February 1, 2003, 14:14
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#1
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Prince
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Help with New Map
I have been creating a large European map which is very realistic in dimension. I have already placed some key features such as mountain ranges and major rivers. However, I have been unable to fill the map with realistic terrain such as forests, plains etc. I have searched the net in vain for a really good map site to help me. Can any experienced mappers help me out here? Would anyone fill it for me?
It is just so frustrating to have so many scenario ideas but to stumble because I can't decorate a blooming map!
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February 1, 2003, 16:46
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#2
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Emperor
Local Time: 17:32
Local Date: November 1, 2010
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Posts: 3,065
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You should precise which period in history you are interested in. Modern Europe has much less forest than ancient Europe.
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February 1, 2003, 17:14
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#3
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Prince
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Of course that would help.  The map is primarily for WWII scenarios.
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February 2, 2003, 06:58
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#5
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King
Local Time: 17:32
Local Date: November 1, 2010
Join Date: Oct 2002
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will you publish your map after finishing? i´m always looking forward playing on good maps
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February 2, 2003, 08:01
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#6
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Emperor
Local Time: 16:32
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Join Date: Dec 2000
Location: The European Union, Sweden, Lund
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I've sent you a PM caspian
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No Fighting here, this is the war room!
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February 2, 2003, 08:31
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#7
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Chieftain
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Dec 2001
Location: and also an evil INSURRECTION OF ONE
Posts: 51
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If you download Mercator's MapEdit, you would see that included in that is a terrain map of all Europe. You might not trust it entirely, but it has terrain features...
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February 2, 2003, 08:34
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#8
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Emperor
Local Time: 17:32
Local Date: November 1, 2010
Join Date: Dec 1969
Posts: 3,079
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Two words: Harlan Thompson
And also his " European Map Maker" (see downloads) can be very helpful. It's a bitmap designed to create Civ2 maps from. The data Harlan used to make it is from WWII era maps.
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February 2, 2003, 08:36
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#9
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Emperor
Local Time: 17:32
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Join Date: Dec 1969
Posts: 3,079
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 crosspost...  MapEdit 2.1 no longer includes the map, but it IS available from the same website, as I described.
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February 2, 2003, 14:48
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#10
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Prince
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Thanks for the help everyone. Lets see if I can get this finished now, thx. Here is an outline of what I am creating. It has been filled quite alot since I made this picture. What do you think of the general layout?
Last edited by Caspian; February 2, 2003 at 14:53.
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February 2, 2003, 14:51
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#11
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Prince
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Oh yeah, before anyone comments, there is a reason for the Rhine being rather large. Same goes for the Don Bend that you can see to the right  And lol you can see why I've been needing help making it physically realistic when it comes to terrain. Although I am quite happy with the general positioning of those mountain ranges you can see.
Last edited by Caspian; February 2, 2003 at 14:57.
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February 2, 2003, 15:46
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#12
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Emperor
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Do you want the Rhine to be navigable or a total barrier to land movement, or both? If you just want it to be navigable to sea units, you can combine ocean squares with river terrain so that land units can cross at specific places, but ships can move up and down the river as well.
If those are the Carpathian Mountains in the Balkans area, they should be placed more to the north and east.
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February 2, 2003, 16:16
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#13
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Prince
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Tech, thanks for the comments about the Carpathians. Yes I see on my Atlas that the are slightly out of place. Oh well, it is fairly easy to change something like that. As for the Rhine, the most recent addition has some crossing points, particulartly in the Ardennes area. In the northern area I plan to add a land square and put a bridge unit on it to give the impression that the river is continuous.
Ps, I know you can't see it on this scale but I do have alot of rivers added. Volga, Don, Dnieper, Oder etc. They are key elements to formulating defensive strategy in the scenario I am creating (read "bungling through" here) and will change them to ocean squares if my other idea for them does not work.
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February 2, 2003, 16:36
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#14
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Prince
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Well, here is a better view of the work in process.
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February 2, 2003, 17:08
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#15
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Emperor
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Is there a reason why the Rhine is made of ocean squares and not hte Danube? I can understand you don't want all rivers made of ocean, but if Europe's biggest river looks smaller than the Rhine, it feels a bit strange.
__________________
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(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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February 2, 2003, 17:23
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#16
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Prince
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Scotland
Posts: 304
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Well, the ocean squares for the Rhine are a concession for gameplay over realism. For the planned scenario, the German player needs this aid to maintain a defensive position in the west. I was hoping that an event would trigger the change of terrain in this area (e.g. a city behind the Rhine being captured by parachute troops). However, I'm not sure if this is a viable idea. In the east however I want the combat to be less static. These rivers will have other deterents for attacking troops.
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