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Old February 4, 2003, 16:18   #1
m_m_x
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new ruin gfx!
enjoy!
Attached Files:
File Type: zip mmx ruin.zip (8.6 KB, 156 views)
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Old February 4, 2003, 16:21   #2
m_m_x
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.............
a preview:
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Old February 4, 2003, 17:51   #3
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That looks nice.
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Old February 4, 2003, 18:55   #4
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Much better! I thought the default was so ugly, I just erased the whole mess.
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Old February 5, 2003, 10:13   #5
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I haven't happened to bump into one yet...

actually, under what condition will that pop up?
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Old February 5, 2003, 10:56   #6
Willem
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It's for PTW, everytime a city is abandoned or destroyed it will appear.
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Old February 5, 2003, 11:26   #7
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Good job.
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Old February 6, 2003, 20:13   #8
Yurt
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Definately better than the original.
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Old February 9, 2003, 12:32   #9
Mirada2000
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very good,
thank you for you job
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Old February 10, 2003, 06:04   #10
redhat
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I see
I'm going to get PTW soon.
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Old February 12, 2003, 16:41   #11
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Please explain that to those ones who cannot get PTW yet

Are ruins appearing in abandoned cities? Why? How? How long?
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Old February 13, 2003, 02:04   #12
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If a city is destroyed, a ruin takes its place until something is built on top of the ruin.
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Old February 17, 2003, 17:43   #13
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Excellent graphic m_m_x
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Old February 18, 2003, 10:39   #14
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What are ruins purpose?
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Old February 28, 2003, 18:43   #15
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Good job, m_m_x. I like it better than the original one.
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Old October 15, 2003, 15:59   #16
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Quote:
Originally posted by Datajack Franit
What are ruins purpose?
They have no purpose
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Old October 16, 2003, 10:34   #17
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Where does this file go? There is no destroy.pcx in the folders. Does it replace another file? Or is it an add-on which the program will pick up?

Inquiring minds...

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Old October 17, 2003, 12:12   #18
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Where does this file go? There is no destroy.pcx in the folders. Does it replace another file? Or is it an add-on which the program will pick up?

Inquiring minds...

C:\Program Files\Infogrames Interactive\Civilization III\CIV3PTW\Art\Cities

You may want to back up the original file before overwriting it.

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Old October 17, 2003, 16:23   #19
Datajack Franit
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I've gotten PTW meanwhile, good job

Too bad it's basically the only thing that can be changed..
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
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Old October 17, 2003, 17:23   #20
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It gives a more look of ordered destruction rather than total demolishment. But it seems a lot more realistic (well, at least as long as there are no scy scrapers to make all the random mess... )
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Old October 19, 2003, 10:13   #21
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Quote:
Originally posted by kring


C:\Program Files\Infogrames Interactive\Civilization III\CIV3PTW\Art\Cities

You may want to back up the original file before overwriting it.
Hmmm, there wasn't any original file there. But it worked and now I have those nice ruins. Love to run over and off another city.
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Old October 22, 2003, 20:53   #22
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Old October 23, 2003, 11:22   #23
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Better than the original...
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Old October 25, 2003, 18:17   #24
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Ruins are not supposed to be neat. (IMHO)
...It would be nice though, if a ruin in un-owned territory
would change to a "goody hut" when a Civ is destroyed.
Figure finding unknown tech from a "lost" civilization.
Even Barbaroians would be a nice touch when a Civ. falls....
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Old November 1, 2003, 02:16   #25
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I played much of my last (several-week-long) game with these new ruins. I liked them so much that they were always the last tile improved in a city radius! Real tourist attractions (pre-Conquests even).

(Needless to say, none of my workers were automated)
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Old November 14, 2003, 15:51   #26
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A definate improvement
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Old November 16, 2003, 02:31   #27
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Will conquests make these a tourist improvment if they stay on the map....?
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Old November 16, 2003, 02:49   #28
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Nice Idea , but I don't think so
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Old November 16, 2003, 02:59   #29
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Awesome job
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Old November 16, 2003, 17:41   #30
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While these are a tad too neat, they are a significant improvement. The old ones were ugly.
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