February 8, 2003, 22:44
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#1
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Chieftain
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Ohio
Posts: 64
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Does the Hoover Dam Work in Cities without a Water Source?
If I build the Hoover Dam, do I get the effect of a hydor plant in ALL my cities or just in the ones that could have built it ?
Thanks.
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February 8, 2003, 22:59
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#2
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Prince
Local Time: 13:01
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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All of them in the same continent.
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February 9, 2003, 10:50
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#3
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Emperor
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Yes, it works.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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February 9, 2003, 13:28
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#4
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Chieftain
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Ohio
Posts: 64
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Just to be sure, Monk:
So even in cities without a water source, if I build the HD, those cities get the effects of a hydro power plant. That seems pretty extreme to me, because you then basically get a power plan then in ALL cities. Power plants are a major and expensive city upgrade, so that would be a huge advantage for whoever builds it.
Are you positive ?
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February 9, 2003, 13:33
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#5
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Prince
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The Physics Guy
Posts: 977
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Yes. It is an important wonder, so do your best to get it!
--Kon--
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February 9, 2003, 14:09
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#6
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Prince
Local Time: 13:01
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Yes, it gives a hidro plant even to cities that have no rivers in their vicinity and were founded in the middle of the desert. If you go to the City View screen, you'll see a magically given river by the Hoover Dam(n!).
Remember, all cities IN THE SAME CONTINENT. Cities that are spread out in Archipelagos won't have the advantage if they are not in the same island of the Wonder.
And yeah, it's pretty sweet and damn good!
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February 9, 2003, 14:16
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#7
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Emperor
Local Time: 09:01
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Ya see, it is producing all the power needs at the dam. It then distributes the power via power lines to all the other cities.
Yes, it is a gross exageration of real life (unless you happen to be on a small continent), but the principle applies.
(I live about 20 miles from the dam)
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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February 10, 2003, 07:28
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#8
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Chieftain
Local Time: 11:01
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Ohio
Posts: 64
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Does it improve the production of cities that don't have factories, or do you need that in order for the HD bonus to kick in ?
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February 10, 2003, 08:23
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#9
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Prince
Local Time: 16:01
Local Date: November 1, 2010
Join Date: Nov 2002
Location: of Old Europe
Posts: 341
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As power-plants only increase the production from factories you do need a factory to benefit from Hoover.
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February 10, 2003, 12:16
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#10
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Settler
Local Time: 17:01
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 13
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Does the Hoover Dam work as well as a plant, say the Solar Plant, in a city?
__________________
Mark
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February 10, 2003, 12:27
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#11
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Warlord
Local Time: 12:01
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Not Mayberry, NC
Posts: 140
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Quote:
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Originally posted by SorvinoBackhand
Does it improve the production of cities that don't have factories, or do you need that in order for the HD bonus to kick in ?
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You have two threads started on basically this same question - "How does the Hoover Dam work?"
I'd suggest that you play the game to the point where you can build the HD and then take a look at the effect it has on your cities. Then try building other types of power plants in some of those cities and see what happens.
__________________
"Illegitimi non carborundum"
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February 10, 2003, 13:55
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#12
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Prince
Local Time: 13:01
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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"Practice is the best teacher"
I SURELY agree.
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February 10, 2003, 14:02
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#13
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Prince
Local Time: 10:01
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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Originally posted by tibbits
Does the Hoover Dam work as well as a plant, say the Solar Plant, in a city?
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Tibbits,
Basically there are 3 types of power plants that all have the same benefit: Coal, Hydro, Solar. Each of these increase production 50% (have to have a factory to build).
There are some pros and cons to each:
Coal Plant: can build earliest, polutes
Hydro Plant: No Polution, need river
Solar Plant: No terrain requirements, available w/ Ecology--takes a long time to get.
The Nuclear Plant gives 150% bonus. It requires a source of water w/in the city radius, Requires Uranium, and can melt-down if your citizens are unhappy.
Each type of power plant that you build replaces the one already in the city. They do not stack.
Now that you know something about the powerplants, if you Build the Hoover Dam it puts a Hydro Plant in each city on the continent--even land-locked tundra or desert cities. This improvement has the potential to really rock if you get it.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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February 11, 2003, 02:41
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#14
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King
Local Time: 19:01
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Comments of Steven8r's good summary post.
I thought that nuclear plant gives 100% increase in production, but I'm not sure of this. Also, it does not cause conventional pollution at all (same as hydro and solar plants).
And about the solar plant - it is very expensive to build.
__________________
I'm not a complete idiot: some parts are still missing.
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February 11, 2003, 08:35
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#15
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Prince
Local Time: 13:01
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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I really miss the other features of the Solar Plant that were left in Civ2. Specially the fact that it reduced global warming!
Is there any way workers can terraform terrain, using the editor? That is also something very very missed.
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February 11, 2003, 11:43
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#16
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Prince
Local Time: 10:01
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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Originally posted by aaglo
Comments of Steven8r's good summary post.
I thought that nuclear plant gives 100% increase in production, but I'm not sure of this.
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 Hey, thanks for the compliment.
You are correct, Nuclear Plants give 100% bonus to production, not 150% as I had originally stated.
I must've been having a Bad Brain Day.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
Last edited by steven8r; February 11, 2003 at 11:51.
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February 11, 2003, 11:49
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#17
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Prince
Local Time: 10:01
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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Originally posted by pedrojedi
Is there any way workers can terraform terrain, using the editor? That is also something very very missed.
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PedroJedi,
The only 'teraforming' that you can do even with the editor is just the basic stuff. mine, irrigate, road, plant forrest.
It would be cool to have the ability to terrace a mountain or something so as to get some food production. That could be cool.
The only jobs that you can assign with the editor are just the common ones. You can, however, assign various Worker jobs to military units. For example, you could edit the ability for Riflemen to build fortresses.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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February 11, 2003, 13:31
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#18
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Warlord
Local Time: 18:01
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Heidelberg, Germany
Posts: 114
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Are Nuclear Plants worth building or shouldn't I build them because they can meltdown?
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February 11, 2003, 14:54
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#19
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Emperor
Local Time: 09:01
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by badman
Are Nuclear Plants worth building or shouldn't I build them because they can meltdown?
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If I have a productive city without any hills, mountains or forests adjacent, AND I need the production (and there is a required river within the radius), then I will strongly consider it.
If you don't have any other power plant in the city, by all means do it.
If you do not take good care of your cits and cities are occasionally upset, I would strongly consider NOT doing it.
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February 11, 2003, 14:59
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#20
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Chieftain
Local Time: 17:01
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Kristiansand
Posts: 37
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If you already have a hydroplant, the hoover will give you an extra hydroplant effect?
__________________
to get away from the world, I use my computer.
to reach out to the world, I use the Internet.
To play the world, I use Civ III
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February 11, 2003, 19:54
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#21
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Prince
Local Time: 13:01
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Quote:
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If you already have a hydroplant, the hoover will give you an extra hydroplant effect?
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No.
Quote:
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It would be cool to have the ability to terrace a mountain or something so as to get some food production. That could be cool.
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Civ2 says "hi"! I miss terraforming desert to plains, plains to grassland, grassland to hills...
Quote:
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The only jobs that you can assign with the editor are just the common ones. You can, however, assign various Worker jobs to military units. For example, you could edit the ability for Riflemen to build fortresses.
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I think I would make a modern tank that could plant a forest. Does the "wipe out the enemy" function AND preserves nature!
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February 12, 2003, 14:33
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#22
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Prince
Local Time: 10:01
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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Originally posted by pedrojedi
I think I would make a modern tank that could plant a forest. Does the "wipe out the enemy" function AND preserves nature!
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 That's a good one!
I can be convienient for say Swordsmen to be able to Clear Jungle--they already have the blades. It's also nice for some units to be able to build Fortresses. How many times in Real Life does the military have to wait on civilian workers to build stuff? It makes more sense for the military to be able to build their own structures.
Now that I think about it, this is starting to get off-topic. Perhaps we should contine in another thread.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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