February 9, 2003, 11:05
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#1
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King
Local Time: 16:02
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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CityMod, the AI and game balance
*IGNORE AND READ THE CITY EXPANSION MOD THREAD INSTEAD*
Last edited by MrBaggins; February 9, 2003 at 14:47.
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February 9, 2003, 11:21
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#2
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Emperor
Local Time: 17:02
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I cant say i noticed any difference in the AI, i thought CityMod only added city graphics and some new ages to fit in these new graphics?
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February 9, 2003, 11:24
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#3
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King
Local Time: 16:02
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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check the values of the tiles where the city expansions are placed.
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February 9, 2003, 11:28
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#4
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King
Local Time: 16:02
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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I meant to say City Expansion... didn't remember that hexagonians mod was called CityMod
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February 9, 2003, 11:30
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#5
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King
Local Time: 16:02
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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So lock this thread... and check out/comment in the other thread
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February 10, 2003, 12:37
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#6
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Super Moderator
Local Time: 18:02
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by MrBaggins
I meant to say City Expansion... didn't remember that hexagonians mod was called CityMod
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Hexagonian never made a mod called Citymod. I made this mod. He just added CityMod2 to Cradle.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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February 10, 2003, 12:58
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#7
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King
Local Time: 16:02
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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my bad...
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