The "typical" builder 1st beeline is to Industrial Automation. Crawlers, jumpkick your growth, like nothing else, except possibly a pop boom (which is difficult without crawlers)
The second "typical" builder beeline is to restriction lifting techs, ie, to Environmental Economics. Tree-farms allow easy and effective pop-booms.
Builder sidetrips may be to Biogenetics early if Morgan, or to Social Psych early if UoP (try IA first still)
Hybrid players, may make a sidetrip to D:Flex and/or to Centari Empathy (for the EG). Pop booms are also possible in coastal bases with kelp farms and Gene Spicing.
Momentum players may beeline for D:Mobility, and Nonlinear Math, for an impact rover rush, or IA first, then SFF and D:AP for a noodle rush. There is little to gain in going D:AP direct, cause if you get there first, the others won't be far behind, and will have vastly higher productive capability.
|