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Old March 18, 2003, 19:33   #181
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Originally posted by WarpStorm
Sure, Sid'll answer if you know his phone number.
Just a browse here and there and I get this joke!
Oh, the old days of fun!
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Old March 18, 2003, 22:41   #182
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here's a question

why did they get rid of zones of control like they had before?
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Old March 19, 2003, 06:41   #183
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I think so the AI could make more accurate unit movement decisions and more lethal attacks, or some such thing.
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Old March 19, 2003, 06:48   #184
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dissident: the old ZOC made a lot more sence in cases where you had a defence line. now you've got to fill every single field, before you could just have every 2nd tile occupied.

otoh the old ZOC was completely stupid, because movement wasn't possible, even if you were passing a settler, worker, scout or whatever.

imho, they should keep the ZOC-flag but have the effects of civ2-ZOC. so you can run past a bunch of settlers and warriors, but not past modern units (and also long range units like longbowmen, which have the ZOC-flag activated in my mod)
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Old March 19, 2003, 18:47   #185
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If they made fortresses have a civ II like ZOC, then I'm sure people would be more likely to build them. As it is now, the main reason for building those fortresses is gone - defense per unit and not a stack destruction.
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Old March 19, 2003, 19:59   #186
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yeah, pretty usless...

there should have been a compromise, maybe having ZOC with two close units for example.
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Old March 23, 2003, 06:35   #187
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Two important things:
(1) 1.29f patch for the original version
(2) A way to disable culture flipping in Expansion pack.

95% of criticism died.
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Old March 23, 2003, 11:35   #188
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What is culture flipping?
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Old March 23, 2003, 12:52   #189
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ask coracle

no, now seriously: it's when a city decides to flip to another governement because the other culture is greater than the culture of the former nation. it's a great way for growing without war.
but warmongers hate it because it forces them to have a lot of units guarding the city or rush-build temples.
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Old March 23, 2003, 12:56   #190
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no, now seriously: it's when a city decides to flip to another governement because the other culture is greater than the culture of the former nation. it's a great way for growing without war.
but warmongers hate it because it forces them to have a lot of units guarding the city or rush-build temples.
50 infantry on a 3-sized city, city flips, all units lost That sucked.
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Old March 23, 2003, 12:57   #191
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Ahh, that's what that's called.

I tend to play very defensive and cultural. I've all but conquered other countries this way

And I tend to have small and rather pathetic armies.

Oh well.

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Old March 23, 2003, 13:28   #192
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And I tend to have small and rather pathetic armies.
This is my endgame tactic, too
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Old March 23, 2003, 14:35   #193
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Quote:
Originally posted by Tuomerehu

50 infantry on a 3-sized city, city flips, all units lost That sucked.
what the hell were 50 infantry doing in ONE city???

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Old March 23, 2003, 15:22   #194
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Quote:
Originally posted by Tuomerehu

50 infantry on a 3-sized city, city flips, all units lost That sucked.
I believe with the latest patch, that city would never flip. Units can stop flipping.
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Old March 23, 2003, 15:41   #195
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what the hell were 50 infantry doing in ONE city???
Quote:
I believe with the latest patch, that city would never flip. Units can stop flipping.
With 1.29f original it still was a major nuisance. It's possible that you'd need defense on the top level.
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