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Old January 24, 2003, 16:30   #1
H Tower
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President's Report 1859 to ????
end of 1859
kill mongol cavalry
bribe kazan for 990g we get 2 riflemen, 1 engineer, and a an alpine troop. begin building temple.
rush coastal fortress in granada
rush factory in avila
rush marketplace in whale island
rush barracks in naples
rush library in cremona
rush marketplace in hydeyville

1860
carths getr metallurgy from japanese
sneak attack by mongols
they kill an alpine troop
japanese get conscription from chinese
leon builds silk caravan, begins another freight
valencia builds harbor, begins freight
discover miniaturization begin researching automobile
hydeyville builds marketplace, begins library
cremona builds library, begins temple
naples builds barracks, begins spy
whale island builds marketplace, begins harbor
obladi builds marketplace, begins
avila builds factory, begins coloseum
granada builds costal fortress, begins factory
wine delivered to leptis parva, we get 204g
rush buy riflemen in kerman

1861
japanese discover electricity
vikings acquire monarchy from mongols
cadiz builds police station, begins sewere system
rush buy costal fortress for kazan
calary kill engineers north of naples, partisan north of kazan
spy discovers city of quinsay
we now have 10 food or oil caravans ready to be used on a wonder(500 shields)

1862
chinese develop electricity
celt government overthrown
mongol iron clad and frigate die assualting kazan and naples
kazan builds coastal fortress
bribe quinsay for 672g
sign worthless treaty with mongols

I'm still playing though, i've got a few more turns under my belt still
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Old January 24, 2003, 16:56   #2
H Tower
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1863
1863
celts become a republic
vikings get monotheism from celts
sneak attack by celts, calalry kills riflemen
diplo steals refining
mongols get refining from celts
vikings get tactics from celts
ceasefire with mongols holds!
pananma canal builds freight, begins factory
st. praski builds sewer system, begins coloseum
engineer pops hut outside of freeport, we get 100g

do we want to spend 465 of our remaining 610g to bribe a cavalry? IM me or come to the chat room ( #civ2) and we'll talk about it. (picture below) we have a single riflemen inside the city)

EDIT: changed the amount of money needed to bribe and remaining to the correct amount
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Last edited by H Tower; January 24, 2003 at 17:02.
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Old January 24, 2003, 17:33   #3
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1864
carths get leadership
carths get conscription from japanese
celts get amphibious warfare
mongols sneak attack and kill destroyer
we discover automobile, begin working on radio
cav kills celt cannon, returns to issus
spy sees two more celt cav coming our way down the river

1865
VERY LARGE MONGOL ARMY LANDS OFF KAZAN
two new celt cav arrive by issus, kill the last riflemen, down to a spy and cavalry

lots of caravans built, low treasury, lots of vans stored for eventual wonder building. so ends this round

.
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Old January 24, 2003, 20:52   #4
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how large a mongol army?

do we have the firepower to pimp slap the mongols and ***** slap the celts back to the stone age? though i suppose the answer is "no" or else they wouldn't be problems right now
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Old January 25, 2003, 14:15   #5
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There are 3 Cavalry, 1 Cannon, and at least 3 more unidentiable units. This does not look good...
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Old January 25, 2003, 17:08   #6
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hehe....i am not going to say it...actually i will, no treaty will last lnoger than the mongols decide they want to sneak attack us....if you dont get some troops up and running , were going to be overrun, or democracy cannot produce like their fundy militant regime.....

but then again, you guys new this.....my recommendation is to wipe them off any land around us.....
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Old January 25, 2003, 18:32   #7
Ben Kenobi
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We need to bribe one of the calvary surrounding Naples in order to save the city. That is the only way I can see to save that entire peninsula and repulse the mongol attack.

I don't know if we can stop the celts.
One idea is to create a diversion with the engineer to slow the calvary down until the calvary in the city can recover.

It looks very bad though.


Will be posting my regular report, as well as a poll for fundraising so that we can bribe at least one of the offending calvary.
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Old January 25, 2003, 20:20   #8
cavebear
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I'm going to suggest something unpleasant. Abandon Kazan. Move our units out, sell what we can, destroy the production. Consolidate our position in Naples with the military units from Kazan.

The current position at Kazan is "Custer at the Little Bighorn"; I don't see a viable win there. At Naples, we have both Barracks and City Walls, and we have numerous units.

Our goal is to get the SS, not to control territory. If we can keep the AIs occupied at the periphery and get our SS launched, we win this game. We can "lose" this battle and win the war by focussing the attention of the AIs on the territories we don't really care about..

Meanwhile, we need gold. Trade from the home island can do that while we still progress to our goal. Gold will allow us to bribe where required and buy things we need.

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Old January 26, 2003, 01:09   #9
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Well, hindsight is 20:20, of course... but having walls in Kazan would have helped

I say, use whatever offensive units we have in the area to pre-emptively attack the Mongols who have landed. Kill what we can. Withdraw defenders to defensible position (Naples?). Obviously, if we attack first (assuming we can win some of the attacks), that's better than staying in the city: we eliminate an enemy with each successful attack, and the Mongols have to use up movement to kill the offensive units we send at them, before they can get to the city. Attack stacks and avoid stacking ourselves.

Any chance of putting up an insta-fortress on decent terrain in the Mongol army's path? I saw one engineer out there, any others? If we can insta-fort, we can defend there, provided it can't be bypassed easily.

If we're going to give up Kazan, sell what we can first, of course... bribing it back might be an idea, but we better be sure we can afford to defend it the second time. Use some of those caravans - get cash and science! No point in storing commodity vans at this point.
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Old January 26, 2003, 03:29   #10
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Quote:
Originally posted by cavebear
There are 3 Cavalry, 1 Cannon, and at least 3 more unidentiable units. This does not look good...
One of my faults as a player is that I get emotionally committed to my cities. I spend too much time and resources trying to defend them or recover them. IMHO we need to save as much as we can from the wreckage by selling improvements or moving units.

After capturing a city, the AI civs sometimes offer a cease-fire. We can use the time to prpepare for the next offensive (or defensive) operation.

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