January 24, 2003, 16:30
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#1
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Settler
Local Time: 15:05
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 19
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Comp players won't stop fighting each other
I've noticed in scenarios such as Age of War and Imperialism 1870 the computer players will wage war with each other for the entire length of the scenario. This ruins the fun for me, as these are primarily empire building scenarios. Anybody else experience this? Any solutions?
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January 25, 2003, 23:07
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#2
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Prince
Local Time: 09:05
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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IIRC, These are both pretty much full out combat scenarios.
The *Imperialism* one has victory condictions centered around controlling the whole world in 30-40 years or winning the world war.
As far as *Age of War* goes...
It's called *Age of War*, what did you expect?
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January 25, 2003, 23:09
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#3
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Settler
Local Time: 15:05
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 19
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What European war lasted from 1900 to 1945?
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January 25, 2003, 23:18
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#4
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Prince
Local Time: 09:05
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by nuplicid
What European war lasted from 1900 to 1945?
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The *Industrial War*, I guess. I haven't played the *Age of War* scenario, but heres a blurb on it from Civfanatics:
Quote:
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This scenario limits the entire scope of the game to the age of industrial warfare in Europe between 1900 and 1945, with all new units and technologies pertinent to the period. If you would like to see "dreadnoughts hurling shells across the waters, mass armies marching toward the front, and mobile columns striking off over vast areas of enemy territory", then this scenario is for you!
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__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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January 27, 2003, 06:35
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#5
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Emperor
Local Time: 15:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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In scenario mode there is a flag (it's name escapes me, but it is something like jihad in meaning) which has the effect of ensuring that two civs are in a permanent state of war with each other... I guess that in the examples you quote it has been set.
SG[1]
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January 28, 2003, 23:54
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#6
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Local Time: 15:05
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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You might be able to decrease the severity of their wars by gaining ground quicckly and forcing them to make coalitions... unless of course the total war flag is checked...
(I think it's a total war flag, not jihad...)
You can make it so that no one can declare peace... including hte human player.
The flag that you are thinking of Scouse, is merely the flag for declaring war at the start of the scenario... that can be broken by the end- but the total war flag cannot.
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January 29, 2003, 05:32
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#7
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Emperor
Local Time: 15:05
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Thanks DC - it was 'total war' that eluded (sp?) me.
SG[1]
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January 29, 2003, 11:03
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#8
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Emperor
Local Time: 16:05
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Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Actually the total war flag isn't set in either scenario, that's just the civ 2 AI at work.
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