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Old January 27, 2003, 20:33   #1
Turambar
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Ministary Of Defence
Here's the official Ministary of Defence thread for people to come a discuss matters relating to the Armies of Lemuria.

Please feel free to post suggestions, questions, plans etc here.

Anyway our current situation is that we've just met the Germans who look to be the one of the most powerful civs in the game.

Where do you think our troops should now go? Which civ should we attack first? Where and how should we attack etc...

Here's the current map of the German front (the north Warrior is called "Bob", the southern one "Dave"):
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File Type: jpg units.jpg (149.5 KB, 67 views)
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Old January 27, 2003, 23:41   #2
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We have done something really stupid. Sadly i had to leave the chat to prevent this mistake.

Dave (south warrior) should had come back to Pedrunn City to scort the settler to come and not continue the exploration work. Barbarians may be waiting the setler to come out

I really dont think the settler should leave the city without scort it took us 20 turns to build it. So we cant loose it now!
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Old January 28, 2003, 01:50   #3
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where to build the city? i say south of Pedrunn on (next to) the river
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Old January 28, 2003, 02:07   #4
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On the contrary, I say build it on the forested river (the loop on Pedrunn River near Dave), as we get good defence and production, plus there is the river-grassland for f00d.

Just my $0.02
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Old January 28, 2003, 03:49   #5
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Quote:
Originally posted by Pedrunn
We have done something really stupid. Sadly i had to leave the chat to prevent this mistake.

Dave (south warrior) should had come back to Pedrunn City to scort the settler to come and not continue the exploration work. Barbarians may be waiting the setler to come out

I really dont think the settler should leave the city without scort it took us 20 turns to build it. So we cant loose it now!
I told you to garrison "Dave" When the settler is ready dont move it along the river, at least we can see barbs coming off the river, rather than being ambushed in the same turn on the river.
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Old January 28, 2003, 05:04   #6
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When did we decide to call the poor schmuck Dave ? Don’t move the Settler without Dave!
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Old January 28, 2003, 07:35   #7
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Don’t move the Settler without Dave!
It would be quicker to build a new warrior in the city than move Dave back and we're probably going to build a new unit there anyway. Should only take 4/5 turns.
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Old January 28, 2003, 08:29   #8
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I think Dave should explore the area west of his current position, this could uncover good tiles while our settler is starting to move. About waiting for a warrior to be produced or coming back with Dave, sooner or later we will have to take some risks, do we really have the time to wait anymore with such a bad start?
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Old January 28, 2003, 10:09   #9
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It is too late to move Dave back now

If we had followed the river north then west we would have make settler and warrior meet in a few time. Now we will need to build other warrior and delay our empire expansion
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Old January 28, 2003, 10:17   #10
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Building and possibly rush-buying an extra Warrior shouldn't cost too much time and is actually not all *that* bad -- we need the other 2 Warriors to explore...
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Old January 28, 2003, 10:56   #11
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Dave can make it asap, the new warrior will explore
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Old January 28, 2003, 11:57   #12
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Quote:
Originally posted by HuangShang
Dave can make it asap, the new warrior will explore
It is too late, I think Locutus is right.
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Old January 30, 2003, 04:34   #13
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its too late, let dave explore.
how long does a new warrior take to build?
what are our funds for rushbuying?
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Old January 30, 2003, 06:14   #14
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Would be nice to see some figures.........

About gold-reserves, production-times, times to complete science.........Could be done better .........

But I would also go for rushing a new warrior to protect our settler....
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Old January 30, 2003, 07:04   #15
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Yeah i think Dave would like to explore more, and we can always build another warrior to escort the settler.
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Old January 30, 2003, 09:26   #16
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I think Bob should head NE until out of German territory and then follow the border round so we can get an idea of where the other nearby German cities are, etc. We could skirt round Dusseldorf and head south, but we'd be in German territory for a long time then...
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Old January 30, 2003, 15:27   #17
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.......or Bob could make a crazy raid and try to take Dusseldorf; think about it......he might succed,it's just size 1, probably very new? We get a second city in a good location(tobacco - not that smoking is a good thing), build our third near either the spud or the coal. This would mean we can stay peaceful towards the austrians as we are already on ok diplo terms with them. We would have a nice collection of reasonably defensable cities to weather the german storm, untill they get fed up with attacking us and sue for peace?
Just a thought....Bob is casting his eyes over such a tasty target, so close.......so far?
Dave could head north to help out/reinforce?
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Old January 30, 2003, 16:07   #18
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I believe the Germans are being typically industrious...

They seem to have the largest military. If I had to choose, I'd choose to go to war with the Austrians... but...

it is a very new city... probably will be in unrest, due to distance penalties... not being on a river and all... and if so maybe it won't be developing a 'quick' defense, unless the AI rush buys it one, and we can walk in and take it over... (at size2)

thoughts?

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Old January 30, 2003, 17:11   #19
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well while we are having fun and before the sensible-ones turn to shout, 'CoT! Nooo! Fighting the austrians is one thing but the germans!U is crazy man!'.
I have one reservation,i think that i would feel happier if we had slingers sometime soon before trying out the germans metal.
But that extra city would be a nice boost, what with the settler as well to make three. We don't need to wait untill its size 2, 1 is best as it will be less(or non)defended and you don't just destroy a city when it is small(like in civ2), so now(or in ten turns when Dave can join the fun)is a good time if any.
Put another way if i was playing this game myself i would give one of the two nearest civs a bloody nose atleast, knowing i could in this situation handle it and survive to be in a stronger position.Sometimes you got to take these chances and hope to lady luck
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Old January 30, 2003, 19:15   #20
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I have never played a craddle game but if we consider a SAP2 game at a "very Hard" difficulty level the Germans might already have a 11 units stack lingering at the border of its territory. I don't think we have the power to resist when they retaliate.
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Old January 30, 2003, 20:59   #21
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if a city's at 1, it'll be destroyed, if at 2, it has a chance of being destroyed when u fight for it

Right???
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Old January 31, 2003, 04:29   #22
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When I remember right:

size 1 get's distroyed,
size 2+, will get size -1.

With out-of-the-box, the city always survived, but not with any MOD.

So, not so good to take over this size 1 city..........
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Old January 31, 2003, 10:29   #23
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don't take düsseldorf!

or we will have to drink that terrible "altbier"
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Old January 31, 2003, 11:19   #24
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Zaphod,

That is the best beer existing, what do people from Aachen know.

Those are just students .................
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Old January 31, 2003, 11:24   #25
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well, though this is offtopic. thats one good point of aachen, its the same distances to the netherlands, belgium, cologne and düsseldorf. so you can just order a kölsch, an alt, a pils, some belgian strong beer, or even a weizen (bavarian) in the same pup without being beaten up. ever tried to order a kölsch in düsseldorf or an alt in cologne?

the bad side is, its nearly impossible here to get a good wine anywhere
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Old January 31, 2003, 11:31   #26
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I wouldn't drink this glibberish Koelsch at all.

Do you know how it is produced? That are the leftover's, when you drink Alt................Colour/taste all the same (I haven't tried, I was just told )

Couple of Belgium beers are good, but the main Dutch one, I do not like at all.
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Old January 31, 2003, 12:26   #27
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Quote:
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I wouldn't drink this glibberish Koelsch at all.
right, its almost as awful as alt

i prefer a good pils from northgermany (beck's, flensburger, ..) or a weizen. sometimes a belgian one or a guiness and of course not to forget Köstritzer Schwarzbier.

btw: the app stands for liberal drug policies, so you can drink or smoke whatever you like to, so don't forget to VOTE APP!
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Old February 3, 2003, 04:46   #28
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Zaphod,

The Schwarzbier is browed the same way as Alt, so ................


Pils isn't to bad, but just a bit bitter, not that I like it sweet.......
Guinuess is best in Eire..........but most of the time (Europe) it is drinkable.............

And I already voted
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Old February 3, 2003, 05:49   #29
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Zaphod,

The Schwarzbier is browed the same way as Alt, so ................
it is? well it definitely has a really different taste

Quote:
Guinuess is best in Eire..........but most of the time (Europe) it is drinkable.............
yes, when its drafted fresh. never make the mistake to drink bottled guiness
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Old February 5, 2003, 19:36   #30
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So what are people's thought's on troop movement for the upcoming turn chat?
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