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Old February 5, 2003, 17:10   #1
Jules
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Europa Universalis 2 patch 1.06 out today!
Drum roll please...

The much-anticipated (8+ months in the making) v1.06 patch for EU2 is now available on Paradox's website. Get yours today!

http://www.paradoxplaza.com/downloads.asp

Quote:
****************************
*** Features & GameBalance
****************************

- The peace system have been completely rewritten to allow better negotiations between alliances.
- The New Monarch message is now shown for each country.
- The primary culture for a nation will now be its capitals culture if no cultures are listed.
- Rounding problems in investment calculations should no longer occurr. All fractions will be added to treasury.
- Research investments are now shown in ledger as expenses.
- In a province is converted to the state religion, any missionary in that province is cancelled.
- When your country can vassalize another country in an event, this is no more displayed as "Gain a Royal Marriage with X" but as "Gain X as vassals."
- Stolen rutters has been corrected: now you gain the knowledge of up to ADM + 5 see or coastal provinces adjacent to those you already know, and the message box is shown only if at least one new province is known.
- The AI learned to no longer stack huge armies at coast waiting for transports.
- Breaches are now reset properly when a siege starts.
- Starving of garrison from sieges now work as originally intended, so a fort can be starved into submission.
- Prices of Cloth, Cotton, Fur, Ivory, Chinaware, Spices & tea increased
- Prices of Sugar and Tobacco dropped.
- Conscription Centers are now the same price as shipyards.
- You can now build conscription centers in all your provinces.
- Manufactories are now slightly more expensive when you build many.
- The manpower effects from the quantity/quality slider is now half of the previous.
- The bonus to leader stats now come earlier than the last step of the off/def and quan/qual sliders.
- The penalty cost of having more than maximum supported units have been tripled.
- A bug which caused the extra penalty of artillery to be 10x as high was fixed.
- Default maintenance costs for troops doubled.
- The highest fortlevels now have incredibly high costs.
- Domestic policy settings were tweaked for a lot of nations.
- Confucianism downgraded slightly.
- +3 stability no longer gives +25 income, but just +20% income.
- Early trade income is now much lower.
- Morale bonus for shia moslems have been decreased.
- Some balances to make reformed less superior were done.
- Fixed some problems with Turkish, Chinese and Japan level 1 unit artwork.
- Added in some Portugese and Venetian 18th century artwork for units.
- Random revolts can now come in non-national provinces too.
- Stability effects from the Serfdom slider is now half as big.
- Conscription centers now only doubles the manpower.
- Upgrading mayors now costs 100$ and takes 2 years.
- You can no longer construct conscript centers in your colonies.
- Gold will now affect your inflation if its above 25% of your income instead of 33%.
- Warexhaustion is no longer magically cleared when at peace.
- Fixed the siege attrition problems.
- Economical resources (monthly income) now affects how many troops you are able to support.
- Estimated monthly income is now saved properly in savegames, so calculations should be more accurate when restarting games.
- Added in MKJ's ai files into the official version.
- Added a new trigger to the event system: ai = yes/no
- Added a new trigger to the event system: flag = flagkey
- Added two new commands to the eventsystem: "type = setflag which = keyname" and "type = clrflag which = keyname"
- Added a new command to the eventsystem, "ai = filename.ai" to load a new file for the ai.
- You can now set the name "AI_EVENT" in an event to make it not appear in the text-log.
- Ai preferencess are now saved inside the savegame files.
- You can do define "flags" in the ai-preference files, which can be set on and off from events, and triggered upon.
- Maintenance costs for units are no longer affected by slider positions in domestic policies.
- The 'core' event-trigger is now working as it should.
- The 'provinceculture' event command now only works on owned provinces.
- The 'relation' event-trigger will no longer be true if you have no contact with that nation.
- 'Province' events should now fire to the correct target, and not just for the player.
- Trade efficiency above 100% should now look correctly on the tooltip.
- Nations annexed should no longer have any relations left with any other nations.
- Income from production can no longer be negative.



****************************
*** General Bugfixes
****************************

- Religious tolerance for pagan religion are now set correctly when loading a game.
- The Centralisation modifier to Production Efficiency is now correct.
- Random manufactories won't appear in provinces with a manufactory under development anymore.
- Naval attrition due to time at sea does not apply after naval tech 41 anymore, as stated in the naval tech documentation.
- Newly arrived units to a province will now join all combats properly, and not just stand watch.
- Fixed the province and modddir bug.
- Removed the debris artwork in various rivers, where it misformed the map.
- Moddir should now be correct for loadgame/savegame dialogs.
- A more accurate income estimation is now done at the start of a game.
- Unitcosts tooltips at military screens should now be correct.
- The technology databases should now work properly with the moddir.
- The mp3 files should now work properly with the moddir.


****************************
*** Multiplayer and Stability fixes
****************************

- Fixed an interface ctd.
- Fixed a lategame rare ctd.
- Fixed some problems which would cause crashes when trying to chat in MP.
- CB's should now be granted for tordesillas provinces taken, on all machines in MP.
- Another CTD was fixed.
- Fixed a serious bug which caused the game to crash alot for clients in MP if a frame update came in the middle of combat initialisation.
- Fixed a CTD with the Burgundian heritance event.
- Fixed a serious CTD when exiting the game.


****************************
*** Scenario & Event Fixes.
****************************

- Mecklenburg got its known provinces fixed in the 1617 scenario.
- SWE event 3225 was always giving you Johan III as monarch no matter what options you chose.
- Bugzilla event bugs 2111, 2323, 2324, 2325, 2343, 2344, 2345 and 2326 fixed.
- Bosnia event #3873 had an error, instead of affecting province #364 (Bosnia) it affected province #36 (Honduras)
- Fix to Treaty of Arras event to stop BUR siding with ENG or FRA while at war with them.
- Corrections to the inheritance of Hungary & League of Augsburg.
- Changed date of POL 3466 event from 15xx to 14xx, which lines up with the history text and other related events.
- Added trigger for existence of Manchu to CHI event 10026, inheritance of CHI by MCH.
- Add #659 to CHI national provinces as per other scenarios.
- Added Gaelic to ENG cultures for 1795 & 1773.
- TUR event 3387: added exists = PER trigger
- SPA event 3167: removed random culture changes
- Corrected event 3638 - shoudl be -150 rel with TUR.
- Altered great hunt event to alternate + and - ralations lines so if the same nation randomly comes up several times (as people claim it does) and relations are maxed out at 200 already they won't just get the minuses.
- Eng event 3051 - remove anglosaxon culture from a Quebecois province
- Fixed Holy League event for all nations - Changed Relations TUR to -150 instead of +150
- Fixed start date of Henri IV
- Fixed PAP and HUN relations in Knights of St. John event 3535
- Fixed SCO events 3075 and 3085 - both had duplicate action_a lines.
- Fixed Polish succession - added sleepmonarch lines to options _b and _c.
- Several countries added as selectable nations in the GC
- Fixed event 3122 option C - bad syntax, reversed.
- Added province ownership trigger for Taj Mahal event
- Changed duplicate deathdate of Mos monarch 05173 to startdate as it should be.
- Fixed syntax of random event 1021
- Changed name of file from leaders.tus to leaders.tos to match correct nation tag.
- Removed duplicate Bra/Pru leaders
- Removed self-referential trigger for Holy League event
- Brought forward start date for duplicate PRU/BRA leaders Friedrich I and von Dessau so they don't overlap.
- Oskosh changed to be inland province, as consistent with its other internal values.
- Event for KOL was in major_col.txt.
- Corrected population and fortresses for 3 provinces in 1700_tur.inc
- Remove ART from Army Enthus and replace by CAV, to prevent pre-ART nations getting some ART when they shouldn't.
- Further change to Enthusiam for the Army - now it's just infantry, no-one can agrue with that!
- Alpha-sorted events.txt list
- Fix FRA event 3114 syntax, reduce duration and increase extra MIL value
- Update to Brabant's monarchs and add trigger to related Burgundy event
- Changed three more provinces to be Inland as they should be
- Updated moscovy events and monarchs as per very long thread recently in bug forum!
- Gave event 3900 eventname 3806 - as it is missing all 3900 text in text.csv.
- Removed KHM from revolters and fixed up duplicate Spanish leader
- Switched Lorraine's cultures around so French is listed first, so that any of its colonies become French.
- Modified de Rais event and leader so the leader disappears if he is executed.
- Correct Bosnian event to affect Bosnia not Honduras
- Added Ingermanland as National province of MOS and RUS.
- Fixed the start date of Ulaszlo (Hungary) so he appeared properly.
- Fixed some events in Lorraine, so leaders are always slept when they should.
- Changed the status of some lakes who were previously sea zones in Russia.
- Fixed some reported problems with French and Scottish events.
- The Timurids now have the same knowledge in 1492, as in 1419.
- The Timurids now have a slightly smaller army in 1492.
- Russian and Ottoman armies in 1492 have been decreased somewhat, to not cripple the nations.
- Aden no longer have a gigantic 60K army in 1492.
- Moved around some spanish units, and removed some unnecessary cb's for Spain.
- Mexican provinces now have a lot lower populations after the Spanish conquests.
- Several spanish leaders have been upgraded and fixed.
- Several problems with the Spanish events were fixed.
- Fixed a small bug in the Turkish ai file where it said SEI instead of SIE.
- Economical techs in 1492 decreased down to reasonable levels for the most advanced nations.
- Burgundy will now try to conquer Flanders and Holland if they exist.
- Habsburg inheritance of Bohemia is now the default choice of that event.
- Fixed the Chinese event regarding Cheng He’s travels. Now the third option, outward expansion gives the better techgroup, not the inward turning option.
- Changed the event in which the Knights get Malta to also move their capital to Malta. That way the Turks can still take Rhodos whereas now they must take Malta before they can take Rhodos.
- The Khalifa event was tweaked.
- The french wars of religion are now much more severe.
- Tweaked the end of the hundred years war.
- England now gets cb shields on Scotland in the Act of Union event.
- The expelling of the moors events have been tweaked.
- It is now much harder for England to avoid the American Revolution.
- Changed the Spanish colonial decision event near 1800 that is supposed to break up the Spanish American empire.
- Spanish bankruptcy events are now much harsher.
- Removed afghani culture from 1419 Timurids.
- IF the papal states revolt back into existence they will be catholic.
- French claims in Italy weakened event fixed so it now happens on a correct date.
- Removed knowledge of Gander from Norway in 1419 as it isn’t accurate and caused weird early American colonisation.
- Fixed sleep/wake monarchs for Bohemia, England, France, Scotland and Hungary.
- Dutch revolt events have been overhauled completely.
- Burgundys starting BB is now much lower.
- Removed the CB shields of Castille on Aragon, they now get them when they inherit Aragon. Aragon gets them on Castille if it inherits it. Becoming Spain makes it lose the Italian state culture though, shift in power and all. The CB shield on Navarra is received when becoming Spain.
- Fixed some problems with the irish revolts.
- Venice and Genoa will no longer colonise like mad.'
- Spanish succession will no longer make Spain a vassal.
- Tweaked some random events to check further on domestic settings.
- Sydney should now be correct in the 1795 scenario.
- CB's for Teutonic Order is now the same in both 1492 and 1419.
- Populations of Kola, Ingermanland and Archangelsk have been tweaked up in 1492.
- The effects of Edict of Restitution is now presetn in the 1700, 1773 and 1795 scenarios.
- Bearn should now be set to correct religion and culture in various scenarios.
- Habsburg now always have the cb on Istria as it had in some scenarios.
- All nations will now recieve random events.
- Fixed Brandenburg cb shields in 1492 and 1617.
- The 'Inheritance of Brandeburg' Event now includes Danzig.
- The Golden Horde's known provinces are now a little bit more logical, and they are aware of Kiev and Moscow.
- CB shields and known provinced for Turkey corrected in 1492.
- The "Move Capital to St:Petersburg" have no longer happened at the start of the 1700 scenario.
- AI is now better at avoiding bankrupcty.
- The "French claims in Italy weakened" event should now be triggered.
- "Bavarian influence in Cologne" now affects Köln and not Colombia.
- The desertions in a few hungarian events should now be correct.
- The english events "The Muscowy Trade Company" and "The Merchant Adventures" now gives a random explorer as originally intended.
- Punjab should now be playable in the 1773 and 1795 scenarios.
- Arabia now got their population corrected in 1492.
Unfortunately I have a macroecon exam to study for, so I won't get to it until the weekend. But it looks great. Centralization has been fixed! Yayyyyyyyy!!!!
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Old February 5, 2003, 17:20   #2
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WOW! That list was long! OF course, I did know that the patch was a major one, but this was much! And this is especially good when taking into account that the game is over a year old...!
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Old February 5, 2003, 20:13   #3
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Hopefully SP won't crash so much now.
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Old February 5, 2003, 20:37   #4
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Yikes. As I only got this thing a week or so ago I still don't know what half of that means.
It does look big though.
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Old February 5, 2003, 21:26   #5
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Its a nice and beefy 17Mb file too.
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Old February 6, 2003, 03:39   #6
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Three cheers for Johan, Paradox and most likely the last of the EU2 patches. I can't wait to test it out when I get some time to do so.
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Old February 6, 2003, 05:44   #7
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Quote:
Originally posted by Trip
Three cheers for Johan, Paradox and most likely the last of the EU2 patches.
Heh heh. Unless one happens to have the UK version that is...
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Old February 6, 2003, 11:15   #8
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Re: Europa Universalis 2 patch 1.06 out today!
Quote:
Originally posted by Jules
8+ months in the making
v1.06 patch
Centralization has been fixed!
Quote:
Originally posted by Nikolai
taking into account that the game is over a year old...!
Quote:
Originally posted by Big Crunch
Hopefully SP won't crash so much now.
Quote:
Originally posted by Trip
Three cheers for Johan, Paradox
Ever play the find the sentence that does'nt match the
others.

Edit : typo
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Old February 6, 2003, 13:07   #9
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A 17 mb patch was worth waiting for.
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Old February 7, 2003, 20:22   #10
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Downloaded it, tried it, don't like it.

Don't get me wrong, it has some nice ideas. But when I begin to see flaws and errors only a few minutes after starting a new game, it just drains my will to play.

Sigh....
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Old February 8, 2003, 07:34   #11
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New bug
Adjusting serfdom in DP no longer has any effect on stability costs.

Dammit, they broke another slider!
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Old February 8, 2003, 07:58   #12
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I think... that I will give Paradox and their buggy games a wide berth in future. Maybe in a couple of years time I can pick up a fully patched copy of HoI for £4.99.

I also think that moddability is killing PC games.
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Old February 8, 2003, 08:07   #13
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Quote:
Originally posted by Sandman
I also think that moddability is killing PC games.
The fact that games are moddable is a problem? Or are games actually becoming less moddable?
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Old February 8, 2003, 08:38   #14
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Quote:
The fact that games are moddable is a problem?
Yes. Unconventional I know.

Moddability gives developers the chance to be lazy and instead of providing a finished product, provide a half-finished product and a bunch of tools to finish the job. It's pretty common these days to 'put the consumer to work', PC games are an extreme example of this.
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Old February 8, 2003, 08:45   #15
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Is there a crack tp play the new patch 1.06 available?
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Old February 8, 2003, 09:04   #16
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I just did a search for a crack and couldn't find any. Does anyone have an idea where could i find one?
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Old February 8, 2003, 09:29   #17
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havent gotten it yet but i look forward to the defenders in sieges suffering attrition.
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Old February 8, 2003, 09:53   #18
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Quote:
Originally posted by Palaiologos
I just did a search for a crack and couldn't find any. Does anyone have an idea where could i find one?
Good to hear you couldn't find it. You should buy the game you blo**y leech!
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Old February 8, 2003, 13:26   #19
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Quote:
Originally posted by Palaiologos
I just did a search for a crack and couldn't find any. Does anyone have an idea where could i find one?
There should be one available in a month or two. Beggers can't be choosey.

(That's half the reason why I always buy the good games )
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Old February 10, 2003, 10:42   #20
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Its a nice and beefy 17Mb file too.

Over 14 megs of mp3 goodness.

The new peace system is magnificent and the higher support costs are growing on me. It might have even made Spain fun.

I also think that moddability is killing PC games.

You are nuts. Do you really want to stare at the standard ugly 8-bit shields and flags? If I may say so, the GC would have been much worse if EU2 didn't use ASCII text for everything and the developers had hardcorded everything. It would probably not exist at all.

Is there a crack tp play the new patch 1.06 available?

1. Don't make me ban you, idiot. This isn't abandonware yet by any means. Paradox deserves ten times what I paid for EU, EU2, and HoI (and I paid the full prices on all three).
2. There is no copyright protection in any of the 1.06 versions.
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Old February 10, 2003, 16:05   #21
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Quote:
Originally posted by St Leo
This isn't abandonware yet by any means. Paradox deserves ten times what I paid for EU, EU2, and HoI (and I paid the full prices on all three).
Oh, it seems to be abandoned by a number of posters.

I got both HOI and EU2 for christmas. They are the kind
of games I like, too bad they are so full of bugs that I've
quit trying to play them.
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Old February 10, 2003, 16:37   #22
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What bugs? Are you playing the patched versions?
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Old February 10, 2003, 16:43   #23
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The 1.06 patch puts maintenance costs too high (doubled, plus tripled again if you're over the limit). This ruins England in the GC in 1419, although France doesn't seem to be impacted very much. Small countries will be very difficult to play. On the other hand, the AI doesn't play by the same rules so you'll see large armies facing you still. War weariness is very severe now. Game still crashes a lot. Don't see many good things about it.

I'll stick to 1.05 for awhile, see if they fix these things.
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Old February 10, 2003, 23:42   #24
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This ruins England in the GC in 1419, although France doesn't seem to be impacted very much.

Really? I am playing a game as England right now (Furious, Normal) and I am enjoying it very much.
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Old February 11, 2003, 11:12   #25
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Quote:
Originally posted by St Leo
What bugs? Are you playing the patched versions?
What bugs?, You are a fanboy are'nt you. Did you
read the EU 1.06-HOI 1.03 readmes . The bug list is as long as my arm and this is after 5-2 patches.

Yes, I got the patchs. EU2 seems to be finished finally
(8+ months after release the centralization works?)

HOI will need another 3 patchs and 6 months before
it's finished (using EU2 as a yardstick)

There are two communities of thought here, AI aside.

1. it's a good game, and they're working on the bugs
and non working sliders (centralize, inferstructure)
disappearing units, paratroopers etc.

2. it's a unfinished game, and never should have been
released for sale as it is/was. Paradox uses it's
customers as unwitting Beta Testers and takes their
money in the process.

As long as Paradox releases games into the market as
they do. You'll have these two diametrically opposed
communities in conflict. The Fanboys vs The boys.
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Old February 11, 2003, 11:53   #26
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Whether Leo enjoys it or not isn't the issue.

England starts the GC with 68,000 troops but can "support" roughly half that amount, so the higher maintenance forces some unrealistic decisions, such as disbanding units at the beginning of a war. The French side already outnumbers the English side, and the French can build more troops. That's crippling, in my opinion.

I thought 1.05 was a little easy (which is normal in a sequel), but I would rather use other methods to make the game more difficult.
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Old February 11, 2003, 18:21   #27
St Leo
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The bug list is as long as my arm and this is after 5-2 patches.

The Change list is as long as your arm. The Bugfixes list is only as long as your palm.

As long as Paradox releases games into the market as they do. You'll have these two diametrically opposed
communities in conflict. The Fanboys vs The [Burned-at-the-Stake] boys.


Why are you still posting in a Fanboy forum then? I can't stand Blizzard games, but I don't complain about them in whatever dedicated forums they might have.

England starts the GC with 68,000 troops but can "support" roughly half that amount, so the higher maintenance forces some unrealistic decisions, such as disbanding units at the beginning of a war.

Alternatively, you could try attacking and sieging with those troops. The problem will evaporate.

BTW, what difficulty level are you playing at? IIRC, those affect your incomes. If you were playing at Very Hard in 1.05, you should tone it down for 1.06 instead of complaining about the game being too hard.

Whether Leo enjoys it or not isn't the issue.

What is the issue then?
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Old February 11, 2003, 22:06   #28
Allemand
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Leo, I expect to be attacked when I say negative things about your game, but you should get your facts straight before spouting off. For example, where did I complain that the game was "too hard"? You ruin the forum when you jump to conclusions. And I expected better of you.

In fact, the game is still very easy but it is flawed and a lot of players don't like that. Paradox has taken some of the fun out of the game by raising the maintenance costs so high. They seem to want people to play a certain way and are determined to force that. Well, they should just tell us how to play and see if we want to do it their way. Not likely that everyone will agree.

The first EU was ruined with the 1.10 patch but luckily I keep all the patches and was able to go back to 1.09 which is very good. EU II still needs some work, what with the crashing (still) and the bad sliders and the unpopular rules (which a significant number of players are unhappy with). The jury is still out on this one.
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Old February 11, 2003, 22:45   #29
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Quote:
Originally posted by Ozz
HOI will need another 3 patchs and 6 months before
it's finished (using EU2 as a yardstick)
It will need another 7 patches and 9 months.

Use EU I as a yardstick.
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Old February 12, 2003, 13:52   #30
Ozz
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Quote:
Originally posted by St Leo
The Change list is as long as your arm. The Bugfixes list is only as long as your palm.

Why are you still posting in a Fanboy forum then? I can't stand Blizzard games, but I don't complain about them in whatever dedicated forums they might have.
No, the Bug list per patch is as long as your hand.
and HOI has hit 3 already.

IS this a fanboy forum? I don't seem to be getting
flamed or censored, in fact I seem to have gotten a measure of proof of my two communities. Since my
post I have seen 1 Fanboy (yours) and 2
posts.

In a fanboy forum the 2 would have been
censored/banned by a mod by now. Does'nt help
sales.

You know Fanboys just fan the flames when
they post unsupported and undeserved praise for
patchs that are NOT to improve game balance but
to fix basic problems like CTD, sliders, units disappearing.
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