Thread Tools
Old February 28, 2003, 20:01   #361
SuperSneak
Apolytoners Hall of Fame
Emperor
 
SuperSneak's Avatar
 
Local Time: 07:05
Local Date: November 1, 2010
Join Date: Jun 2000
Location: In the land of the one-eyed
Posts: 3,262
I was hoping for something long, pedantic and tiresome.
__________________
Life and death is a grave matter;
all things pass quickly away.
Each of you must be completely alert;
never neglectful, never indulgent.
SuperSneak is offline  
Old February 28, 2003, 20:58   #362
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Quote:
Originally posted by SuperSneak
I was hoping for something long, pedantic and tiresome.
Well, you gave us one out of the three.

Just, whatever you do, I beg you, don't write a decade - for example, the nineteen eighties - as the 1980's. It's not a possessive case. It's written as the 1980s. The apostrophe-inserted-into-the-decade-description folly is from the same school of aberration as the Green Grocers' Apostrophe - bean's, potato's, et al.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old February 28, 2003, 21:06   #363
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Quote:
Originally posted by SuperSneak
I think I meant contraction, actually. I seem to have an aversion to placing my apostrophe properly when using them.
It's shameful, really.
It is. Doctor Trickledown got it pretty right.

Quote:
Hey...do you guys have Bisquick in Oz? The wife made a lovely casserole using it last night--quite versatile stuff--great for leftovers.
Bisquick? What is it? A flavoured powder to which you add water to produce a gravy? If so, we have something called Gravox - a beef-flavoured powder to which you add water to produce gravy. Hideous stuff. Bland and chemical-ridden. What's wrong with some reduced veal or beef stock and, if necessary, some beurre manié?
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old February 28, 2003, 21:13   #364
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Last night's 5-way game produced something out of the ordinary for our little group! War in the B.C. era!

Trev, exploring, ventured onto Hydey's land. Hydey offered a peace treaty. Trev declined with the interesting justification that he had no warlike intentions but a peace treaty was restrictive. Hydey promptly went him!

As last night's session came to a close, Trev announced that he'd found Hydey's capital city and that tonight's session would be very interesting.

BTW, lads, it has taken us two lengthy sessions to limp to somewhere around 200 BC. It's getting ridiculous. I propose we convert the game into simul mode and anyone fighting a war can revert to turn order.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old February 28, 2003, 21:48   #365
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 01:05
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
I second that.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old February 28, 2003, 22:02   #366
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Do we have a thirder? If so, we have a majority.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old February 28, 2003, 22:37   #367
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
No, it started as turn based and should stay turn based.
My turns are by far the quickest all game. So wtf?
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old February 28, 2003, 22:43   #368
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
Quote:
Originally posted by finbar
Do we have a thirder? If so, we have a majority.
You can't ask for a vote half way through a process. The playing field must remain even throughout the game. Besides, I feel that some of the players are just playing too slowly, especially Horse. Just speed up your turns. Mine are by far the quickest.
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old February 28, 2003, 23:00   #369
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 01:05
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old February 28, 2003, 23:06   #370
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
I know I'm not the only one thinking that Horses turns take forever and then there was that ridiculous episode when he deliberately held up play and took 30 mins to negotiate a border with two civs...

clippity clop...
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old February 28, 2003, 23:07   #371
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Quote:
Originally posted by deity
You can't ask for a vote half way through a process. The playing field must remain even throughout the game.
Of course a vote can be asked for halfway through a process. A vote can be asked for at any stage. And simul - as against turn-based - has absolutely no impact on the "playing field". It's a purely administrative matter.

Your oppposition to simul is well known. You think it gets in the way in a war situation. Thus I assumed a negative response on your part. But your justification doesn't stand up. Sorry.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old February 28, 2003, 23:14   #372
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
I don't enjoy simul. I started a turn based game and wish to continue it as a turn based game. with simul it becomes an uneven field as far as enjoyment is concerned and it does effect gameplay.

The problem is we have a few players who are taking way too long with their turns. This problem can be solved by those players, particularly Horse, speeding up their turns. Simul is a cop out solution.

I think my game enjoyment is an important factor and I'm the one taking the least time during my turns.
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old February 28, 2003, 23:18   #373
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
How about a timer?
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old February 28, 2003, 23:23   #374
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
Don't forget there are all those bugs with simul when strange things happen, loss of supported units, builds and extra shields every time you restart.

It was also proven a fallacy that it is any quicker BTW.

Because all the microing happens during the turn and everyone is moving at once it does slow down the overall transmission of data with some players simply freezing for ages. It's a total pain.

A well run turn based game can pretty much keep pace with a simul game. That's why most groups abandoned simul and went back to turns.
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old February 28, 2003, 23:25   #375
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
I'm not bothered about war though - turn order is fine for that.
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old February 28, 2003, 23:36   #376
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 01:05
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
Quote:
Originally posted by deity
How about a timer?
Yes, I've always liked the timer. Another good option.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old February 28, 2003, 23:52   #377
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Deity - this page of this thread is a blatant attempt on your part to increase your post count. Now stop it!
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old March 1, 2003, 00:07   #378
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
2 min?
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old March 1, 2003, 00:08   #379
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
3 min?
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old March 1, 2003, 00:09   #380
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
1 min?
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old March 1, 2003, 00:09   #381
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old March 1, 2003, 02:25   #382
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 01:05
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
If its a timer then Trev and Hydey should have the final say on time. They are at war. I will fit in with whatever is agreed.
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old March 1, 2003, 02:40   #383
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
You take longer at peace than they do at war
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old March 1, 2003, 02:44   #384
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
I guess it's all those border agrements...
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old March 1, 2003, 06:17   #385
trev
Civilization II Multiplayer
King
 
Local Time: 00:35
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Adelaide, Australia
Posts: 1,249
Timing ina game with mature, experienced players is unnecessary as each person should move as rapidly as possible. I suppose if I eliminated Hydey that things would ssppeeeedd uuppp. I better give consideration to that I suppose
trev is offline  
Old March 1, 2003, 06:30   #386
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Quote:
Originally posted by trev
I suppose if I eliminated Hydey that things would ssppeeeedd uuppp. I better give consideration to that I suppose
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old March 1, 2003, 06:33   #387
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 17:05
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Quote:
Originally posted by trev
Timing ina game with mature, experienced players is unnecessary as each person should move as rapidly as possible.
Yes, but it isn't happening. There's no question about the "experienced" part of your statement. The other adjective is sometimes sadly lacking.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old March 1, 2003, 06:36   #388
trev
Civilization II Multiplayer
King
 
Local Time: 00:35
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Adelaide, Australia
Posts: 1,249
Maybe it should have been Horse who started a war with me, His elimination could not fail to speed a game up.

When I finally get to meet his small miserable empire I will give that consideration too
trev is offline  
Old March 1, 2003, 06:42   #389
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 03:05
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
LMAO!
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old March 1, 2003, 09:26   #390
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by trev
Timing ina game with mature, experienced players is unnecessary as each person should move as rapidly as possible.
But what about in this game?

I see Finbar beat me to it.
DrSpike is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team