|
View Poll Results: What is your greatest wish for the next title in the Civilization series?
|
|
Make it real-time. Turn based games are so 90's.
|
|
2 |
0.88% |
Civ 4 needs tactical combat like Empire Earth and Rise of Nations.
|
|
9 |
3.96% |
The AI is everything.
|
|
74 |
32.60% |
It's about time for a Civ game to have functional multiplaying from the beginning.
|
|
16 |
7.05% |
A better trade and resource system is what Civ 4 needs.
|
|
43 |
18.94% |
Civ 4 should have an intimate atmosphere. Add some feeling!
|
|
45 |
19.82% |
I'm thinking of something else...
|
|
33 |
14.54% |
I don't want Civ 4!
|
|
5 |
2.20% |
|
February 9, 2003, 10:21
|
#31
|
Emperor
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
hi ,
, the re-introduction of the civ II cheat , .....
way more simple to create certain scenario's , ....
have a nice day
|
|
|
|
February 18, 2003, 09:11
|
#32
|
Prince
Local Time: 16:18
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Stockholm
Posts: 698
|
I've read that there's something like a debug mode in PTW. Is that the same as a cheat mode?
__________________
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
|
|
|
|
January 21, 2005, 16:18
|
#33
|
Emperor
Local Time: 11:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
|
I voted AI...it's consistently identified as a critical element in the next release.
__________________
Haven't been here for ages....
|
|
|
|
January 21, 2005, 19:42
|
#34
|
Emperor
Local Time: 15:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
|
|
|
|
|
January 21, 2005, 19:59
|
#35
|
Prince
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
|
i hate real time strategy - why not just play some first person shooter? well, 2 each his own....
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
|
|
|
|
January 26, 2005, 10:34
|
#36
|
Prince
Local Time: 11:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
|
Re: What is your greatest wish for Civ 4?
Find a way to display women breasts in the game. And lots of them.
|
|
|
|
January 26, 2005, 16:35
|
#37
|
Deity
Local Time: 16:18
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
I have a feeling that might be somewhat down the agenda.
|
|
|
|
January 26, 2005, 18:52
|
#38
|
Prince
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Louisiana
Posts: 808
|
I voted for something else, which will never happen as long as Firaxis is conservative with the changes between titles, but here it goes...
I want to stop wasting all those tiles between cities, because let's face it, they really are being wasted. Sure, a city's population does some resource "mining" on the tiles, but only if the city is big enough to work that particular tile. Otherwise, what function do these tiles serve?
Some argue that you must pretend cities in the current games are really provinces due to scale issues. I say let's stop pretending and make it so. Let's switch to a province-based model, with the center tile as the capitol. Let's put population on every tile in the province, and stop wasting them. There are surprisingly few changes that need to be made to the game to make this happen, and it provides a much more satisfying gameplay.
|
|
|
|
January 26, 2005, 19:35
|
#39
|
Local Time: 10:18
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 2,436
|
AI is for those who have no hope for high-speed internet connection. However good it is it will be overcome. Multiplayer is the most important aspect in the next generation of civ. So what if you can beat the game, try beating a number of excellent players who can trash the AI just as well as you can. It would be a far more rewarding playing experience.
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
|
|
|
|
January 29, 2005, 20:09
|
#40
|
King
Local Time: 01:18
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of Brisbane
Posts: 1,912
|
I want a historical earth map with historical civ placements.
|
|
|
|
January 30, 2005, 05:20
|
#41
|
Emperor
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
|
Quote:
|
AI is for those who have no hope for high-speed internet connection. However good it is it will be overcome. Multiplayer is the most important aspect in the next generation of civ.
|
No. It's also for those who want to play a game over several days without the constraints of having to play when X is online and Y is not ill. MP is totally unimportant for some players.
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
|
|
|
|
January 30, 2005, 07:28
|
#42
|
Chieftain
Local Time: 15:18
Local Date: November 1, 2010
Join Date: Jan 2004
Posts: 70
|
I think TBS games of this day and age need to ditch 'spaces' altogether and go to vector-based movement, ala Highway to the Reich .
Spaces were originally used to make board games manageable and easy to play. Well, this is fine and dandy, but we now have mr.computer to handle our movement easily.
I could go on about my ideas on real-time, but then people would moan 'clickfest'.
|
|
|
|
January 31, 2005, 07:57
|
#43
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
|
One of my greatests wishes for Civ 4 is a government system like in SMAC. This also opens for the possibility to make a more interesting difference in the nations in the game compared to Civ 3...
Another wish I have is to keep it as a TBS game
__________________
This space is empty... or is it?
|
|
|
|
January 31, 2005, 08:04
|
#44
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
|
Quote:
|
Originally posted by LDiCesare
No. It's also for those who want to play a game over several days without the constraints of having to play when X is online and Y is not ill. MP is totally unimportant for some players.
|
Agree... I've never played MP Civ 3... I once was about to start one but because I'm behind nat it would make it too much of a hassle to get started so I gave up... I didn't care much about it either so no big loss
I prefer to play MP games against people I know, which takes Civ out of the question since I don't know anybody who plays Civ games
__________________
This space is empty... or is it?
|
|
|
|
January 31, 2005, 09:14
|
#45
|
Emperor
Local Time: 11:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
|
ADG, no Civ3 PBEM?
__________________
Haven't been here for ages....
|
|
|
|
January 31, 2005, 09:16
|
#46
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
|
Ah yeah, forgot about that... yep I've tried a few games... got beaten in every game though...
__________________
This space is empty... or is it?
|
|
|
|
January 31, 2005, 10:26
|
#47
|
Warlord
Local Time: 16:18
Local Date: November 1, 2010
Join Date: Dec 2000
Location: of Cheese
Posts: 120
|
My greatest wish for Civ4 is: RESPECT MY BORDERS, YOU AI SCUM!
|
|
|
|
January 31, 2005, 10:42
|
#48
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
|
We have to be realistic... that is never going to happen... AI's always prefer to go to war with their one pikeman who crossed the borders against my army of tanks, than to respect the borders
__________________
This space is empty... or is it?
|
|
|
|
January 31, 2005, 11:46
|
#49
|
Emperor
Local Time: 11:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
|
Quote:
|
Originally posted by Adagio
Ah yeah, forgot about that... yep I've tried a few games... got beaten in every game though...
|
I wish there was a way to enter notes while playing the game. That would help to leave a reminder to where I saw an enemy unit or to remind me of my strategy. Sometimes weeks go by between turns if you have player participation issues.
__________________
Haven't been here for ages....
|
|
|
|
January 31, 2005, 14:29
|
#50
|
Warlord
Local Time: 16:18
Local Date: November 1, 2010
Join Date: Dec 2000
Location: of Cheese
Posts: 120
|
Quote:
|
Originally posted by Adagio
We have to be realistic... that is never going to happen... AI's always prefer to go to war with their one pikeman who crossed the borders against my army of tanks, than to respect the borders
|
If that's true, it's bye bye to Civ for me. I've played Civ1, 2, 3 + CTP 1/2 and SMAC, but this simply isn't good enough. The Civ3 system is retarded. Period.
|
|
|
|
January 31, 2005, 16:50
|
#51
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
|
Yes it's a very stupid system they have for that in Civ games (don't remember if that problem existed in Civ1 + 2), but IIRC the system in ctp 2 was even worse than in Civ3. When (in ctp 2) I asked the AI to remove it's unit(s) from my borders there were a 90% risk that the AI would decleare war because it didn't want to remove the unit(s) even though the AI had no chance of winning the war... in Civ 3 the risk of AI declearing war because of this is "much" smaller
Would be great if they could make them respect the borders though... it's annoying to have to tell the AI turn after turn to get their units back to their side of the borders
__________________
This space is empty... or is it?
Last edited by Adagio; January 31, 2005 at 17:00.
|
|
|
|
February 1, 2005, 08:15
|
#52
|
Warlord
Local Time: 16:18
Local Date: November 1, 2010
Join Date: Dec 2000
Location: of Cheese
Posts: 120
|
It also takes away a bit of the atmosphere, the feeling of 'owning' and controlling a nation. It's not fun when foreign soldiers use your land as a highway whenever they please.
|
|
|
|
February 1, 2005, 09:24
|
#53
|
Emperor
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Antwerp, Colon's Chocolate Canard Country
Posts: 6,511
|
An (ever) improved AI and less micromanagement.
__________________
DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.
|
|
|
|
February 7, 2005, 12:21
|
#54
|
Warlord
Local Time: 00:18
Local Date: November 2, 2010
Join Date: Oct 2004
Location: Tokyo
Posts: 204
|
The absence of caravans in CIV III was a dissapointment to me. I enjoyed the challenge of establishing trade routes, building large cities with food routes, and being able to race to complete wonders.
Bring back caravans! (the increased diplomacy options in civ III were great, but not worth trading for freight units). Maybe allow civs to have trade embargoes, or tariffs through diplomacy, but bring back the caravans!
Also, got t obe able to race on wonders.
CIV; best game ever
|
|
|
|
February 7, 2005, 12:43
|
#55
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
|
One of my greatest wishes for Civ3 was to get rid of caravans
__________________
This space is empty... or is it?
|
|
|
|
February 7, 2005, 13:30
|
#56
|
Emperor
Local Time: 11:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
|
I just started playing CtP2 and found that the diplomacy options are much better than Civ3. You can ask nations to remove their troops, and raise the tone of the negotiations. It's pretty good and worthwhile for Firaxis to infuse some of those concepts into the cIV diplo model.
__________________
Haven't been here for ages....
|
|
|
|
February 7, 2005, 18:01
|
#57
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
|
Quote:
|
Originally posted by Adagio
One of my greatest wishes for Civ3 was to get rid of caravans
|
Yeah, thank heaven for that!
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
|
|
|
|
February 7, 2005, 21:43
|
#58
|
Warlord
Local Time: 00:18
Local Date: November 2, 2010
Join Date: Oct 2004
Location: Tokyo
Posts: 204
|
Quote:
|
Originally posted by Adagio
One of my greatest wishes for Civ3 was to get rid of caravans
|
I've seen this opinion hinted at elsewhere! A conversation on the topic must have occured b/f.
I wonder why you don't like caravans. Certainly you must be able to rush wonders in CIV IV, and it makes sense that multiple of your cities should be able contribute to a great project. Caravans are a reasonable and historically sensible (think of the resources pouring into Egypt to complete the Pyramids) way to reallocate resources.
Perhaps you found the units cumbersome to use. There may be alternatives then to redistibuting food or establishing tade between civs. But still, caravans were one third of the unit classes in the originals, they are not much more difficult to use than military or diplomatic units, and their usefullness in the game made them a truly competitive choice rather than just pumping out armies. Real life cities and nations spend more resources building things to trade than things to blow things up.
|
|
|
|
February 8, 2005, 06:09
|
#59
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
|
They were just too boring/annoying
ctps model for this where slightly better...
__________________
This space is empty... or is it?
|
|
|
|
February 8, 2005, 07:51
|
#60
|
Deity
Local Time: 17:18
Local Date: November 1, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
|
Instead of using caravans to help hurry Wonders, the income of trade agreements could be diverted to Wonders as well instead of to citizens only, but perhaps with an added effect to make it more worthwhile using the profit on the Wonder then the citizens.
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 11:18.
|
|