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Old February 2, 2003, 18:13   #31
J Bytheway
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Turn 37

A warrior in Kartoffelpuffer, and expansion of German borders near Bob.
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Old February 2, 2003, 18:30   #32
mapfi
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turn 41 savegame
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Old February 2, 2003, 18:34   #33
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Turn 41

Barb chasing Dave!
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Old February 2, 2003, 18:50   #34
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Turn 42
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Old February 2, 2003, 19:21   #35
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Turn 46 - German map exchange (part 1)
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Old February 2, 2003, 19:22   #36
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Turn 46 - German map exchange (part 2)
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Old February 2, 2003, 19:45   #37
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Turn 47

Thai map exchange (Part 1)
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Old February 2, 2003, 19:46   #38
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Thai map exchange (Part 2)
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Old February 2, 2003, 19:51   #39
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And our minimap now...
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Old February 2, 2003, 19:56   #40
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Turn 48 - Game ended

Rankings (overall)
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Old February 2, 2003, 19:57   #41
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savegame at chat end, turn 48, no units moved
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Old February 2, 2003, 20:03   #42
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Chat Transcript

[21:41] <mapfi> OK - GAME LAUNCHED - ANY ORDERS BEFORE WE END THE TURN?
[21:41] <Locutus> no
[21:41] <Turambar> nope
[21:42] <Zaphod> do we have a complete map somewhere to see?
[21:42] <Turambar> http://apolyton.net/forums/showthrea...0&pagenumber=2
[21:42] <Zaphod> though i know i can't give any orders
[21:42] <iskallin> nah
[21:42] <Zaphod> thanks
[21:43] <mapfi> 1END TURN - THE GERMANS REQUEST WE WITHDRAW
[21:43] <Locutus> accept
[21:43] <Zaphod> (y)
[21:43] <Turambar> should we leave via the fastest route North then?
[21:43] <mapfi> ACCEPTED
[21:44] <Turambar> or leave NE? (slightly longer)
[21:44] <mapfi> 1no movements to be seen - settler finished - orders?
[21:44] <Locutus> it would be wise, though the longer route isn't too much of a problem either
[21:44] <Zaphod> how many turns does it take, till the treaty is considered broken?
[21:44] <Locutus> check the german regard, is it neutral?
[21:45] <mapfi> no - it's one below
[21:45] <Wise> patato site for the settler
[21:45] <Locutus> hmmm...
[21:45] <Zaphod> and check the financial possibilities about rushbuying a warroir for escort
[21:45] <mapfi> do we move the settler unguarded?
[21:45] <Turambar> best leave quick then Loc?
[21:45] <Zaphod> i wouldn't do so, we are forbidden to reload
[21:46] <mapfi> turns for a warrior - 5, rushbuying now 1200- we have 323 gold
[21:46] <Wise> well then I am for rush buying a warrior
[21:46] <Locutus> if there's no reason to delay, it would be best not to delay. every movement in their territory costs regard
[21:46] <mapfi> haha
[21:46] <Wise> that wouldn't work then :s
[21:46] <Zaphod> than head off north
[21:47] <mapfi> ok, orders for bob?
[21:47] <Turambar> ORDERS: Bob North
[21:47] <Locutus> do we want to give the germans money for diplomatic proposals at this point?
[21:47] <Zaphod> depends on the proposal
[21:47] <mapfi> 1BOB moved
[21:48] <mapfi> dave?
[21:48] <Wise> are we waiting to gaurd the settler or not?
[21:48] <Zaphod> how much money do we make each turn?
[21:48] * Pedrunn has joined #Lemuria
[21:48] <Turambar> just send the settler alone i'd say
[21:48] <Locutus> we can offer map, peace, no-tresspass. I was thinking of map and no-tresspass
[21:48] <Turambar> it's only two turns
[21:48] <Pedrunn> Hi all
[21:48] <Wise> hello
[21:48] <Zaphod> howdy mr,president
[21:48] <Turambar> hey
[21:48] <mapfi> 11 gold per turn
[21:48] <Locutus> hi
[21:48] <Pedrunn> Everything ok, mapfi?
[21:48] <mapfi> yep
[21:49] <Turambar> so no escort for the settler then?
[21:49] <mapfi> 1i'd say risk it
[21:49] <Turambar> me too
[21:49] <Locutus> agree
[21:49] <Zaphod> i'd say no
[21:50] <Wise> no escort :doitnow:
[21:50] <Zaphod> though i have to admit i would risk it, if i were playing alone
[21:50] <iskallin> risk it
[21:50] <mapfi> note: I won't do anything in the game until a minister titles it orders.
[21:51] <Wise> ORDERS: Settler to patopolis
[21:51] <mapfi> on the river then
[21:51] <Zaphod> wise decision mr.delegate
[21:51] <Turambar> ORDERS: Dave North
[21:51] <Locutus> we should risk it but only move 1 tile at a time along the river, so we can spot barbs in time and retreat in time if we have movement left...
[21:52] <Zaphod> (y) locutus
[21:52] <mapfi> no barbs, two tiles moved,
[21:52] <Wise> Yes
[21:52] <Locutus> diplomacy: do we want to offer to exchange maps?
[21:52] * Pedrunn has quit IRC (Quit: Leaving)
[21:52] <mapfi> dave moved - more grassland
[21:52] <Turambar> can't hurt to try agin can it?
[21:52] <iskallin> i want our next warrior to be named Hreggviður
[21:52] <mapfi> whatever!
[21:53] <Zaphod> yep try it (mapexch.)
[21:53] <Locutus> no, it can't. in fact, chances that they accept are about 50-50
[21:53] <Wise> I agree
[21:53] <Turambar> go for it
[21:53] <mapfi> i do too
[21:53] <Locutus> do we also want to request them to withdraw from our borders?
[21:54] <mapfi> they probably won't agree to that anyway...
[21:54] <Locutus> and do we want to offer gold first to increase the chances of success?
[21:54] <iskallin> yes tell them bugger off
[21:54] <Wise> I would say no isn't that a good way to have them declare war
[21:54] <Locutus> (for both proposals)
[21:54] <Turambar> no gold
[21:54] <Turambar> if we're looking to rush buy at some point
[21:54] <Zaphod> no gold at the moment, we have too less
[21:55] <mapfi> but we need to decide who is going to be our friend - either austria or germany and we need gold to get them to be our frind
[21:55] <Locutus> then again, we also need gold ourselves...
[21:55] <Wise> well if we are making 400+ GPT then I say it wouldn't be that big of a deal to offer gold
[21:55] <iskallin> oh pedrunn where are thou
[21:56] <mapfi> it's your decision loc
[21:56] <Locutus> but we're only making 111
[21:56] <Turambar> friends with Germany. but keep gold for the moment
[21:56] <mapfi> ahem - 11 - not 111
[21:56] <Locutus> yeah, but I want your input, it's a democracy after all
[21:56] <Wise> oh I thought he said earlier 411
[21:56] <Locutus> sorry, typo
[21:56] <Zaphod> friends with both
[21:57] <Locutus> very well...
[21:57] <Zaphod> gold for us
[21:57] <Zaphod> at the moment
[21:57] <Turambar> shall we try the map exchange first?
[21:57] <Locutus> ORDER: request the German map in exchange for our
[21:57] <mapfi> ok
[21:57] <Locutus> ORDER: threaten them if they refuse (with war)
[21:57] <Wise> :O
[21:58] <mapfi> refused - thraetening...
[21:58] <Zephyr> ordering who now?
[21:58] <Locutus> btw, what kind of personality are the germans? (haven't had time to look at the save yet)
[21:58] <Zaphod> a beer please
[21:58] <mapfi> refused again
[21:59] <mapfi> loc - like last time i still only know the german equivalent...
[21:59] <Zephyr> oooh, mapfi played ahead
[21:59] * Zephyr points
[21:59] <Locutus> thought so then requesting them to withdraw won't do any good either. I don't think we should bother...
[21:59] <Turambar> end turn i say. unless there are mopre orders?
[21:59] <mapfi> end turn?
[21:59] <Locutus> mapfi:
[22:00] <Locutus> equivalent?
[22:00] <Turambar> yeah....
[22:00] <Wise> did we just piss off the most powerfulnation?
[22:00] <Locutus> yeah, end turn
[22:00] <mapfi> as i said last chat, something like "mean genius" - no idea what it is in english
[22:00] <Locutus> nah, threatening doesn't do too much bad, not if you do it once or twice anyway
[22:00] <Zaphod> no, they pissed off us
[22:00] <Wise> lol
[22:01] <Locutus> ah, okay... (evil genius)
[22:01] <Zaphod> its evil genius
[22:01] <mapfi> END TURN 30
[22:01] <Locutus> but don't worry, I speak German just fine (well, reading it anyway)
[22:01] <mapfi> 1no movements - nothing
[22:01] <Zaphod> don't even remember the german expression
[22:01] <mapfi> "fieses Genie"
[22:01] <Zaphod> yep :-)
[22:01] <Turambar> ORDERS: Bob North, Dave North. Unless there are objections?
[22:01] <Locutus> ah yes...
[22:02] <Locutus> no orders from me in a while, I would think...
[22:02] <iskallin> i declere that i don't object
[22:02] <mapfi> Pedrunn has grown to size 3 again - 3 turns to warrior, rushbuy is 800, we have 334
[22:02] <Turambar> sweet
[22:03] <mapfi> moving Bob, Dave and settler then?
[22:03] <Zaphod> no specialiasts, right?
[22:03] <mapfi> yep
[22:03] <Turambar> yep
[22:03] <mapfi> wise ass - settler?
[22:03] <Wise> Orders Settler: SW
[22:03] <mapfi> on the selected tile - i assume
[22:04] <iskallin> a
[22:04] <iskallin> b
[22:04] <iskallin> c
[22:04] <iskallin> d
[22:04] <Wise> we are only moving the settler one turn at a time correct?
[22:04] <Wise> one tile at a time rather?
[22:04] <mapfi> yep and that be E-SE actually
[22:05] <Wise> oops
[22:05] <Wise> sorry I don't know why I was thinking west :s
[22:05] <Zaphod> well, thats where he come from, shall we name him? scirocco perhaps *g*
[22:06] <Wise> actually couldn't we just move East again?
[22:06] <mapfi> MOVED - DAVE SEES ANOTHER SPUD AND GRASSLAND - SETTLER ON THE TILE -NOONE AROUND
[22:06] <Zaphod> ok, again, whats spud in german?
[22:06] <mapfi> 1end turn?
[22:06] <Turambar> yep
[22:06] <Wise> yeah
[22:07] <mapfi> es ist eine kartoffel...
[22:07] <Wise> can we get a screenshot?
[22:07] <Zaphod> ok, thanks *g*
[22:07] <mapfi> END TURN 31
[22:07] <Turambar> wait until the city is there for that
[22:07] <Zaphod> altavista didn't know that
[22:07] <Zephyr> the word kartoffelsalat is enough to have me in fits of ggigles for days
[22:08] <Zaphod> you should try kartoffelpuffer
[22:08] <mapfi> 1need the screenie now or do you want to settle first?
[22:08] * Locutus thinks Kartoffel is a good name for our city
[22:08] <Turambar> move and settle first
[22:08] <Wise> hmmm settle it isn't that big of a deal
[22:08] <mapfi> ok, bob and dave? aettling on the tile south of the kartoffel?
[22:08] <Turambar> ORDERS: Bob North, Dave North
[22:09] <mapfi> dave is going to walk in on germany...
[22:09] <Turambar> the borders there?
[22:09] <mapfi> none to be seen - i'm guessing
[22:09] <Zaphod> then let dave turn west, so we can examine the border area
[22:09] <Locutus> kartoffelpuffer? never had that, should be interesting...
[22:09] <mapfi> it's chips
[22:09] <Wise> the settler is on a sand mountain correct?
[22:10] <mapfi> no - he is on the tile where we wanted to settle
[22:10] <Locutus> I though puffer was pancake, or am I takinng it too literally?
[22:10] <Zaphod> no it isn't
[22:10] <mapfi> just south of the potato
[22:10] <Zaphod> its a kind of pancake from potatoes
[22:10] <Zaphod> looks much like rösti
[22:10] <Turambar> the german city looks isolated at the moment so i'd doubt we'll hit another boarder
[22:10] <Locutus> thought so...
[22:11] <mapfi> @zaphod what?
[22:11] <Wise> oh well then Orders: Settle
[22:11] <Turambar> thoughts on dave going north everyone?
[22:11] <Zaphod> rösti, the swiss version of kartoffelpuffer
[22:11] <Zaphod> i would like to have a look on the map
[22:12] <iskallin> does anyone hear play d&d
[22:12] <mapfi> SETTLED
[22:12] <Zaphod> i used to play a lot of ad&d
[22:12] <mapfi> 1turambar - both north then?
[22:12] <Turambar> yes
[22:12] <mapfi> ok - screen will follow
[22:12] <Zaphod> as well as a lot of other rpgs
[22:13] <Zaphod> once i "organised" a paranoia.larp
[22:14] <Turambar> at what point do we think our warriors should start heading back?
[22:14] <Zaphod> at the fail-save-point
[22:14] <Turambar> for barb defense, invasion build up etc....
[22:14] <mapfi> screen's up
[22:16] <Zaphod> (y)
[22:16] <mapfi> Kartoffelpuffer needs 7 turns for the warrior and will grow to size two in about 6, pedrunn need 2 turns, cost 384 to rushbuy, we only have 347
[22:16] <Locutus> tur, let bob move around the german city if possible without violating borders (it looks isolated) and then go back
[22:16] <Turambar> sounds good. and dave?
[22:16] <mapfi> i'd let bob explore some more
[22:17] <Locutus> let him epxlore for a while longer
[22:17] <mapfi> up north
[22:17] <Zaphod> so, do we need a second warrior in pedrunn?
[22:17] <mapfi> and dave north-east
[22:17] <Zaphod> how long till we have slingers?
[22:17] <Wise> sorry brb Orders for new city: Warrior
[22:17] <Turambar> i say build warriors from now on
[22:17] <Turambar> never
[22:17] <Turambar> it's archers
[22:17] <mapfi> 22 turns to ballistics
[22:17] <Zaphod> even better
[22:18] <mapfi> there's no use in letting bob or dave head back - we are producing warriors now
[22:18] <mapfi> that should be enough
[22:18] <Locutus> when we attack austria we need all the barbs we can get...
[22:18] <Locutus> barbs = warriors
[22:18] <Turambar> depends when / if we invade austria....
[22:19] <mapfi> well - we also need to know if germany is up north or in the east if we don't get their map
[22:19] <Zaphod> no, we need hoplites or samurai or pikemen if we invade austria
[22:19] <Locutus> that's why bob should swing around it
[22:19] <mapfi> but if düsseldorf is isolated i'd be for making friends with the austrians and get us düsseldorf
[22:20] <Zaphod> without even knowing from which direction the revenge will come?
[22:20] <Turambar> shall we continue then?
[22:20] <mapfi> end turn?
[22:20] <Turambar> anymore orders?
[22:20] <Locutus> yes, end turn afaic
[22:21] <Turambar> end turn
[22:21] <mapfi> END TURN 32
[22:21] <mapfi> nothing to be seen - orders?
[22:21] <Turambar> ORDERS: Bob East, Dave North East
[22:21] <mapfi> moving...
[22:22] <mapfi> dave sees the german border, one tile north-east of the forrest
[22:22] <Zephyr> kartoffelsalat *giggle*
[22:23] <mapfi> any other orders or end turn?
[22:23] <Turambar> end turn....
[22:23] <Locutus> 2nd
[22:23] <mapfi> END TURN 33
[22:24] <mapfi> ok, pedrunn builds warrior
[22:24] <Locutus> w00t
[22:24] <Turambar>
[22:24] <iskallin> his name should be Hreggviður
[22:24] <Zaphod> how will he be called?
[22:24] <Locutus> go to kartoffelsalat to defend it
[22:24] <mapfi> BARBS - NORTH_WEST OF OLIVE near Pedrunn
[22:24] <Turambar> yep
[22:24] <mapfi> a catapult
[22:25] <Zaphod> ok, as long as we are allowed to write him hreggy
[22:25] <Turambar> bugger
[22:25] <mapfi> orders?
[22:25] <Zaphod> how long to rushbuy a warrion kp?
[22:25] <iskallin> hreggy is fine
[22:25] <Turambar> thoughts people?
[22:26] <mapfi> pedrunn need four turns to the next warrior, kartoffelpuffer 6
[22:26] <Locutus> hmm, can't seem to find an olive anywhere. am i stupid?
[22:26] <Turambar> new screenshot?
[22:26] <Zaphod> 3 tiles se of pedrunn
[22:26] <Locutus> found it
[22:26] <mapfi> screen ? really?
[22:26] <Zaphod> but where is the martini?
[22:27] <Zephyr> shaken
[22:27] * J_Bytheway has joined #Lemuria
[22:27] <J_Bytheway> Hello
[22:27] <Locutus> Hi, John. better late then never :
[22:27] <Zaphod> moin jb
[22:27] <Turambar> hi
[22:28] <mapfi> hi - turambar orders? then i'll post the savegame so john can do the screens
[22:28] <J_Bytheway> I would have been here 20min ago but the Java chat room wouldn't work grr
[22:28] <Turambar> so the barbs two squares from our new city?
[22:28] <mapfi> no - two tiles s-e of pedrunn
[22:28] <Turambar> ah
[22:28] <Locutus> yeah, I guess so. let's move the warrior there ASAP
[22:28] <Locutus> that's 2 turns by river
[22:29] <Turambar> ORDERS: Send new warrior to the new city asap
[22:29] <Turambar> East I believe
[22:29] <mapfi> bob and dave?
[22:29] <Turambar> ORDERS: Bob SE, Dave NE
[22:29] <Zaphod> how much money do we get for rushbuying if we set science to zero?
[22:30] <mapfi> wait - for bob, just notice he also sees the german border - three border tiles north east of him
[22:31] <Zaphod> SCREEN!
[22:31] <mapfi> @zaphod 42 insted of 21
[22:31] <Locutus> post a screen after the end of this turn (then we can see where the barb moved)
[22:31] <Zaphod> and how much do we need to rushbuy?
[22:31] <iskallin> hreggviður what about him
[22:31] <Zaphod> d'accord locutus
[22:32] <Zaphod> where does he stand now?
[22:32] <Turambar> same orders. then a screen
[22:32] <mapfi> ok
[22:33] <mapfi> end turn? bob sees a ruin btw
[22:33] <Turambar> end turn...
[22:33] <mapfi> END TURN 34
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Old February 2, 2003, 20:08   #43
Locutus
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[22:34] <mapfi> ok - bad news first then the screen
[22:34] <mapfi> the catapult attacked our newly built warrior - the warrior is dead
[22:34] <mapfi> we see a german settler moving
[22:34] <mapfi> screen coming
[22:34] <Locutus>
[22:34] <Zaphod> poor hreggy
[22:35] <J_Bytheway> Are you going to post the save too?
[22:35] <Turambar>
[22:35] <iskallin> i'll rip my hair for 7 days in grief
[22:35] <Locutus> wasn't the warrior on hill land? odd that it lost then...
[22:35] <Locutus> oh well...
[22:35] <J_Bytheway> What's a catapult's attack?
[22:35] <Locutus> 1 IIRC
[22:36] <iskallin> well the next warriors name must be Hreggviður junior
[22:36] <Turambar> i thought we'd of out run it?
[22:36] <mapfi> no - the river... screens up savegame will follow
[22:37] <Zaphod> yes, sanddunes with a river
[22:37] <iskallin> and you can call him hreggy junior
[22:37] <Locutus> attack the catapult with the warrior inside Pedrunn?
[22:37] <Zaphod> h.j.? ;-)
[22:38] <Zaphod> at least move him one field towards the catapult and look at the health
[22:38] <iskallin> avenge Hreggvið
[22:39] <mapfi> ok - john will you do the screens now?
[22:39] <Locutus> health ain't visible, but it can't be much
[22:39] <mapfi> orders? bob, dave and warrior in pedrunn?
[22:39] <Turambar> who's up for revenge then?
[22:39] <Zaphod> why is health invisible?
[22:39] <Locutus>
[22:39] <mapfi> me too
[22:39] <Locutus> because it should be
[22:40] <mapfi> we have to beat it or it will get kartoffelpuffer
[22:40] <Turambar> ORDERS: Attack the barb!
[22:40] <Zaphod> hm, don't think so, but lets discuss that somewhere else
[22:40] * iskallin has quit IRC (Quit: Leaving)
[22:40] <Zaphod> attack
[22:40] <Locutus> kinda like cheating if you could see enemy health...
[22:40] <Locutus> but yes, off topic...
[22:40] <Locutus> attack
[22:40] * Hreggvi has joined #Lemuria
[22:40] <Turambar> i'm also temtped to send dave back
[22:41] <J_Bytheway> I will indeed do the screens - just starting CTP2 now
[22:41] <mapfi> attacking the catapult with our hoplite...
[22:41] <Zaphod> would't tell that cheating, i mean you can measure the situation of another army if you can see it
[22:41] <mapfi> suspense..........
[22:41] <Zaphod> *whirls a drum
[22:41] <mapfi> catapult dead - hoplite severly damaged
[22:42] <mapfi> but still yellow
[22:42] <Zaphod> give him a medal
[22:42] <Hreggvi> stick thecatapult up in atilas ass
[22:42] <Turambar> our first victory!
[22:42] <J_Bytheway> Where is the catapult?
[22:42] <Locutus> resistance is futile! :borg:
[22:42] <Hreggvi> give him the congressial medal of Hreggvið
[22:42] <mapfi> john. two tiles east of pedrunn on the river it can't be seen until you move the hoplite vs it
[22:43] <mapfi> orders for bob and dave?
[22:43] <Locutus> bob 2 hut
[22:43] <Turambar> should we go to the ruin? could be barbs....
[22:43] <Zephyr> hut! hut! hut!
[22:43] <Zephyr> </handmelon>
[22:43] <Wise> sorry about that guys
[22:43] <J_Bytheway> I lost. Looks like I'll be using the cheat menu a lot if we have many battles...
[22:43] <Locutus> well, they would destroy the german settler then
[22:43] <Hreggvi> and it could be an advance, city ,unit or nothing
[22:44] <Turambar> ORDERS: Bob SE
[22:44] <Zaphod> who cares? those new barbs would be at the german borders
[22:44] <mapfi> thank god i'm plaing and not john!!!!
[22:44] <Turambar> should dave be sent back?
[22:44] <mapfi> bob moved
[22:45] <mapfi> dave shall go east
[22:45] <Zaphod> let dave explore whats between the german border and kartoffelpuffer
[22:45] <Locutus> interesting... in the exact same savegame on a different pc, the result is different. while on the same pc, the result is the same
[22:45] <mapfi> no loc - if you reload you can get different results as well
[22:46] <Locutus> I'm pretty sure you can't mapfi
[22:46] <Zaphod> i always get the same results
[22:46] <mapfi> i'm sure you can
[22:46] <Locutus> what windows versions are you currently running, mapfi and J?
[22:46] <Hreggvi> bróðir minn er bjá
[22:46] <mapfi> win xp
[22:46] <Zaphod> the only thing really random seems whether the game crashes or not
[22:46] <J_Bytheway> XP
[22:46] <Hreggvi> never mind
[22:46] <Locutus> hmm, not a windows functionality issue either then...
[22:46] <mapfi> so orders for dave??!!!
[22:47] <Locutus> would it use chip ID or something as part of the seed?
[22:47] <Locutus> I say NE, to the edge of the german border
[22:47] <Hreggvi> namrie adios bless chio sjámunst bæ h
[22:47] <mapfi> or maybe the german version has easier battles than the english version of the game
[22:47] <Turambar> i'm thinking head west as it's a long way back
[22:47] <Hreggvi> hey hey
[22:47] * Hreggvi has quit IRC (Quit: Leaving)
[22:48] <Zaphod> lol
[22:48] <Locutus> ah yes, language difference, that could well explain it...
[22:48] <Zephyr> ?
[22:48] <J_Bytheway> Indeed
[22:48] <Locutus> although, exe should be the same...
[22:48] <Turambar> and see what's north of us
[22:49] <mapfi> tur, decide...
[22:49] <Turambar> ORDERS: West
[22:49] <mapfi> ok
[22:49] <mapfi> end turn?
[22:49] <Locutus> yup
[22:50] <Turambar> yep
[22:50] <Wise> yes
[22:50] <mapfi> END TURN 35
[22:50] <mapfi> german settler moves west
[22:50] <mapfi> orders for bob, dave and hoplite?
[22:50] <Turambar> ORDERS: Hop back to Pedrunn
[22:50] <mapfi> moving hop
[22:50] <Turambar> ORDERS: Bob to the hut
[22:51] <mapfi> yeehaa - we got ballistics!!!
[22:51] <Wise>
[22:51] <Locutus> wutang!
[22:51] <Turambar>
[22:51] <Locutus>
[22:51] <mapfi> choose what's next loc
[22:51] <Zaphod> $-D
[22:51] <Locutus> hmm, choices?
[22:51] <J_Bytheway> Me too
[22:51] <Turambar> how sweet is that!
[22:52] <Wise> should we chang prod in both cities to Archers?
[22:52] <J_Bytheway> Stone working
[22:52] <Zaphod> change production in pedrunn!
[22:52] <J_Bytheway> Ship building
[22:52] <J_Bytheway> bronze working
[22:52] <Turambar> i feel a war coming soon.....
[22:52] <J_Bytheway> slave labour
[22:52] <Locutus> what are the turns to research?
[22:52] <mapfi> yep that's it
[22:52] <Turambar> bronze = hops?
[22:52] <Zaphod> how many turns for science?
[22:52] <J_Bytheway> 1
[22:52] <J_Bytheway> 10
[22:52] <J_Bytheway> 13
[22:52] <J_Bytheway> 23
[22:52] <J_Bytheway> respectively
[22:53] <Locutus> hmmm....
[22:53] <Turambar> hoplites asap!
[22:53] <Zaphod> bronze working
[22:53] <mapfi> 2nd tur
[22:54] <J_Bytheway> I'd say Bronze too
[22:54] <mapfi> @wise - i think we could switch in pedrunn but let kartoffelpuffer produce a warrioir first
[22:54] <Wise> how many turns?
[22:54] <Locutus> ORDERS: Bronze working it is...
[22:54] <Turambar> 2nd mapfi
[22:54] <Wise> is kartoffel?
[22:54] <Locutus> 3rd mapfi
[22:55] <mapfi> kartoffel is 3 turns away
[22:55] <J_Bytheway> 3 turns for either
[22:55] <J_Bytheway> in Kartoffel
[22:55] <Zaphod> then do the archer
[22:55] <Turambar> should bob and dave come back to build up for war?
[22:55] <Wise> Orders: Change prod in Pendrunn in Pendrunn to Archer
[22:55] <J_Bytheway> 2 turns in Pedrunn, BTW
[22:55] <mapfi> ok, tur orders for dave?
[22:55] <Zaphod> no, let them explore and build up hoplites for peace
[22:56] <Wise> since it is 3 either way I would think kartoffel should change to archers as well
[22:56] <Turambar> ORDERS: Dave West
[22:56] <Locutus> dave should definitely go back, maybe it's good to leave 1 unit exploring? there willl be more huts out there...
[22:56] <mapfi> but kartoffel has no defence, a archer alone is helpless
[22:57] <Turambar> warrior for kartoffel
[22:57] <Turambar> IMO
[22:57] <Locutus> wise: warrior+archer > archer+archer, we should alternate
[22:57] <mapfi> i'd say let bob head back and let dave explore
[22:57] <Zephyr> huts lead to more units, more units lead to more huts, lead to more exploration, leads to more city sites
[22:57] <J_Bytheway> Dave is now against the German border
[22:57] <Zephyr> but then this is a very crowded map, so maybe that wont work so well
[22:57] <Wise> how long would it take for bob to get to kartoffel
[22:58] <Zaphod> for dave exploring and heading back can be combined
[22:58] <Turambar> it'll take a long time for both to get back
[22:58] <Zaphod> but dave will see a lot of new land on his way
[22:58] <J_Bytheway> 12 or 13 turns
[22:58] <Turambar> and it seems we want to focus on austria in terms of war...
[22:58] <mapfi> ok - end turn?
[22:58] <Wise> well then I say let kartoffel keep producing a warrior and leave dave and bob exploring
[22:59] <Turambar> end turn...
[22:59] <Locutus> yes
[22:59] * Pedrunn has joined #Lemuria
[22:59] <Turambar> hey ped
[22:59] <J_Bytheway> Hi Pedrunn
[22:59] <Wise> yes
[22:59] <Zaphod> wb mr.president
[22:59] <Pedrunn> hi
[22:59] <Wise> hello Ped
[22:59] <Turambar> we've had some fights....
[22:59] <Zaphod> you just missed our first crisis *g*
[22:59] <mapfi> kartoffelpuffer has happyness 72. shallwe do anything?
[22:59] <Locutus> well, 1...
[23:00] <Turambar> two...
[23:00] <Pedrunn>
[23:00] <Pedrunn> what happened? Barbs?
[23:00] <Locutus> you're right...
[23:00] <Locutus> yup
[23:00] <Turambar> yep
[23:00] <Pedrunn> And the out come?
[23:00] <Pedrunn> ???
[23:00] <Turambar> killed a new warrior
[23:00] <J_Bytheway> And you're lucky I'm not your delegate
[23:00] <Turambar> but the hoplite had revenge
[23:00] <Pedrunn>
[23:01] <Turambar> we have ballistics!
[23:01] <J_Bytheway> My hoplite lost...
[23:01] <Zaphod> but in an alernate universe.... *spooky music*
[23:01] <Pedrunn> what turn are we?
[23:01] <Turambar> from a hut
[23:01] <J_Bytheway> 36
[23:01] <mapfi> hey pedrunn - moving along good - kartoffelpuffer has happyness 72. shallwe do anything?<
[23:02] <J_Bytheway> just about to end
[23:02] <mapfi> it might riot
[23:02] <Pedrunn> What are we researching?
[23:02] <Zaphod> what do the sliders say?
[23:02] <Turambar> what could we do?
[23:02] <Locutus> once a unit is built, the happiness will improve. rush buy it ASAP, I say
[23:02] <Zaphod> bronze worling
[23:02] <J_Bytheway> Bronze working
[23:03] <J_Bytheway> Can't afford rush
[23:03] <Pedrunn> All slider totally maximized
[23:03] <Pedrunn> ???
[23:03] <mapfi> we already can rushbuy it - it's 293, we've got 431, and otherwise it's 3 turns
[23:03] <mapfi> sliders are max now
[23:03] <Zaphod> rushbuy!
[23:03] <J_Bytheway> Sorry - my mistake
[23:04] <J_Bytheway> I'm used to the CTP1 build system...
[23:04] <Zaphod> was it different? can't remember
[23:04] <Locutus> very well, I'd say rush-buy next turn (saves some more money and we can afford 1 turn of revolt if necessary)
[23:04] <mapfi> ok - are we doing anything about the happiness? sliders? rushbuy? or else end turn?
[23:04] <J_Bytheway> Pedrunn must approve rush-buy right?
[23:04] <mapfi> yep
[23:05] <mapfi> as well as sliders
[23:05] <Wise> brb
[23:05] <J_Bytheway> I forgot you must select the build item to see whether you can rush it
[23:05] <Zaphod> yes, thats annoying
[23:05] <Pedrunn> Rush buy the unit and decrease the work hour for this turn!
[23:06] <Locutus> no need to do so in the control panel...
[23:06] <J_Bytheway> One turn riots is OK, isn't it?
[23:06] <J_Bytheway> And it's not likely
[23:06] <Locutus> *at most* one turn...
[23:06] <Pedrunn> we will loose one build turn
[23:06] <Zaphod> its one turn without science and growth
[23:06] <mapfi> pedrunn - is that order final?
[23:07] <J_Bytheway> We don't need the build turn if we rush buy...
[23:07] <Wise> back
[23:07] <Pedrunn> if eveybody agrees!
[23:07] <mapfi> i'll end the turn after that
[23:07] <Turambar> fine with me...
[23:07] <Zaphod> but the science and the growth!
[23:07] <Locutus> if you lower work hour you will decrease production just as much as riot will...
[23:07] <mapfi> agree with ped btw
[23:07] <Zaphod> ? loc
[23:08] <Locutus> if anything, lower the wages, but I wouldn't favour that either...
[23:08] <J_Bytheway> Output of Pedrunn is more important than the small chance of losses in Katoffel
[23:08] <Pedrunn> J and Loc, The rush buy will decrease the negatives effects on Production
[23:08] <Pedrunn> when decreasing the slider
[23:08] <Pedrunn> !
[23:08] <mapfi> well - make up your mind and start discussing bob and daves orders - i'm going to the bathroom...
[23:09] <Turambar> i think bob and dave should head back
[23:09] <J_Bytheway> So, Pedrunn, your word is final?
[23:09] <Locutus> pedrunn, only in kartoffel, not in pedrunn, there the cost will be hight
[23:09] <Zaphod> dave should headback/explore the borderregion, bob should explore roughly n
[23:10] <Locutus> I strongly oppose any change in sliders at this point...
[23:10] <Zaphod> will it? just try lowering the slider and see if it costs a turn
[23:10] <Locutus> good plan...
[23:10] <Locutus> J?
[23:10] <J_Bytheway> Umm? What about?
[23:11] <Locutus> changing the workhour slider to see how it affects the building length in pedrunn
[23:11] <J_Bytheway> Oh, I see
[23:11] <J_Bytheway> Nope, it doesn't
[23:12] <mapfi> back
[23:12] <Wise> then go for it
[23:12] <J_Bytheway> Still 2 turns
[23:12] <Zaphod> 8-)
[23:12] <Locutus> okay, then lowering the wages should be okay
[23:12] <J_Bytheway> Don't you mean workday?
[23:12] <Locutus> yes
[23:12] <Locutus> sorry
[23:12] <J_Bytheway> Slider moved.
[23:12] <Locutus> I'm very tired right now
[23:12] <mapfi> so - change workday and end turn?
[23:13] <Turambar> and rush buy?
[23:13] <Locutus> yup
[23:13] <mapfi> 1with rushbuy?
[23:13] <Pedrunn> mapfi - ORDER - Decrease Workhour and rush buy the unit!
[23:13] <J_Bytheway> I've rushed.
[23:13] <mapfi> ok - ending turn as well
[23:13] <J_Bytheway> H. J. is built
[23:14] <mapfi> orders? dave, bob, new warrior in kartoffel, slider back?
[23:14] <Turambar> ORDERS: new warrior fortify
[23:14] <mapfi> done
[23:14] <Zaphod> btw. shouldn't lowering work hours increase the birth rate? i mean our people don't have tv for distraction ;-)
[23:14] <Locutus> slider back, fortify warrior, pull back dave...
[23:14] <Turambar> ORDERS: Dave SW
[23:14] <Pedrunn> Happiness back to 73?
[23:15] <mapfi> slider is back, happiness at 73 in kartoffel, 74 in pedrunn
[23:15] <mapfi> dave moved
[23:15] <Turambar> ORDERS: Bob South
[23:15] <mapfi> bob moved
[23:15] <Turambar> he's going back too btw
[23:15] <mapfi> the german border expanded! bob's in it again
[23:15] <J_Bytheway> Dave's and Bob's explorations have met
[23:16] <Zaphod> yes, we noticed
[23:16] <Turambar> time for a new screen maybe?
[23:16] <mapfi> end turn?
[23:16] <Zaphod> SCREEN!
[23:16] <J_Bytheway> I'll do a screen
[23:16] <mapfi> john...
[23:16] <mapfi> thanks
[23:16] <Locutus> I'd say leave german borders ASAP but avoid coming inside their LOS if possible
[23:16] <mapfi> ending turn?
[23:17] <Turambar> yeah...
[23:17] <Locutus> sure
[23:17] <mapfi> END TURN 37
[23:18] <mapfi> nothing happening - orders? wise ass build item in kartoffel is warrior - i think we want to change it to archer, don't we?
[23:18] <Zaphod> yes, change it and do a screen
[23:18] <Locutus> yes, build an archer there now
[23:18] <mapfi> btw - archer built in pedrunn - what's next there?
[23:18] <Turambar> archer
[23:18] <J_Bytheway> Screen done
[23:18] <Locutus> warrior
[23:19] <Turambar> warrior
[23:19] <Zaphod> archer, we don't need warriors, we can better build up hoplites soon
[23:19] <Wise> archer is what I would say
[23:19] <mapfi> so would i
[23:19] <Wise> orders: archer
[23:19] <mapfi> now that i think of it
[23:19] <mapfi> ok - archer in pedrunn and kartoffel
[23:20] <Pedrunn> archers are better!
[23:20] <mapfi> orders for dave and bob?
[23:20] <Turambar> ORDERS: Dave SW
[23:20] <Zaphod> bob to the swamp
[23:20] <Pedrunn> Should Dave wait Bob so they be safer?
[23:20] <Turambar> ORDERS: Bob SE
[23:20] <mapfi> archer in pedrunn fortify i guess...
[23:21] <mapfi> moving bob and dave
[23:21] <Turambar> yeah...
[23:21] <J_Bytheway> I see another unit
[23:21] <Turambar> should we try for the german map again?
[23:21] <Zaphod> dave can see more terrrain if he walks in a zig-zag
[23:21] <mapfi> bob sees thai hoplite
[23:21] <J_Bytheway> I think it's Austrian, near Bob
[23:21] <mapfi> no THAI!!!
[23:21] <J_Bytheway> OK, Thai then
[23:21] <mapfi>
[23:21] <Locutus> it can't hurt to try but they'll almost certainly say no. unless we give gold...
[23:22] <mapfi> doing mapexchange?
[23:22] <Locutus> yes
[23:22] <mapfi> ok
[23:22] <Turambar> where's the Hoplite?
[23:22] <Locutus> do we have contact with the thai yet?
[23:22] <mapfi> refused, threaten again
[23:23] <Locutus> nah
[23:23] <mapfi> and no - no contact with the thai
[23:23] <Turambar> where is it?
[23:23] <mapfi> not threatening
[23:23] <Turambar> no
[23:23] <Locutus> should we move towards the thai? we could use a friend right about now...
[23:23] <mapfi> thai hoplite is e-se of bob
[23:23] <mapfi> end turn?
[23:23] <Pedrunn> How many units do we have? Hoplite in Pedrun, Warrior in Kartofell and two warriors in the field? Is that correct?
[23:23] <Zaphod> +archer in pedrunn
[23:23] <Turambar> an archer in ped
[23:23] <mapfi> exactly
[23:24] <Pedrunn>
[23:24] <Locutus> yeah, end turn. and keep an eye on the thai
[23:24] <mapfi> END TURN 38
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Old February 2, 2003, 20:09   #44
Locutus
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[23:24] <Turambar> should we head for the thai? it's in german lands...
[23:24] <Pedrunn> No!
[23:24] <Locutus> where did it just move?
[23:24] <Zaphod> don't cross the border
[23:24] <mapfi> thai moved out of sight
[23:25] <J_Bytheway> We're already in German lands
[23:25] <Turambar> we're already in german lands...
[23:25] <mapfi> orders?
[23:25] <Zaphod> ok, cross the border asap
[23:25] <Zaphod> sorry
[23:25] <Locutus> hmmm... let's not give the germans a casus belli, they rarely refuse one
[23:25] <Turambar> ORDERS: Dave SW, Bob S
[23:25] <mapfi> doing so
[23:26] <J_Bytheway> Thai went south too
[23:26] <mapfi> yep
[23:26] <J_Bytheway> we see them again
[23:26] <mapfi> end turn?
[23:26] <Wise> yeah
[23:26] <Turambar> yeah
[23:26] <mapfi> END TURN 39
[23:26] <Locutus> yeah, and once again, keep an eye on the thai...
[23:26] <J_Bytheway> Thai vanished again
[23:27] <mapfi> barb veteran warrior east of dave!!!!!!!!
[23:27] <Zaphod> maybe dave should change its course to intercept them?
[23:27] <Locutus> hmmm...
[23:27] <mapfi> no -west, sorry
[23:27] <Locutus> how far away is bob?
[23:27] <Turambar> ORDERS: bob SE, Dave SW
[23:27] <mapfi> so he can go and intercept
[23:27] <Locutus> from dave, that is...
[23:27] <Zaphod> well, forget what i said, no need for another fight with the barbs
[23:27] <J_Bytheway> No barbs in my game
[23:27] <Turambar> bob's closer....
[23:28] <Pedrunn> Lets join Dave and Bob togther!!!!
[23:28] <Locutus> why not? a veteran barb is a damaged barb...
[23:28] <Locutus> (usually)
[23:28] <mapfi> if dave goes sw he is open to an attack by that warrior!
[23:29] <Locutus> what terrain type is the warrior on and what terrain would dave be?
[23:29] <Turambar> sorry missed your comment
[23:29] <J_Bytheway> East is forest
[23:29] <mapfi> it's west - sorry, both plains
[23:29] <J_Bytheway> SW is out of range of east...
[23:29] <Zaphod> ok, you mean the barb is west of dave?
[23:29] <J_Bytheway> It's in German lands, then
[23:29] <mapfi> yep
[23:30] <mapfi> john - i'll post the savegame after this turn again
[23:30] <Zaphod> then don't disturb its way to düsseldorf
[23:30] <Pedrunn> SCREEN!
[23:30] <Turambar> send dave south then?
[23:30] <mapfi> i'd say dave east for intercepting the thai
[23:31] <mapfi> we need contact
[23:31] <Zaphod> (y) mapfi
[23:31] <J_Bytheway> Bob can catch the Thai, I bet
[23:31] <Turambar> bob can do that
[23:31] <J_Bytheway> Dave S, IMO
[23:31] <Locutus> agree
[23:31] <Zaphod> bob is always one field behind
[23:31] <Locutus> and bob to the thai
[23:31] <Turambar> ORDERS: Dave S
[23:31] <mapfi> so it's bob se and dave s
[23:31] <Turambar> yep
[23:31] <mapfi> doing so
[23:31] * Pedrunn has quit IRC (Quit: Leaving)
[23:32] <mapfi> end turn?
[23:32] <J_Bytheway> Thai are se-se of Bob now
[23:32] <Zaphod> on the kartoffel?
[23:32] <Turambar> yep
[23:32] <mapfi> END TURN 40
[23:33] <Wise> yep
[23:33] <Zaphod> hunting some rösti *g*
[23:33] <mapfi> thai vanished,barb went south, so it's still east of dave
[23:33] <mapfi> posting savegame for john - discuss orders
[23:33] <Turambar> screenshot?
[23:34] <Turambar> keep bob going se?
[23:34] <Locutus> anyone watching BBC1 right now? there making fun of the Dutch
[23:35] <Wise> lol
[23:35] * ImmortalWombat has joined #Lemuria
[23:35] * ImmortalWombat has left #Lemuria
[23:35] * Zephyr has quit IRC (Killed (NickServ (GHOST command used by ImmortalWombat)))
[23:35] <Zaphod> nope, but listening to the song of the tragic death of hank, a worker in the harbour of rotterdam
[23:35] <mapfi> savegame posted
[23:35] * Zephyr has joined #Lemuria
[23:35] * ChanServ sets mode: +o Zephyr
[23:36] <mapfi> orders for bob and dave?
[23:36] <Locutus> who?
[23:36] <Turambar> are we getting a screen?
[23:36] <Zaphod> hank, the first person to die of too much hemp
[23:36] <Locutus>
[23:36] <Zaphod> got a container falling on his head
[23:36] <Zaphod> the morale of that story:
[23:37] <Locutus> you sure? hemp has been used for thousands of years...
[23:37] <mapfi> john will give you one i hope - if we move dave south again he is vulnerable to an attack by the barb because they can use the river
[23:37] <Zaphod> legalize it, so it can be transported safer
[23:37] <Turambar> can't see the river atm
[23:37] <mapfi> actually no - one more turn...
[23:37] <mapfi> sorry
[23:38] <mapfi> well, bob se again i assume?
[23:38] <J_Bytheway> Game loaded, will post screen
[23:38] <Locutus> oow, they're ridiculing our kitchen now
[23:38] <Turambar> bob se, yeah
[23:38] <mapfi> bob moved
[23:39] <mapfi> german border expands
[23:39] <Locutus> again
[23:39] <mapfi> they built a new city near the hills -it's all covered!!!!
[23:39] <mapfi> the thai are already in their borders
[23:39] <Turambar> we need a shot of it
[23:40] <mapfi> it's on - thanks john
[23:40] <J_Bytheway> The shot shows it, but not well.
[23:40] <J_Bytheway> Thai are now S-SE of Bob
[23:41] <mapfi> orders for dave?
[23:41] <J_Bytheway> Which is in German lands, now
[23:41] <Locutus> hmm, let's not get the barb too close to kartoffel...
[23:41] <Turambar> he needs to get out of germany...
[23:42] <mapfi> bob can head s-w theres a one-tile wide corridor
[23:42] <J_Bytheway> The barb is out of Germany now
[23:42] <J_Bytheway> We can attack
[23:42] <mapfi> dave shoould go se or attack - i prefer the first
[23:42] <Zaphod> me too
[23:42] <J_Bytheway> Could the Barb attack if we moved S - I thought not
[23:42] <Turambar> depends if the brab is injured
[23:42] <Zaphod> how long for the archer in kartoffel?
[23:42] <Turambar> from becoming a vet...
[23:42] <mapfi> john - no he can't yet
[23:43] <J_Bytheway> 1 turn
[23:43] <mapfi> archers in one turn in both cities
[23:43] <Locutus> if we attack the barb now we have a terrain bonus...
[23:43] <Zaphod> so we will have someone to shoot down that barb
[23:44] <Zaphod> you mean we don't have a malus
[23:44] <J_Bytheway> A malus?
[23:44] <Locutus> ???
[23:44] <Zaphod> a negative bonus
[23:44] <Locutus> ah, as opposed to bonus...
[23:44] <Locutus> cross post...
[23:44] <mapfi> yep - latin!
[23:44] <Locutus> when did we ever have a malus against him?
[23:44] <J_Bytheway> That would be a penalty
[23:45] <Locutus> indeed
[23:45] <Locutus> pig latin, you mean
[23:45] <mapfi> ...
[23:45] <Zaphod> well, if he gets a defence bonus, that come to an attack malus for us
[23:45] <Turambar> should we attack, lead him away, or lead him to Kart to be attacked there?
[23:45] <Zaphod> attack him at kartoffel, our archers need practice
[23:46] <mapfi> leading him to kart would mean move on the river slope
[23:46] <Locutus> well, he doesn't have a terrain advantage, didn't have one before AFAIK and won't have any anytime soon. same for our bonus
[23:46] <J_Bytheway> Doesn't river give +50%?
[23:46] <J_Bytheway> Or is that Civ2...
[23:47] <Locutus> no, not AFAIK
[23:47] <Zaphod> he would have one in the swamps sourround kartoffel, but who cares, if we get one warroir and 2 archers against him
[23:47] <Turambar> can he attack us if we move south?
[23:47] <Zaphod> no, rivers don't affect combat
[23:47] <Locutus> very well, lead him to our archer/warrior combo in kartoffel...
[23:47] <J_Bytheway> So, move south?
[23:47] <mapfi> can't be attacked south - not yet
[23:47] <Zaphod> no need to capture the bridge at arnheijm
[23:47] <Turambar> ORDERS: Dave South
[23:47] <mapfi> done
[23:48] <mapfi> end turn?
[23:48] <Locutus> no, he can't attack, but dave can't move south in the next turn now...
[23:48] <Zaphod> we could move the archer from pedrunn towards the battle
[23:48] <J_Bytheway> We'll have to go round the long way
[23:48] <Turambar> can we have a shot of bob after the turn ends?
[23:48] <Locutus> but the barb will catch up
[23:48] <mapfi> END TURN 41
[23:48] <J_Bytheway> Certainly
[23:48] <mapfi> barb moved south
[23:49] <mapfi> thai disappeared again
[23:49] <mapfi> two archers ready
[23:49] <Zaphod> barb moved only 1 field?
[23:49] <Locutus> dave should go s-se
[23:49] <Locutus> they want to attack dave
[23:49] <mapfi> yes - barb just moved one
[23:49] <Wise> are we foing to keep prod on archers?
[23:50] <mapfi> bob moving through the corridor sw?
[23:50] <Zaphod> how long for a new settler?
[23:50] <Locutus> how many turns 'til Bronze?
[23:50] <Wise> how much beer is left in the ceg?
[23:50] <mapfi> settler in pedrunn 16 turns
[23:50] <mapfi> bronze in 6 turns
[23:50] <Zaphod> we have dave and an extra archer to escort to go whereever he wants
[23:50] <Turambar> keep producing units
[23:50] <Locutus> build archers then. switch to hoplites after that
[23:50] <Zaphod> not much wise
[23:50] <Turambar> no settlers!
[23:51] <Turambar> archers then hoplites
[23:51] <J_Bytheway> Screen up
[23:51] <Zaphod> but i'll refill
[23:51] <mapfi> we need to settle the coal site! I think it'd be best to build a settler in pedrunn now and another archer in kart - then a joplite there
[23:51] <J_Bytheway> Or not...
[23:52] <Zaphod> (y) mapfi
[23:52] <Wise> Orders- Build archers
[23:52] <mapfi> we stand no chance with two cities
[23:52] <Locutus> not
[23:52] <Turambar> we should take advantage of our luck at getting archers so early
[23:52] <mapfi> all the others have them anyway...
[23:53] <Locutus> no settlers now. maybe after the archer-hoplite combo, maybe...
[23:53] <Turambar> i got them early in my current SAP game like this and destroyed the closest civ with one city
[23:53] <Turambar> of mine
[23:53] <mapfi> ok - orders for bob and dave?
[23:53] <Turambar> same sort of strength as aust
[23:53] <Zaphod> me, two. and then i got detroyed by that other civ on my border
[23:53] <mapfi> keeping archers in the build queue
[23:54] <Zaphod> beerkeg is full again
[23:54] <Locutus> yeah, we should attack austria ASAP
[23:54] * Zephyr is now known as Markoos
[23:54] * Markoos has left #Lemuria
[23:54] <Turambar> dave s-se everyone?
[23:54] <mapfi> 2nd that
[23:54] <Locutus> yes
[23:54] <Turambar> ORDERS: dave s-se
[23:55] <mapfi> bob along the corridor? and then end turn?
[23:55] <Turambar> i'm waiting for the shot of bob as well
[23:55] <Locutus> yup
[23:55] <J_Bytheway> Having problems with the filesize limit - sorry about that.
[23:55] <Zaphod> shoot bob!
[23:55] * Zephyr has joined #Lemuria
[23:55] * ChanServ sets mode: +o Zephyr
[23:55] <Zaphod> oops, sorry ;-)
[23:55] <Turambar> go for it mapfi
[23:55] <mapfi> ok - bob sw then
[23:56] <J_Bytheway> Screen up now - finally
[23:56] <Turambar> thanks
[23:56] <mapfi> fortifying archers - ending turn 42
[23:57] <J_Bytheway> I thought PNG compression was good enough I didn't have to worry about the filesizes...
[23:57] <mapfi> END TURN 42
[23:57] <mapfi> barb disappeared
[23:57] <mapfi> orders dor bob and dave?
[23:58] * Pedrunn has joined #Lemuria
[23:58] <J_Bytheway> My barb chased me
[23:58] <mapfi> haa
[23:58] <Locutus> bob sw, dave s-sw
[23:58] <Turambar> ORDERS: Bob sw
[23:58] <Pedrunn> How is Dave!?!
[23:58] <Zaphod> dave could go up the river one step to get a glimpse of the barb
[23:58] <Turambar> ORDERS: Dave s-sw
[23:58] <mapfi> dave could keep an eye on our coal site
[23:59] <mapfi> moving units
[23:59] <mapfi> pedrunn growing in 2 turns, kart in 5
[23:59] <J_Bytheway> Incidentally, the AI turns took a very long time on my PC.
[00:00] <mapfi> happiness at 76 and 74
[00:00] <mapfi> end turn?
[00:00] <Zaphod> wait
[00:00] <Turambar> yep
[00:00] <Zaphod> have you forgotten to readjust the sliders?
[00:00] <mapfi> no!
[00:00] <Zaphod> sorry, forgot we had extra units
[00:00] <Locutus> yeah, end turn
[00:01] <mapfi> END TURN 43
[00:01] * Pedrunn has quit IRC (Quit: Leaving)
[00:01] <mapfi> we have 326 gold
[00:01] <mapfi> orders?
[00:01] * Tamerlin has joined #lemuria
[00:01] <mapfi> no movements to be seen btw
[00:01] <J_Bytheway> Barb still hot on my tail... Do you see him?
[00:01] <mapfi> nope
[00:02] <Zaphod> greetings comrade tamerlin
[00:02] <Turambar> ORDERS: Bob SW
[00:02] <Locutus> hmmm... dave to kartoffell...
[00:02] <Turambar> yeah
[00:02] <Locutus> hi, Tam, good to see you finally made it
[00:02] <Tamerlin> Hi, everybody, I have finally successed in establishing my connexion to the chat.
[00:02] <mapfi> moving bob and dave
[00:02] * Looking up Tamerlin user info...
[00:02] <J_Bytheway> Bob sees a barb catapult... But I doubt you have one
[00:02] <Tamerlin> Btw, thanks for the tips Locutus.
[00:02] <Locutus> no
[00:02] <mapfi> i don't have one! end turn?
[00:03] <Locutus> np
[00:03] <Turambar> yep
[00:03] <Zaphod> i still think we should built another settler in pedrunn
[00:03] <mapfi> END TURN 44
[00:04] <Locutus> did pedrunn grow?
[00:04] <J_Bytheway> I think another settler would be good too, but I always build too many of them...
[00:04] <J_Bytheway> Yes
[00:04] <Turambar> no settlers imo
[00:04] <Locutus> how many turns to settler and bronze now?
[00:04] <mapfi> last change to change build queu to settler otherwise its another archer next turn
[00:04] <Tamerlin> Some settlers will help us growing.
[00:04] <mapfi> settler 11 turns now, after the archer it's 13
[00:04] <Turambar> we should take Austrian cities instead....
[00:04] <J_Bytheway> Bronze in 3
[00:05] <Zaphod> we won't be able to
[00:05] <Turambar> why not?
[00:05] <mapfi> kart builds archer in 2
[00:05] <Turambar> Hoplite and Archer armies!
[00:05] <Locutus> hmmm, I'd still go for the military route...
[00:05] <Tamerlin> Peace is what we need now, let's build another settler.
[00:05] <Zaphod> we might take one, perhaps even 2 of them and then the will pummel us to death
[00:05] <mapfi> settler
[00:05] <Turambar> they won't
[00:05] <J_Bytheway> Archer next turn in Pedrunn so our last chance to change this time around
[00:06] <Locutus> lol, during the election campaing Tur and I were the peacenicks and everyone else wanted war
[00:06] <Turambar> lol
[00:06] <Tamerlin> We are now.
[00:06] <Zaphod> that was the last election
[00:06] <mapfi> i only support war if we get the germans to like us and a peace treaty - give them gold?
[00:07] <Wise> Well, I am a peacefull person but they haven't been willing to work with us
[00:07] <Zaphod> so why did you change your mind locutus? how many did the warmongers pay you? :P
[00:07] <Wise> I say armies
[00:07] <Zephyr>
[00:07] <Tamerlin> Settler, now!
[00:07] <mapfi> quickvote settler?
[00:07] <Locutus> I never changed my mind but I wanted to deceive the austrians long enough to be able to strike hard
[00:07] <Zaphod> but they haven't worked against us yet
[00:07] <Turambar> archer
[00:07] <Tamerlin> Yes, a settler
[00:08] <J_Bytheway> Settler
[00:08] <Zaphod> and you really believe we have reached that point in history? i doubt that
[00:08] <Zaphod> settler
[00:08] <Locutus> hmm, 1 city in mountanous terrain has advantages... fast production == large military...
[00:08] <mapfi> i'm for settler as well
[00:08] <Turambar> Wise's decision
[00:08] <Turambar> i see your point loc...
[00:08] <Wise> orders- Settler in Pedrunn
[00:09] <mapfi> 4/1 - wise ass, tur, and IW missing
[00:09] * Zephyr is now known as setler2
[00:09] <Zaphod> yehaw!
[00:09] <mapfi> orders for bob? sw i assume?
[00:09] <J_Bytheway> Build queue changed
[00:09] <Turambar> oh well. lets do it then.
[00:09] <mapfi> orders for dave? i'd say reserve the coal spot
[00:09] <Turambar> bob SW
[00:10] * setler2 is now known as Zephyr
[00:10] <Locutus> hmmm, but we should really churn out hoplites and archers ASAP next...
[00:10] <mapfi> and we could move an archer in kart just one tile nw out of the city to look around and go back
[00:10] <Zaphod> of course we should, thats what kp will do
[00:10] <mapfi> bob moved
[00:10] * Zephyr has left #Lemuria
[00:10] <Zaphod> and if there is a small stack of them for defence, the warriors will explore the south
[00:11] <mapfi> bob sees barb warrior!
[00:11] <mapfi> it's s-se-se of düsseldorf
[00:11] <Locutus> argh... can we avoid it without crossing the german border?
[00:11] <mapfi> yes- bob can go south next turn
[00:12] <Zaphod> we could send one archer from kp to his assistence
[00:12] <Locutus>
[00:12] <Turambar> should we send dave to pedrunn to escort the settler?
[00:12] <Zaphod> and one archer from pedrunn down to kp to secure that place
[00:12] <Locutus> tur: yes
[00:12] <Zaphod> at least halfway, so its 1 turn to go for both cities
[00:12] <Zaphod> that escort can be taken care of later
[00:13] <Tamerlin> This would allow Dave to explore the remaining area.
[00:13] <mapfi> it's 11 turns till we get the settler - dave could secure the coal tile for at least 2 turns and then head back
[00:13] <mapfi> we don't want the germans to settle there
[00:13] <Zaphod> the escort can be done by the warrior from pk, who will have a hoplite guarding that town by that time
[00:13] <Turambar> yeah, as long as he can get back for the settler in time
[00:14] <mapfi> so dave, se-e back?
[00:14] <mapfi> on the river
[00:14] <Tamerlin> Sorry I must leave, I promise to be there in time next chat provided you don't choose a wednesday.
[00:14] <Zaphod> goodbye comrade
[00:14] <mapfi> bye
[00:14] <Locutus> bye
[00:14] <Turambar> see ya
[00:14] <Wise> good day
[00:15] <Zaphod> glad you appeared at the moment of decision
[00:15] <Locutus> k, go to the coal site then
[00:15] <Turambar> any objections to dave's movements?
[00:15] <Zaphod> nope
[00:15] * Tamerlin has quit IRC (Quit: )
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Old February 2, 2003, 20:10   #45
Locutus
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Local Time: 17:23
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
[00:15] <Turambar> go for it mapfi...
[00:15] <mapfi> moving dave, ending turn or any proposals?
[00:15] <Zaphod> but i still think, we could move the archers
[00:16] <Turambar> what do we in each city atm?
[00:16] <Locutus> how much gold do we have and are we producing?
[00:16] <mapfi> 350 gold
[00:16] <mapfi> settler in 11 turns in pedrunn
[00:16] <mapfi> archer in 2 turns in hp
[00:16] <mapfi> kp
[00:16] <Turambar> hop and archer in ped?
[00:17] <Zaphod> 2 archers there
[00:17] <mapfi> we could move one of the archers in pedrunn to have a look obe tile farther
[00:17] <Turambar> warrior and archer in kp
[00:17] <Locutus> give the germans 100 and offer their map in the turn after that?
[00:17] <Zaphod> move one of them in the middle of both towns
[00:17] <Locutus> offer = trade
[00:17] <mapfi> loc - yes
[00:17] <Zaphod> yep loc
[00:17] <Turambar> yep
[00:17] <Locutus> ORDER: give the germans 100 Gold
[00:18] <mapfi> doing so
[00:18] <Zaphod> but at least i want any reaction to my ideas from you, even if its a "shut up, dumbass!" ;-)
[00:18] <mapfi> they accepted it - surprise...
[00:18] <Locutus> indeed
[00:19] <Zaphod> strange, germans don't like foreign currencies
[00:19] <mapfi> yeah - move the archers - but not out of the cities - always back
[00:19] <Locutus> shut up, dumbass!
[00:19] <Zaphod> thanks locutus
[00:19] <mapfi> tur? and otherwise end turn?
[00:19] <Locutus> your welcome
[00:19] <J_Bytheway> Gold is foreign to noone
[00:19] <Turambar> end turn
[00:20] <mapfi> ok then
[00:20] <Locutus> noone except most people from outside europe and africa...
[00:20] <mapfi> END TURN 45
[00:20] <mapfi> barb moved to the tile west of bob
[00:20] <mapfi> orders?
[00:20] <Locutus> what's the german regard?
[00:20] <Zaphod> try for map exchange
[00:20] <Turambar> new screenshot now?
[00:21] <Locutus> wait for the maps with a screenshot
[00:21] <Zaphod> after the mapexchange the screenshot
[00:21] <Turambar> k
[00:21] <Locutus> (if we get them)
[00:21] <mapfi> german regard is neutral!
[00:21] <mapfi> exchange?
[00:21] <Locutus> k, do a map exchange
[00:21] <mapfi> trying
[00:21] <Locutus> request first
[00:21] <mapfi> of course...
[00:21] <J_Bytheway> accepted
[00:21] <Locutus> better safe than sorry
[00:21] <Zaphod> thats a very close relationship for a german
[00:22] <J_Bytheway> They're big...
[00:22] <Turambar>
[00:22] <Locutus> for mapfi too?
[00:22] <mapfi> ACCEPTED!!!!!
[00:22] <Locutus> w00t!
[00:22] <J_Bytheway> I'll just fabricate a barb warrior and make the screenshot
[00:22] <Locutus> now a screenshot (or two?) would be nice...)
[00:22] <Turambar> yep
[00:22] <mapfi> they have 10 cities!!!!!!
[00:23] <mapfi> thais are far away
[00:23] <Locutus> crikies...
[00:23] <Wise> :O :O :O
[00:23] <Zaphod> so they won't settle many more in the near future
[00:23] <Turambar> but we have spuds!
[00:23] <Locutus> true...
[00:23] <mapfi> ask for a peace treaty!
[00:23] <Zaphod> and we are going to have coal
[00:24] <Locutus> minipoll: should we offer the germans a peace treaty? yes (1) no (0) abstain (0)
[00:24] <Locutus> I say yes
[00:24] <Turambar> get a treaty!
[00:24] <mapfi> yes
[00:24] <Zaphod> yes
[00:24] <Turambar> yes
[00:24] <Locutus> pretty much unanimous then...
[00:24] <Wise> yes
[00:24] <Locutus> ORDER: offer a peace treaty to the Germans
[00:24] <mapfi> no offer in exchange?
[00:25] <Locutus> do we have anything to offer?
[00:25] <mapfi> i don't think we should
[00:25] <Zaphod> what should we offer? hemp?
[00:25] <Turambar> spuds
[00:25] <Locutus>
[00:25] <mapfi> only money or withdrawing
[00:25] <mapfi> i'll try without, ok?
[00:25] <Locutus> we already withdrew and giving too much money won't help much.
[00:25] <Locutus> yes
[00:26] <mapfi> refused
[00:26] <mapfi> threaten?
[00:26] <Locutus> yes
[00:26] <Zaphod> we could offer to stop the research of shipbuilding *g*
[00:26] <mapfi> ok then
[00:26] <Wise> no
[00:26] <Zaphod> abstain
[00:26] <mapfi> refused again
[00:27] <Wise> I knew we should have pushed our luck
[00:27] <Locutus> ouch, the germans *are* bug
[00:27] <Wise> *shouldn't
[00:27] <Locutus> bug = big
[00:27] <mapfi> orders for bob and dave?
[00:28] <Turambar> loading map....
[00:28] <J_Bytheway> Two screens up
[00:28] <Zaphod> they are big, but except for essen they aren't big producers
[00:28] <J_Bytheway> I cannot guarantee that they agree with Mapfi's
[00:28] <Locutus> what are the exact stats for a mountain+coal tile?
[00:28] <Locutus> f/p/c?
[00:28] <Zaphod> 0/40/5 iirc
[00:29] <mapfi> the german units are completely wrong...
[00:29] <Turambar> ORDERS: Dave follows you coal plan
[00:29] <mapfi> (0/35/5)
[00:29] <Turambar> ORDERS: Bob South
[00:29] <Zaphod> still a lot
[00:29] * mrbaggins has joined #lemuria
[00:29] <mrbaggins> hola
[00:29] <Turambar> hi
[00:29] <Zaphod> greeting halfling
[00:30] <mapfi> well dave could go either a little n-e towards germany or he could check out the mountain range, meaning he would move on the coal next turn
[00:30] <J_Bytheway> Bob sees the Thai again (s-se
[00:30] <J_Bytheway> )
[00:31] <mapfi> thais - yes - actually dave should go n-e now to corner them in - we need contact
[00:31] <Locutus> hmm, maybe we should settle on the mountain itself rather than on the river?dave should check out the mountains
[00:31] <mapfi> that's also true loc...
[00:31] <Turambar> check the mountains
[00:31] <J_Bytheway> I'd say check the mtns
[00:31] <mrbaggins> so you're not concerned about growth then?
[00:31] <Wise> me too
[00:32] <mapfi> we won't grow on the mountain at all - that's ture
[00:32] <Locutus> right now we need units, loads and loads of units...
[00:32] <Turambar> yep
[00:32] <Zaphod> could someone please calculate, if we would ever reach a size of 7 without impr. farms then?
[00:32] <Locutus> we will. a city gives +10 food bonus
[00:32] <J_Bytheway> We can use farmers later to grow
[00:32] * mrbaggins nods
[00:32] <mrbaggins> true...
[00:32] <mapfi> but there is only one tile that gives food there!
[00:33] <mrbaggins> i'd say settle on the river
[00:33] <Turambar> could be more south
[00:33] <mapfi> nevermind - dave to the coal then
[00:33] <mrbaggins> full bonus... of that square
[00:33] <Locutus> the river also gives a +5 per tile IIRC
[00:33] <mapfi> to check it out
[00:33] <Zaphod> please calculate, i think mrbaggins or locutus could do so quickly
[00:33] <J_Bytheway> Is dave going se?
[00:33] <mapfi> i'd say yes - dave se into the mountains
[00:33] <mapfi> tur?
[00:33] <Zaphod> and of course a mountain town has a huge defence bonus
[00:33] <mrbaggins> are we talking about the coal site?
[00:33] <Zaphod> yes
[00:34] <mrbaggins> coal site (on river)
[00:34] <Zaphod> near the iver
[00:34] <Zaphod> brb
[00:34] <mrbaggins> has... 51 production, at size 1...
[00:34] <mrbaggins> and about 10 science and gold
[00:34] <mapfi> tur?
[00:34] <mrbaggins> 8 11 maybe...
[00:34] <Turambar> go ahead
[00:34] <Wise> how long before the settler is done?
[00:34] <Turambar> se
[00:35] <mapfi> ok - moving dave
[00:35] <Locutus> we can always use farmers to grow the mountain city
[00:35] <J_Bytheway> Just more mtns
[00:35] <mrbaggins> 30 crime rate
[00:35] <mapfi> end turn?
[00:35] <Turambar> yep
[00:35] <Locutus> yeah
[00:35] <mapfi> END TURN 46
[00:35] <Locutus> wow, 15 turns already...
[00:36] <mapfi> barb moved south and is west of bob again
[00:36] <Turambar> in 3hrs....
[00:36] <J_Bytheway> Built archer in KP
[00:36] <Wise> lol
[00:36] <mapfi> archer in kp finished
[00:36] <J_Bytheway> Barb and Thai both vanished for me
[00:36] <mapfi> what about moving bob into german territory and then try to get a peace treaty again by offering to withdraw?
[00:37] <mrbaggins> and .85 govern ratio
[00:37] <mrbaggins> for production
[00:37] <Locutus> no gonna work, mapfi
[00:37] <mapfi> ok then - didn't know
[00:37] <Zaphod> will give a bad attitude, since we will have to break that agreement first to do so
[00:37] <mrbaggins> so about 7 more production on a mountain
[00:37] <Turambar> we could offer our map again...
[00:37] <Turambar> would that do anything?
[00:38] <mapfi> bob south then?
[00:38] <Zaphod> maby
[00:38] <Turambar> even though they had it
[00:38] <Zaphod> lets send one archer along the river to reinforce bob
[00:38] <Locutus> not really, not so soon anywya
[00:38] <Turambar> bob south
[00:38] <mapfi> moving bob
[00:38] <J_Bytheway> Thai nowhere to be seen
[00:38] <mrbaggins> about 10 less food
[00:39] <J_Bytheway> Fortify new archer?
[00:39] <Zaphod> no, send him along the river
[00:39] <mapfi> dave onto coal tile or towards the river n-e? i'd say river search the thais - we know the tiles around the coal
[00:39] <Locutus> yes, send the archer to bop
[00:40] <Locutus> mapfi, yes, I'd say on the coal
[00:40] <mrbaggins> production on the spot we chose on the river wasn't bad at size 2... 77
[00:40] <Turambar> ORDERS: Archer towards Bob
[00:40] <Locutus> it could be important to know what's south of coal
[00:40] <mapfi> archer se-se then
[00:40] * mrbaggins nods
[00:40] <Zaphod> at least more important then the thais, we can still meet them later
[00:40] <mrbaggins> (the north of the coal spot)
[00:41] <Zaphod> but the more we know, the better we can place the city
[00:41] <mrbaggins> absolutely
[00:41] <Turambar> how long until new settler?
[00:41] <mapfi> 9 turns
[00:41] <mapfi> dave?
[00:41] <Turambar> how long for dave to get there?
[00:42] <mapfi> 4
[00:42] <J_Bytheway> Tur - did you mean for the archer to go se-se or ne?
[00:42] <Locutus> a unit from kart can escort the settler...
[00:42] <Zaphod> and we need one move less for dave, he can meet the settler on the river 2 tiles away from pedrunn
[00:42] <mrbaggins> are we still -1,-1,-1 on sliders?
[00:42] <mapfi> yep
[00:42] <Locutus> everything max on the sliders
[00:42] <Zaphod> sese
[00:43] <Turambar> se se
[00:43] <mapfi> thats what i did
[00:43] <mapfi> so dave?
[00:43] <mapfi> coal or e-ne
[00:43] <Turambar> e-ne
[00:43] <mapfi> i mean ne-ne
[00:43] <mapfi> ok
[00:44] <Turambar> that's the one
[00:44] <Turambar> look for the thai
[00:44] <mapfi> contac with the thai?
[00:44] <J_Bytheway> We have contact
[00:44] <Locutus> we do?
[00:44] <mapfi> ok then
[00:44] <Locutus> offer map exchange
[00:44] <mrbaggins> screenie, J_Bytheway?
[00:44] <Locutus> request first
[00:44] <Turambar> maps!
[00:44] * mrbaggins laughs
[00:44] <mapfi> one below neutral
[00:45] <Locutus> don't care, just offer the maps...
[00:45] <J_Bytheway> reject
[00:45] <mapfi> refused, threaten?
[00:45] <Zaphod> threaten
[00:45] <Locutus> thretean
[00:45] <Locutus> yes
[00:45] <J_Bytheway> war?
[00:45] <Turambar> yep
[00:45] * Locutus nods
[00:45] <mapfi> accepted!!!
[00:45] <mrbaggins> woohoo!
[00:45] <Turambar>
[00:45] <Locutus> knew that
[00:46] <J_Bytheway> 9 cities
[00:46] <Turambar> screenshots!!!!!
[00:46] <J_Bytheway> Yep
[00:46] <Zaphod> SCREENIES1
[00:46] <mrbaggins> 9?
[00:46] <mrbaggins> badd...
[00:46] <Locutus> offer no-tresspass treaty. does everyone agree with that?
[00:46] * mrbaggins nods
[00:46] <mapfi> 9 cities
[00:46] <Turambar> yep
[00:46] <Zaphod> well, yes, but i wanna see the map
[00:46] <mapfi> sorry
[00:46] <mrbaggins> we're not ready to invade them yet
[00:46] <Locutus> after that we can offer a peace treaty (with threatening they'll almost certainly accept), do we want that?
[00:46] <mapfi> whatabout giving them money and go for peace next time?
[00:47] <mapfi> aha - ok then
[00:47] <Turambar> yeah
[00:47] <Locutus> no, threatening all the way, during the very first turn of contact...
[00:47] <Zaphod> of course we want peace
[00:47] <mapfi> thai personality is trader
[00:47] <Locutus>
[00:48] <mapfi> ok, so offer no-tresspass?
[00:48] <Locutus> yes
[00:48] <mapfi> nothing in return then
[00:48] * mrbaggins smiles
[00:48] <Locutus> request their map, offer ours, threaten
[00:48] <Locutus> sorry, map = withdraw
[00:48] <Turambar> didn't do that?
[00:48] <Turambar> k
[00:48] <mapfi> wait a sec
[00:49] <mapfi> ask no-tresspass vs offer no tresspass?
[00:49] <mapfi> or just offer no-tresspass
[00:49] <Zaphod> right
[00:49] <Zaphod> and threaten with sending tourists ;-)
[00:49] <Locutus> request them to withdraw, offer them to withdraw and theathen when refused.
[00:50] <Locutus> that clear enough?
[00:50] <mapfi> now yes
[00:50] <mrbaggins> Pedrunn is building the settler, btw... correct?
[00:50] <Zaphod> he is, damn good job he has ;-)
[00:50] <Locutus> oh wait, that may be the litteral english text but on the german version that won't do much good
[00:50] <Locutus>
[00:51] <J_Bytheway> Screens up
[00:51] <mapfi> no-tresspass exchanged
[00:52] <mapfi> no thretening needed
[00:52] <J_Bytheway> accepted with no threats
[00:52] <mapfi> what now?
[00:52] <Locutus> hmm, that's interesting. they like us...
[00:52] <J_Bytheway> Peace?
[00:52] <Turambar> peace treaty?
[00:52] <mapfi> peace!
[00:52] <mrbaggins> whoa... they settled on some junk...
[00:52] <Locutus> do we want peace?
[00:52] <Zaphod> of course we want
[00:52] <Zaphod> yep, and very tight city spacings
[00:52] <mapfi> they are far away and good for our reputation
[00:53] <J_Bytheway> They'll probably badger us to attack Germany
[00:53] <Turambar> with them for now. Austria is our target...
[00:53] <Locutus> okay, offer them a peace treaty. nothing in return. threaten if needed (probably not)
[00:53] <mapfi> ok
[00:53] <Zaphod> yes, but we only want peace with them, no alliance yet
[00:54] <mapfi> accepted after thretening
[00:54] <J_Bytheway> Accepted on threat
[00:54] <Locutus> indeed, without a military alliance they can't force us into a war we don't want...
[00:54] <Zaphod> btw, what do you think of the grassland near the grape for future exoansion?
[00:54] <mrbaggins> pffff
[00:54] <mapfi> essen is there
[00:54] <Zaphod> the other grape
[00:54] <mrbaggins> plains near grape?
[00:55] <Zaphod> yep, thats what i meant
[00:55] <mapfi> aha
[00:55] <mapfi> end turn?
[00:55] <Turambar> yep
[00:55] <Locutus> what? Sukhothay is not a Thai city? what moron made that city list?
[00:55] <Wise> yeah
[00:55] <mapfi> END TURN 47
[00:55] <mrbaggins> thats not a good city site... as yet...
[00:55] <mrbaggins> empire distance penalty
[00:55] <mapfi> finished bronze
[00:56] <mrbaggins> (i'm thinking)
[00:56] <Zaphod> not really, but the best one in that direction
[00:56] <Turambar>
[00:56] <mapfi> what next? choices:
[00:56] <mapfi> stone, writing, ship, slave
[00:56] <Locutus> okay, what advances are available and at what cost?
[00:56] <Locutus> I'd say slave not considering the cost
[00:56] <Turambar> would this be a good time to end?
[00:56] <mapfi> 17,22,24,33
[00:57] <Zaphod> yes, lets teach the barbs civilisation
[00:57] <mrbaggins> slave
[00:57] <mapfi> slave
[00:57] <Locutus> tur, I agree. snooker is about to start
[00:57] <mrbaggins> yeah *smiles*
[00:57] <J_Bytheway> I've posted the minimap too
[00:57] <mapfi> ok - i'll select slave then and we will end the chat?
[00:57] <Turambar> science can then be polled etc
[00:57] <mrbaggins> yes, i agree, mapfi
[00:57] <Locutus> yes
[00:57] <Zaphod> d'accord
[00:58] <mapfi> i will also change the queu in kp to hoplite?
[00:58] <mrbaggins> nice game, so far... amusing diplomacy
[00:58] <Turambar> yeah
[00:58] <Locutus> indeed...
[00:58] <Wise> lol yeah
[00:58] <Turambar> don't forget to vote for me as MoD for the rest of the term!
[00:59] <J_Bytheway> Shall I take a shot of the rankings too?
[00:59] <mapfi> ok then - or do you want to move bob, dave and the archer?
[00:59] <Zaphod> don't forget to vote IW, the APP will lead our nation to glory!
[00:59] <Turambar> lets leave it for now
[00:59] <mapfi> ok then
[00:59] <mrbaggins> pfffff
[00:59] <mapfi> GAME ENDED
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Old February 2, 2003, 20:12   #46
mapfi
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note: the placement of foreign units after the mapexchange in the screenshots are not correct because John's game seems to be CTP 1.99 or whatever...

Thanks for your work John!

I think it's hard to speed the chat up more - if we made shorter chats and discussed more in the forum than in the chat - that might speed it up - but that's the fun, discussing policy. Another possibilty would be to execute some moves without holding a chat... we would have to try to find out if this works

Last edited by mapfi; February 2, 2003 at 20:18.
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Old February 2, 2003, 20:35   #47
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That was the longest chat ever. Congratulations thats a record



Thanks all of the citizens who showed up and specially mapi, for the help mapfi! I hope you had as much fun commanding this chat as i had with the others

This absence of mine and my ocasional check outs just made me realize that there is nothing like being the President in the chat room. Being a regular citizen doesnt give half the fun of being the President does!
*Pedrunn Jealous!*

Anyway thank you very much I will look the saved game later to check out our situation, update my strategies and see how much have i lost in my absence!
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Old February 3, 2003, 05:51   #48
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Well, I had fun doing the screenshots this time, although as the game progresses we will probably find it increasingly hard to play along like this, because of the differences encountered. Even in this chat I was frantically killing off and creating barb units.
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Old February 3, 2003, 10:52   #49
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that could be solved if you got a synced save more frequently...
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Old February 3, 2003, 11:09   #50
J Bytheway
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But posting the save is nearly as hard as posting the screens, so that would defeat the object of the exercise...
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Old February 3, 2003, 11:22   #51
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the 'difficulty' of posting the save will never increase, however... the difficulty of playing along will...
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