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Old January 25, 2003, 20:05   #1
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Barracks: Fortress Uber plans
Here you will find updates on our situation with the Japanese invasion fleets, defensive plans, current reinforcement plans, maps, etc.

Notice that these are part of a plan ALREADY in effect, and not subject to change, other than a few small minor details that may be changed later.

MAP KEY

BLUE is Apolyton Navy movements

RED is the Worker Wall which will not be used shortly after these plans go in full effect (and will thus be available to other projects)

YELLOW is Apolyton Army movements, as well as the wall that has been formed in defense.

(yes I know the yellow color in the text isn't yellow, but it's the closest I could find that matches the plans, just bear with me)

I apologize for the amateur-ish look to these maps, I'm definetely not Aro or GhengisFarb, but hopefully you can get an idea of what I have going....
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Last edited by Meshelic; January 25, 2003 at 20:18.
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Old January 25, 2003, 20:06   #2
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PRE-MOVEMENTS
Troop and naval movements:
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Old January 25, 2003, 20:08   #3
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Operation in full-swing
The most latest internal troop movements.
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Old January 25, 2003, 20:11   #4
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Notice the Roman Ironclad NW of Shiberport, it has not moved in a turn or so.

Also, those ships in the northwest corner of the map itself are Japanese (of course), and are expected to land somewhere in the general vicinity of Another Glorious City. They consist of 1 galleon, 1 Frigate per stack.

The goal in the current defensive plans is:

A) To thwart Japanese Uber Isle landing plans and hopefully persuade the fleet to go to our mainland so our home defense forces can destroy them.
or
B) To ensure that the Japanese either have no place to land on Uber Isle and that if they DO land that they can be surrounded quickly at any point on the island and destroyed.

The Ironclad to the SE will sink the Babylonian sissy trireme, and then proceed in a manner so that it will intercept the Japanese landing fleet ON THEIR WAY BACK. The Ironclad will also be bolstered by TWO MORE additional Ironclads from Willsbury and Port of Malignance....
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Old January 25, 2003, 21:05   #5
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I like the plan

Make sure any Japanese forces that land are sent back in body bags... that will be message enough to Tokugawa about what happens if you invade us. It should, hopefully, settle the issue with a certain degree of finality.
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Old January 25, 2003, 21:17   #6
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Excellent plan, Mr. SMC General Meshelic.
Hmmm... The japs have other three fleets around...

Btw, may I suggest you another thread like that, about the German front? We are in a run with the Greeks to take Heidelberg first. We have a chance, IMHO...
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Old January 25, 2003, 21:24   #7
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Quote:
Originally posted by Aro
Excellent plan, Mr. SMC General Meshelic.
Hmmm... The japs have other three fleets around...

Btw, may I suggest you another thread like that, about the German front? We are in a run with the Greeks to take Heidelberg first. We have a chance, IMHO...
I'm working on that now, actually... ...although I think the German plans are going to take a little longer, since I need to gauge the available forces, and try and look for and gauge the best way to beat the Greeks to Heidelberg.

The Japanese Fleet are soon to be caught in our net, and will thus be trapped and surrounded. We may face a loss of an Ironclad or two (maybe, but I'm really hoping not, though...) due to Frigates still being formidable opponents to the Ironclads....

Once we have Battleships however, our victory on the seas are basically assured...

I thought about drawing up warplans for the Roman Front, but as we are making peace with them in 2-3 turns it would be a trifle unnecessary....
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Old January 26, 2003, 08:49   #8
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It's a shame that we don't have any artillery on Uber Isle. Otherwise, we could have made some nice holes in that Japanese caravel's big sails.
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Old January 26, 2003, 09:08   #9
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Shiber has a point...
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Old January 26, 2003, 09:28   #10
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I suppose that next time we would have a few battleships around to do the job, and airports on Uber Isle, in case we'd want to fly in some artillery.
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Old January 26, 2003, 10:12   #11
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About Heidelberg:
roadcage suggested abandon Leipzig and rebuild it one tile NE, but I think one tile N will allow a quick assault to Heidelberg (one turn earlier). See the image.
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Old January 26, 2003, 16:14   #12
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hi ,

at last something is being done , ......

why not disband some units for some key buildings , .....

and why not ship some artillery over there

have a nice day
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Old January 26, 2003, 17:08   #13
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Quote:
why not disband some units for some key buildings , .....
A cavalry, when disbanded, returns 20 shields. 20 shields cost 80 gold to rush. It figures that using money to rush whatever we need is better, since we're not short on money (we've got 1583 gold with an income of 822 per turn, to be exact).
There is no need to resort to disbanding units. That's just overreacting to a situation that we are in fact well-prepared for, judging from Meshelic's plans.

Quote:
and why not ship some artillery over there
What difference does it make if they can't land on Uber Isle anyway, because we'll be blocking the shores with units? Plus, keep in mind that we're going to sign a peace treaty with Japan in four turns (according to my current plans).
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Old January 26, 2003, 17:12   #14
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Quote:
Originally posted by Shiber


A cavalry, when disbanded, returns 20 shields. 20 shields cost 80 gold to rush. It figures that using money to rush whatever we need is better, since we're not short on money (we've got 1583 gold with an income of 822 per turn, to be exact).
There is no need to resort to disbanding units. That's just overreacting to a situation that we are in fact well-prepared for, judging from Meshelic's plans.



What difference does it make if they can't land on Uber Isle anyway, because we'll be blocking the shores with units? Plus, keep in mind that we're going to sign a peace treaty with Japan in four turns (according to my current plans).
hi ,

we should keep some artillery there just in case , ....

and it would be nice to have those ships shot at , they shall pilot back to base , therefore they shall be away from us for some time , with cargo , ....

still we could disband some old units there

have a nice day
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Old January 27, 2003, 00:57   #15
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I would only hope we don't sign a peace treaty before my ships can sink a few of those Galleons or Frigates....

The destruction of the Japanese Navy (at least the Forward Invasion Navy) is very high on my list of priorities....

but according to the FAM orders, I may have just enough time to sink a few ships before we sign peace.... we shall see.
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Old January 27, 2003, 07:09   #16
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Meshelic, I fully understand. I can delay the peace treaty with Japan by a turn or two if you'd want me to.
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Old January 27, 2003, 07:21   #17
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That's the spirit!
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Old January 27, 2003, 08:42   #18
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Quote:
Originally posted by Shiber
Meshelic, I fully understand. I can delay the peace treaty with Japan by a turn or two if you'd want me to.
hi ,

, what is the max on waiting for peace , given WW and all

have a nice day
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Old January 27, 2003, 13:09   #19
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As long as we sink Jap ships within our coastal waters it produces no WW at all.
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Old January 27, 2003, 13:23   #20
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I do not 'like' our naval plan for Uber. It makes more sense to keep the Japs circling back and forth between Uber and the Mainland by opening and closing worker walls until such time as our main force is released up north. Then we allow them to land on flat terrain on the mainland that we choose. Then Artillery bombard and crush with Cav.

In the meantime, our Ironclads just bombard the Jap fleet every time it sails by due to opening and closing the worker walls. Bombardment is non lethal, so no war weariness will ensue.
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Old January 27, 2003, 13:36   #21
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Note that under 1.21f, nicking the paint off an AI's ship (including via bombarment) will cause it to head straight for the closest friendly harbor.
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Old January 27, 2003, 13:49   #22
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Quote:
Note that under 1.21f, nicking the paint off an AI's ship (including via bombarment) will cause it to head straight for the closest friendly harbor.
Which is beneficial. Our bombardment will initially be on the frigates because they are better defenders than galleys. I really, really hope the frigates turn and run leaving their galleys as sitting ducks.

I don't think this will happen, based on the results of that Roman galleon escorted by ironclad early in the conflict. The ironclad sustained hp damage and stayed on it's covering mission to the end.

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Old January 27, 2003, 16:06   #23
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From GeneralTacticus's Intelligence Report, an overall update on our situation in the regions we are waging war....

Intelligence Report 1330 AD

German Front:

1) The Greek incursion into our territory does not appear to have been hostile; their troops are currently moving NE in the direction of Germany.

2) Due primarily to the war and the German draft, the citizens of Berlin will riot next turn if action is not taken.

3) It is quite likely that Leipzig, as it active resisters are pacified, will riot; they will riot anyway if nothing si done, but pacifying resisters will likely introduce new citizens faster than we can deal with them

4) The mountain SE of Heidelberg offers an excellent strategic position for an assault on the city; not only will not allow us to make mincemeat of any counterattack, but it will also permit us to shell the last two roads out of Germany, which will ensure their inability to purchase any resources at all from other nations, if they can find anyone who’s even willing to deal with them.

5) It seems quite likely that the fall of Leipzig had one unexpected effect: it has also destroyed Germany’s diplomatic reputation, as before it fell they had two active trade deals, likely for oil or horses to some of the few nations that have not embargoed them, and now have none, as they have now lost those resources.

Roman Front:

1) There is currently a Roman Ironclad escorting a Galleon off the coast of Uber Isle; considering it’s speed, an addition four units will be required to prevent them from landing, which will only be available in the short term by redeploying the garrisons of cities not yet threatened.

2) There is also a Babylonian Galley there, but any measures taken to prevent a Roman landing will prevent theirs as well.

Japanese Front:

1) There are 4 Japanese ships off the northern coast of Uber Isle, with a total carrying capacity of 6; 1 additional unit will be required to block them from landing next turn.

2) I repeat my earlier concerns that leaving Port of Where It’s At and Jerusalem unguarded is somewhat unwise; Japanese Galleons are fast enough to move out of the Fog of War and disgorge troops before we can stop them.

3) There is a Japanese galleon off our eastern coast near Tarsus; 7 units will be required to prevent a Japanese landing there.
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Old January 27, 2003, 16:23   #24
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Quote:
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Note that under 1.21f, nicking the paint off an AI's ship (including via bombarment) will cause it to head straight for the closest friendly harbor.
hi ,

also in 1.29 and PTW , .....

so shoot them

have a nice day
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Old January 27, 2003, 16:31   #25
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Quote:
Originally posted by Meshelic
From GeneralTacticus's Intelligence Report, an overall update on our situation in the regions we are waging

3) It is quite likely that Leipzig, as it active resisters are pacified, will riot; they will riot anyway if nothing si done, but pacifying resisters will likely introduce new citizens faster than we can deal with them
What about the roadcage plan?i mean, abandon Leipzig and found Neo Leipzig in the same turn?

1- Sell bank in Leipzig for 20 L
2- Place settler 1 tile N of Leipzig.
4- Railroad E of Neo Leipzig
3- Abandon Leipzig, found Neo Leipzig.

Quote:
Originally posted by Meshelic

4) The mountain SE of Heidelberg offers an excellent strategic position for an assault on the city; not only will not allow us to make mincemeat of any counterattack, but it will also permit us to shell the last two roads out of Germany, which will ensure their inability to purchase any resources at all from other nations, if they can find anyone who’s even willing to deal with them.
From Neo Leipzig, we can take this mountain in this turn, with some few cavalry, or next turn with massive stack of cavalry.

Quote:
Originally posted by Meshelic

5) It seems quite likely that the fall of Leipzig had one unexpected effect: it has also destroyed Germany’s diplomatic reputation, as before it fell they had two active trade deals, likely for oil or horses to some of the few nations that have not embargoed them, and now have none, as they have now lost those resources.
Great news!...
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Old January 30, 2003, 16:23   #26
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We have been blocking Uber landings because we have no Artillery there. Looking at the 1340 save, it appears likely that we will be trying to accelerate the demise of Germany by attacking faster than our Artillery can be positioned. Hence it seems reasonable that the next 2 Uber Ferry crossings take Artillery 'over there'. Remember, Artillery is just effective as any other unit as a tile blocker, and it limits the number of attackers we need to put down any landing.
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Old January 30, 2003, 17:16   #27
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I could divert a small amount of Artillery to Uber Isle, say, about 7 or 8, to help replace the worker wall (and also fire on approaching ships) . I had wanted to see all our Artillery stay grouped until the end of the German War, but since the Germans are now in a very weakened state and probably won't survive the next 2-3 turns, I can approve of this measure to move some to Uber Isle.
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Old January 31, 2003, 00:26   #28
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A very wise decision, Mr. SMC General Meshelic.
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Old January 31, 2003, 03:15   #29
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You can thank Roadcage for helping me reach that decision.
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Old January 31, 2003, 08:41   #30
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Yes, thanks roadcage!
Btw, roadcage has providing us with the most valuable suggestions and plans. Thanks again, sarge!
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