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Old January 27, 2003, 00:36   #1
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How do you set the number of factions in SMACX?
I expected the game to give me seven factions, plus the fungus (among us), since that's what I always got with SMAC. Instead, I've gotten four, six, and six (including me). How does one convince the game to provide a full load-out?
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Old January 27, 2003, 00:39   #2
Lefty Scaevola
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The game automaticly does 7 factions. I was unaware they was any way set fewer, other than to start the game and kill some off. Is it possible you missed a mesage saying 'faction eliminated' during play?
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Old January 27, 2003, 00:47   #3
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No (fantasticly quick reponse, btw) -- those figures were me counting, with the scenario editor activated.
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Old January 27, 2003, 00:48   #4
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Do some factions make a delayed entry? The manual hinted at it, but I blew it off.
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Old January 27, 2003, 00:58   #5
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Yes. Progenitors and Planet Cult have delayed entry if the human player is playing a faction other than one of them. If the human player is playing one of those three, the game starts in a later year, circa 2106.
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Old January 27, 2003, 01:45   #6
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Ah, that explains it -- thanks!
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Old January 27, 2003, 11:31   #7
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Also, at tiniy size or smaller it's normal to get a reduced factions set, as 7 of them wouldn't fit in such cramped room.
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Old January 28, 2003, 19:19   #8
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BTW the alien's arrival date is somewhere between 2103 and 2109
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