February 8, 2003, 15:14
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#91
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I'll play the Pirates. And if you really insist, play on DD's Ultimate Builder Map then. But don't start whining when I start whining about my starting position. I have started a few games on that map and every time the Pirates landed in some ocean or ocean trench area while the others started on some good area designed by DilithiumDad.
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 8, 2003, 15:50
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#92
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Emperor
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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i hope you'll settle for having the regular faction logo instead of your avatar. using it would involve making darkened versions of it in 4 different sizes. i'm not ixnay, you know
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February 8, 2003, 16:05
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#93
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Probably you're right. Though I'll check if it's possible to use my avatar for some of the logos, and the Hivean ones for the other more difficult-to-edit ones.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 8, 2003, 18:41
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#94
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Emperor
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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all done: you can download the new set here
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February 9, 2003, 19:58
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#95
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I've been trying to make my avatar into the faction logo for my pirate faction, but I'm having trouble with the background colour again. As usual, when I try that faction in the game, the background isn't transparent. Does anyone know how to solve that?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 9, 2003, 19:59
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#96
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Ah yes, TKG, in your faction text for me you had changed my special ability from ability 26 to ability 24.
Edit: Another question. With how many units will we start? May I suggest an extra colony pod and scout patrol for the land factions, and an extra sea colony pod and unity foil for the sea factions.
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Last edited by Maniac; February 9, 2003 at 20:11.
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February 9, 2003, 21:26
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#97
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Emperor
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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regarding the ability, i noticed it when i opened the faction with FACedit. it did seem weird that the pirates should get free algorithmic enhancement
though it would seem i've been playing with it set to 26 for quite some time
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February 10, 2003, 04:25
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#98
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I think that every ability is just showing wrong in the faction editor, eg 26 shows as 24; 5 shows as 3...
Together with many other bugs I prefer manual text editing rather than using that editor.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 10, 2003, 04:53
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#99
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Emperor
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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TKG, methinks you ignored the edited faction I posted above.
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February 10, 2003, 08:39
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#100
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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And of course I'd like my edited faction textfile (preferrably also the graphics but I presume doesn't won't work) used for the game as well. I changed a few texts and fixed the ability.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 10, 2003, 19:45
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#101
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Emperor
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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so, 26 was the correct one afterall?
GT, that's possible, but i thought i changed it. i'll fix it after poly's slowdown has subsided
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February 10, 2003, 19:50
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#102
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Emperor
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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dammit, poly. this is my 2nd dp today!
/me kicks poly
Last edited by Method; February 10, 2003 at 19:56.
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February 12, 2003, 04:46
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#103
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Emperor
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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*BUMP* (sort of) Can anyone get in touch with MWIA to see what faction he wants, or should we find a replacement for him? If we can get him sorted out, we'll be all set to go.
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February 13, 2003, 01:40
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#104
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Emperor
Local Time: 01:16
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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Got a few small edits to my faction's file as well.
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Veni Vidi Castravi Illegitimos
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February 13, 2003, 09:20
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#105
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Emperor
Local Time: 01:16
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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FYI, there is an error in Herc's txt file.
Quote:
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^LEADER: {Hercules}
^BACKGROUND: {Ireland, UN Chief Conservationist}
^AGENDA: {Green Democracy}
^TECH: {Centauri Ecology}
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Shjould read
Quote:
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#DATALINKS1
^LEADER: {Hercules}
^BACKGROUND: {Ireland, UN Chief Conservationist}
^AGENDA: {Green Democracy}
^TECH: {Centauri Ecology}
^
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Veni Vidi Castravi Illegitimos
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February 13, 2003, 11:01
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#106
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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Originally posted by Maniac
Edit: Another question. With how many units will we start? May I suggest an extra colony pod and scout patrol for the land factions, and an extra sea colony pod and unity foil for the sea factions.
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Has anyone thought about this question? And who was the CMN again?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 13, 2003, 17:27
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#107
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Emperor
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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i noticed that before archaic, but i thought i had fixed it. maybe i uploaded the wrong file to my webspace (which would explain why tacticus' .txt file is still wrong)
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February 13, 2003, 17:50
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#108
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Emperor
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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February 15, 2003, 01:36
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#109
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Emperor
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Can anyone get in touch with MWIA? And did we actually resolve the issue of whether we're going to play with or without random events?
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February 15, 2003, 11:09
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#110
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Besides a whole bunch of other questions...
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 19, 2003, 02:46
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#111
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Deity
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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I PMed MWIA a couple of days ago. I guess he has lost interest. So we need a new volunteer.
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"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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February 20, 2003, 02:33
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#112
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Deity
Local Time: 03:16
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Sorry guys, setting things up at home is taking longer than expected. I don't think I will be ready for the next few days (my only Net access is sporadic, dependent solely on other people). Just another missed opportunity for me. This seems to be becoming a trademark.
I wish all participants the best of luck. One day (hopefully SOON) I might be able to join you all in a future game.
Let Mortal Combat begin!
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February 20, 2003, 02:37
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#113
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Emperor
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Okay, so we now need toe ither find a new player or play with one AI faction.
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February 20, 2003, 03:30
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#114
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Emperor
Local Time: 01:16
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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An AI Peacekeepers faction perhaps?
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Veni Vidi Castravi Illegitimos
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February 27, 2003, 22:39
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#115
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Deity
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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As there are no /other/ better ideas lets go with an AI faction
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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February 28, 2003, 01:12
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#116
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Deity
Local Time: 03:16
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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If it's not already started, then I am all sorted for Net access - both at work (PhD research) and at home.
Don't hate me.
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February 28, 2003, 01:17
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#117
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King
Local Time: 10:16
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by MrWhereItsAt
Don't hate me.
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Stuff happens, RL interferes... I think we all understand. Welcome back to the game, btw
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February 28, 2003, 01:23
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#118
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Deity
Local Time: 03:16
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Thanks! I have taken the opportunity to further my abilities in Civ3 and SMAX, to at least discover and experiment with the massive use of Crawlers that has for so long puzzled me in the Demo game. I have improved my difficulty level somewhat as well, so I hope I can pitch in constructively.
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February 28, 2003, 02:18
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#119
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Emperor
Local Time: 02:16
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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So, all we need is MWIA's faction choice, and we get going
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February 28, 2003, 08:01
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#120
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Local Time: 17:16
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Err... not exactly. Apparently there are a few players not familiar with Transcend, so we have to ask them if they want a slightlyt lower difficulty level. Then there's still my question: should each faction starts with a colony pod and scout patrol (or for me sea colony pod and unity foil) more than in the normal game to speed things up a bit?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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