February 28, 2001, 06:39
|
#1
|
Warlord
Local Time: 05:06
Local Date: October 31, 2010
Join Date: Nov 2000
Location: of the Anti-Alien Forces of the Cult of Planet
Posts: 263
|
Building queues
I would like to know how the building queues of Your base look like, because perhaps their is a better way to use them in case of turn advantage than I do. My queues always end with a base enhancement to prevent unwillingly building endles units.
My queues (after building garrison, probe team and basic enhancements):
Science bases: Crawler - base enhancement
Military bases: crawler - unit - (2. unit) - base enhancement
Crawler and trawler bases: crawler - crawler - base enhancement
Another thing that would interest me, is when You get a new tech, that gives You both the ability to build a new unit and a related base enhancement, what do You build first: the unit or the enhancement?
Example: If You got D:AP, do You build first the needlejet and then the aerospace complex, or do You build the aerospace complex first, and then the needlejet with better morale.
I normale take the first way, but I have doubt's if it is the best, so I would like to know Your opinion.
"Steelborn, Starborn"
|
|
|
|
February 28, 2001, 09:40
|
#2
|
King
Local Time: 07:06
Local Date: October 31, 2010
Join Date: May 1999
Posts: 1,082
|
Easy: my build queues are always empty
|
|
|
|
February 28, 2001, 09:42
|
#3
|
Prince
Local Time: 01:36
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Newfoundland but soon to be Calgary, Canada
Posts: 960
|
Generally with D:AP I will build the facility first at a few bases while another base starts building the prototype. The idea is to have a couple of AC equipped cities ready to whip out the jets ASAP. With a little cash around this doesn't take that many turns so better jets a little later are preferred.
However, if under attack or in a situation where a needlejet NOW can make a huge difference . . . --well then obviously a crash build is in order.
The same logic applies for all the morale enhancing facilities although it seems that getting to "elite" has a bigger impact on ground units making facility first even more important.
AS for build queues, I hardly ever use them anymore. It may be micromanaging but I tend now to scroll through all my bases every second turn or so (and every turn a base with a newbuilt unit or facility gets a visit). If the research rate is watched carefully you can ensure that you have done the appropriate rush-building and then switch to newly available facilities/units with no loss of minerals.
|
|
|
|
February 28, 2001, 11:02
|
#4
|
Prince
Local Time: 21:06
Local Date: October 30, 2010
Join Date: May 1999
Location: Santa Clara, CA, USoA
Posts: 480
|
That's not quite true, MariOne. Your queues, like mine always have stockpile energy in them.
If you walk a straight line far enough, eventually you will return to your starting point.
Skanderbeg, check out my thread in this forum entitled "What every SMAC player MUST know" for a discussion on build queues.
|
|
|
|
March 1, 2001, 03:25
|
#5
|
Emperor
Local Time: 06:06
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
|
I'm with cbn on this one - that's what I do too.
And I'm with JAMiaM on the build queues ... stock en is an issue still.
|
|
|
|
March 1, 2001, 08:13
|
#6
|
King
Local Time: 07:06
Local Date: October 31, 2010
Join Date: May 1999
Posts: 1,082
|
well, only after producing units!
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 01:06.
|
|