February 1, 2003, 20:32
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#1
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Deity
Local Time: 09:33
Local Date: November 1, 2010
Join Date: Jan 2003
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Posts: 10,579
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Where have all the forests gone?
Hola,
In a previous thread there was the issue of why jungles were pretty much useless, as well as forests after railroads. I have done much experimenting and there appears to be no way to make the AI keep a balance of irrigation and forests. I tried doing the following:
1) Mining = 0 for plains and grasslands. Result: The AI chops em down anyway and irrigates the base terrain resulting in very large and unproductive AI cities.
2) Forest shields = 3. The AI starts planting forests in all plains and grasslands.
Since I don't like the look of mines in forests, the only other solution is to eliminate the "clear forest" ability. I wish Firaxis would do something to correct this, maybe for example giving railroad bonuses to the forests without having to improve them. This never happened in the previous Civs.
Anybody have any ideas or comments?
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February 1, 2003, 21:10
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#2
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King
Local Time: 11:33
Local Date: November 1, 2010
Join Date: Nov 2002
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Posts: 1,119
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Raguil:
try reducing the # of shields you get for chopping it down. instead of 10 try 4 or even 2. This should make the AI think about chopping down any old forest it sees. Just make sure you up the stats for cash and pop rushing to compensate for the lost shields from the forest.
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* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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February 1, 2003, 21:35
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#3
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Deity
Local Time: 09:33
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Join Date: Jan 2003
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thanx, MB, it didn't occur to me that the AI chops down forests for their shields.
I actually have pop rushing to 40 instead of the default 20. I still leave the cash at the default 4, but I guess I better change it to 2 then.
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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February 3, 2003, 21:05
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#4
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Prince
Local Time: 09:33
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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raguil_79,
I think that you can add bonuses to forrests w/ RR in the editor--IIRC.
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"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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February 3, 2003, 21:10
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#5
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Deity
Local Time: 09:33
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Join Date: Jan 2003
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Really? where? (gonna see...)
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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February 3, 2003, 21:16
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#6
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Prince
Local Time: 08:33
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Arizona
Posts: 476
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I didn't know you could do that.
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Whew! I'm back and ready to start writing again.
Coming soon: Pax America Redux (Including concepts/civs from Conquests)
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February 3, 2003, 21:53
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#7
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Deity
Local Time: 09:33
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Join Date: Jan 2003
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Double-checked, couldn't find it. I think those things are hard-coded.
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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February 3, 2003, 22:46
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#8
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King
Local Time: 10:33
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It's not there. RRs only affect improvements (and forests aren't considered that. Got to cut 'em down in the name of progress.
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February 4, 2003, 00:26
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#9
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King
Local Time: 11:33
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Quote:
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Originally posted by steven8r
raguil_79,
I think that you can add bonuses to forrests w/ RR in the editor--IIRC.
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You can only do this by allowing forests to be improved (e.g. mined) which would make the forest look ugly and make 'em way too powerful
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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February 4, 2003, 03:42
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#10
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Warlord
Local Time: 15:33
Local Date: November 1, 2010
Join Date: Dec 2001
Location: England, UK
Posts: 107
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One bonus about forest during industrial age and later is that they can't be pillaged or destroyed by bombardment...Important considering my enemies tend to get bombers before me!
Last edited by HAND; February 4, 2003 at 03:47.
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