February 13, 2001, 23:04
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#1
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Warlord
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Hong Kong
Posts: 141
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New -NON Partisan bug
Try this:
1.)Found a new city
2.)Re-home some partisans in the city
3.)Disband the city
4.)Bingo! You get some NON partisans
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February 13, 2001, 23:37
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#2
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Emperor
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Was your disbanded town nearer to an AI city or to one of your own?
If you disband a place by building an engineer in a "1" city - the engineer will take support from nearest city. Should the nearest place be AI owned it will be NON.
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SG(2)
[This message has been edited by Scouse Gits (edited February 13, 2001).]
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February 14, 2001, 00:45
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#3
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Warlord
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Hong Kong
Posts: 141
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It has nothing to do with the engineer.
The point is-you get some NON PARTISANS.
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February 14, 2001, 05:02
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#4
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Emperor
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
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Yes, I gathered that!
Was your city generating these NON Partisans nearer to an AI city than to one of your cities?
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SG(2)
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February 15, 2001, 01:54
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#5
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Warlord
Local Time: 22:53
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Posts: 141
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The city that generates these NON partisan was nearer to my city.
I think it is the special attribute of partisan
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February 15, 2001, 03:14
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#6
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Emperor
Local Time: 14:53
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Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Its not really a bug if the "partisans upon city capture flag" has been activated.A disbanded city will be considered destroyed or captured so NON partisans should pop up.
maybe it is a bug
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February 15, 2001, 05:24
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#7
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Emperor
Local Time: 22:53
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Colossus - which version of Civ2 are you playing?
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SG(2)
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February 15, 2001, 17:33
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#9
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Emperor
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quote:

Originally posted by Marko_Polo on 02-15-2001 11:35 AM
This isn't necessary a bug IMO, it's kinda logical that partisans escape from the city if it is destroyed by player 
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Yes, agreed to an extent - but when a city is captured the partisan units are not there from the beginning!
All other units would be lost if supported from the city. Perhaps the game intended this to happen!
You keep learning.
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SG(2)
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February 15, 2001, 22:29
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#10
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Warlord
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Hong Kong
Posts: 141
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quote:

Originally posted by Scouse Gits on 02-15-2001 04:24 AM
Colossus - which version of Civ2 are you playing?
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SG(2)
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I'm playing MPG.
BTW, I posted it because sometime I read strategy which deliberately builds city to be captured by barbarians-so as to collect the NON partisans. I don't know whether the intention is to save the shield cost on partisan, or get the NON attribute, or both. I think disbanding the city supporting the partisan is easier if just the NON attribute is wanted.
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February 16, 2001, 11:43
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#11
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Warlord
Local Time: 16:53
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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That's pretty cool. You get no home partisans. I like partisans, all the better fro the partisan horde strategy.
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February 17, 2001, 15:20
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#12
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Warlord
Local Time: 22:53
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Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
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quote:

Originally posted by colossus on 02-15-2001 09:29 PM
as to collect the NON partisans.
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This has been a very usefull strategy for me in some game end-years crushing of AI's.
Bag the NONS, fortify them indefinitely in key-locations and let the cities be taken over and over again to generate as many as you wish.
All what's needed is a far-away "tricky-founded" behind the lines overcrowded city.
The Ai's actually created (graciously) a whole armada of those partisans just by keep targeting on the traps.
Even more enjoyable that late "money-filled" huts!!
And they're FREE.
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