February 20, 2001, 23:53
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#1
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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Directed Research
I have a question about directed research. Sometimes the game does not offer a particular tech that I would like to, and should be able to research. How can I make the game offer different tech choices? TIA
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February 21, 2001, 00:18
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#2
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Beyond the Sword AI Programmer
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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There isn't really any way to change which it offers you, other than changing which techs you have. For example if you have the pre-req for IndAuto, but it isn't offered, but doc flex is and you know several players do have it then choose Docflex as your research, then trade an AI for it.
Hit Ctrl-R to bring up research and a new set of researchable techs should be available. In fact even if you couldn't trade doc flex, but got something else you can still hit ctrl-R and a new set of researchable techs will be shown, but you lose 50% of your research points.
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February 21, 2001, 02:46
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#3
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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quote:
Originally posted by Blake on 02-20-2001 11:18 PM
...Hit Ctrl-R to bring up research and a new set of researchable techs should be available. In fact even if you couldn't trade doc flex, but got something else you can still hit ctrl-R and a new set of researchable techs will be shown, but you lose 50% of your research points.
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Thanks. I tried the above - might have been Shift+R instead of Ctrl+R - but it didn't let me see new techs till AFTER I had paid the 50% penalty and... you guessed it... the exact same techs were made available as the first time I picked.
...sounds like trading for techs might have to be the way to go. So much for 'directed' research, eh?
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February 21, 2001, 08:31
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#4
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King
Local Time: 05:05
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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IIRC, there was a discussion which came to some conclusion as to what was and wasn't available at any given time. Give us a minute..
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February 21, 2001, 08:35
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#5
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King
Local Time: 05:05
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Found it - thread titled "Q about how game chooses Blind Research".
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February 21, 2001, 09:15
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#6
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Settler
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Matsuyama, Japan
Posts: 23
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Scipio,
Just thought I'd add a little pointer regarding:
quote:
Originally posted by Scipio Centaurus on 02-21-2001 01:46 AM
Thanks. I tried the above - might have been Shift+R instead of Ctrl+R - but it didn't let me see new techs till AFTER I had paid the 50% penalty and... you guessed it... the exact same techs were made available as the first time I picked.
...sounds like trading for techs might have to be the way to go. So much for 'directed' research, eh?
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Yes, you are warned that if you change research goals you will lose 50% tech already researched *before* you can actually select a new tech
BUT
if you tell the computer you still want to change techs (and risk the 50% loss) and then actually select the SAME tech that you had selected before (resulting in no actual change) you WILL NOT lose 50% tech. Try it and see!
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February 21, 2001, 14:02
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#7
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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quote:
Originally posted by Chowlett on 02-21-2001 07:35 AM
Found it - thread titled "Q about how game chooses Blind Research".
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Thanks. I skimmed through it. I'll read it in more detail after work.
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February 21, 2001, 14:07
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#8
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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quote:
Originally posted by karu-san on 02-21-2001 08:15 AM
Scipio,
...if you tell the computer you still want to change techs (and risk the 50% loss) and then actually select the SAME tech that you had selected before (resulting in no actual change) you WILL NOT lose 50% tech. Try it and see!
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OK. I'll test that out and see what happens. Only thing is if the game will *defintely* always show the same techs when doing this, there's not much point...
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February 21, 2001, 14:59
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#9
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King
Local Time: 21:05
Local Date: October 30, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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It should only show the same techs if you haven't recieved a new one. You missed a point in the conversation I think. Trade for ANY tech first, then hit Shift-R. Then it may be worth the loss of 50%, with new selections available. If you still don't see the one you want, select the same tech your researching, then go trade for ANOTHER new tech, and repeat.
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February 21, 2001, 16:20
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#10
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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February 21, 2001, 18:17
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#11
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King
Local Time: 22:05
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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Directed research? Bah! Play double blind, it is more fun.
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February 21, 2001, 18:23
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#12
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King
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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BTW, Scipio - if it doesn't come up the second time, check you have all the prerequisites - the number of times I have been looking for a tech without all the prerequisites are too numerous to mention....and I have never seen it fail to come up twice....
For my own experience on this, I have found it, to my eye at least, to be entirely random. Having said that, I know some sort of formula involving a complex code was devised in civ2, and I would not be surprised in the least to see this carried over to SMAC.
[This message has been edited by mark13 (edited February 21, 2001).]
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February 21, 2001, 20:49
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#13
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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quote:
Originally posted by RedFred on 02-21-2001 05:17 PM
Directed research? Bah! Play double blind, it is more fun.
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I normally do play blind research in solo play. What's double-blind? Not selecting any particular area of emphasis?
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February 21, 2001, 22:51
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#14
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King
Local Time: 00:05
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Leamington, ON, Canada
Posts: 1,167
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Selecting all four areas
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February 22, 2001, 00:44
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#15
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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February 22, 2001, 09:38
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#16
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Prince
Local Time: 01:35
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Newfoundland but soon to be Calgary, Canada
Posts: 960
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Scipio
Try to have some fun with it. Sure, even on directed research you do not get every possible choice every time but thats more "realistic" anyway. Imagine a bunch of scientists scrambling around knowing that you want biogenetics but being unable to offer it to you. IIRC the same issue arose in CIV2 when people had to research a non-beeline tech on the road to monarchy
But I'm with RedFred on this one. Once I went to double-blind I can't imagine going back in SP. The challenges when you do not know if Industrial Auto will be the next tech or ten more down the road are a heck of a lot of fun.
[This message has been edited by cbn (edited February 22, 2001).]
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February 22, 2001, 12:25
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#17
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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quote:
Originally posted by cbn on 02-22-2001 08:38 AM
Scipio
Try to have some fun with it. Sure, even on directed research you do not get every
possible choice every time but thats more "realistic"
Well that didn't work out to well did it? I'll try a new message
[This message has been edited by Scipio Centaurus (edited February 22, 2001).]
Much better!!! Think I'll quit while I'm ahead of the game. :lol
[This message has been edited by Scipio Centaurus (edited February 22, 2001).]
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February 22, 2001, 12:45
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#18
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 317
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quote:
Originally posted by cbn on 02-22-2001 08:38 AM
Scipio
Try to have some fun with it. Sure, even on directed research you do not get every possible choice every time but thats more "realistic" anyway...
[This message has been edited by cbn (edited February 22, 2001).]
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You don't happen to work for Firaxis do you? :lol
[cbn]...Imagine a bunch of scientists scrambling around knowing that you want biogenetics but being unable to offer it to you...
[SC] Problem is, that statement applies equally well to directed, blind and double-blind research.
- Scipio
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February 23, 2001, 01:43
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#19
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Prince
Local Time: 01:35
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Newfoundland but soon to be Calgary, Canada
Posts: 960
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Me with Firifax ?? LOL -- -- maybe then I would be in a position to get a patch for those annoying bugs.-- I have barely enough computer ability to keep my games running and surf the net from up here in eastern Canada.
My comment was merely that directed research in Smac is similar to in CIV2. In both games you do not get every option every time.
As others have pointed out , in directed you will not be denied the desired tech choice time after time. If I read their posts right it seems you will be denied a tech choice once and then it appears next time round (assuming prereqs are in place). Since it is rare that there are not 2 or more tech choices that would be helpful its never been a huge problem.(unless you are trying for a transcend record or something)
You also have to understand that I am a player who loves the wrinkles that double blind brings in conjunction with random factions. (i.e. Miriam alone and no way to build a boat and find anyone and Doc: flex refuses to come up). I think it is a much better game when there is some variability and uncertainty to the game. Just my opinion. . . .
I acknowledge that directed research does not give you complete control over what will be researched but I see this as a game feature and not necessarily a flaw. Blind and double-blind respectively then further reduce the players ability to control the research flow. Each is very different.
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