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View Poll Results: Should Princesses randomly wander?
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No! I will not tolerate naughty princesses.
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5 |
17.86% |
Yes! Let her wander between cities.
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12 |
42.86% |
Yes! Let her wander within her borders.
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9 |
32.14% |
Not sure / Other.
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2 |
7.14% |
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January 26, 2003, 12:33
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#1
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Chieftain
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Thus, what is of supreme importance in war is to attack the enemy's strategy.
Posts: 35
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Wandering Princesses
I have actually been quite disappointed with Capture the flag in SP and MP. It seems when the capital city is built right on the princess, the flag is just so hard to capture...sometimes it's easier just to kill the other civ.
I thought of an idea last night that could really improve the fun of this. What if the princess actually moved, but her movement was not controlled by you? (Picture one of those rebellious princesses who just won't listen to her father if you must)
The princess could just randomly move throughout any square within your national borders. Or she could move between cities at random.
Anyway just a fun thought I had last night. Let's see what everyone thinks.
Last edited by Sperricles; January 26, 2003 at 12:39.
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January 26, 2003, 13:43
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#2
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Prince
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Jan 2003
Location: The biggest dork around.
Posts: 375
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I think it would make for an interesting game. You'd have to make sure that defenders were always following the Princess around. I like this idea. :b
BigD
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January 28, 2003, 12:19
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#3
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Chieftain
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Oct 2002
Location: In a bottle of BEER!
Posts: 51
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I like this idea...
However, maybe it would be better if you could attach an entourage to the princess, else with the lag delay in simultaneous and turnless, you could snipe the princess before the defenders can catch up
I didnt include turn based, cause obviously, you cant snipe the princess if it is not your turn!
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Brian
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January 29, 2003, 17:11
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#4
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Prince
Local Time: 10:09
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
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That sounds interesting....the princess is going over to Sparta to see her....friend
Either that, or make it so you can't build your city on the same square as the princess.
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I AM.CHRISTIAN
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January 29, 2003, 18:26
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#5
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Warlord
Local Time: 09:09
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Houston, Texas
Posts: 269
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...to be kidnapped by Sicilians, and rescued by a dreadful pirate?
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January 29, 2003, 19:54
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#6
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Deity
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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wouldn't that turn her into a King?
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Barack Obama- the antichrist
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January 29, 2003, 21:52
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#7
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Deity
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Diss...you've lost me! Why would she change gender?
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January 30, 2003, 01:21
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#8
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Settler
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 3
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she should wander with basic movement point and be able to "tag along" with other units, allowing for her 1 move point + their move point(s). She should also be able to "city teleport" if the city is conected by airport/harbor.
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January 30, 2003, 01:31
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#9
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Prince
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Jan 2003
Location: The biggest dork around.
Posts: 375
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Quote:
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Originally posted by omegamega
she should wander with basic movement point and be able to "tag along" with other units, allowing for her 1 move point + their move point(s). She should also be able to "city teleport" if the city is conected by airport/harbor.
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That'd be a pain in the butt. One second your princess is in Berlin the next second you go to look for her but she's gone off to Frankfurt on the other continent. And of course, you don't have anyone to escort her over there. But it'd make it a good challenge.
BigD
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January 30, 2003, 05:34
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#10
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Prince
Local Time: 16:09
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 768
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I like they idea of the princess moving randomly around! Or, to make it more challenging, let the fairy maiden start some squares away from where you start!
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February 3, 2003, 03:59
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#11
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Settler
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Ft Riley, Kansas
Posts: 11
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Here's a thought on how to fix the princess = city square.
When you initiate the game, make it understandable amoungst all players that they must move their setler at least one square. You can identify if all the players had done so by their score.
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February 3, 2003, 04:07
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#12
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Emperor
Local Time: 17:09
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Sallandair
Here's a thought on how to fix the princess = city square.
When you initiate the game, make it understandable amoungst all players that they must move their setler at least one square. You can identify if all the players had done so by their score.
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hi ,
why wait a turn , if some-one would send an excellent email to firaxis they might do something about our little daughter , ......
have a nice day
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February 5, 2003, 11:31
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#13
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Deity
Local Time: 09:09
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Sounds like a good idea to me. Here, Princesss, Princess.....
>SMACK<
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February 6, 2003, 05:38
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#14
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Emperor
Local Time: 10:09
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I like this idea.
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February 6, 2003, 07:11
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#15
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Chieftain
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Feb 2003
Location: La Rochelle, France
Posts: 27
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Of course it would be fun.
There are too less women in CivIII.
The more females the better.
But I've to say I support the idea that you're allowed to attach a unit next to here so she won't get out of hand (eg even leave the whole continent and wander right into the hands of your enemies)
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February 6, 2003, 19:37
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#16
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Emperor
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Back to sea, a lot less drinking :(
Posts: 6,418
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Kind of like the Trojans, Helen wonders into enemy hands and and launches a thousand ships from you to get her back. Nice idea.
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February 8, 2003, 23:19
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#17
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Chieftain
Local Time: 12:09
Local Date: November 1, 2010
Join Date: Feb 2001
Location: São Leopoldo, RS - Brazil
Posts: 91
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Quote:
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Originally posted by BigDork
That'd be a pain in the butt. One second your princess is in Berlin the next second you go to look for her but she's gone off to Frankfurt on the other continent. And of course, you don't have anyone to escort her over there. But it'd make it a good challenge.
BigD
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It would be a knightmare! My soldiers would prefer to simply shoot her.
But I think it would be very interesting (the chase, not the target practice...  )
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February 10, 2003, 11:37
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#18
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Chieftain
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Thus, what is of supreme importance in war is to attack the enemy's strategy.
Posts: 35
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Submitted to firaxis
Thank you so much for your ideas, suggestions, comments, and apparent support for this concept/idea.
I officially submitted the idea to firaxis this morning, and look forward to seeing what will happen. I welcome and encourage your continued comments, votes and support.
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February 10, 2003, 16:44
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#19
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Prince
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Casnewydd, Cymru
Posts: 372
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Yeah, I tend to steer away from princess games, but they'd be more entertaining if she wandered. I voted for the 'within borders' option. It would make for some interesting encounters when she approached a border with an enemy...
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-Sir T
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February 19, 2003, 10:19
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#20
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Settler
Local Time: 15:09
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 11
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Awwww this thread is sooooo sweet! i never new there were so many incurable romantics playing civ
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