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View Poll Results: What do to...
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Carths: A- Peace
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7 |
17.95% |
Mongolians: A- Peace
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5 |
12.82% |
Carths: A- War, but don't attack!
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1 |
2.56% |
Mongolians: A- War, but don't attack!
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2 |
5.13% |
Carths: A- War, to destory!
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0 |
0% |
Mongolians: A- War, to destory!
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1 |
2.56% |
Carths: B- Trade Goods
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7 |
17.95% |
Mongolians: B- Trade Goods
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7 |
17.95% |
Carths: B- Don't trade goods.
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1 |
2.56% |
Mongolians: B- Don't trade goods.
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0 |
0% |
Mongolians: C- Trade Techs.
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2 |
5.13% |
Mongolians: C- Steal Techs.
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2 |
5.13% |
Mongolians: C- Don't do anything with techs.
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3 |
7.69% |
I have a Idea! (Post below)
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1 |
2.56% |
Banana!
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0 |
0% |
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February 8, 2003, 16:34
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#1
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King
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Foriegn Minister's Report: 1874, Carths & Mongol.
Mongolian attuide got better with us! (Look below) and maybe ready for peace! And that's it for news.
Carths- Republic, 2004 gold, Cap: Girba, and (still) researching: Espionage. Hostile with us, at peace with us and allied with the Japs. and the Vikings, no new tech.
Mongolians- Fundy, 2291 gold, Cap: Karakorum, and researching: Steel. Receptive with us, at war with us, and allied with the Celts and Vikings, and the only tech they have that we don't is Fundy.
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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February 8, 2003, 16:37
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#2
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King
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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HAHAHA! IT WORKED!!!!!!!!!!!
*123john321 runs round for a second*
And sorry about the delat...
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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February 8, 2003, 16:46
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#3
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King
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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We may as well not bother to make peace with the Mongols. 'Receptive' just means they'd like a breather so they can build up to sneak attack us later, IMO.
Trade with both - this differs from what I said in the 1868 poll. Of course, if we're going to trade, we should escort the Transports heavily in Mongol seas.
My idea is to not steal Fundy - instead, if we're forced to research it (i.e that or another useless tech), we steal it then so we can get back on a useful science track. We may never need to research it (thus, why steal it now, and slow down our research rate) - but if we do need to, we steal it then.1 Make sense?
1 This paragraph is an official Science MinistryTM statement
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February 8, 2003, 16:52
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#4
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Emperor
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
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NOTE: We are currently at peace with the Mongols.
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February 8, 2003, 16:57
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#5
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King
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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Quote:
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Originally posted by Six Thousand Year Old Man
We may as well not bother to make peace with the Mongols. 'Receptive' just means they'd like a breather so they can build up to sneak attack us later, IMO.
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Especially with our current rep of Atrocious. War4 has pointed that out on quite a few occasions
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Trade with both - this differs from what I said in the 1868 poll. Of course, if we're going to trade, we should escort the Transports heavily in Mongol seas.
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And having a transport based out of Kazan or Quinsay for quick delivery should help as well
Quote:
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My idea is to not steal Fundy - instead, if we're forced to research it (i.e that or another useless tech), we steal it then so we can get back on a useful science track. We may never need to research it (thus, why steal it now, and slow down our research rate) - but if we do need to, we steal it then.1 Make sense?
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makes perfect sense to me
Quote:
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1 This paragraph is an official Science MinistryTM statement
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I concur, Great Leader
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February 8, 2003, 17:12
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#6
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King
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Quote:
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Originally posted by ixnay
NOTE: We are currently at peace with the Mongols.
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So they're already getting a breather, then. Betcha we're at war with them by 1877, if not sooner.
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"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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February 8, 2003, 19:18
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#7
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Emperor
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Well, if we have a breather, lets make sure we take advantage!
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Get busy living or get busy dying.
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February 8, 2003, 19:30
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#8
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King
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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*bets an Oil freight that the Mongols sneak attack this turn*
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February 8, 2003, 19:53
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#9
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Local Time: 10:58
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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no bet. I vote we continue taking their cities and ruthlessly killing any unit we come across that flys the mongol flag
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February 8, 2003, 20:02
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#10
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Emperor
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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And may I note that I seem to observe a number of unfortified units in cities lacking walls. This seems risky.
I trust the Minister of War looks at such things and advises the President of such vulnerabilities... I have been leaving that sort of thing to the Minister of War, but maybe we should consult on whose responsibility that is.
Speaking of Kazan, though, what should we be building there. We are building City-Walls at the moment, being concerned with a ground attack. Is that best, or should it be a Coastal Fortress or military unit?
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February 8, 2003, 20:57
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#11
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Local Time: 10:58
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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i think city walls first, because the mongols have proven that they have the ability to land large amounts of troops, and have not shown terrific naval ability yet.
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February 9, 2003, 01:08
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#12
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Prince
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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We should build more defensive units first, then city walls and coastal fortresses. After all, if you don't have any troops in it then a fortress doesn't do you much good, does it?
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Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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February 9, 2003, 01:37
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#13
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Emperor
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by CannonFodder
We should build more defensive units first, then city walls and coastal fortresses. After all, if you don't have any troops in it then a fortress doesn't do you much good, does it?
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So someome please remind me why it seemed I was wrong to be building City Walls at Kazan?
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February 9, 2003, 01:55
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#14
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King
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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Quote:
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Originally posted by cavebear
So someome please remind me why it seemed I was wrong to be building City Walls at Kazan?
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I'm with you on this one Cavebear - we have 3 cities connected by railroad to Kazan that can help in unit production- city walls can only be built in Kazam for Kazam. And based on the reports from the front, Kazam is the place we are getting attacked the most. those walls (and the coastal fortress there) make each individual defender much less likely to die.
Until we can control the seas around Kazam, the Mongols are likely to land another full transport on our doorstep, and i'd rather have 3 riflemen and city walls, rather than 6 riflemen and no walls
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February 9, 2003, 02:22
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#15
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Emperor
Local Time: 10:58
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Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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When the Minister of War speaks on a subject, I listen. And I agree with the Minister of War!
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Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 9, 2003, 03:44
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#16
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Local Time: 10:58
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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[animal farm]
city walls good! no walls bad!
[/animal farm]
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February 9, 2003, 09:49
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#17
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King
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by ixnay
NOTE: We are currently at peace with the Mongols.
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We are? I though that the Foriegn Minister screen said war???
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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February 9, 2003, 16:01
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#18
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King
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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how many cities do the Mongols have?
While trying to figure out how many unknown cities where out there (potential trading partners ), i noticed something very odd. The newly discovered Mongol city doesn't have a name
If the foreign minister screen is correct, that may not be the only nameless city out there.
Mongols would appear to have 2 unnamed cities
Celts appear to have 1
Carthagenians have 1
maybe the AI has been reading our site
is this usual for MGE? maybe one of our president's files is corrupted? other?
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February 9, 2003, 17:28
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#19
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Prince
Local Time: 09:58
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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I have never seen that one before.
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Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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