View Poll Results: Vote!
I hate it. 2 4.76%
I moderately dislike it. 3 7.14%
I'm pretty neutral about it. 2 4.76%
Its okay 16 38.10%
I love it! 9 21.43%
I'm a Banana. 10 23.81%
Voters: 42. You may not vote on this poll

 
 
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Old February 13, 2003, 18:11   #31
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What a friggin liar.
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Old February 13, 2003, 20:25   #32
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Quote:
I have heard the performance goes up, if you stop the day/night cycle (= Having it to be 'day' all the time)... have you tried that?
Nighttime irritated me so I turned it off about five minutes into my first city. I've only ever turned it back on to take screenshots.

I've played it a few times since, but only with the small town zones. I can fill those up and not have any real slow downs, though playing fire department dispatcher REALLY gets old.
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Old February 18, 2003, 08:54   #33
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You might want to read this thread:

http://www.simcitycentral.net/forums...=asc&highlight

It's about the discussion some people had with Maxis, about the future of SimCity 4...
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Old February 19, 2003, 19:34   #34
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its ok.. just kinda boreing for me.. i keep wanting to build tanks and invade my neighbors which in turn drags me back to playing civ..
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Old February 20, 2003, 04:52   #35
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You get a lot of fires? I've had no problems since getting fire coverage up. Smoke detector ordinance seems to make a big difference, especially if you can't afford 100% cover.
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Old February 22, 2003, 23:30   #36
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I voted its ok. It's no fun for me though just because I can't get started. I start out ok, then I run out of money

The graphics are very good though I thought....you can even zoom in far enough to see the oranges on the orange trees! (that impressed me )
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Old February 23, 2003, 00:30   #37
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It's one of the most boring games I've ever had the misfortune to play.
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Old February 23, 2003, 00:33   #38
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I am sure I am not buying this game. It is just more of the same, with improved graphics, weather model, and a little more difficult. Nothing really new. SO I am not buying it.
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Old February 23, 2003, 06:58   #39
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Nothing really new? If you have read just one review, you'll see everything is new... it's not just some improved graphics. The gameplay has changed a lot also... and it's not just a little more diffecult, it's a lot more diffecult...

Asher >> Let me guess: You didn't like any previously SimCity games, did you?

Jahi >> If you're a warmonger, then why buy a peaceful game?
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Old February 23, 2003, 10:35   #40
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Of corse there is a lot of new stuff, but it is still the basic game under it all, and I know it will not give me that much enjoyment. If I can find a store were i can return the game if I dont like it maybe i will buy it and try it out, but i dont think that will happen.
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Old February 23, 2003, 10:53   #41
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Of course it's still the basic game under. If Maxis changed the game into a wargame, it's not a SimCity game... what did you expect?
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Old February 23, 2003, 13:45   #42
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I posted a complain thread in Simcity4.com BBS and it gotten deleted

My system is a P700 128RAM and getting headaches all the time
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Old February 23, 2003, 16:31   #43
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Quote:
Originally posted by ADG
Of course it's still the basic game under. If Maxis changed the game into a wargame, it's not a SimCity game... what did you expect?
I did not expect them to change it. I am just kind of sick of Sim City games that is all. You are not so you like it and new stuff is enough for you.
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Old February 23, 2003, 17:45   #44
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Quote:
Originally posted by ADG
Asher >> Let me guess: You didn't like any previously SimCity games, did you?
Loved SimCity Classic.
2K, 3K, and 4 are all very
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Old February 23, 2003, 18:57   #45
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One thing to notice: Simcity4 music rulz
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

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Old February 23, 2003, 21:21   #46
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What are some of the improved features of SC4???
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Old February 24, 2003, 00:17   #47
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What are some of the improved features of SC4???
New, improved CTDs
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Old February 24, 2003, 15:47   #48
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What's the logic in water pipes crashing down every 2 months??? WTF!
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Old February 24, 2003, 16:02   #49
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Water pipes crashing down? Never experienced this!!! Did you turn down the funding?
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Old February 24, 2003, 16:51   #50
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Hmm maybe that's the reason

But a "disaster" warning and a game stop every time it happens is really stupid
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Old February 25, 2003, 05:27   #51
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If a part of town is left without water, it might fast get abondoned, so it's a good idea that it pauses the game (Think about it, if you had set the game speed to fastest, the houses will get abondoned before you even notice it...)
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Old February 27, 2003, 19:32   #52
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Again- all my trade deals just shut down all of sudden, leaving one city with 0 income as it cannot sell water, and another city quite-abandoned, as cannot buy damn water
Damn Simcity
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Old February 28, 2003, 05:38   #53
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If you don't have enough money to keep the deal going for at least a year, the deal is canceled...
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Old February 28, 2003, 16:38   #54
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Here's some information about the next patch (yet to be released... more things are still in the works, before they'll release it):

Quote:
* Increased RCI Demand Max (allowing the largest structures to build easier) This is better known as the Stage 8 bug
* Fixed airport queries to report efficiency
* Fixed landfills to combine easier if drawn adjacent to each other. Still problematical if drawn between two landfills, so add them one at a time.
* Traffic optimizations in looking for destinations (no longer counts same entry as valid destination, speed improvements in searching)
* Neighbor deal fixes (escalating rates, canceling during suspension, canceling during obliteration)
* Fix for fires starting with missile silo while game was paused, also should help stop fires starting from other special effects while game is paused
* Fix for powerline occupant leaks which were causing corruption to saved games and possible crashes
* Tax fields in budget can now be entered directly in addition to using the spinners
* Enabled the commercial rewards: convention center & stock market to show up in commercial only cities
* Dispatch fixes for when graphics settings are altered between saves
* Fixed broken links to budget in multi-neighbor deal messages
* Fixed cost escalation to network tiles after drawing bridges/tunnels
* Changed view switching for underground so that it only goes there upon selecting the pipe tool (thus, reducing the amount of art swaps which are a bit slow)
* Fixes for automata (less getting stuck in intersections, better synching of lights, better stopping for trains)
* Auto zoom change toggle (helps reduce zoom changing in larger cities)
* Added support for crash report generator (if the user has such an applet present)
* Control-Alt-S does quick save (no thumbnail update so its quite a bit faster for those large cities)
* Control-Alt-Shift-X also brings up cheat panel as stated in the strategy guide
* Lowered 'hotspot' effect for fires, should result in less fires breaking out
* Lowered frequency of busses in large cities
* Fixed Life Expectancy bug that would cause values to drop to zero
* Fixed commuting bugs related to highways and double counting on subways
* Fixed twitching for left hand turning vehicles
* Fixed graph (jobs & population) with multiple occupants types to toggle each type or hover query
* Fixed art for the heavy truck (industrial prop) rendered with 8 bit alpha instead of 1 bit giving it a large blocky black background
* Fixed neighbor deal status on rail query
* Added garbage from neighbor deals to garbage graph
* Fixed Highway connections for neighboring cities
* Fix for airports and seaports initially showing up distressed
* Incorporated a check to determine if anti-alising should be enabled or not depending upon the hardware configuration
* Alphabetized region names in the UI
* Fix for bad lot texture on a high wealth residential buildings and a with wealth commercial building
* Fix for a connection-related Neighbor Deal bug with water
* Change neighbor deal to allow deals to continue for a short period of time even if the buying city runs out of money. This fixes the "neighbor deal cancelled to quickly" issue.
* Add a desirability threshold to prevent abandonment if lots have high desirability
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Old February 28, 2003, 16:45   #55
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It seems they are not going to revert the industrial "fix".
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Old February 28, 2003, 16:46   #56
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I had hoped for the same thing
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Old March 28, 2003, 11:24   #57
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If you're tired of the fact, there wasn't any map generator included, you might want to read this:

http://simcity.ea.com/bbs/messages.p...261&startRow=1

This is a tool, that creates maps based on real US locations... don't know if it works though... I haven't tried it, and don't think I ever will... Just wanted to let you all know
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Old March 28, 2003, 19:53   #58
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I'm being slow again. Glad to see the age bug fix, but what is the industry "fix" you refer to?
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Old March 29, 2003, 07:30   #59
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In the first patch, they changed Industry, so they needed road next to each building (Like Res/Com buildings)... pretty annoying I'd say...
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Old March 29, 2003, 09:13   #60
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I voted it to be okay. I like the game, but it is incredibly hard, and some of the feelig from the previous games has disappeared.

I have begun to finally get one of my cities to go in surplus, but it took some weeks, several searches on the net and a strategy guide to do so. I now get little surplus, but it's not so much that I can build much more infrastructure than now(and I really need it!). Anyhow, I begin to like the game more and more!
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