February 24, 2003, 13:07
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#361
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Emperor
Local Time: 16:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I was expecting tass' to post his city first, not that it would affect my city but i thought i had some time yet though... ill get on... Maqapulco now then.
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February 24, 2003, 13:10
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#362
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Well, I was refering to both of you
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February 24, 2003, 19:55
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#363
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Emperor
Local Time: 16:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Okay so when do i play upto? Just 2002 or 2014/whatever year your on?
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February 24, 2003, 20:46
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#364
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Emperor
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 5,725
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You have two years. Thus, you should play till 2002.
And get on with it, we are getting restless here.
jk  I'm not that brutal usually.
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February 25, 2003, 02:59
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#365
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PolyCast Thread Necromancer
Local Time: 15:03
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Hehe, sorry guys. My apologies. So I'll be able to get my city out soon, but I believe it would be best if you just went on with your turn
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February 25, 2003, 05:23
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#366
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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No, we wait with our turn, until you're done with your turn... We don't want everything to end in chaos...
Maq >> As Vovansim said: It's a two year turn, so you'll play till year 02 (January 1st)...
Just remember that when I write "New Turn XXXX" (Where XXXX is the year) you (both of you) has to remember your own date, and count two years ahead, since the year I'm refering to, is the "official" year for this game...
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February 25, 2003, 13:11
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#367
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Emperor
Local Time: 16:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Okay no problem ive already played my two years, just gotta get the stats and upload it (w/ 56k  ) later on tonight.
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February 25, 2003, 15:12
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#368
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Emperor
Local Time: 16:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Okay here it is,
http://apolyton.net/upload/files/Maq...apulco2002.zip
Residential - 1,198
Commerce - 34
Industry - 0 (thanks for the jobs Jonny)
Its quickly becoming the retirement capital.
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February 26, 2003, 09:25
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#369
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Good, now we're only missing Tassadar...
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February 26, 2003, 14:46
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#370
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PolyCast Thread Necromancer
Local Time: 15:03
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Quote:
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Originally posted by ADG
Good, now we're only missing Tassadar...
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I told you........but did you listen? No!
Just go on, dont hold everyone up on my account.
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February 27, 2003, 05:37
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#371
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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We'll wait til Saturday (If that's allright)... if nothing happens until then, we'll play the next turn (I'm too busy these days anyway  )
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February 28, 2003, 01:52
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#372
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Emperor
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 5,725
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Okay, it looks like I will not be able to access the Internet the next week or so, so I went ahead and played my next turn... The files is now uploaded and is available here:
http://apolyton.net/upload/files/vov...-Vovanburg.zip
(Should be the same URL as before, but just in case...)
Last edited by vovan; February 28, 2003 at 13:15.
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February 28, 2003, 01:53
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#373
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Emperor
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 5,725
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Vovanburg Times
January 1, 2014
Vovanburg – “Pretty Little Paradise”
Or at least that’s what the Mayor thinks it is. In his now traditional biannual speech, the Mayor highlighted several aspects of the past two years. By now, every household has access to a hospital, and every child has a place to study. In addition, a large Hotel has been built on the shore, with plenty of bay-view rooms. With the tourists and the wealthy sims rushing into the city, it has become clear that no longer can Vovanburg remain the sleepy bedroom neighborhood it has been for over a decade. Indeed, both of these groups of people have one thing in common – they want services. With that in mind, the mayor has ordered some of the beautiful forests on the western side of the city to be chopped down and replaced with commercial districts. After a short demonstration in front of his house, the people went on to enjoy the benefits of the new luxury. Indeed, Vovanburg is now considered to be the business leader in the region, and is raking a hefty profit monthly. “If things continue to go just as well,” mayor said, “ we might just get rid of that coal power plant, which is the only thing that spoils the air we breathe, and import all the electricity we need from our neighbors.” That is certainly good news, for the occupants of the neighboring manors have been eyeing that power plant for some months now.
The mayor concluded his speech with a vague but exciting statement: “With the commerce boom our city has been experiencing, it wouldn’t be entirely unexpected if in the foreseeable future we would be able to construct a financial institution of our own.” Some people assert that that Mayor was referring to building Vovanburg’s very own stock exchange, yet that claim does not seem entirely plausible under the current circumstances.
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February 28, 2003, 05:36
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#374
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Ok, since Vovansim already has started the next turn, let's just all start it
New turn starts: 2014
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February 28, 2003, 12:57
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#375
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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My turn played:
ADGillage
Population: 20,130 (+ 15%)
Comercial Jobs: 3,423 (+ 55%)
Industrial Jobs: 3,794 (- 35%)
Uploading in a few minutes...
This was a very sad turn... all industry (except farming) left town... this killed lots of jobs
I build a Radio Tower, recycling center and a Farmers Marked
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Last edited by Adagio; February 28, 2003 at 13:35.
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February 28, 2003, 13:16
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#376
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Emperor
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 5,725
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Oops, forgot the stats...
Vovanburg - 2014
Population: 8,372 (+16%)
Commercial Jobs: 5,213 (+85%)
Industrial Jobs: 1,176 (+70%) - note that industry in my town is purely high-tech...
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February 28, 2003, 13:16
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#377
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Uploaded ADGillage...
Btw, you might want to edit your notepad (you Apolyton notepad) with the cityfiles links (find the links in my first post)... that way you have quick access to the links (by simply pressing "Control Panel")... (That way you don't have to goto my first post everytime you need to download a file, and you don't need to post the link everytime you upload your city...)
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February 28, 2003, 13:27
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#378
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Emperor
Local Time: 16:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Or how about you just post a link to the new city everytime you upload a new one, so its easily recognisable as a new city post as apposed to a normal post... and i dont have to go to my control panel everytime.
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February 28, 2003, 13:34
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#379
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Feel free to post a link everytime, I'm just way too lazy to goto find the link and post the link everytime... the notepad thingy is for those lazy-type-of-guys... like me
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February 28, 2003, 16:45
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#380
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Has anyone installed the landmarks avaliable for download? If one of us desides to install them, we shouldn't put them into our MP city, since we can't demand that everybody has them installed...
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February 28, 2003, 16:48
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#381
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Emperor
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 5,725
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Well, I have them installed, but I assure you I probably won't build them in my MP city... In fact, I have yet to build a landmark... What kind of benefit do they give any way? It seems you spend lots of income on pure eyecandy... That takes up lots of valuable space, too. So, what good are they?
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February 28, 2003, 17:00
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#382
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Check out this place:
http://home.attbi.com/~simcity4rules.tk/nimby.html
They have some information about how landmarks benefit...
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February 28, 2003, 17:02
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#383
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Not sure on how to read it though...
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February 28, 2003, 17:11
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#384
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Emperor
Local Time: 09:03
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 5,725
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Hmmm... I wonder... I guess the stuff in red is negative influence, and radius is how far away from the building the influence can be felt... But what is the difference between the stuff in blue, and that in yellow?
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February 28, 2003, 22:15
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#385
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Emperor
Local Time: 15:03
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
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The Kregston Mail
September 5, 2012
Near Disaster Strikes Kregston
It was 11:00 am and sims where just geting to work when a fire broke out at rob's foundry, just across the street from the natural gas plant powering Kregston. Because the industrial sector has been nearly entirely abandoned, the fire station was not notified untill the flames had already spread across the street to an abandoned factory right next to the gas plant. Only a few minutes later, as the fire trucks where on their way, the fire got out of control and spread to the gas plant aswell as many of the neighbouring abandoned warehouses. By the time the fire trucks arrived at the scene six buildings where ablaze and rob's foundry was already leveled to the ground. The fire fighters focused their efforts on dousing the flames in the gas plant, desperately try to avoid the catastrophic disaster that would ensue if the gas ignighted. At first, it looked as though the flames where geting out of hand, but the firemen eventually saved the gas plant from destruction. However, another ten abandoned factories where destroyed in the mean time. Fortunetly no people where killed, and all the factories destroyed where abandoned. The Mayor has shrugged off criticism of Kregston's poor fire coverage saying "look on the bright side, that fire saved us alot of money in demolitioning all those old abandoned warehouses!" In total the fire destroyed eleven buildings, estimating at a value of $1,760.
The begining of the fire:
And the damage done:
Kregston
Population: 13 091
Commerical Jobs: 5 158
Industrial Jobs: 819
The commercial district in Kregston continues to boom, and the poorly educated have begun to move out of the city, following the dirty industry which has abandoned Kregston completely now. Althogh the population has actually shrunk in the past two years, the low-wealth residential buildings have been demolished and in their place many wealthy high-rises and mansions have taken their place. With the waste-to-energy plant still far out of our budget's grasp, we have had to settle for building a landfill. There are plans on building a recycling plant aswell. A new police station has been built, and the small fire station has been expanded to a large station in light of the september 5th fire.

A picture of Downtown Kregston and the harbour front.
(yes, that was three pictures... but the first one was small.  )
You can download it here.
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Rethink Refuse Reduce Reuse
Do It Ourselves
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March 1, 2003, 06:34
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#386
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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...hmmmm...I'l let it go this time, because of the small picture...
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March 3, 2003, 23:42
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#387
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Local Time: 10:03
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Ocean City '14 Now Available for Download!
http://apolyton.net/upload/files/Jon...-OceanCity.zip (That's the same place it was at last time.)
Stats:
Res Pop - 34521 (+24%)
Com Pop - 6337 (+14%)
Ind Pop - 12204 (+18%)
So, now we're only waiting for Eli, Tass, and Maq, right?
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March 6, 2003, 04:42
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#388
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Deity
Local Time: 17:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Should we start making a time-limit per turn now?
Each turn ends (and new turns starts) at the night from Sunday-monday...
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March 6, 2003, 09:04
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#389
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Emperor
Local Time: 18:03
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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March 6, 2003, 10:57
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#390
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Emperor
Local Time: 16:03
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Not much happening in Maqapulco, just taxing the poor to give to the rich.
Residential Pop = 6,620 (+5422)
Commercial Jobs = 307 (+273)
Industrial Jobs = 0 (+0)
http://apolyton.net/upload/files/Maq...apulco2004.zip
By the way look at this picture, does anyone know what that brown and yellow thing is on their lawn?
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