Thread Tools
Old January 29, 2003, 12:05   #1
tibbits
Settler
 
Local Time: 16:20
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 13
What makes AI immune to espionage?
I've never been able to do the propoganda thins. Why not?
Mark
tibbits is offline  
Old January 29, 2003, 12:46   #2
Stuie
King
 
Stuie's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
Democracy.

If the AI government = Democracy, they are immune to propaganda. Check on the Military Advisor screen to see their government type.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline  
Old January 29, 2003, 12:47   #3
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
Democracy makes any civ immune to propoganda, including your own, its not an AI cheat.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old January 30, 2003, 06:34   #4
tibbits
Settler
 
Local Time: 16:20
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 13
Thanks guys!
Mark
tibbits is offline  
Old January 30, 2003, 07:12   #5
Alex
Emperor
 
Alex's Avatar
 
Local Time: 12:20
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
This is totally unrealistic to me. Why are democracies immune to propaganda? They could have made it so the success rate for propaganda actions against a democratic government would be low, but immunity to propaganda is something that breaks the game balance, IMO.

On the other hand, I can see that they wanted to tone down propaganda, considering how powerful it was both in Civ2 and in SMAC. Laudable effort, bad result.
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old January 30, 2003, 08:02   #6
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

, it has been posible to get some propaganda working in a democrazy , if there is a long war going on they change government type , if the city is close to you and far away from a palace , without a courthouse or policestation , you get a very good chance , ....

have a nice day
Panag is offline  
Old January 30, 2003, 09:09   #7
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
Quote:
Originally posted by Alexnm
This is totally unrealistic to me. Why are democracies immune to propaganda? They could have made it so the success rate for propaganda actions against a democratic government would be low, but immunity to propaganda is something that breaks the game balance, IMO.

On the other hand, I can see that they wanted to tone down propaganda, considering how powerful it was both in Civ2 and in SMAC. Laudable effort, bad result.

it is amazing to me that they kept propoganda in CIv 3. as I believe that Culture flipping is intended to model this as well. I would like to see a propoganda mission to be able to be used against your own citizens to keep them happy (esp during a long war, like what the warring countries did in WW I and WW II)
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old January 30, 2003, 09:15   #8
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by Mad Bomber



it is amazing to me that they kept propoganda in CIv 3. as I believe that Culture flipping is intended to model this as well. I would like to see a propoganda mission to be able to be used against your own citizens to keep them happy (esp during a long war, like what the warring countries did in WW I and WW II)
hi ,

well it has its benefits , .....

one example ; a city has "flipped" to an other nation , try "propaganda" on them , you are going to get your city back with a good chance of not going to go to war , ...

have a nice day
Panag is offline  
Old January 30, 2003, 12:39   #9
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
Quote:
Originally posted by Stuie
Democracy.

If the AI government = Democracy, they are immune to propaganda. Check on the Military Advisor screen to see their government type.
how can you actually know what governement the AI has? only on the military advisor screen?
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline  
Old January 31, 2003, 09:52   #10
Stuie
King
 
Stuie's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
Quote:
Originally posted by sabrewolf
how can you actually know what governement the AI has? only on the military advisor screen?
I'm pretty sure that's the only place the AI's current government type is displayed.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline  
Old January 31, 2003, 18:36   #11
HolyWarrior
Prince
 
HolyWarrior's Avatar
 
Local Time: 09:20
Local Date: November 1, 2010
Join Date: Apr 1999
Location: IL
Posts: 576
But they made propaganda so ridiculously expensive in Civ3 that really, who uses it? I have NEVER used propaganda.
HolyWarrior is offline  
Old February 1, 2003, 02:27   #12
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
I use it if I can get espionage before the AI gets to democracy (doesn't happen often). using a propoganda mission is a great way to get luxury resources or a foothold on another continent without going to war.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old February 1, 2003, 06:56   #13
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by HolyWarrior
But they made propaganda so ridiculously expensive in Civ3 that really, who uses it? I have NEVER used propaganda.
hi ,

its still way cheaper then war or buying all the buildings inside most cities , .....

have a nice day
Panag is offline  
Old February 1, 2003, 19:26   #14
Keeper of Hell
Chieftain
 
Local Time: 10:20
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 79
Except that propaganda works very rarely. So basically, it's like throwing away about 5k gold.
__________________
KoH
"There are no stupid questions, but there are a LOT of inquistive idiots."
Keeper of Hell is offline  
Old February 1, 2003, 20:58   #15
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
Quote:
Except that propaganda works very rarely. So basically, it's like throwing away about 5k gold
You seem to be targeting the wrong cities. target the smallish cities, and cities without many culture improvements, if the cost is above 250g for the mision it will iusually fail. Cities that are isolated are also good targets. Never target a civ in Communism as the chance of succeding is very small due to their expert spies. If you happen to use communism, propoganda is considerably more effective.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old February 2, 2003, 07:38   #16
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
Quote:
Originally posted by Mad Bomber
You seem to be targeting the wrong cities. target the smallish cities, and cities without many culture improvements, if the cost is above 250g for the mision it will iusually fail. Cities that are isolated are also good targets. Never target a civ in Communism as the chance of succeding is very small due to their expert spies. If you happen to use communism, propoganda is considerably more effective.
exactly that's the problem.
by the time you can do propaganda, there aren't hardly any size 1 cities without any culture. specially the big civs won't have many of those.

but you can get these small villages of weak civs in a cheaper way: renegotiate peace and demand one of those puny villages. you won't be popular, but you've got a nice entry point on that continent/island to move in all your troops after rush-building an airport.
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline  
Old February 2, 2003, 09:21   #17
player1
Emperor
 
player1's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
Balance issue.
Democarcy is barely better then Republic (better workers and silghly lower corruption).
On the other hand higher war warriness hurts a lot.
player1 is offline  
Old February 2, 2003, 09:33   #18
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
simple way of triggering a war without attacking:
- espionage mission without success
- honeypot: a small, undefended city near his units.

you won't suffess weariness if you are attacked.
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline  
Old February 2, 2003, 09:41   #19
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
comment on espionage: of course the others won't like you after that
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline  
Old February 2, 2003, 12:16   #20
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
Quote:
Originally posted by sabrewolf


exactly that's the problem.
by the time you can do propaganda, there aren't hardly any size 1 cities without any culture. specially the big civs won't have many of those.

but you can get these small villages of weak civs in a cheaper way: renegotiate peace and demand one of those puny villages. you won't be popular, but you've got a nice entry point on that continent/island to move in all your troops after rush-building an airport.

The AI NEVER agrees to part with a city unless it is at war and getting its a$$ kicked, the idea of a propoganda mission is to get the city without having a war. True your target list is limited, but if you beline to nationalism/spionage then you should be able to build the IA before all the civ's have found demo (regent or below) which helps your chances. As for the relations, eventually they will hate you anyways so that is not really an isue.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old February 2, 2003, 13:02   #21
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by Keeper of Hell
Except that propaganda works very rarely. So basically, it's like throwing away about 5k gold.
hi ,

not when you spy around a bit first

have a nice day
Panag is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:20.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team