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Old January 25, 2003, 12:33   #1
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Defence Policy Review
With the acquisition of Advanced Military Algorithms and Doc. Air Power we now have the capability of enhancing our defensive stance. Also with the Yang's factories starting to churn out missle needlejets, the defences along our eastern seaboard, I feel, will need strengthened.

However some of our new and planned bases on that side have not the production capacity to build quickly enough and in some instances their focus will be building naval capability.

So I may have to request the DIA and Governors of bases in other regions to assist with the designing and building of our first aircraft and air arm and AAA tracking units. We will also need some well placed Aerospace complexes so that aircraft can be well maintained and in 100% condition for defence duties.

We are at war with Yang but have not had serious confrontation. We are monitoring events in Zak's territory with alarm. Thanks to the heroic efforts of our probe teams and scientists we have a tech advantage, which I feel we should put to immediate use.

I would be most interested in your views as to priorities and also looking for Governors / and mayors to volunteer their bases.

Alternatively we could dedicate one/two bases almost wholly to air and aaa tracking unit production.

Though more expensive but in line with Peacekeeping policy, the balance of our air fleet should be Interceptors. Will our pilots need state of the art training to better Yangs's veterans.

Meanwhile our Director of Foreign Affairs will no doubt be providing us with up to date intelligence re the diplomatic front.

After hearing your views we will poll accordingly
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Old January 25, 2003, 14:05   #2
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anything we build IMO should wait until after fusion power at least.
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Old January 25, 2003, 14:28   #3
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I hope I'll be able to build some AAA units soon.
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Old January 25, 2003, 22:11   #4
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How soon will we have Clean Reactors? Until we've got those, I see little point in building masses of units that'll only tie up support costs.
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Old January 26, 2003, 00:00   #5
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Î can see no comment about Masses of units?
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Old January 26, 2003, 11:49   #6
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clean reactors=bioengineering (neural grafting+gene splicing)

we have gene splicing, i know, but i don't think we have NG
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Old January 26, 2003, 13:31   #7
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We have GS, and we have the pre-reqs for NG, but we don't have NG itself. We could go NG, then bio-E after we finish Fusion power.

I detect the beginnings of a need for a science poll
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Old January 27, 2003, 09:38   #8
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And we seem to have mislaid our Research director.
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Old February 11, 2003, 07:49   #9
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Well we have Fusion power now.

I have had a look again at our defences on the Eastern seaboard. They need re-enforcement: especially our main advance naval bases Capricorn and UN Aquaxenobanana.

Thankfully we have reasonable defensive air cover.

I note the comment about waiting for clean reactors but can we not upgrade our units later.

Next there was a promise from Voltaire about building a strong navy based in New Suez. well.

I am also asking that we build 1 or 2 Fusion transports. Volunteer Governors ? If no volunteers it will be left to the DIA and Alpha Talent, (I assume) to decide where they should be built.

The acquisition in due course of the Xenoempathy Dome provides us with ability to travel in the fungus and also to plant it extensively and quickly. Maybe one or two of those sea formers could be ready to transfer to the open sea for such duty.

All of this is still accordance with the strategic policy set out a while back:
Strengthen defence
Build navy
Prepare occupation force.
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Old February 11, 2003, 09:00   #10
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I'd volunteer Akiria for a transport or two, but the only two bases with both easy access to the relevant bodies of water and the mineral production to do anything about it are NT and Aurora. New Tassagrad will be tied up with the Xeno Dome, and Aurora is kinda small to be focusing outward.

Still, if it can't be done elsewhere...
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Old February 11, 2003, 19:54   #11
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i may be able to offer UNPD or ZG, but i'd rather focus on infastructure in Aurillion as it seems we're quite treefarm-less
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Old February 11, 2003, 20:24   #12
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I think I am looking for a number of rushes in the next few turns. Priority I expect will be to those bases voluntered for military service.
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Old February 11, 2003, 20:28   #13
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Quote:
Originally posted by Hercules
I think I am looking for a number of rushes in the next few turns. Priority I expect will be to those bases voluntered for military service.
We've got enough cash to rush *everything* for the next turn, I believe
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Old February 12, 2003, 11:33   #14
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I wouldn't rush units unless absolutely needed, only facilities, because for buildings it's only 2 energy per mineral, while it's a lot more for units.
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Old February 13, 2003, 12:28   #15
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Maybe it could be usefull to have a summary of the forces we already got, just to see what we have and what we need in the CURRENT situation.

Also, it could be usefull to check out the possibility of upgrading existing units before building new ones. If we have to build new units, I think it would be best to do so to prototype new weapons/armors. (like fusion lasers).
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Old February 13, 2003, 13:10   #16
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Quote:
Originally posted by Aaron Blackwell
Maybe it could be usefull to have a summary of the forces we already got, just to see what we have and what we need in the CURRENT situation.
As you wish:
Code:
Unit:		|Active | Prod  | Dead  |
----------------|-------|-------|-------|
Colony Pod	| 0	| 1     | 0     |
- Formers	| 37	| 0	| 5	|
- Scout Patrol	| 6	| 0	| 4	|
Supply Crawler	| 62	| 19	| 1	|
Probe Team	| 4	| 0	| 0	|
Alien Artifact	| 1	| 0	| 0	|
Mind Worms	| 1	| 0	| 0	|
- Unity Rover	| 0	| 0	| 3	|
Fus. Sea Formers| 1	| 5	| 0	|
- 1/2/1 Police  | 1	| 0	| 1	|
- 5/1/1		| 1	| 0	| 1	|
- Sea Formers	| 4	| 0	| 1	|
1/3/1 Police	| 5	| 0	| 1	|
1/1/1 Police	| 16	| 1	| 1	|
- (2)/1t/4 Sea	| 2	| 0	| 1	|
- Sea Supply	| 3	| 0	| 0	|
- 1/2t/2	| 2	| 0	| 0	|
1/3t/1(*2)	| 2	| 1	| 0	|
- 1/3t/1	| 4	| 0	| 0	|
- Trance Supply	| 2	| 0	| 0	|
- Fung. Formers | 6	| 0	| 0	|
- Trance Formers| 1	| 0	| 0	|
- 1e/1/2	| 1	| 0	| 0	|
Trance Sup (*2) | 0	| 0	| 2	|
2e/1/2		| 2	| 0	| 0	|
Fusion Sea CP	| 0	| 1	| 0	|
Trans/3t/3 Sea	| 1	| 0	| 0	|
1/1t/1		| 3	| 0	| 0	|
- 5e/1/1	| 1	| 0	| 0	|
(6)/3/6 Sea (*2)| 0	| 1	| 0	|
- 5/<1>/2	| 1	| 0	| 0	|
Fung. Form. (*2)| 5	| 14	| 0	|
Sea Supply (*2) | 0	| 3	| 0	|
1/3t/2 (*2)	| 0	| 0	| 0	|
(1e),1,4 Sea(*2)| 1	| 0	| 0	|
6/<3>/1 (*2)	| 2	| 0	| 0	|
<6>/1/9 Air (*2)| 3	| 0	| 0	|
Skimship Probe	| 0	| 0	| 1	|
----------------|-------|-------|-------|
Totals (I think)| 181	| 46	| 22	|
----------------|-------|-------|-------|
This info is readily available in the save, but I think some people may lack SMAC CDs, or may only have rocks-pretending-to-be-computers (like Kass ).

Last edited by Cedayon; February 13, 2003 at 13:17.
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Old February 13, 2003, 21:15   #17
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Great job Cedayon. As you can see.

We have roughly 50, what might collectively and generously be called defensive units, including 16, 1-1-1 Police. The production statistics are revealing and I hope substantiate the case for a stronger defence.

On the second leg of the strategy ie a force of occupation/liberalisation, decent Hive citizens will have a long wait unless we as a nation focus on their liberation.

We will await on our UN inspector's report on Yang's weapons capability, ( some media briefings suggest Yang has long range missle capability - Fusion power , but I am not so sure ) but I suspect our real focus will be change in the HIVE leadership regime. We may as UN Peacekeepers have to put in place a UN force to safeguard liberty and freedom for a number of years.

For the sake of the HIVE population we should start that process now.
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Old February 14, 2003, 00:18   #18
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Quote:
Originally posted by Hercules
We will await on our UN inspector's report on Yang's weapons capability
For the eyes of our citizens, the current state of the Hive military and paramilitary forces:
Code:
Unit:		|Active | Prod  | Dead  |
----------------|-------|-------|-------|
Colony Pod	| 1	| 1     | 2     |
- Formers	| 15	| 0	| 1	|
- Scout Patrol	| 0	| 0	| 6	|
Transport Foil	| 2	| 1	| 0	|
Supply Crawler	| None! The idiot!      |
Probe Team	| 3	| 0	| 5	|
Alien Artifact	| 0	| 0	| 1	|
- Unity Rover	| 0	| 0	| 1	|
(6)/3/4 Sea	| 2	| 1	| 1	|
- 1/3/1		| 13	| 0	| 3	|
(1)/3/4 Sea	| 0	| 0	| 1	|
- 4/3/1		| 8	| 0	| 5	|
- 4/2/2		| 1	| 0	| 0	|
Scout Rover	| 1	| 0	| 0	|
6/3/1		| 23	| 2	| 1	|
6/2/2		| 6	| 1	| 0	|
Fung. Formers	| 2	| 0	| 0	|
6/1/10 Air	| 5	| 2	| 0	|
(6)/1/1		| 9	| 1	| 0	|
1/3+/1		| 11	| 5	| 0	|
----------------|-------|-------|-------|
Totals (I think)| 102	| 14	| 27	|
----------------|-------|-------|-------|
The Hive is researching Planetary Economics and we predict they will achieve a breakthrough in approximately 2 years. Despite their continued efforts, the Hive is still quite far from unlocking the secrets of Fusion power.

I wish to add that the inspectors had to be extracted in a military operation, which cost the lives of several good Peacekeepers. If you'll excuse me, I must go write letters to the next-of-kin.
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Old February 14, 2003, 02:26   #19
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If we want to even think about building a military to liberate the Hive, we definitely need Clean Reactors and Plasma Shards. The we'll be able to shred anything that Yang can send against us (a specialist base to rehoe clean units to would be nice, too).
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Old February 14, 2003, 04:28   #20
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Half of the total Hive's research is concentrated in three bases only, where they conduct experiment to build weapons of mass destruction :
- The Hive, where we can disbark troops on two monolithsk. the base is defended by one 1-3+-1 (Hardened) and one 1-3-1 (Hardened). Also an elite Probe Team.
- Fecundity tower : a coastal base, defended by one 6-3-1, (Hardened) ; one (6)-3-4, (Disciplined), currently 60% damaged ; one 1-3-1 (Hardened).
- Socialism Tunnels : a base in the middle of the continent, between Markos Crater and the Uranium Flats. Defended by two 4-3-1, one commando, one veteran ; one 6-3-1, Hardened ; one 6-1-10, Green.

A process of disarmamaent and the liberation of the citizens living in these bases would sensibly reduce The Hive's Research.
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Old February 14, 2003, 04:44   #21
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Personally, I think it would be a better idea to use marines to storm the two abses near The Hive (The Leader's Horde and another one), then move into it from both directions to take the Command Nexus. We can then take a look around and go for important bases, especially once we obtain air superiority.

Of course, in order to do this we'll need clean reactors and a base which we can home our units to to avoid unrest.
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Old February 15, 2003, 07:01   #22
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Quote:
Of course, in order to do this we'll need clean reactors and a base which we can home our units to to avoid unrest.
Or wa can switch to green 30/00/70...
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