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Old February 6, 2003, 20:54   #31
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It would be cool if you could put armies within other armies in the game. I mean, who could stop you?
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Old February 6, 2003, 22:05   #32
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Centauri18,
Yep it would be cool. Unfortunately, it is almost pointless because while you can make bigger "Army" units, you still share all HP. The unfortunate part is that an "Army" has a max of 100 units, and there is a max of 4096 units on the map at one time.
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Old February 7, 2003, 00:17   #33
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There's a max of 4096???? Dammmmit. For once I thought a civ game would have no max. Firaxis should not penalize you with a unit max, this penalty should be a slower game.

I once had almost 1000 units in a Civ2 game, I haven't finished a HUGE game in Civ3 but I would imagine it possible to have at least twice that.

As for the unit size debate, I agree that in Standard maps and above, the basic unit should be a regiment/brigade. Even in a huge map, batallion is too small.
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Old February 7, 2003, 00:24   #34
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I name my ships (always play as the Aztecs modded to be Mexicans):

Carriers: presidents and leaders or dates
Battleships: names like Colossus, Invincible
Cruisers: non-president famous people and artists
Destroyers: Mexico City neighborhoods and streets
Submarines: cities or states (if carrying a nuke)
Transports: saints

I usually start naming ships as saints since they are Galleys since they eventually end up as transports. I start naming Frigates since I mod the game to be able to upgarde them to Destroyers.
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Old February 7, 2003, 07:59   #35
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Master Zen,
You make a good point, Maybe regiment size would be better for bigger maps. I'm actually working on a 360 x 360 map myself.
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Old February 7, 2003, 12:15   #36
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Right now I am playing a Small map and find Division-size to be best

Usually, however, i play on a Huge 240x192 map I made and Regiment/Brigade seems best.
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Old February 7, 2003, 15:22   #37
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Thanks for all of your help, I ended up naming every thing to regiment.

As for the naming conventions for ships (while playing America, because this would be hard to do with other countries)
Frigates (FF)- After the first real life American Frigates
Galleons (GL)- Sec. of State
Ironclads (AC)- Presidents
Destroyers (DD)- Sec. of the Navy
Battleships (BB)- Presidents
Carriers (CV)- Real life CV's
Submarines (SS/N)- Cites
Crusiers (CG)- Major Battles

I tried to keep to real life conventions in ship naming.
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Old February 7, 2003, 19:37   #38
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Quote:
Originally posted by Flash
Master Zen,
You make a good point, Maybe regiment size would be better for bigger maps. I'm actually working on a 360 x 360 map myself.
360x360 is pretty big. Haven't played on a map of that size (too slow on my PC) so maybe batallion size level would not be too unreal.

I've also read that there's a max of about 4000 units allowed so even if the map's big you won't be able to make so many units
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Old February 7, 2003, 20:28   #39
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Quote:
Originally posted by trevor
Thanks for all of your help, I ended up naming every thing to regiment.

As for the naming conventions for ships (while playing America, because this would be hard to do with other countries)
Frigates (FF)- After the first real life American Frigates
Galleons (GL)- Sec. of State
Ironclads (AC)- Presidents
Destroyers (DD)- Sec. of the Navy
Battleships (BB)- Presidents
Carriers (CV)- Real life CV's
Submarines (SS/N)- Cites
Crusiers (CG)- Major Battles

I tried to keep to real life conventions in ship naming.
US naming Conventions that were used from the 1900's to the 1970's ( at which tme the Navy broke tradition by naming Nuclear submarnes after US cities, Ticonderoga Class Cruisers after major battles as well as US Naval Installations. and Carriers after presidents and US Naval Admirals.) are as follows:

DD-s were named after Heroic Naval officers
Cruisers- Named after major cities.
Battleships- Named after states
Carriers- Historic US Navy ships (such as USS Essex and USS Enterprise) or major battles or in the case of one Midway class a US president (USS Franklin Delano Roosevelt)
Subs- named after marine lifeforms (shark, manta ray, sea wolf and sea lion were popular names in WWII)
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Old February 7, 2003, 23:58   #40
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I always only named the units which gave me a GL, usually choosing it from a TV series or movie, like "Band of Brothers" or "Private Ryan".

Of course, I wanted to name all my units in PTW, but never took the time to do it. The names would be usually something like 1st Defenders, 30th Cavalry, 1847th Smashing Tank, with the usual expert hero, which would receive a nonsense name like Friends, That 70's Show, Scrubs, or perhaps C.S.I. or Family Law.

Naming the 1st worker Bob is a great idea! I thinnk I will give workers family names like Silvas, Schneiders, Smiths, Piccolis and Klingons.
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Old February 8, 2003, 00:01   #41
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Ivs only named armies, Ive yet to name a regular unit, though I may one day.
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Old February 19, 2003, 00:51   #42
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Quote:
Originally posted by pedrojedi
Klingons.
"Klingons": I like that. I don't usually use captured workers (they are so slow to do anything), so I put them in my capital and sell them off. I think I'll start naming them Klingons. Thanks.--RMDS
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Old February 19, 2003, 13:13   #43
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hi ,

what we really need is a special type of UU , example ;

take the Iowa battleship class , we should be able to build lets say a special battleship that has more power then a regular one , ....

some nations who come to mind with this , the US and japan , the UK and the germans , ....

so next to regular battleships we should get the hood , the Iowa , the tirpitz , etc , ....

there are other units we can this with also , ... special water boats , unique tanks , planes , etc , ....

and for some mods and scenario's we should be able to use several of these , ....

have a nice day
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Old February 20, 2003, 01:24   #44
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We should have a SMAC type system which would enable each country to have variations on equipment.

So we could design a battleship on the basis of armor, main armament, speed, etc...

Just an idea
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Old February 20, 2003, 02:06   #45
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I sometimes name units that are important.....like a galley or another ship that explores the ocean for me, or a scout.

What I wish is that you could group units and lock them together, like in CTP2.....I used to love naming various armies or fleets
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Old February 20, 2003, 11:06   #46
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Quote:
Originally posted by Romanus
I sometimes name units that are important.....like a galley or another ship that explores the ocean for me, or a scout.

What I wish is that you could group units and lock them together, like in CTP2.....I used to love naming various armies or fleets
hi ,

indeed that is an other thing we are missing , ... "locks" , ... click with the mouse on a group of ships and let them ALL go to one spot , ... or ask for example a sub to "tail" an other unit , ....

Firaxis , .....

we need special units we can name , ... special battleships , etc , ....

have a nice day
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Old February 20, 2003, 14:33   #47
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panag, is your last post relevant at all to the topic?

Mad Bomber: I thought about using the old conventions, and soon realized that there was a key element for BB names missing, states! So, I just decided to work in names that I wouldn't have to change with every new ship type.

My only problem with naming ships is that I can't play as another country, IJN Theodore Roosevelt would look a bit off...
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Old February 20, 2003, 14:53   #48
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Being American, its easier for me to come up with names for stuff when I play the USA, but when im not, I just improvise.

When im the Iroquois, for instance, my BBs might be Wolf, Fox, Bear, etc. Or I may use descriptive names like the RN has used for years...Courageous, Invincible, and so on.

If I have a lot of units doing different things, naming them sometimes helps me keep track.
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Old February 20, 2003, 17:55   #49
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Quote:
Originally posted by trevor
panag, is your last post relevant at all to the topic?

Mad Bomber: I thought about using the old conventions, and soon realized that there was a key element for BB names missing, states! So, I just decided to work in names that I wouldn't have to change with every new ship type.

My only problem with naming ships is that I can't play as another country, IJN Theodore Roosevelt would look a bit off...
hi ,

you should have asked that to the person who posted the message that got an answer , .....

posting "is this relevant or not" is not relevant to the subject , .....

why did you not asked anyone else if the post they made is relevant or not , .....

have a nice day
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Old February 21, 2003, 09:55   #50
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Quote:
Originally posted by trevor
panag, is your last post relevant at all to the topic?

Mad Bomber: I thought about using the old conventions, and soon realized that there was a key element for BB names missing, states! So, I just decided to work in names that I wouldn't have to change with every new ship type.

My only problem with naming ships is that I can't play as another country, IJN Theodore Roosevelt would look a bit off...

That would look a little funny, However you could use this system with other Civ's also, it would only take a little research on the civ you are playing and make the game even more fun.

of course there are a few civ's that you would not be able to use this like the Iroqouis or Zulu.
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Old February 21, 2003, 18:39   #51
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Regiments are larger than battalions, in those countries that use both unit designations. Hence, omitting most ancillary units:

Section/Squad (9-12 soldiers)
3+ sections/squads per platoon
3+ platoons per company
3+ companies per battalion
2+ battalions per regiment
3+ battalions per brigade, or 2+ regiments per brigade
3+ brigades + ancillary brigades (artillery, aviation, etc.) and battalions per division
2+ divisions per corps
2+ corps per army
2+ armies per army group

Quote:
Originally posted by Mad Bomber
Flash:

The formations are as follows:

12 men to a squad
3 squads to a platoon
3 platoons to a company
9 companies to a regiment
3 regiments to a battallion
3 Battalions to a brigade (each brigade also has an attached HQ company)
3 brigades to a division (Each division has an attached HQ company)
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Old February 22, 2003, 03:26   #52
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I tend to name my units after US Divisions and other notable /historical units US Units(101 airborne, 2nd armored division 'Hell on wheeles')
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Old February 22, 2003, 09:37   #53
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I don't name units, except for elite units who have given me a leader.
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Old February 22, 2003, 14:06   #54
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Quote:
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I don't name units, except for elite units who have given me a leader.


heh, me either.. otherwise its hard to name all those units
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Old February 22, 2003, 21:08   #55
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Quote:
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...
Of course there are a few civ's that you would not be able to use this like the Iroqouis or Zulu.
Simple solution: just name them after your civ's cities!
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Old February 23, 2003, 13:50   #56
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I tried to name naval units. I got tired, eventually. It`s just useless and confusing for me, specially when something like "hey, did Invincible die?" happen.
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Old February 24, 2003, 15:19   #57
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I stick to just naming my leader-generators.

However, since I tend to generate a fair number of leaders, I have a few names I use consistently:

If I get a leader from a warrior, the warrior is "Grog"

The 1st mounted unit that generates a leader =
"The Nine" (as in the Nazgul)

A legionary elite* = "Praetorian Guards" If I get another from a legionary, he's "The Twentieth"

Swordsman elite* = "Royal Guards" or just "Guards"

A Samurai elite* = "Ronin" (not really the proper use of that term, but hey).

A Rider elite* = "Celestial Raiders"

Once I have a few, I will resort to "Destroyers of Detroit" or "Roman Raiders" or "Mashers of Medina"

Cavalry units are often "1st Cavaliers" etc.

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Old February 26, 2003, 07:37   #58
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Quote:
Originally posted by Ambrose Groan
Regiments are larger than battalions, in those countries that use both unit designations. Hence, omitting most ancillary units:

Section/Squad (9-12 soldiers)
3+ sections/squads per platoon
3+ platoons per company
3+ companies per battalion
2+ battalions per regiment
3+ battalions per brigade, or 2+ regiments per brigade
3+ brigades + ancillary brigades (artillery, aviation, etc.) and battalions per division
2+ divisions per corps
2+ corps per army
2+ armies per army group
hi ,

okay , but what about support elements , ...

a typical brigade or even regiment has support elements like , signals , art , maybe NBC , AA , med , engineers , etc , ..... quickly adding a batt or two , .....

have a nice day
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Old February 27, 2003, 13:05   #59
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Quote:
Originally posted by Ambrose Groan
Regiments are larger than battalions, in those countries that use both unit designations. Hence, omitting most ancillary units:

Section/Squad (9-12 soldiers)
3+ sections/squads per platoon
3+ platoons per company
3+ companies per battalion
2+ battalions per regiment
3+ battalions per brigade, or 2+ regiments per brigade
3+ brigades + ancillary brigades (artillery, aviation, etc.) and battalions per division
2+ divisions per corps
2+ corps per army
2+ armies per army group
You are correct, a regiment is smaller than a regiment, but I only had them transposed, there are typically three battalions per regiment.

Panag:
Engineers, sappers, construction troops, ect. are auxillary troops they are usually assigned in company or battalion strength to a particular regiment or brigade, they could also be attached to a HQ company.
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Old February 27, 2003, 14:55   #60
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Quote:
Originally posted by Mad Bomber


You are correct, a regiment is smaller than a regiment, but I only had them transposed, there are typically three battalions per regiment.

Panag:
Engineers, sappers, construction troops, ect. are auxillary troops they are usually assigned in company or battalion strength to a particular regiment or brigade, they could also be attached to a HQ company.
hi ,

and they are not reflected on the list , ......

some brigades have about two full batt as support , .... not something to be left uncounted , ....

have a nice day
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