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View Poll Results: Vote!
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I hate it.
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4.76% |
I moderately dislike it.
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3 |
7.14% |
I'm pretty neutral about it.
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4.76% |
Its okay
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16 |
38.10% |
I love it!
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9 |
21.43% |
I'm a Banana.
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10 |
23.81% |
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February 13, 2003, 18:11
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#31
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Emperor
Local Time: 10:29
Local Date: November 1, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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What a friggin liar.
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February 13, 2003, 20:25
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#32
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King
Local Time: 10:29
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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Quote:
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I have heard the performance goes up, if you stop the day/night cycle (= Having it to be 'day' all the time)... have you tried that?
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Nighttime irritated me so I turned it off about five minutes into my first city. I've only ever turned it back on to take screenshots.
I've played it a few times since, but only with the small town zones. I can fill those up and not have any real slow downs, though playing fire department dispatcher REALLY gets old.
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February 18, 2003, 08:54
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#33
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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You might want to read this thread:
http://www.simcitycentral.net/forums...=asc&highlight
It's about the discussion some people had with Maxis, about the future of SimCity 4...
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February 19, 2003, 19:34
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#34
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Warlord
Local Time: 09:29
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Austin, Texas
Posts: 193
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its ok.. just kinda boreing for me.. i keep wanting to build tanks and invade my neighbors which in turn drags me back to playing civ..
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I spend most my money on Wine, Women and Song.. the rest i just waste.
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February 20, 2003, 04:52
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#35
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Emperor
Local Time: 16:29
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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You get a lot of fires? I've had no problems since getting fire coverage up. Smoke detector ordinance seems to make a big difference, especially if you can't afford 100% cover.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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February 22, 2003, 23:30
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#36
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Settler
Local Time: 10:29
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Boston, MA
Posts: 7
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I voted its ok. It's no fun for me though just because I can't get started. I start out ok, then I run out of money
The graphics are very good though I thought....you can even zoom in far enough to see the oranges on the orange trees! (that impressed me )
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RGO
6-23-18
5-2-02
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February 23, 2003, 00:30
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#37
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President of the OT
Local Time: 09:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Calgary, Alberta
Posts: 40,843
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It's one of the most boring games I've ever had the misfortune to play.
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"I'll never doubt you again when it comes to hockey, [Prince] Asher." - Guynemer
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February 23, 2003, 00:33
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#38
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King
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
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I am sure I am not buying this game. It is just more of the same, with improved graphics, weather model, and a little more difficult. Nothing really new. SO I am not buying it.
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February 23, 2003, 06:58
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#39
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Nothing really new? If you have read just one review, you'll see everything is new... it's not just some improved graphics. The gameplay has changed a lot also... and it's not just a little more diffecult, it's a lot more diffecult...
Asher >> Let me guess: You didn't like any previously SimCity games, did you?
Jahi >> If you're a warmonger, then why buy a peaceful game?
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February 23, 2003, 10:35
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#40
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King
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
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Of corse there is a lot of new stuff, but it is still the basic game under it all, and I know it will not give me that much enjoyment. If I can find a store were i can return the game if I dont like it maybe i will buy it and try it out, but i dont think that will happen.
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February 23, 2003, 10:53
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#41
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Of course it's still the basic game under. If Maxis changed the game into a wargame, it's not a SimCity game... what did you expect?
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February 23, 2003, 13:45
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#42
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King
Local Time: 16:29
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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I posted a complain thread in Simcity4.com BBS and it gotten deleted
My system is a P700 128RAM and getting headaches all the time
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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February 23, 2003, 16:31
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#43
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King
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
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Quote:
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Originally posted by ADG
Of course it's still the basic game under. If Maxis changed the game into a wargame, it's not a SimCity game... what did you expect?
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I did not expect them to change it. I am just kind of sick of Sim City games that is all. You are not so you like it and new stuff is enough for you.
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February 23, 2003, 17:45
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#44
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President of the OT
Local Time: 09:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Calgary, Alberta
Posts: 40,843
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Quote:
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Originally posted by ADG
Asher >> Let me guess: You didn't like any previously SimCity games, did you?
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Loved SimCity Classic.
2K, 3K, and 4 are all very
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February 23, 2003, 18:57
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#45
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King
Local Time: 16:29
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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One thing to notice: Simcity4 music rulz
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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February 23, 2003, 21:21
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#46
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King
Local Time: 09:29
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
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What are some of the improved features of SC4???
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Nothing to see here, move along: http://selzlab.blogspot.com
The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
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February 24, 2003, 00:17
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#47
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PolyCast Thread Necromancer
Local Time: 15:29
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
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Quote:
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Originally posted by Odin
What are some of the improved features of SC4???
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New, improved CTDs
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February 24, 2003, 15:47
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#48
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King
Local Time: 16:29
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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What's the logic in water pipes crashing down every 2 months??? WTF!
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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February 24, 2003, 16:02
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#49
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Water pipes crashing down? Never experienced this!!! Did you turn down the funding?
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February 24, 2003, 16:51
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#50
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King
Local Time: 16:29
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Hmm maybe that's the reason
But a "disaster" warning and a game stop every time it happens is really stupid
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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February 25, 2003, 05:27
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#51
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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If a part of town is left without water, it might fast get abondoned, so it's a good idea that it pauses the game (Think about it, if you had set the game speed to fastest, the houses will get abondoned before you even notice it...)
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February 27, 2003, 19:32
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#52
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King
Local Time: 16:29
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Again- all my trade deals just shut down all of sudden, leaving one city with 0 income as it cannot sell water, and another city quite-abandoned, as cannot buy damn water
Damn Simcity
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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February 28, 2003, 05:38
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#53
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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If you don't have enough money to keep the deal going for at least a year, the deal is canceled...
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February 28, 2003, 16:38
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#54
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Here's some information about the next patch (yet to be released... more things are still in the works, before they'll release it):
Quote:
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* Increased RCI Demand Max (allowing the largest structures to build easier) This is better known as the Stage 8 bug
* Fixed airport queries to report efficiency
* Fixed landfills to combine easier if drawn adjacent to each other. Still problematical if drawn between two landfills, so add them one at a time.
* Traffic optimizations in looking for destinations (no longer counts same entry as valid destination, speed improvements in searching)
* Neighbor deal fixes (escalating rates, canceling during suspension, canceling during obliteration)
* Fix for fires starting with missile silo while game was paused, also should help stop fires starting from other special effects while game is paused
* Fix for powerline occupant leaks which were causing corruption to saved games and possible crashes
* Tax fields in budget can now be entered directly in addition to using the spinners
* Enabled the commercial rewards: convention center & stock market to show up in commercial only cities
* Dispatch fixes for when graphics settings are altered between saves
* Fixed broken links to budget in multi-neighbor deal messages
* Fixed cost escalation to network tiles after drawing bridges/tunnels
* Changed view switching for underground so that it only goes there upon selecting the pipe tool (thus, reducing the amount of art swaps which are a bit slow)
* Fixes for automata (less getting stuck in intersections, better synching of lights, better stopping for trains)
* Auto zoom change toggle (helps reduce zoom changing in larger cities)
* Added support for crash report generator (if the user has such an applet present)
* Control-Alt-S does quick save (no thumbnail update so its quite a bit faster for those large cities)
* Control-Alt-Shift-X also brings up cheat panel as stated in the strategy guide
* Lowered 'hotspot' effect for fires, should result in less fires breaking out
* Lowered frequency of busses in large cities
* Fixed Life Expectancy bug that would cause values to drop to zero
* Fixed commuting bugs related to highways and double counting on subways
* Fixed twitching for left hand turning vehicles
* Fixed graph (jobs & population) with multiple occupants types to toggle each type or hover query
* Fixed art for the heavy truck (industrial prop) rendered with 8 bit alpha instead of 1 bit giving it a large blocky black background
* Fixed neighbor deal status on rail query
* Added garbage from neighbor deals to garbage graph
* Fixed Highway connections for neighboring cities
* Fix for airports and seaports initially showing up distressed
* Incorporated a check to determine if anti-alising should be enabled or not depending upon the hardware configuration
* Alphabetized region names in the UI
* Fix for bad lot texture on a high wealth residential buildings and a with wealth commercial building
* Fix for a connection-related Neighbor Deal bug with water
* Change neighbor deal to allow deals to continue for a short period of time even if the buying city runs out of money. This fixes the "neighbor deal cancelled to quickly" issue.
* Add a desirability threshold to prevent abandonment if lots have high desirability
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February 28, 2003, 16:45
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#55
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Emperor
Local Time: 09:29
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 5,725
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It seems they are not going to revert the industrial "fix".
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February 28, 2003, 16:46
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#56
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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I had hoped for the same thing
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March 28, 2003, 11:24
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#57
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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If you're tired of the fact, there wasn't any map generator included, you might want to read this:
http://simcity.ea.com/bbs/messages.p...261&startRow=1
This is a tool, that creates maps based on real US locations... don't know if it works though... I haven't tried it, and don't think I ever will... Just wanted to let you all know
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March 28, 2003, 19:53
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#58
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Emperor
Local Time: 16:29
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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I'm being slow again. Glad to see the age bug fix, but what is the industry "fix" you refer to?
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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March 29, 2003, 07:30
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#59
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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In the first patch, they changed Industry, so they needed road next to each building (Like Res/Com buildings)... pretty annoying I'd say...
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March 29, 2003, 09:13
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#60
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Deity
Local Time: 17:29
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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I voted it to be okay. I like the game, but it is incredibly hard, and some of the feelig from the previous games has disappeared.
I have begun to finally get one of my cities to go in surplus, but it took some weeks, several searches on the net and a strategy guide to do so. I now get little surplus, but it's not so much that I can build much more infrastructure than now(and I really need it!). Anyhow, I begin to like the game more and more!
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Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
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