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I hate it. 2 4.76%
I moderately dislike it. 3 7.14%
I'm pretty neutral about it. 2 4.76%
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Old March 29, 2003, 09:16   #61
Nikolai
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Quote:
Originally posted by ADG
In the first patch, they changed Industry, so they needed road next to each building (Like Res/Com buildings)... pretty annoying I'd say...
Which reminds me: The fact that some squares in the residential zones adjacent to roads get the "no road access" sign on them and don't develop, is that a bug?
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Old March 29, 2003, 09:30   #62
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I have never seen this. Could you post a screenshot?
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Old March 29, 2003, 22:29   #63
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Just bought the game - dived straight in and didn't get very far. PLayed the tutorial, tried again -didn't get very far. Even read the manual !

I suppose i should be grateful that their was a manual and it wasn't a PDF. Rails Across America (another recent purchase) didn't have any manual at all - i think that's taking budget games a bit too far.

Still Sim City...i'm reluctant to buy it but does the strategy guide help ? I have quite a few questions about gameplay or least would like to understand the mechanics a bit more.
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Old March 30, 2003, 04:48   #64
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The tips & tips section on SimCity.com helps a little getting started, so you might want to check that one out...
About the manual:
I prefer them to stop making those manuals... last time I read a manual, was the manual to Civ2... it didn't help me at all, I simply just read it because I was bored... By reading it, I got even more bored...


But here's the most important tip:
Do NOT play the game, the same way as you played SimCity 3k, that way will just bankrupt you...
Keep an eye on all buildings, before building something that has a monthly cost (and schools, etc, you need to set the payment down, to how many actually uses the school, etc... That'll save you a lot of money...)
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Old March 30, 2003, 11:54   #65
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I found SC4 very difficult at first. Been playing now since about a week after it came out... The biggest tip I can offer is DO NOT try to build a 3k style "super city" first... You have to play regionally, each town a little at a time. Think of it like New England, the villages develop, and the center of gravity (Boston) will naturally evolve... It DOES get more compelling as you go deeper!



edited for typo..
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Old March 30, 2003, 12:24   #66
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Quote:
Originally posted by ADG
I have never seen this. Could you post a screenshot?
Here you are. I can't see why these problems occour. Would be fine if it's solution for it!
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Old March 30, 2003, 12:48   #67
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The arrows have to face a road....



Castlevania, huh?

Last edited by candybo; March 30, 2003 at 12:54.
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Old March 30, 2003, 12:56   #68
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Seriously, tho... this happens when, for instance, you zone a "lot" 3 spaces deep, then plop something else in the first square.... dezone, then zone again..
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Old March 30, 2003, 13:36   #69
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I use the game to make the zones. I haven't dezoned anything yet. But what do you mean with "the arrows have to face a road"? If you mean the sign with the car on it, it is adjacent to a road, so...

And yeah, Castlevania!
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Old March 30, 2003, 13:51   #70
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No, sorry... notice the little things that look like < or > ?.... Anytime you see that, it has to be directed toward a road... I notice in the middle of your shot, there is a "no car" zot right behind a school or library. I'm guessing you zoned the res first, then put that in. Probably, the res zone with the zot was part of a bigger "lot" that faced the same direction as the school. if you dezone-rezone that square, it will face S-SE...
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Old March 30, 2003, 15:06   #71
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Hmm... Might be. I'll check it out!
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Old March 31, 2003, 04:38   #72
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In the middle of the screenshot, you have 4 different res-zones next to each other (You can see they are not one large zone, since they are split apart with a dark-green line.
And as mentioned before:
When you zone your land, the direction is set (In this case, the zones direction are set to the road, just north of the zones. One of them is touching a road, but it's not touching the road, with the side of the zone, that was set to touch the road (It doesn't automaticly re-set the zone, you have to de-zone, then re-zone...
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