View Poll Results: What is your greatest wish for the next title in the Civilization series?
Make it real-time. Turn based games are so 90's. 2 0.88%
Civ 4 needs tactical combat like Empire Earth and Rise of Nations. 9 3.96%
The AI is everything. 74 32.60%
It's about time for a Civ game to have functional multiplaying from the beginning. 16 7.05%
A better trade and resource system is what Civ 4 needs. 43 18.94%
Civ 4 should have an intimate atmosphere. Add some feeling! 45 19.82%
I'm thinking of something else... 33 14.54%
I don't want Civ 4! 5 2.20%
Voters: 227. You may not vote on this poll

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Old February 9, 2003, 10:21   #31
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hi ,

, the re-introduction of the civ II cheat , .....

way more simple to create certain scenario's , ....

have a nice day
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Old February 18, 2003, 09:11   #32
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I've read that there's something like a debug mode in PTW. Is that the same as a cheat mode?
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Old January 21, 2005, 16:18   #33
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I voted AI...it's consistently identified as a critical element in the next release.
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Old January 21, 2005, 19:42   #34
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Old January 21, 2005, 19:59   #35
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i hate real time strategy - why not just play some first person shooter? well, 2 each his own....
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Old January 26, 2005, 10:34   #36
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Re: What is your greatest wish for Civ 4?
Find a way to display women breasts in the game. And lots of them.
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Old January 26, 2005, 16:35   #37
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I have a feeling that might be somewhat down the agenda.
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Old January 26, 2005, 18:52   #38
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I voted for something else, which will never happen as long as Firaxis is conservative with the changes between titles, but here it goes...

I want to stop wasting all those tiles between cities, because let's face it, they really are being wasted. Sure, a city's population does some resource "mining" on the tiles, but only if the city is big enough to work that particular tile. Otherwise, what function do these tiles serve?

Some argue that you must pretend cities in the current games are really provinces due to scale issues. I say let's stop pretending and make it so. Let's switch to a province-based model, with the center tile as the capitol. Let's put population on every tile in the province, and stop wasting them. There are surprisingly few changes that need to be made to the game to make this happen, and it provides a much more satisfying gameplay.
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Old January 26, 2005, 19:35   #39
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AI is for those who have no hope for high-speed internet connection. However good it is it will be overcome. Multiplayer is the most important aspect in the next generation of civ. So what if you can beat the game, try beating a number of excellent players who can trash the AI just as well as you can. It would be a far more rewarding playing experience.
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Old January 29, 2005, 20:09   #40
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I want a historical earth map with historical civ placements.
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Old January 30, 2005, 05:20   #41
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Quote:
AI is for those who have no hope for high-speed internet connection. However good it is it will be overcome. Multiplayer is the most important aspect in the next generation of civ.
No. It's also for those who want to play a game over several days without the constraints of having to play when X is online and Y is not ill. MP is totally unimportant for some players.
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Old January 30, 2005, 07:28   #42
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I think TBS games of this day and age need to ditch 'spaces' altogether and go to vector-based movement, ala Highway to the Reich .

Spaces were originally used to make board games manageable and easy to play. Well, this is fine and dandy, but we now have mr.computer to handle our movement easily.

I could go on about my ideas on real-time, but then people would moan 'clickfest'.
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Old January 31, 2005, 07:57   #43
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One of my greatests wishes for Civ 4 is a government system like in SMAC. This also opens for the possibility to make a more interesting difference in the nations in the game compared to Civ 3...

Another wish I have is to keep it as a TBS game
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Old January 31, 2005, 08:04   #44
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Quote:
Originally posted by LDiCesare
No. It's also for those who want to play a game over several days without the constraints of having to play when X is online and Y is not ill. MP is totally unimportant for some players.
Agree... I've never played MP Civ 3... I once was about to start one but because I'm behind nat it would make it too much of a hassle to get started so I gave up... I didn't care much about it either so no big loss



I prefer to play MP games against people I know, which takes Civ out of the question since I don't know anybody who plays Civ games
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Old January 31, 2005, 09:14   #45
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ADG, no Civ3 PBEM?
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Old January 31, 2005, 09:16   #46
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Ah yeah, forgot about that... yep I've tried a few games... got beaten in every game though...
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Old January 31, 2005, 10:26   #47
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My greatest wish for Civ4 is: RESPECT MY BORDERS, YOU AI SCUM!
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Old January 31, 2005, 10:42   #48
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We have to be realistic... that is never going to happen... AI's always prefer to go to war with their one pikeman who crossed the borders against my army of tanks, than to respect the borders
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Old January 31, 2005, 11:46   #49
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Quote:
Originally posted by Adagio
Ah yeah, forgot about that... yep I've tried a few games... got beaten in every game though...
I wish there was a way to enter notes while playing the game. That would help to leave a reminder to where I saw an enemy unit or to remind me of my strategy. Sometimes weeks go by between turns if you have player participation issues.
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Old January 31, 2005, 14:29   #50
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Quote:
Originally posted by Adagio
We have to be realistic... that is never going to happen... AI's always prefer to go to war with their one pikeman who crossed the borders against my army of tanks, than to respect the borders

If that's true, it's bye bye to Civ for me. I've played Civ1, 2, 3 + CTP 1/2 and SMAC, but this simply isn't good enough. The Civ3 system is retarded. Period.
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Old January 31, 2005, 16:50   #51
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Yes it's a very stupid system they have for that in Civ games (don't remember if that problem existed in Civ1 + 2), but IIRC the system in ctp 2 was even worse than in Civ3. When (in ctp 2) I asked the AI to remove it's unit(s) from my borders there were a 90% risk that the AI would decleare war because it didn't want to remove the unit(s) even though the AI had no chance of winning the war... in Civ 3 the risk of AI declearing war because of this is "much" smaller



Would be great if they could make them respect the borders though... it's annoying to have to tell the AI turn after turn to get their units back to their side of the borders
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Old February 1, 2005, 08:15   #52
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It also takes away a bit of the atmosphere, the feeling of 'owning' and controlling a nation. It's not fun when foreign soldiers use your land as a highway whenever they please.
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Old February 1, 2005, 09:24   #53
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An (ever) improved AI and less micromanagement.
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Old February 7, 2005, 12:21   #54
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The absence of caravans in CIV III was a dissapointment to me. I enjoyed the challenge of establishing trade routes, building large cities with food routes, and being able to race to complete wonders.

Bring back caravans! (the increased diplomacy options in civ III were great, but not worth trading for freight units). Maybe allow civs to have trade embargoes, or tariffs through diplomacy, but bring back the caravans!

Also, got t obe able to race on wonders.

CIV; best game ever
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Old February 7, 2005, 12:43   #55
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One of my greatest wishes for Civ3 was to get rid of caravans
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Old February 7, 2005, 13:30   #56
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I just started playing CtP2 and found that the diplomacy options are much better than Civ3. You can ask nations to remove their troops, and raise the tone of the negotiations. It's pretty good and worthwhile for Firaxis to infuse some of those concepts into the cIV diplo model.
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Old February 7, 2005, 18:01   #57
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Quote:
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One of my greatest wishes for Civ3 was to get rid of caravans
Yeah, thank heaven for that!
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Old February 7, 2005, 21:43   #58
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Quote:
Originally posted by Adagio
One of my greatest wishes for Civ3 was to get rid of caravans
I've seen this opinion hinted at elsewhere! A conversation on the topic must have occured b/f.

I wonder why you don't like caravans. Certainly you must be able to rush wonders in CIV IV, and it makes sense that multiple of your cities should be able contribute to a great project. Caravans are a reasonable and historically sensible (think of the resources pouring into Egypt to complete the Pyramids) way to reallocate resources.

Perhaps you found the units cumbersome to use. There may be alternatives then to redistibuting food or establishing tade between civs. But still, caravans were one third of the unit classes in the originals, they are not much more difficult to use than military or diplomatic units, and their usefullness in the game made them a truly competitive choice rather than just pumping out armies. Real life cities and nations spend more resources building things to trade than things to blow things up.

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Old February 8, 2005, 06:09   #59
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They were just too boring/annoying

ctps model for this where slightly better...
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Old February 8, 2005, 07:51   #60
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Instead of using caravans to help hurry Wonders, the income of trade agreements could be diverted to Wonders as well instead of to citizens only, but perhaps with an added effect to make it more worthwhile using the profit on the Wonder then the citizens.
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