January 25, 2003, 13:21
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#31
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i still think poly is to blame, that manuscript was huge and basically we got what we asked for....
i remember people warning us about this waaaaaaay back in the day
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January 25, 2003, 13:28
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#32
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Nahhhh... if they had really listened, they wouldn't have come up with a totally different game. Heck, they took a step backwards on the combat system. While stacked combat is better, removing fire power was a joke.
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January 25, 2003, 13:30
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#33
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i would have liked ctp attack style better...and yes removing firepower was plain dumb
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January 25, 2003, 13:31
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#34
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Quote:
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Originally posted by Ming
stacked combat is better
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I don't like the stacked combat in civ3. You don't have to plan your attacks as well. Overall I like the system in SMAC best.
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January 25, 2003, 13:32
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#35
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smacs model was good too....i like stacked combat, but it hurts to lose your stack if you dn't have those fortresses
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January 25, 2003, 13:32
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#36
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I just think the stacked combat system is more realistic. I'm not a big fan of seeing an entire army disappear just because one unit lost
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January 25, 2003, 13:36
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#37
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True, but it does add a certain need for planning. The reason I like the SMAC system best is that when a defending unit loses the other units don't die but take collateral damage........which makes the attacking units in the stack less effective. IMO this strikes the best balance between mindless stacking and losing everything because 1 unit loses.
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January 25, 2003, 13:44
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#38
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i thought ctp did that as well, sometimes i confuse all these damm games up.....or am i thinking armies from civ3...all this posting is confusing lol
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January 25, 2003, 13:48
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#39
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Nah in CTP multiple units attacked and defended at once. Very different.
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January 25, 2003, 13:53
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#40
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I thought in CTP II, you went to a seperate screen, and the units fought in rows... with long range weapons being defended by your defensive units... more like a real war game.
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January 25, 2003, 13:55
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#41
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yes it did Ming, i knew i remembered it from somewhere......it was rows of muskets, cannons, and flanked by horsies, kinda the way risk shows it on their box, and the traditional warefare stance throughout history
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January 25, 2003, 13:58
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#42
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Yeah... each unit was involved, and it really mattered what the make up of your army was.
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January 25, 2003, 13:58
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#43
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That's what I meant by multiple units defending/attacking at once.
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January 25, 2003, 14:09
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#44
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lol were all talking about the same thing, but coming from different angles, we need a fourth for doubles
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January 25, 2003, 14:11
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#45
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NObody else seems to be around. But at least this forum is amusing on a quiet saturday morning
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January 25, 2003, 14:13
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#46
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Yeah we were on the same track about CTP.......though as I said I preferred SMAC stacking. Civ3 was definitely a step back though......either SMAC or CTP's system would have been preferable.
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January 25, 2003, 14:14
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#47
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well crikey, had i known you lads were up this early, or late? i would have come hear before
i don't know how you got 18k posts ming....i am just passed your bro now, and i put in a huge push to do that ...its tiring
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January 25, 2003, 14:15
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#48
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Quote:
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Originally posted by Ming
NObody else seems to be around. But at least this forum is amusing on a quiet saturday morning
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Yeah it is pretty active here at the moment.
Nowhere else seems to be generating many posts.
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January 25, 2003, 14:18
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#49
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Usually saturday morning is pretty quiet at Poly...
Since it seems much of the posting is usually done by people at work
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January 25, 2003, 14:21
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#50
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Yeah there is the work effect, but I think it is outweighed by poeple having more time on weekends......it definitely seems busier on the weekends to me.
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January 25, 2003, 14:24
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#51
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agreed, fri/sat nights always seem busy to me....
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January 25, 2003, 14:58
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#52
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Actually (and this comes from somebody who watches posting levels as part of his job here) Friday night is one of the slowest nights on the site. After people leave work, things start to quiet down. Saturday during the day is usually slow (not today it seems, traffic is way up for some reason) and it really doesn't pick up until later.
Sundays can be really slow.
The weekdays are by far the heaviest days for traffic, and usually during American Work Hours.
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January 25, 2003, 15:01
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#53
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really, i was not aware of that, i would assume that fri night was busy......but i guess you would know best
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January 25, 2003, 15:15
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#54
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Friday nights are made for partying... Most people have better things to do. And North Americans posting from work really drive the heavy cycles. Heck, you can even notice the drop off at 11 am my time when the east coast goes out to lunch... no kidding.
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January 25, 2003, 15:18
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#55
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lol, and i am on the westcoast, so no wonder i am always last to post
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January 25, 2003, 16:04
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#56
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Deity
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Quote:
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Originally posted by Ming
Actually (and this comes from somebody who watches posting levels as part of his job here) Friday night is one of the slowest nights on the site. After people leave work, things start to quiet down. Saturday during the day is usually slow (not today it seems, traffic is way up for some reason) and it really doesn't pick up until later.
Sundays can be really slow.
The weekdays are by far the heaviest days for traffic, and usually during American Work Hours.
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Like War says I'm not going to argue with someone that has the numbers. Remember I am GMT though.......it always seems Saturdays are busier than weekdays to me.......but maybe not.
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January 25, 2003, 16:06
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#57
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its a conspiracy, ming wants to keep us off during high post times so he can remain the first and only DD double deity....haha
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January 25, 2003, 16:10
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#58
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True......always question the motives of the person presenting the information.......first rule of econometrics.
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January 25, 2003, 16:43
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#59
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i questions everything you say doc
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January 25, 2003, 16:52
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#60
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Well keep questioning........it's the best way to lift you out of your current state of ignorance.
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