Thread Tools
Old February 1, 2003, 01:53   #1
Purple
Prince
 
Purple's Avatar
 
Local Time: 10:30
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
FP city flips!
Don't build the Forbidden City in a captured city!

As the Koreans, I used a Great Leader to rush-build my FP in Upsala, which I recently captured from the Iroquois (they had won it from the Vikings centuries earlier). On the turn after the FP was completed, the city flipped back to the Iroquois!

The city had only one Iroquois citizen out of a total of six. Everyone was content or an entertainer. It was garrisoned with two units, and it had a Temple, but not much else.

My guess is that it flipped because it was not a native Korean city. Anyone else see this behavior?
Purple is offline  
Old February 1, 2003, 03:49   #2
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 09:30
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
No. That would probably cost me a monitor...
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old February 1, 2003, 04:09   #3
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 11:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I never built FP outside of my old core. I would have built a palace instead and it will not flip. Well it should not, but I have heard one or two stories.
It would not be out on the edge. It would be some what in, with a few cities nearby. Not touching borders other civs, at least one city for a buffer.
vmxa1 is offline  
Old February 1, 2003, 05:50   #4
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 08:30
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Purple's catastrophe has been mentioned here once before. While his cits had no affect on the odds, the probability is quite small. Most people DO put the FP into captured cities, and it is probably worth the risk. Of course, if one had a Settler available....
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old February 1, 2003, 14:02   #5
Purple
Prince
 
Purple's Avatar
 
Local Time: 10:30
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
Quote:
Originally posted by Jaybe
Purple's catastrophe has been mentioned here once before. While his cits had no affect on the odds, the probability is quite small. Most people DO put the FP into captured cities, and it is probably worth the risk. Of course, if one had a Settler available....
The sad thing is, I had just built a "native" city nearby to fill in a development gap. I could have built the FP there!
Purple is offline  
Old February 1, 2003, 16:35   #6
Alex
Emperor
 
Alex's Avatar
 
Local Time: 12:30
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
Oh, this is bad luck... Never happened to me before, and I remember building the FP in a captured city sometimes.
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old February 1, 2003, 21:23   #7
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 11:30
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
It's reasonns such as these that I abandon captured cities and move the palace, and keep the FP around my origional core cities.

remember when you capture a city the city still retains the foreign culture it has accrued under the old civ, and the FP does not factor into the CF formula. Moving the palace close to the newly captured cities is a good way to prevent flips such as these.
Of course this type of a flip is a rarity but the possibility does exist.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old February 3, 2003, 05:07   #8
Jamski
Alpha Centauri Democracy GameAlpha Centauri PBEMACDG Planet University of TechnologyACDG The Cybernetic Consciousness
Deity
 
Jamski's Avatar
 
Local Time: 15:30
Local Date: November 1, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
The one time this happened to me I broke one of my "rules" and reloaded from the auto-save and added a few more units to the city. Luckily that worked, and after a few turns the FP with the rushed temple and library had pushed the borders out. *phew* I've never seen a city flip once the borders have expanded, but I'm sure its possible.

-Jam
__________________
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Jamski is offline  
Old February 3, 2003, 06:33   #9
TacticalGrace
Prince
 
TacticalGrace's Avatar
 
Local Time: 15:30
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Invisible, Silent, Deadly.
Posts: 310
If my culture score was lower than the enemy's then I'd take the risk. Early on in the game (which is when the FP comes into play anyway) there isn't much risk of flipping. If the enemy has a bigger culture score then I'd probably be a bit more cautious.
__________________
Do not be too proud of this technological terror you've constructed...
TacticalGrace is offline  
Old February 3, 2003, 06:38   #10
Jamski
Alpha Centauri Democracy GameAlpha Centauri PBEMACDG Planet University of TechnologyACDG The Cybernetic Consciousness
Deity
 
Jamski's Avatar
 
Local Time: 15:30
Local Date: November 1, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
Try playing against the Babs on Emperor. They ALWAYS have about twice my culture, whatever I do. Stupid @&*#ing AI building bonus +religious + scientific. How is it possible to compete culturally?

-Jam
__________________
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Jamski is offline  
Old February 3, 2003, 07:50   #11
Daz
Prince
 
Daz's Avatar
 
Local Time: 15:30
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
Im my current game, both the palace and FP are in captured cities. But both were captured in early stages.

Recently I captured Moscow and it flipped after 2 turns although I rush built a temple. Got it back just as fast, but... One thing was puzzling. I also captured all the surrounding cities as well. So there was no contact, no neighbouring culture influence to influence Moscow. Or does the culture factor influence cities in some other way?

I saw someone post a formula on probability of a city to flip. Maybe if someone took the time to find it...

Daz is offline  
Old February 3, 2003, 10:45   #12
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
I've seen worse. Once one of my cities flipped back to the americans. It was a size 23 city with over 1000 culture points, it was 15 tiles away from what was left of american territory(two crappy towns) and I had owned it for centuries. Turned out that there were still 6 american citizens left in the city. Their culture(in that city) was also over 2000.

I wiped them out the next turn...
__________________
Don't eat the yellow snow.
bongo is offline  
Old February 4, 2003, 15:00   #13
Brundlefly
Prince
 
Brundlefly's Avatar
 
Local Time: 11:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
Re: FP city flips!
Quote:
Originally posted by Purple


As the Koreans, I used a Great Leader to rush-build my FP in Upsala, which I recently captured from the Iroquois (they had won it from the Vikings centuries earlier). On the turn after the FP was completed, the city flipped back to the Iroquois!

This raises an interesting question: What if Iroquois had already built FP elsewhere and then what you described happens? Does Iroquois now have two FP? This is unlikely in single-player because I have never seen AI build the FP, but something like this could definitely happen in multiplayer......

Most likely what happens in single player is that the game crashes during AI's turn...
Brundlefly is offline  
Old February 4, 2003, 15:33   #14
Purple
Prince
 
Purple's Avatar
 
Local Time: 10:30
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
When you conquer a city, none of the culture-producing improvements survive. I assume this also applies when a city changes hands due to culture flipping. If so, it would be impossible to capture a second FP.
Purple is offline  
Old February 4, 2003, 15:54   #15
Brundlefly
Prince
 
Brundlefly's Avatar
 
Local Time: 11:30
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
Quote:
Originally posted by Purple
When you conquer a city, none of the culture-producing improvements survive. I assume this also applies when a city changes hands due to culture flipping. If so, it would be impossible to capture a second FP.

Great Wonders will survive, but not generate any culture for the captors. So, you think that FP, a Small Wonder, is treated as a city improvement when captured and not as a Wonder? You could be right, I guess. I dont know - I've never seen this happen before...
Brundlefly is offline  
Old February 4, 2003, 16:03   #16
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
FPs are destroyed when you capture a city. AI's build them all the time(use a spy and see for yourself) but like any other small wonder they are destroyed upon capture.
__________________
Don't eat the yellow snow.
bongo is offline  
Old February 4, 2003, 16:04   #17
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 11:30
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
Freephi:

Yes GW's do survive, but SW's do not, they are destroyed and placed back into the civ's build list.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old February 4, 2003, 18:56   #18
Centauri18
Apolyton Storywriters' Guild
Prince
 
Centauri18's Avatar
 
Local Time: 08:30
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Arizona
Posts: 476
Makes sense. You couldn't just capture all your enemies' Iron Works, for example. We need more kinds of Forbidden Palace WOnders. Like a Summer Palace and such that would have the same effects.
__________________
Whew! I'm back and ready to start writing again.
Coming soon: Pax America Redux (Including concepts/civs from Conquests)
Centauri18 is offline  
Old February 5, 2003, 03:20   #19
theNiceOne
Warlord
 
theNiceOne's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
Quote:
Originally posted by Feephi Great Wonders will survive, but not generate any culture for the captors. So, you think that FP, a Small Wonder, is treated as a city improvement when captured and not as a Wonder? You could be right, I guess. I dont know - I've never seen this happen before...
All small wonders have special treatment when you capture a city with it. Here are the rules:

Great Wonders: Are never razed, but stop generating culture.
Small Wonders: Are always razed.
Culture generating improvements: Are always razed.
Aqueduct and Hospital: Are never razed.
Other improvement: May or may not be razed.
__________________
If you cut off my head, what do I say?
Me and my body, or me and my head?
theNiceOne is offline  
Old February 5, 2003, 03:56   #20
Tattila the Hun
King
 
Tattila the Hun's Avatar
 
Local Time: 18:30
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
If one indeed mods Summer Palaces, Winter Palaces etc, is the AI able to use them efficiently?

I've had a enemy city flip to single enemy city on the other side of the globe.... size two... only been capital for 10 turns.
__________________
I've allways wanted to play "Russ Meyer's Civilization"
Tattila the Hun is offline  
Old February 5, 2003, 03:56   #21
Thrumble
PtWDG RoleplayCivilization III Democracy GameInterSite Democracy Game: Apolyton TeamCivilization III PBEM
Prince
 
Thrumble's Avatar
 
Local Time: 15:30
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 308
Re: FP city flips!
Quote:
Originally posted by Purple
As the Koreans, I used a Great Leader to rush-build my FP in Upsala, which I recently captured from the Iroquois (they had won it from the Vikings centuries earlier). On the turn after the FP was completed, the city flipped back to the Iroquois!
This has to be the most unfortunate culture flipping story I have heard of.
Thrumble is offline  
Old February 5, 2003, 14:29   #22
Carver
Prince
 
Carver's Avatar
 
Local Time: 09:30
Local Date: November 1, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
Quote:
Originally posted by Tattila the Hun
If one indeed mods Summer Palaces, Winter Palaces etc, is the AI able to use them efficiently?
I'm sure they build them since they pop up as default build options for the human. But I don't now where they put them or if they know completing the FP is a priority, probably bigger than GW building. Does anyone have experience with where the AI builds the FP and/or Summer, Winter... ?

Come to think of it, there should be some fairly simple calculations the AI could do to determine which location will give the FP the largest production/commerce increase. The computer could simply do X simulations for X cities, pretending that the FP is built and observing which placement has the greatest impact. Of course, this wouldn't account for future expansion; but more complex models could give weight to distance to capitol, number of cities within the FP's effective range, amount of settleable space nearby, etc.

Last edited by Carver; February 6, 2003 at 15:19.
Carver is offline  
Old February 5, 2003, 16:29   #23
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 16:30
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
I haven't done an exhaustive search for AI FP's but I see them from time to time when I spy on AI cities. My impression is that the AI will build them ASAP, which mean that most of the time they will be built in one of their core cities. I think it's a good chioce as the AI can't plan much forward. Myself I tend to build FP's very late(maybe too late?), wasting much time and production/gold while I build/conquer new cities.
__________________
Don't eat the yellow snow.
bongo is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:30.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team