Time: 05:02
Local Date: October 31, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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I really hate the Fossil Ridge. What the heck is the point of it? I mean, sure, +1 minerals is a nice thing to have - we've all have Industrial Boom bases that suddenly start producing a whole lot faster, right? - but as soon as you start Terraforming Up to build any Kelp Farms and Tidal Harnesses - oops! Nope! Not permitted. The fossils slip through your fingers and they're gone, so it's Mining Platforms all the way.
Ah well...
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January 31, 2001, 00:27
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#11
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King
Local Time: 00:02
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Ruins of Jasonia Palace
Posts: 1,731
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Aren't the Pirates able to improve ocean and ocean trench terrain later in the game? It's a long time to wait, but it can (possible) make the landmark kinda useful.
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