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View Poll Results: What Shall the Cities Best Do for New Apolyton?
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Emphasize Trade
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4 |
44.44% |
Emphasize Shields
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2 |
22.22% |
Emphasize Happiness
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0 |
0% |
Emphasize Gold
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0 |
0% |
Everything, I want it all, Ha ha ha!
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1 |
11.11% |
Keep the cities in a general balance
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2 |
22.22% |
You Can Never Have Too Many Bananas
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0 |
0% |
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February 7, 2003, 00:57
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#1
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Emperor
Local Time: 10:52
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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General City Focus
OK, we had a fling with WLTPD, and it worked well! Time to decide what to focus on next. Should our cities *generally* focus on shields, happiness, trade, or defense. I realize that most cities will have individual requirements, but what should the overall focus be? I need to know for the balance of worker adjustments and city productions overall.
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Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 7, 2003, 01:14
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#2
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King
Local Time: 10:52
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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no surprise here
There isn't that much difference between emphasizing gold, trade and happiness when trade is emphasized, and more trade increases both gold and happiness.
When emphasising Trade, science also goes up. I would like to see a focus on celebrating cities when they have the chance though. Whenever a city hits even sizes, we should be able to get it to grow to the odd size again in 2 turns and return to what it was doing before. We probably won't have 1/3 of the cites celebrating again without detouring to genetic engineering or building courthouses so happiness in general shouldn't have too much of a focus.
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February 7, 2003, 02:47
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#3
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Emperor
Local Time: 10:52
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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tThe WLTPD worked great, but we can't get away with doing it all the time. Now is a time to use the increased population to generate some tangible goods. Gold, trade, etc.
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 7, 2003, 03:17
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#4
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King
Local Time: 10:52
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Join Date: Jun 2000
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Posts: 1,055
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Quote:
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Originally posted by cavebear
tThe WLTPD worked great, but we can't get away with doing it all the time.
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We won't have to. We probably won't have more than 1-2 cities even able to celebrate at any one time. Right now, that is Malaga (remove the forest worker) and Vigo (build and aquaduct). All they need to do is celebrate this round, grow the next, and go back to normal worker layout after that. It will be quite some time before they celebrate again. In a couple turns, it will be Seville's and Avila's turn again, and after that, there should be 1-2 more cities able to celebrate for 2 turns.
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February 7, 2003, 03:33
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#5
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Emperor
Local Time: 10:52
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Join Date: Oct 1999
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Those are detail decisions that the President would have to make on a turn-by-turn basis. I'm not objecting to it, but it's not something I will give guidance on as the President plays a session.
We can give advice to the President as he enters a session, but our abilty to anticipate events breaks down rapidly after the initial recommendations.
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 7, 2003, 13:00
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#6
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Prince
Local Time: 09:52
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Personally, I like shields. If you emphasize them early enough, then it can make up for lost time later. But this is only the case in certain cities. A balance between trade and shields is what I would go for, but make sure that we have enough troops and ships to properly trade and defend.
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Former Minister of City Planning of the third Civ2 Democracy Game
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Former Imperial Expansion Minister of the first Civ2 Democracy Game
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February 7, 2003, 17:58
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#7
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King
Local Time: 10:52
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Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Emphasizing trade will supplement our cash flow and science, faster than building the relevant improvements will, for the most part.
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