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Old January 26, 2003, 08:32   #1
Andemagne
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Is There A Way To Play Double Production Single Player Game?
well is there?
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Old January 26, 2003, 12:10   #2
Cedric Greene
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sure just start a hot seat game with 1 human player.
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Old January 26, 2003, 17:01   #3
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Or just start a typical MP direct IP game and choose double production... then start the game with only you in it. I do it all the time if I want to test something for MP.
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Old January 26, 2003, 17:17   #4
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hey! thanks alot!
the game is 7 years old and it still has something new for me.....
I quess I'm not going to sleep tonight.....
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Old January 27, 2003, 05:14   #5
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[typical SP rant mode]
ruins the game *harumph*
[/typical SP rant mode]

SG[1]
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Old January 27, 2003, 05:47   #6
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I'm with SG, for SP there is no good reason to play double production. For MP training though it could be useful.
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Old January 27, 2003, 06:05   #7
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yep. didn't sleep last night, watched the super bowl.

Drspike: gottu try new thing every now and then.

and BTW Cedric: hot seat with only 1 player doesn't work. atleast not on my machine.
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Old January 27, 2003, 08:55   #8
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Could be right, haven't tried a hot seat game in a year or so As long as Mercator's way works.
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Old January 27, 2003, 11:33   #9
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Quote:
Originally posted by Cedric Greene
Could be right, haven't tried a hot seat game in a year or so As long as Mercator's way works.
Mercator's way...
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Old January 27, 2003, 11:37   #10
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Aha, the cat is out of the bag.

Admit to having Mercator as a DL, and Cedric as an accomplice.
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Old January 27, 2003, 13:23   #11
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Yes, I highly highly recommend to anybody that going to make the leap into MP and play with people that prefer 2x production, to practice a few times first. City location must be thoroughly thought through for MP and then considerations for 2x. AND practice just to see how the software responds. (i.e. sqaure selection when pop increases in the city screen is even worse than in 1x).
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Old January 27, 2003, 14:21   #12
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Also, if you play MP with barbs, you should practice beforehand so you know exactly what to expect from them, and what you can get away with. This is not something you want to experiment with in an actual game.
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Old January 27, 2003, 14:52   #13
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Sorry Ming, was fairly early for me when I posted, started with an "M" at least.
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Old January 27, 2003, 15:46   #14
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Quote:
Originally posted by DrSpike
Admit to having Mercator as a DL, and Cedric as an accomplice.


Mercator's way?

I'm honoured...
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Old January 28, 2003, 01:07   #15
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haha, the only x2 sp is for strat building...not for hitting the ai....

and yes, test it out, b/c there is no mercy in x2
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Old January 28, 2003, 01:57   #16
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Actually, the diety level AI does a heluva lot better on 2x production than normal.If you could give the ai 2x while only having 1x for the player it might be somewhat interesting.Sorta like the diety+ levels.
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Old January 28, 2003, 09:52   #17
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Except for the algorithm for selecting which city squares to work. The algorithm does not fully take into account that it's 2x and selects squares like it was 1x which can really make you scratch your head (or just laugh) when you see what it's done.
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Old January 29, 2003, 00:16   #18
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Well, you can always edit terrain values in rules.txt, and then the ai would know what it was looking at. Hmmm, or maybe not if the ai has its own way of evaluating terrain values...
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Old January 29, 2003, 05:28   #19
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I think the AI compares what is available with its simple rules, and chooses a square. Since the rules are made for 1x, it is even worse at 2x.
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Old January 29, 2003, 17:10   #20
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Smash's idea is great, is there anyways to tweak the rules so the ai gets x2 and the human gets x1?
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Old January 30, 2003, 12:00   #21
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wow! is all different SP game with x2x2.
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Old January 30, 2003, 13:14   #22
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The first step on the slippery slope has been taken.
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Old January 30, 2003, 14:48   #23
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Quote:
Originally posted by War4ever
Smash's idea is great, is there anyways to tweak the rules so the ai gets x2 and the human gets x1?
Yes it's called Deity. With the AI's reduced production box, food box, and less beakers required for each tech, it is quite close to half what the the human player needs, which translates to pretty much the same as 2x.
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Old January 31, 2003, 00:35   #24
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uhhh, but we're already kicking the AI's butt on deity… they need still more help.
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Old January 31, 2003, 05:39   #25
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Give them 3x production.
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Old February 1, 2003, 01:10   #26
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Quote:
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Give them 3x production.
wouldn't that be similar to that Diety +5 that was used for some of the OCC games about a year ago? Seems like someone figured out that that was the highest AI level that could be produced by fiddling with the rules.txt - not sure what the overall, as the AI is 1:1 at diety -2 (King) and about 1.6:1 at diety...
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Old February 5, 2003, 19:18   #27
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since when AI's mounted units have been aple to bribe my units?
has happened to me atleast thrice after I started playing x2x2 SP.
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Old February 5, 2003, 20:18   #28
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Are you sure they didn't just have a diplo? 4 squares of movement is a lot.
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Old February 5, 2003, 23:20   #29
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Quote:
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Are you sure they didn't just have a diplo? 4 squares of movement is a lot.
Its been know for a long time that the AI can bribe with just about any unit, not just a diplo/spy. If i can find a thread on it, i may link it later... somewhere we have a thread on a list of AI 'cheats', probably in the strategy forum from a couple years ago
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Old February 6, 2003, 05:26   #30
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Of course you are right.......been a while since I played the AI; with humans they have to build diplos.
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