February 4, 2003, 14:17
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#31
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King
Local Time: 10:16
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More rushing, eh? Howzabout we see to every (land) base in Akiria having a treefarm by the end of next turnchat?
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February 4, 2003, 14:50
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#32
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Emperor
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great, provided it doesn't cost *too* much
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February 4, 2003, 18:34
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#33
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King
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My estimate is 400-500 for all 3 together, although if you wanted it really fast I'm sure I could use 600
I'll figure out something reasonable (ie less than that). If I see little rushing on part of the other governors; however, I will ask for more rushes either before/during the turnchat... Aurora and Cyclops could really use it. The new sea base could certainly use a NN and a Hab complex, not to mention a few of those nice and shiny Fusion Sea Formers...
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February 4, 2003, 20:34
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#34
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Emperor
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A reasonable rush for a Tree Farm would be between 120 and 200 credits apiece from my experience.
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Veni Vidi Castravi Illegitimos
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February 5, 2003, 02:03
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#35
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Emperor
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* Rubs hands together *
The more tree Farms we can get, the better. It will pretty much kill the STEP arguments about the negative environmental effects of FM, if we can simply make sure there aren't any.
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February 5, 2003, 02:15
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#36
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Emperor
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If only our research rate was better, we could have had both TF's and Hybrids in all our core bases by now. We've had enough cash to do the rushes for ages, and a FM gives us enough cash flow to keep that up in the outlying bases.
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Veni Vidi Castravi Illegitimos
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February 5, 2003, 02:22
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#37
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King
Local Time: 10:16
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One of the big reasons I want TFs in all of my bases is to be ready for HFs when we get PE. Btw, can there be a poll for whether or not we should probe Morgan for PE? Trade is preferable by far, but it isn't an option thanks to that big ball of fire having a tantrum in the sky. HFs ASAP is good enough reason, IMO, but there's also the matter that Morgan's gonna finish the AV in 23 turns unless something changes. Morgan, if anyone, needs that project... but are we gonna give up on the benefits for ourselves?
We could probably research it ourselves fast enough to build the AV just before he does, but it would be close and the research turns could be put towards another tech (like Orbital Spaceflight if it comes up, or one of the techs we need to get to mag tubes... 'cause once we get a mag tube network going... )
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February 5, 2003, 02:26
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#38
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Emperor
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I'd vote to go for PE as our next tech anyway, and we have the production capacity to beat Morgan any day of the week, especially if we inject some money to speed things up.
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February 5, 2003, 02:31
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#39
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Emperor
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In this case, it'd be best to simply get high production bases pumping out Crawlers at a rate of 1/turn each, and throw them into the project as soon as we discover the tech. In this case, Morgan might be our ally, but the tech is far too important to miss. We must have it under Freedom of Information......and if we can pin the blame on Yang or similar, it's even better.
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February 5, 2003, 02:36
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#40
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King
Local Time: 10:16
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Yea, with crawlers it would barely matter, even if we had to wait to trade to him for it... if he would trade the tech that allows the project he'd be ready to finish in 5 turns or so... btw, does the computer ever rush stuff?
I'm curious about the sunspot event, though... worst to worst, couldn't we just physically send an envoy (with appropriate escort) to our good friend and neighbor Morgan to propose the deal? Physical data media could be used for the tech transfer.
There's a developer out there somewhere who forgot something
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February 5, 2003, 02:39
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#41
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Emperor
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That might work, actually; contact seems to be initiated automatically whenever units come into contact. I don't know if this works during sunsopts, but I see no reason why it shouldn't.
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February 5, 2003, 02:43
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#42
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Emperor
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The computer not only rushes stuff.....it cheats too. He could rush it at any time.
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Veni Vidi Castravi Illegitimos
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February 5, 2003, 02:47
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#43
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Emperor
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Although the computer doesn't really seem to make a habit of rushing SPs; I rarely see them do that when I can actually observe them, although of course I'm rarely actually watching in the first place.
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February 5, 2003, 02:48
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#44
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Emperor
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Anyway, shall we get back to the original topic: The internal PBEM? It seems that we still need faction choices from MWIA, Maniac, and Herc.
Last edited by GeneralTacticus; February 5, 2003 at 03:16.
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February 5, 2003, 06:44
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#45
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King
Local Time: 15:16
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
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Quote:
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MY: 2165
SE: Free Market/Wealth
Comlinks: Morgan (Treaty)
Bases: 21 (3 in GA)
Pop: 46 (92 Votes on Council)
Tech: Cent. Eco., Biogen, Info. Net's, Ind. Base, S. Psych, Ethic. Calc., Plan. Net's, SotHB, Ind. Econ., Ind. Auto., GS, Eco. Engin.
Researching: Envio. Econ.
Tech Cost: 411
TpT: 92
Net Income: 50 Credits a Year
Projects: HGP, WP. (VW and PTS planned to be constructed within 10 turns)
Units
35 Formers (3 in Production)
3 Scout Patrols
26 Supply Crawlers (11 in Production)
2 AA's
1 Unity Rover (1 Lost)
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MY: 2165
SE: Free Market/Wealth (Lets show Archaic I am better than him at his own playstyle)
Comlinks: Morgan (Treaty) / Zakharov (Treaty)
Bases: 19(4 in GA)
Pop: 39(78 Votes on Council)
Tech: Cent. Eco., Biogen, Info. Net's, Ind. Base, S. Psych, Ethic. Calc., Plan. Net's, SotHB, Ind. Econ., Ind. Auto., GS
+Doc.Mob + Appl. Phy. + Doc. Flex + Opt. Comp
Researching: Nonlinear Maths. (... )
Tech Cost: 647
TpT: 72
Net Income: 55 Credits a Year
Projects: HGP, (WP and VW under construction)
Units
9 Formers (2 in Production), + 2 sea formers
12 Scout Patrols
2 Supply Crawlers (2 in Production)
1 AA
1 Unity Rover (1 Lost)
Though the automation boost hasnt come yet...
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"Just because you're paranoid doesnt mean there's not someone following me..."
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February 5, 2003, 06:47
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#46
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Emperor
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Quote:
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(Lets show Archaic I am better than him at his own playstyle)
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Doing so pretty much blows your claim that Planned/Green is better than FM right out of the water, even if you do manage to do better than him.
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February 5, 2003, 06:51
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#47
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King
Local Time: 15:16
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Lmao. Translation : "Ok, you're better. But I'm right though."
Wait till 2200, then...
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"Just because you're paranoid doesnt mean there's not someone following me..."
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February 5, 2003, 06:54
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#48
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Emperor
Local Time: 01:16
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You haven't done better than me, as any look at the stats will show, and you aren't even using your own playing style. You're trying to emulate mine (And do a right poor job of it too.). Thanks for the concession of defeat.
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Veni Vidi Castravi Illegitimos
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February 5, 2003, 06:56
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#49
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King
Local Time: 15:16
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Yeah, sure... We'll compare the score at the end of the game, though I consider I have sort of an advance.
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"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 5, 2003, 07:14
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#50
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Emperor
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Quote:
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Lmao. Translation : "Ok, you're better. But I'm right though."
Wait till 2200, then...
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You didn't understand a word I just said, did you? I'll try again, in bigger letters.
EVEN IF YOU DO BETTER THAN ARCHAIC USING HIS PLAYSTYLE (WHICH, SO FAR, YOU HAVEN'T), THAT DOES NOT IN ANY WAY PROVE YOUR CLAIM THAT PLANNED/GREEN IS BETTER THAN FM. IT PROVES ONLY THAT YOU ARE BETTER AT USING FM/WEALTH.
Did you get it that time?
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February 5, 2003, 07:24
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#51
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King
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Theres no need to yell like that. And Planned / Green is better than FM which I'll show you in the mid and late game.
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"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 5, 2003, 07:25
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#52
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Emperor
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Then why aren't you using it in the early game? If you admit that FM's better in the early game, then why did you oppose FM ever being voted in?
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February 5, 2003, 07:31
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#53
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King
Local Time: 15:16
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Cause its two different playstyles :
1) Early Game, FM ; MidGame, Planned ; Late Game, Green
2) Early Game, Planned ; MidGame, FM ; Late Game, Green
or the alternative, not the more effective though : take 1) or 2) and skip midgame.
But FM is not objectively better than Planned or Green. Neither Planned over FM, etc... It's a balanced game, cant you see ?
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"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 5, 2003, 07:46
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#54
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Emperor
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And yet you have constantly insisted that we must never, ever, go FM, and that Palnned /Green is better than it... which you have now contradicted (again) by saying that FM works at certain points in the game. Are you ever going to make up your mind?
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February 5, 2003, 07:50
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#55
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Emperor
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Oh, and...
Quote:
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Theres no need to yell like that.
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When people completely fail to understand you the first time you say something, it is generally accepted practise to tell them rather more forcefeully the next time.
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February 5, 2003, 08:23
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#56
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King
Local Time: 15:16
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I indeed notice that you speach were rather forcefully conviction than mutual agreement on a discussion. Fascist.
And I indeed forgot to mention the game reasons : A DG sounds funnier if people advocates different ideals than to do calculations to determine which one is the quickest, more efficient, etc... We're not the Consciousness...
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"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 5, 2003, 09:43
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#57
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Deity
Local Time: 16:16
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Re the thread topic I have already posted I 'll play Deirdre.
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February 5, 2003, 18:41
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#58
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Emperor
Local Time: 12:16
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hmm, will we start as soon as we have factions for everyone? and also, i'd like to switch my faction to morgan (unless that'd just get too confusing having 3 morgans. though we could i guess put morgan's stats on say, the peacekeepers using FACEdit)
i may also try this challenge one day...
Last edited by Method; February 5, 2003 at 18:52.
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February 5, 2003, 19:34
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#59
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Local Time: 17:16
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Location: Gent, Belgium
Posts: 10,712
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We're still waiting for MWIA who was going to be back in a week I believe. And have we decided on the final rules??
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Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 5, 2003, 21:51
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#60
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Emperor
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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MY: 2166 (i accidentally played an extra turn)
SE: Free Market/Wealth
Comlinks: Yang (Treaty) / Zakharov (Treaty)
Bases: 12 (0 in GA )
Pop: 42 council votes...
Tech: Cent. Eco., Biogen, Info. Net's, Ind. Base, S. Psych, Ethic. Calc., Plan. Net's, SotHB, Ind. Econ., Ind. Auto Doc.Mob Appl. Phy. Doc. Flex, HEC, Doc. Loy
Researching: Intel Integ
Tech Cost: 647
TpT: 48.....
Net Income: 35 Credits a Year
Projects: HGP, WP and VW under construction
Units
20 Formers (2 in Production), 2 lost
3 Scout Patrols, 2 lost
6 Supply Crawlers (5 in Production...i wouldn't have had that many had it not been for an AA)
1 AA LOST
2 Trance plasma sentinels in prod (having problems with worms )
1 creche, 3 RTs, 2 nodes.
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