January 27, 2003, 03:07
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#1
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Warlord
Local Time: 15:12
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 160
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I want to live peacefully but nooooooooo....
Well I was playing a game as Chinese. To the east were the Ottomans and the Americans. So well I start colonizin' the land all cheerfully and happily dum de doode dum. I have this juicy nice spot open perfectly within a circle of some of my other cities. Well my settler gets built and then I see the Ottoman settler 2 squares away from my juicy city spot...then 1 square away.... then right on top of it (dont u hate that?  ) . Well then I got paranoid and killed the spearman and took his settler causing a war between me and the Ottomans.
Considering I had already built like 10 archers beforhand I quickly knocked out half of the Ottomans empire and then called a truce with them for any techs I didnt already have. I open up talks with Americans and even establish a trade route by linking my roads to Abe's and we start tradin' whinin' dinin' havin' big ballroom parties u kno  all our citizens draped in fine silks, plenty of whine and ivory decorations  . I had no real beef with the Americans but I did have my eye on exploiting and finising the Ottomans off later.
Anyway a couple hundred years later... BAM. American declared war on you! WTF?! They swept in a couple units and captured like 5 or 6 workers and pillages some roads. Anyway I ended up wiping half of their nation out and finishing out the Ottomans after I fully mobilized at that point. But.. I mean wtf did they declare war? Everything was going fine between us and we were polite/gracious and trading and stuff... then boom WAR. Gawd cant we all just get along
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January 27, 2003, 03:18
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#2
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King
Local Time: 18:12
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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Maybe they thought the trade deal was one-sided...
__________________
I've allways wanted to play "Russ Meyer's Civilization"
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January 27, 2003, 04:52
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#3
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Warlord
Local Time: 17:12
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Sometimes the AI will attack you without any particular reason. Maybe they just wanted some lebensraum. They are no different from the human in that respect.
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January 27, 2003, 05:36
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#4
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Prince
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 768
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Think it's hardcoded in the game; the AI is and will be your enemy no matter what. Or maybe as Hurricane says; the AI is human...
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January 27, 2003, 07:09
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#5
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Deity
Local Time: 15:12
Local Date: November 1, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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I'm sure the AI makes gpt deals and then declares war to get out of paying up every turn. I know I do  Or it attacks you if it thinks you are weak.
-Jam
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January 27, 2003, 08:59
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#6
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Warlord
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Germany
Posts: 130
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They don't attack because they think I am weak. Would not think so if I have 2 times the number of cities of them.
I think what really drives em is somethink like...
if (rand()%(int)50==1)
declare war on civilization[rand()%(int)numberofcivs]
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January 27, 2003, 09:29
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#7
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Warlord
Local Time: 11:12
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Not Mayberry, NC
Posts: 140
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Quote:
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Originally posted by AIL
They don't attack because they think I am weak. Would not think so if I have 2 times the number of cities of them.
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Don't think they pay attention to # of cities - it's military strength (# and type of units).
Also, if they're paying you GPT and run out of money, they'll declare war.
__________________
"Illegitimi non carborundum"
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January 27, 2003, 09:41
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#8
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Warlord
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Germany
Posts: 130
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My military strenght was according to my # of cities. It took me like 5 turns to take em out.
There's of course a difference between a diplomatic war-declaration and the other way, moving some troops to your land and attack what auto-declares a war. I was talking about the second one. It simply can not be military calculation to send 6 Knights to declare a war to a Nation that has 10 Riders and 30 Musketeers... When they want to attack you because of their superiority they usually place some demands on you and declare war if you deny. Wars of this kind are much harder to win because they know they are stronger. The other kind of war declaration seems to be nothing but totally random.
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January 27, 2003, 09:59
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#9
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Emperor
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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Maybe the AI is trying to do to you exactly what some human players do to the AI - force you into wartime mobilisation or into a different government type and generally screw up your civ.
Like most other things, the AI probably just isn't that good at such a strategy.
__________________
Never give an AI an even break.
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January 27, 2003, 10:17
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#10
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Warlord
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Germany
Posts: 130
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Hehe, yeah force a Despotic Civ into another government by declaring war on it! I still belief it's a random function were the aggresivity Level of the AI-controlled civ influences how often a civ will do attack regardeless of anything else.
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January 27, 2003, 10:28
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#11
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Warlord
Local Time: 17:12
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Obviously it is partly random. How much fun would it be if the AI never declared war on you unless it had twice the army? It is these things that gives Civ3 such great replay value.
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January 27, 2003, 11:13
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#12
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Warlord
Local Time: 15:12
Local Date: November 1, 2010
Join Date: Dec 2001
Location: In a state of wonderment
Posts: 126
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War may be random but ever notice how the civs you want to declare war on you never do?
__________________
"Our lives are frittered away by detail....simplify, simplify."
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January 27, 2003, 15:53
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#13
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Emperor
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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My guess is that your workers looked too tempting. They saw a short-term opportunity but not their long term doom.
__________________
Don't eat the yellow snow.
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January 28, 2003, 19:29
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#14
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Chieftain
Local Time: 15:12
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 43
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There is definitely a random component to them declaring war. This is easily confirmed by reloading an auto-save from just prior to the turn they declare war on you. They wont always declare war in exactly the same circumstances.
olaf
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January 29, 2003, 03:58
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#15
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King
Local Time: 18:12
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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Once I was the biggest military might on globe, BUT one of my cities, with one of my two oils, was unadecuately defended. So they declare war, unload a galley of marines into it, and capture it. It takes me couple of turns to mount an invasion on their homeland (no transports), and before the D and H they contact me, offering peace.
No.
My panthers spent 3 turns on the prowl, and they finish with the one city they just captured. Not for long, though.
D+5 I wipe them out. Now, was that oil really worth it?
__________________
I've allways wanted to play "Russ Meyer's Civilization"
Last edited by Tattila the Hun; January 29, 2003 at 05:30.
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January 29, 2003, 05:44
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#16
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Emperor
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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My point exactly, the AI have trouble with judging short-term gain up against long-term survival.
__________________
Don't eat the yellow snow.
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January 29, 2003, 17:14
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#17
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Warlord
Local Time: 15:12
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Home of the Canucks
Posts: 210
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Quote:
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My guess is that your workers looked too tempting.
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Acutally, Ive never known if the AI sees it that way, but sometime I leave my workers on the edge of my borders and think to myself 'if he instigates war by taking my worker hes gonna get more than he bargained for...' that way I dont take the reputation hit and I get the war that I wanted, but most times they arent baited into taking him. :/
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January 29, 2003, 19:26
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#18
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PolyCast Thread Necromancer
Local Time: 15:12
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Re: I want to live peacefully but nooooooooo....
Civ3 isn't exactly the game for hte builder, just to let you know
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January 30, 2003, 06:28
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#19
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King
Local Time: 18:12
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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For the builder, of armies. Heh...
__________________
I've allways wanted to play "Russ Meyer's Civilization"
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January 30, 2003, 09:25
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#20
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Emperor
Local Time: 16:12
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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I usually use my abilities as a builder to fuel my army...and use my army to protect my existing buildings...and get more cities to build them in.
__________________
Don't eat the yellow snow.
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February 3, 2003, 21:53
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#21
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Prince
Local Time: 09:12
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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I, too have had Abe declare war on me, to his detriment--nay, anihilation. Well, I think I did leave him 1 city on a 2 square tundra island.
Part of it might have to do with the 'Agressiveness Level' of the civ. I don't know, for sure. I think Abe's AL is low.
Perhaps, sometimes the AI just gets tired of playing and wants to take a break. .......
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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