January 30, 2003, 04:34
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#1
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Prince
Local Time: 15:23
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
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Stop the aggression...
Short intro first...
I developed well, and so did the Indians. So I decided to spank them a bit and got into a MPT with their (and mine) neighbours Japan. Well, soon I automatically declared war and blasted India to kingdom come. They still had 3 cities on distant islands and I made peace with them.
Now what happens is that other civs make them declare war to me, which results in the conquered Indian cities to go berzerk and I have to do weird stuff with lux/entertainment spending to avoid hunger in these cities.
My question is:
1. Will the Indian cities eventually stop *****in' about how I kicked their butt?
2. I presume that no matter who declares war to whom, they will always want me to "stop the aggression against their native country..."
3. Is the solution to get rid of India completely?
Thanks for the info!
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January 30, 2003, 04:46
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#2
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Warlord
Local Time: 16:23
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Nijmegen, The Netherlands
Posts: 151
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Re: Stop the aggression...
Quote:
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Originally posted by Daz
My question is:
1. Will the Indian cities eventually stop *****in' about how I kicked their butt?
2. I presume that no matter who declares war to whom, they will always want me to "stop the aggression against their native country..."
3. Is the solution to get rid of India completely?
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Well, IIRC, the answers would be the following:
1) Nope, they will always be unhappy when you are at war with their homeland (as long as it exists, see answer to 3).
2)Yes, basically the same answer as to 1.
3)The option you give is ione of the possible answers. Yes, kill India and they will calm down. But I prefer the "starving strategy" myself. In conquered cities make all citizens taxmen/scientists/entertainers and let it starve down to size 1. This will leave only one Indian pop. piont in that city. Newborn (when food stocks get full) population will be of your nationality.
The benefit of the starvation will be that you have a city wich much less foreign nationals. A size 7 city with 1 foreign and 6 own nationals is much easier to handle than the same size city with 6 foreign and 1 own nationals and is much less likely to revolt/culture flip, because foreign nationals are ALWAYS unhappy when you are at war with their home country. Dealing with 1 unhappy person is much easier than handling 6 in beforementioned city.
Hope this helps!
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January 30, 2003, 05:14
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#3
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Deity
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Over the time you have the city with foreign nationals in it, more of them will convert to become YOUR nationality. This may be dependent on your total culture, the city's culture, or other things. I have not seen a study done to determine exactly what affects this.
The problem does boil down to the fact you have citizens who belong to a nationality you are at war with. Either end their civ, convert their citizens to your own, or avoid war with this civ and you will circumvent you problem.
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January 30, 2003, 06:48
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#4
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Prince
Local Time: 16:23
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 768
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An other solution for the next time you attack some one, is to make it fast. If you have lots of luxuries, luxury rate and maybe some happy-wonders, it will take some time before the unhappiness for the newly conqured citizend really kicks in. I've taken cities where the population is happy with me from the first moment.
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January 30, 2003, 10:04
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#5
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Prince
Local Time: 15:23
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
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First of all, thank you all for the responses.
Are you guys sure that unhappiness depends on the nationality of the population. I ask this because I have towns which were reduced to 1, and I increased that by bringing (my nationality) settlers and joining. But they too are unhappy. Is there (maybe) a flag of some kind that identifies a town as Indian, and all population in it suffer from the "dont hurt us Indians" syndrome?
The question is now more or less rhetorical because I just landed a transport with 2 Artillery, 2 Mech. Inf. and 4 Tanks on the outskirts of their last city
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January 30, 2003, 11:33
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#6
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King
Local Time: 08:23
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by Daz
Are you guys sure that unhappiness depends on the nationality of the population. I ask this because I have towns which were reduced to 1, and I increased that by bringing (my nationality) settlers and joining. But they too are unhappy. Is there (maybe) a flag of some kind that identifies a town as Indian, and all population in it suffer from the "dont hurt us Indians" syndrome?
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Check the reasons for the unhappiness (by clicking on the unhappy citizens). Only Indian citizens should be unhappy due to "Stop the aggression against our mother country" whereas your citizens might be unhappy due to "We cannot forget the cruel oppression . . ." or "No more draft . . ." etc. Before taking the cities, the former Indian masters may have done all sorts of things to make the citizenry unhappy, and even your workers joined to the city will reflect the unhappiness "contained" in the city due to these causes -- but in my experience, only certain nationalities will bleat the "Stop the aggression . . ." unhappiness.
Catt
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January 30, 2003, 13:17
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#7
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King
Local Time: 11:23
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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I say just get rid of the foreign city and replace it with one of your own.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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January 30, 2003, 16:56
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#8
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Emperor
Local Time: 10:23
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Another couple of options if the city is 100% former:
1. Enslave the population by building lots of workers.
2. If there's another open spot for a city, rush out a settler from this foreign city and found a city. This has the net effect of reducing the # of foreigners in your empire as a whole.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
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AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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January 30, 2003, 18:45
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#9
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King
Local Time: 16:23
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Build new cities with the foreign citizens- new cities will have at least 50% of your ethnic group in their overall population
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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January 30, 2003, 19:10
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#10
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Settler
Local Time: 15:23
Local Date: November 1, 2010
Join Date: Dec 2001
Location: The Outback
Posts: 19
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I hate that "Stop the aggression-whinging...One roman city flipped over to my side and some time later Caesar attacked me for no reason. Wave after wave of legionaires and horsemen tried to bludgeon me, but my cities defense held and everyone was happy except this little former roman junkcity, which complained and told me to stop the aggression. I didn't send even one little warrior over the borders of the romans, only defended myself all this time. Crazy!
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January 30, 2003, 19:18
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#11
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Prince
Local Time: 08:23
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Once I had a captured city that would never become productive because I was tooooo slooooow in advancing and conquering it. The AI drafted and drafted so I was never able to get more than 1 shield out of that city. I even starved it down to 1 citizen, then joined a bunch of my workers into it. Still only one shield. So occassionally you will get a bad city.
But usually it is better to decrease national ratio by either putting in your own citizens, or keeping city from growing and reducing size by creating workers or settlers. Once previous nationals are down to 2..4, then you should not have much problem with happiness. Since AI only has a few cities, unless your are going to eliminate them, you should not be having happiness problems.
Don't forget to get your own culture up in that city soon.
== PF
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January 31, 2003, 00:56
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#12
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Prince
Local Time: 07:23
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
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Usually after I conquer a city I switch all citezens to entertainers until there is no disorder/resistance, then rushbuild anything I need there(temple), and then build settlers/workers or starve the city some more (if it is hopelessly corrupt.) Then after all but one 'enemy' citezen remains, I let the city grow, replacing the foriegners with my citezens.
__________________
I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
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January 31, 2003, 04:37
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#13
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Prince
Local Time: 16:23
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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good old ethnic cleansing
__________________
CSPA
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February 1, 2003, 05:23
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#14
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Settler
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 29
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There exists no such thing as rights or privileges under the Laws of Nature. The deer being stalked by a hungry lion has no right to life. However, he may purchase life by obedience to nature-ordained instincts for vigilance and flight. Similarly, men have no rights to life, liberty or happiness. These circumstances may be purchased by oneself, by one's family, by one's tribe or by one's ancestors, but they are nonetheless purchases and are not rights. Furthermore, the value of these purchases can only be maintained through vigilance and obedience to Natural Law.
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February 1, 2003, 07:13
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#15
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Chieftain
Local Time: 09:23
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 89
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Give me a break. There is much more to nature than deer and lions - if a species must cooperate to survive it must evolve a system of rights. Look all over nature and you will find tons of strange little "rights" where goals are shared, strange to you perhaps but necessary to guarrantee the generations for that species. Ain't nothing more natural than that.
/editorial off
__________________
"Is it sport? I think it is. And does affection breed it? I think it does. Is it frailty that so errs? It is so too." - Shakespeare, Othello IV,iii
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